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-   -   Anority - Indie Isometric Science Fiction RPG (https://www.rpgwatch.com/forums/showthread.php?t=40421)

Silver August 1st, 2018 03:23

Anority - Indie Isometric Science Fiction RPG
 
Anority is an indie isometric science fiction RPG with turn-based fights.

Quote:

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Real-time game with turn-based fights. 2229 year. The epoch of states is gone, the age of corporations struggling for their influence in outer space has come. You will play for the special agent of the top-secret division of one of the corporations. He was sent with a secret mission to a quarantine planet belonging to another corporation in order to find out the true state of affairs. The planet produced very rare energy crystals, which were not found anywhere else. When mining mines with crystals, traces of an ancient highly developed civilization were discovered. After this discovery, the planet was declared to be closed to the site due to an outbreak of neuroinfections that caused significant mutations. Features: volume vision system assembly, disassembly and repair of various items, 12 types of different impacts large number of objects for interaction different types of injuries and fines from injuries non-linear quests and many more interesting things…

More information.

Couchpotato August 1st, 2018 03:35

Now this is a game I'm interested in. Thanks for posting silver.:thumbsup:

Carnifex August 1st, 2018 05:32

This sounds like a most excellent combination to me, real time exploration with turn based combat. Similar to VATS maybe, or perhaps not. Either way, one I'll surely be buying.

Darkheart August 1st, 2018 06:30

Looks good, but seems to be a long way off. So I won't get too excited just now.

mercy August 1st, 2018 09:31

Looks promising!! Looting those Fallout 1-2 lockers never get old somehow.

Pongo August 1st, 2018 09:40

This has potential! Thanks for posting about it.

Darth Tagnan August 1st, 2018 09:44

This looks a lot like Underrail. Which is not a bad thing.

you August 1st, 2018 11:37

Bit disappointed in teh trailer as it doesn't show much 'cept looting starting locker. It does sort of look like underail but underail is more than just the graphics… Also aren't most rpg TBS real time movement with turn base combat ?

Feist August 1st, 2018 13:23

Might be nice, "Depth of Extinction" looks more promising than this but on the other hand that game is already close to release. Another one for the wishlist.

Winterfart August 1st, 2018 13:48

Aaaaand another game I want to play. Damn you, indie studios!

daveyd August 1st, 2018 15:07

Quote:

Originally Posted by you (Post 1061519660)
Also aren't most rpg TBS real time movement with turn base combat ?

I wish! (Well, pure turn-based in the style of the Invisible Inc would be groovy, too).

Anyway, yeah this is something to keep an eye on although it doesn't look quite as nice as Sands of Space.

rjshae August 1st, 2018 20:12

Tiny characters and a slow, clunky interface. I'm not sure. Maybe.

Ephiron August 1st, 2018 20:49

Nice Fallout font!

Otherwise nothing that would piqued my interest is shown.

Carnifex August 1st, 2018 22:27

The Fallout vibe from this one is indeed strong. That alone will warrant me buying this one soonish!!!

agama_games August 4th, 2018 18:17

Hi! Thanks for the post! This video is about beta-version 0.3. Now there is a version 0.501. I check all mechanics in one test location.
Features of the game:
-volume vision system
-assembly, disassembly and repair of various items
-12 types of different impacts
-large number of objects for interaction
-different types of injuries and fines from injuries
-non-linear quests
-and many more interesting things…
Set of parameters of the character: strength, endurance, hearing, sight, intelligence, agility, mobility, health.
Types of influences and resistance to them: prick, cut, blow, electricity, fire, cold, radiation, acid, poison, psi (questionable), power influence, explosion.
Types of weapon: power and shooting. The small arms in basic option cause a smaller loss, than power. Ammunition to small arms can possess the combined action, that is in addition to the main influence (damage of integuments and soft fabrics) causes also secondary in case ammunition remained in the purpose. As a result of the correct selection like ammunition of the enemy it is possible to put out of action much quicker. Power of primary defeat should be selected taking into account protective properties of the purpose.
Skills: mechanics (assembly - repair), the electrician (assembly - repair), electronics (assembly - repair), a rifle shooting, the automatic machine shooting, a rifle power, the automatic machine power, unarmed fight, carrying power armor.

agama_games August 25th, 2018 20:17

Hello! This video shows an analogue of the "fog of war" (so far I call it the "area of uncertainty") that will be in the new beta. I plan to release in early September. There will also be branching dialogues.
https://youtu.be/GluY-BkBUk8

agama_games September 8th, 2018 18:14

Hi! Released a new version of the prototype.
https://youtu.be/G--RUsMdJwQ


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