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Something interesting from IGN on how "Cool" works ( or they want it to), interview with Pondsmith
But what does the Cool stat actually do? Cyberpunk 2020 creator Mike Pondsmith tells me it’s not just about how cool your character is, but also how well they can keep cool under pressure. “Most gun fights end because someone loses it and can't keep it together,” Pondsmith said, which he learned from speaking with a friend in the Rangers. “I wanted to get that sense of you project that you're together, you can keep it together.” He went on to explain that “everything you've got is a statement,” and that while style is still important, how you carry yourself is too. “You’re wearing your big-ass armored jacket and you’re carrying your big-ass weapons, but it’s not just that. It’s that you looked badass doing it, and that people give you some respect on the street.” Pondsmith also said that Cool isn’t just the Cyberpunk version of the more traditional RPG stat Charisma. “You can have a tremendous amount of cool and have very little charisma,” Pondsmith explained. Basically, there’s a difference between talking your way out of situations and just throwing off a vibe that commands respect. As for Cool in Cyberpunk 2077, Pondsmith likened it to how CD Projekt has also adapted 2020’s Lifepath system. “They are all things that basically and subtly influence how people will see and perceive your character.” Pondsmith says he believes it will also influence dialogue options, but didn’t share specific details on that. He spoke about the idea that people who might otherwise draw weapons on you when you walk in the door would not want to mess with a particularly cool character. Unsurprisingly, when Cyberpunk 2020 first came out, Cool is similarly talked about. “People joked about [Cool]. At first, everybody built their Cool up.” It’s no different now with 2077, and I’m sure it won’t be long after release before we see an all Cool speedrun. |
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In this case, demo they've shown was almost entirely all gameplay, even more with this new type of seamless action/dialogue they've come up with. |
In this case, I think Chien is referring to how the vast majority of gameplay in Witcher 3 consists of:
1. Clicking occasionally during extended dialogue sequences 2. Pushover combat 3. Auto-completing quests using Witcher senses While it's an obvious exaggeration, I can sympathise with his point of view - and I agree with the gist of it. That said, to each his own. Correct me if I'm wrong, Chien :) |
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Usually, streamers job is to feature themselves having fun as this is what their viewership want. This leads them to avoid exposing products. By the demand of their trade, they are sort of forced to embellish a product. TW3 was not graced as a number of streamers made their show exposing the deficiencies in the lack of gameplay. No deduction involved. Just watching and no turning eyes away from what was demonstrated on the screen. |
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Haha, not much has changed around here, I see ;)
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As for ChienAboyeur well as Ron Perlman says"War…war never changes." |
Welcome back Dart, and I actually agree with you on trying to not let myself get too hyped (it IS hard though). Haven't played TW3 so can't agree with you on that one, nor with the ones saying you're wrong. I prefer to actually play a game before giving a verdict.
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Well, in the vast majority games - that is. Witcher 3 has a fantastic narrative and is definitely among the best games for sheer story-related content. No question about that, I think. |
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Vast majority of TW3 gameplay consists of what you want to do in the game. In my case it was gwent. The thing you didn't touch as it doesn't exist in Destiny. In your case it was barrels in the sea. The thing I avoided like a plague, grind-o-rama copypasted from Destiny aimed to please Destiny fans. TW3 made sure to offer content for every taste. If you forced something you don't like instead of leaving that to those who love it, well, that's your problem. Now I'm exaggerating. It didn't allow me orgies. In the close occasion, I was left alone, tied to a bed. How could I forget that horror! |
Did you just talk negatively about MMOs without even mentioning respawns?
What happened to the real joxer?!?!?! |
He got replaced by an Asian-looking man who eats knuckle sandwiches…his own.
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And now you're officially known as Dartagnan, the Undying :D :D Actually, I could not understand why did you leave RPGWatch for the 2nd time. Not even a goodbye letter? Well, to each his own, as you like to say/write :) |
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I love exchanging about games and pretty much everything - but I despise leaving something without some kind of mutual understanding. Agreeing to disagree is actually my preferred ending to a conflict that can't be resolved - but a lot of people aren't willing to leave it at that. But I've identified the problem - and I want to do a little ERP - as it's worked for me before with anxiety. To me, OCD and anxiety are two sides of the same coin. |
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