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Unlike the majority, I actually think Ocarina of Time is overrated. I liked Windwaker and Twilight Princess, but I think the latter is better. Major's Mask is probably my least favorite of all of them. I've only played about 5-6 hours of BoTW so far, but I really like what I've seen, and I'm looking forward to getting back to it. I have fond memories of the NES-SNES Zeldas, but I don't think they're something I could ever replay at this point. |
Always thought it was a highly overrated game.
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For me, my least favorite would have to b Zelda 2. I really hated how some of the gameplay was top down and some of it was side scrolling. That was such a bizzare design decision to me. In fact, to this day I think it's bizarre. Dear lord God, no, just no. Quote:
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Divinity: Original Sin is the game that turned me off 'turn based combat' games for life!
I absolutely loved the original Divine Divinity games. But no matter how hard I tried, I hated the combat in Divinity: Original Sin so much that I found the game unplayable. It has the worst combat system of any game I've ever played. I honestly don't know how people manage to play this game. I will NEVER EVER again play any game that uses turn based combat. I've learned my lesson! |
Oh wow, in contrast, I found the combat system in Divinity Original Sin to be awesome!
I love turn-based combat, and this was a great example of doing it right. So much fun and different 'tricks' and so on that is allowed for, the rogue is one of my favorite characters, just based on their abilities in the game. And really powerful magic spells for the wizard types, as it should be, spells that have a drastic and heavily weighted impact and overall effect in how the combat goes. I have won tough battles after losing all my characters with only my wizard left, and then his most powerful spells finally get refreshed, and he can win the battle solo, at that point. With a little luck. It is part of why I am reluctant to play Divinity Original Sin 2. They changed so many things, drastically and unnecessarily, about the already fantastic combat system. |
I quite enjoyed the first Original Sin, and had the complete opposite reaction to the second volume. And I'm a huge fan of turn based combat, so it wasn't that, it was more how it seemed like I was forced to play in a certain manner. I've never really been good at the whole, "obeying" thing.
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D:OS2 combat was definitely a downgrade, but was still fun IMO. D:OS1 had some of the most fun combat in the history of RPG'ish gaming, so I'm not sure why they felt the need to make such large changes.
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Vaguely I think the argument for the change was one of balance. They felt it was too easy to 'abuse' D:OS combat. Of course (imho) as we see in poe series sometime too much balance is not a 'good' thing. For myself a little bit of imbalance in a single player game allows you to try new ideas in more radical extremes and that is what sort of creates a 'fun' factor. When the game is 'perfectly' balanced you fall into a pattern of being forced to do things the same way which becomes less interesting.
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D:OS2 combat was even easier to abuse…the source skills were ridiculous.
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Then, years later, they somehow remember they could do moves when younger. They try to do them, feel discomfort and declare they can just not muster enough interest for them anymore. |
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Joking aside I still watch that move occasionally. One of Tom Hanks best movies.:love: |
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So indeed, really truly weird for superior minded people. For simple minded people, not so much. |
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