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-   -   Cyberpunk 2077 - Interviews on Design (https://www.rpgwatch.com/forums/showthread.php?t=40094)

Silver June 27th, 2018 13:12

Cyberpunk 2077 - Interviews on Design
 
Cyberpunk 2077 is getting alot of writeups and some interesting stuff is emerging. Gamasutra talked about quest design with Patrick Mills while VG24/7 talked to CD Projekt RED about katanas, dismembering, romance, deep RPG systems and the decision to go first person.

Quote:

Players can single out particular limbs, whether chopping at arms with a katana of blasting out knees with a shotgun. This isn’t spray and pray – you approach an enemy tactically and switch up your weapons based on their defence or skillset.

“When it comes to combat we have three different types of weapons. Each are for a different approach to the gameplay,” says Pietras. “What I can tell you about hand-to-hand combat is that we will have it; where you can use the katana or other weapons. It’s a cool thing because we have a dismembering system. It’s visceral, it’s brutal.”

[…]

Quote:

Inspirations and philosophy

From a production perspective, Mills says that CD Projekt Red's general goal is to ensure quest designers have ownership over all quests they're authoring. So not only are they conceiving it and pitching it, they're designing the game logic and nursing it to life alongside other designers, programmers, artists, and QA. On his own quests, Mills says he likes to start with a high-level theme or vibrant character that can help anchor the experience, and drive the aforementioned twists he has to work in.

When pushed to discuss inspiration outside the original Cyberpunk tabletop game, Mills jumps to a somewhat surprising reference --- the title of a Blonde Readhead album. "The title is 'Fake Can Be Just As Good,' and I go "okay, I like that, let's figure out how to do that."

[…]

Thanks Farflame!

More information.

ChaosTheory June 27th, 2018 14:46

…and if anything goes wrong with this game, we now have our punchline:

"It’s a cool thing because we have a dismembering system."

Better than an awesome button.

crpgnut June 27th, 2018 14:59

I have never read or played any of the Cyberpunk stuff. Is there any magic or psionics?

azarhal June 27th, 2018 16:48

Quote:

Originally Posted by crpgnut (Post 1061511878)
I have never read or played any of the Cyberpunk stuff. Is there any magic or psionics?

No fantasy in the settings.

Although, a Netrunner can hack cyberbrains so psionics is kinda in. Sorta.

BoboTheMighty June 27th, 2018 17:25

Their lead designer said something along the lines there won't be instant "cool" takedowns in the middle of the fight, to avoid breaking the flow of combat.

joxer June 27th, 2018 17:35

That was no brainer, TW3 also runs finishers only when all other hostiles are "incapacitated".

Zloth June 28th, 2018 00:52

Actually, a really amazingly large number of interviews. This game is still something like a year away, isn't it? Yet it's easily getting the most coverage, at least in the places that I haunt. I guess that's a testament to the greatness of Witcher 3!

Or maybe a few years away: https://www.pcgamer.com/cyberpunk-20…be-years-away/

Darth Tagnan June 28th, 2018 09:55

Trying not to fall for the hype - based on my experience with their previous game. But it's hard.

This sounds truly amazing, to be honest.

Stingray June 28th, 2018 10:14

Wait…
Darth Tagnan = DArtagnan?
If so, welcome back again… :lol:

Darth Tagnan June 28th, 2018 10:37

Quote:

Originally Posted by Stingray (Post 1061512066)
Wait…
Darth Tagnan = DArtagnan?
If so, welcome back again… :lol:

Thank you :)

Pongo June 28th, 2018 10:42

Quote:

Originally Posted by Darth Tagnan (Post 1061512068)
Thank you :)

Awesome! Welcome back, Dart! :D

Silver June 28th, 2018 10:45

There is a disturbance in the force. :p

Darth Tagnan June 28th, 2018 10:46

Did we get rid of the "like" feature? :)

purpleblob June 28th, 2018 11:01

Welcome back, DArt.

I think you need a minimum x number of post to use like feature?

Couchpotato June 28th, 2018 11:02

Welcome back @Darth Tagnan for the third time.:highfive:

Has it been a year or more since you last left? As I was off-site for most of 2017.
Quote:

Originally Posted by Darth Tagnan (Post 1061512072)
Did we get rid of the "like" feature? :)

It's called thumbs up and usually on the bottom right next to quick reply.

Darth Tagnan June 28th, 2018 11:04

Upping my post count is probably something I can manage ;)

Thanks!

Eye June 28th, 2018 12:39

Quote:

Originally Posted by purpleblob (Post 1061512074)
Welcome back, DArt.

I think you need a minimum x number of post to use like feature?

You need 10.

joxer June 28th, 2018 13:23

Quote:

Originally Posted by Darth Tagnan (Post 1061512060)
Trying not to fall for the hype - based on my experience with their previous game.

Classic. The best game that currently exists out there yet you have to find something to nitpick.

At least you didn't make a goty list where MGS5 is above it like "professionals" at PCgamer site did.

ChienAboyeur June 28th, 2018 13:27

Quote:

Originally Posted by joxer (Post 1061512106)
Classic. The best game that currently exists out there yet you have to find something to nitpick.

The product is so low on gameplay it takes an effort to label it a game. Except that, it is nitpicking…

joxer June 28th, 2018 13:44

Stay away from my garden Chien. Those plants aren't for inexperienced consumers!

BoboTheMighty June 28th, 2018 14:49

Something interesting from IGN on how "Cool" works ( or they want it to), interview with Pondsmith

But what does the Cool stat actually do? Cyberpunk 2020 creator Mike Pondsmith tells me it’s not just about how cool your character is, but also how well they can keep cool under pressure.

“Most gun fights end because someone loses it and can't keep it together,” Pondsmith said, which he learned from speaking with a friend in the Rangers. “I wanted to get that sense of you project that you're together, you can keep it together.”

He went on to explain that “everything you've got is a statement,” and that while style is still important, how you carry yourself is too. “You’re wearing your big-ass armored jacket and you’re carrying your big-ass weapons, but it’s not just that. It’s that you looked badass doing it, and that people give you some respect on the street.”

Pondsmith also said that Cool isn’t just the Cyberpunk version of the more traditional RPG stat Charisma. “You can have a tremendous amount of cool and have very little charisma,” Pondsmith explained. Basically, there’s a difference between talking your way out of situations and just throwing off a vibe that commands respect.

As for Cool in Cyberpunk 2077, Pondsmith likened it to how CD Projekt has also adapted 2020’s Lifepath system. “They are all things that basically and subtly influence how people will see and perceive your character.”

Pondsmith says he believes it will also influence dialogue options, but didn’t share specific details on that. He spoke about the idea that people who might otherwise draw weapons on you when you walk in the door would not want to mess with a particularly cool character.

Unsurprisingly, when Cyberpunk 2020 first came out, Cool is similarly talked about. “People joked about [Cool]. At first, everybody built their Cool up.” It’s no different now with 2077, and I’m sure it won’t be long after release before we see an all Cool speedrun.

ChatMiauleur June 28th, 2018 17:15

Quote:

Originally Posted by ChienAboyeur (Post 1061512109)
The product is so low on gameplay it takes an effort to label it a game. Except that, it is nitpicking…

You deduced that looking at other people playing it on Youtube as usual?

BoboTheMighty June 28th, 2018 18:45

Quote:

Originally Posted by ChatMiauleur (Post 1061512171)
You deduced that looking at other people playing it on Youtube as usual?

He's babbling his usual contrarian nonsense that's his fictional reverse re-imagining of Reality.
In this case, demo they've shown was almost entirely all gameplay, even more with this new type of seamless action/dialogue they've come up with.

Darth Tagnan June 28th, 2018 19:08

In this case, I think Chien is referring to how the vast majority of gameplay in Witcher 3 consists of:

1. Clicking occasionally during extended dialogue sequences
2. Pushover combat
3. Auto-completing quests using Witcher senses

While it's an obvious exaggeration, I can sympathise with his point of view - and I agree with the gist of it.

That said, to each his own.

Correct me if I'm wrong, Chien :)

ChienAboyeur June 28th, 2018 19:24

Quote:

Originally Posted by ChatMiauleur (Post 1061512171)
You deduced that looking at other people playing it on Youtube as usual?

No. On Twitch. And deduced is a big word since streamers demonstrated it.
Usually, streamers job is to feature themselves having fun as this is what their viewership want. This leads them to avoid exposing products. By the demand of their trade, they are sort of forced to embellish a product.

TW3 was not graced as a number of streamers made their show exposing the deficiencies in the lack of gameplay.

No deduction involved. Just watching and no turning eyes away from what was demonstrated on the screen.

ChienAboyeur June 28th, 2018 19:28

Quote:

Originally Posted by BoboTheMighty (Post 1061512180)
He's babbling his usual contrarian nonsense that's his fictional reverse re-imagining of Reality.
In this case, demo they've shown was almost entirely all gameplay, even more with this new type of seamless action/dialogue they've come up with.

Simple minded people keep their imagination for situations when it is needed. Superior minded people, who have more than enough, can apply their imagination to situations when it is not needed and avoid using it when it is needed.

Darth Tagnan June 28th, 2018 19:29

Haha, not much has changed around here, I see ;)

Couchpotato June 28th, 2018 19:38

Quote:

Originally Posted by Darth Tagnan (Post 1061512190)
Haha, not much has changed around here, I see ;)

Oh it has as I troll occasionally and JDR took your place.:biggrin:

As for ChienAboyeur well as Ron Perlman says"War…war never changes."

TomRon June 28th, 2018 19:41

Welcome back Dart, and I actually agree with you on trying to not let myself get too hyped (it IS hard though). Haven't played TW3 so can't agree with you on that one, nor with the ones saying you're wrong. I prefer to actually play a game before giving a verdict.

BoboTheMighty June 28th, 2018 19:49

Quote:

Originally Posted by ChienAboyeur (Post 1061512189)
Simple minded people keep their imagination for situations when it is needed. Superior minded people, who have more than enough, can apply their imagination to situations when it is not needed and avoid using it when it is needed.

You forgot the crazy people. They've got plenty of imagination. ;)

Darth Tagnan June 28th, 2018 20:03

Quote:

Originally Posted by Couchpotato (Post 1061512193)
Oh it has as I troll occasionally and JDR took your place.:biggrin:

As for ChienAboyeur well as Ron Perlman says"War…war never changes."

Some of his points are pretty good, but he's not helping himself with the whole "superior mindset" stuff.

Darth Tagnan June 28th, 2018 20:04

Quote:

Originally Posted by TomRon (Post 1061512194)
Welcome back Dart, and I actually agree with you on trying to not let myself get too hyped (out IS hard though). Haven't played TW3 so can't agree with you on that one, nor with the ones saying you're wrong. I prefer to actually play a game before giving a verdict.

I can highly recommend seeing both the good and bad in all games you play, because there's always plenty of both.

Well, in the vast majority games - that is.

Witcher 3 has a fantastic narrative and is definitely among the best games for sheer story-related content.

No question about that, I think.

joxer June 28th, 2018 20:47

Quote:

Originally Posted by Darth Tagnan (Post 1061512185)
In this case, I think Chien is referring to how the vast majority of gameplay in Witcher 3 consists of:

1. Clicking occasionally during extended dialogue sequences
2. Pushover combat
3. Auto-completing quests using Witcher senses

What you're describing is <insert any MMO here>. Except autocomplete is not any senses but exclamation mark over irrelevant static "dolls". That's not TW3.

Vast majority of TW3 gameplay consists of what you want to do in the game. In my case it was gwent. The thing you didn't touch as it doesn't exist in Destiny.
In your case it was barrels in the sea. The thing I avoided like a plague, grind-o-rama copypasted from Destiny aimed to please Destiny fans.

TW3 made sure to offer content for every taste. If you forced something you don't like instead of leaving that to those who love it, well, that's your problem.
Now I'm exaggerating. It didn't allow me orgies. In the close occasion, I was left alone, tied to a bed. How could I forget that horror!

Darth Tagnan June 28th, 2018 20:51

Did you just talk negatively about MMOs without even mentioning respawns?

What happened to the real joxer?!?!?!

crpgnut June 28th, 2018 22:14

He got replaced by an Asian-looking man who eats knuckle sandwiches…his own.

henriquejr June 29th, 2018 00:44

Quote:

Originally Posted by Darth Tagnan (Post 1061512222)
Did you just talk negatively about MMOs without even mentioning respawns?

What happened to the real joxer?!?!?!

Jesus, no. Don't ask for the real Joxer, please.

And now you're officially known as Dartagnan, the Undying :D :D

Actually, I could not understand why did you leave RPGWatch for the 2nd time. Not even a goodbye letter? Well, to each his own, as you like to say/write :)

Farflame June 29th, 2018 00:59

Quote:

Originally Posted by henriquejr (Post 1061512304)
Jesus, no. Don't ask for the real Joxer, please.

Otherwise we will get both "false joxer" and "real joxer" here. :)

Quote:

Originally Posted by henriquejr (Post 1061512304)
And now you're officially known as Dartagnan, the Undying :D :D
Actually, I could not understand why did you leave RPGWatch for the 2nd time. Not even a goodbye letter?

As you can see he is Darth Tagnan. So Dartagnan was his false identity and his leaving was just a trick. Darth never intends to simply leave. ;)

henriquejr June 29th, 2018 02:08

Quote:

Originally Posted by Farflame (Post 1061512308)
As you can see he is Darth Tagnan. So Dartagnan was his false identity and his leaving was just a trick. Darth never intends to simply leave. ;)

Jedi mind trick. Or a Sith mind trick, as you wish. :)

purpleblob June 29th, 2018 02:10

Quote:

Originally Posted by joxer (Post 1061512220)
Now I'm exaggerating. It didn't allow me orgies. In the close occasion, I was left alone, tied to a bed. How could I forget that horror!

You greedy man!!

Darth Tagnan June 29th, 2018 09:19

Quote:

Originally Posted by henriquejr (Post 1061512304)
Jesus, no. Don't ask for the real Joxer, please.

And now you're officially known as Dartagnan, the Undying :D :D

Actually, I could not understand why did you leave RPGWatch for the 2nd time. Not even a goodbye letter? Well, to each his own, as you like to say/write :)

I'm a little obsessive when it comes to closure, which is a bit of a problem when communicating and exchanging online :)

I love exchanging about games and pretty much everything - but I despise leaving something without some kind of mutual understanding.

Agreeing to disagree is actually my preferred ending to a conflict that can't be resolved - but a lot of people aren't willing to leave it at that.

But I've identified the problem - and I want to do a little ERP - as it's worked for me before with anxiety.

To me, OCD and anxiety are two sides of the same coin.


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