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Anority - Indie Isometric Science Fiction RPG
Anority is an indie isometric science fiction RPG with turn-based fights.
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Now this is a game I'm interested in. Thanks for posting silver.:thumbsup:
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This sounds like a most excellent combination to me, real time exploration with turn based combat. Similar to VATS maybe, or perhaps not. Either way, one I'll surely be buying.
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Looks good, but seems to be a long way off. So I won't get too excited just now.
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Looks promising!! Looting those Fallout 1-2 lockers never get old somehow.
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This has potential! Thanks for posting about it.
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This looks a lot like Underrail. Which is not a bad thing.
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Bit disappointed in teh trailer as it doesn't show much 'cept looting starting locker. It does sort of look like underail but underail is more than just the graphics… Also aren't most rpg TBS real time movement with turn base combat ?
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Might be nice, "Depth of Extinction" looks more promising than this but on the other hand that game is already close to release. Another one for the wishlist.
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Aaaaand another game I want to play. Damn you, indie studios!
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Anyway, yeah this is something to keep an eye on although it doesn't look quite as nice as Sands of Space. |
Tiny characters and a slow, clunky interface. I'm not sure. Maybe.
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Nice Fallout font!
Otherwise nothing that would piqued my interest is shown. |
The Fallout vibe from this one is indeed strong. That alone will warrant me buying this one soonish!!!
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Hi! Thanks for the post! This video is about beta-version 0.3. Now there is a version 0.501. I check all mechanics in one test location.
Features of the game: -volume vision system -assembly, disassembly and repair of various items -12 types of different impacts -large number of objects for interaction -different types of injuries and fines from injuries -non-linear quests -and many more interesting things… Set of parameters of the character: strength, endurance, hearing, sight, intelligence, agility, mobility, health. Types of influences and resistance to them: prick, cut, blow, electricity, fire, cold, radiation, acid, poison, psi (questionable), power influence, explosion. Types of weapon: power and shooting. The small arms in basic option cause a smaller loss, than power. Ammunition to small arms can possess the combined action, that is in addition to the main influence (damage of integuments and soft fabrics) causes also secondary in case ammunition remained in the purpose. As a result of the correct selection like ammunition of the enemy it is possible to put out of action much quicker. Power of primary defeat should be selected taking into account protective properties of the purpose. Skills: mechanics (assembly - repair), the electrician (assembly - repair), electronics (assembly - repair), a rifle shooting, the automatic machine shooting, a rifle power, the automatic machine power, unarmed fight, carrying power armor. |
Hello! This video shows an analogue of the "fog of war" (so far I call it the "area of uncertainty") that will be in the new beta. I plan to release in early September. There will also be branching dialogues.
https://youtu.be/GluY-BkBUk8 |
Hi! Released a new version of the prototype.
https://youtu.be/G--RUsMdJwQ |
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