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Drithius December 21st, 2019 05:26

Quote:

Originally Posted by Couchpotato (Post 1061590759)
Pathfinder: Kingmaker Chris Avellone's Pathfinder Module - Steam

For people who did not back the game, you need the Royal Ascension DLC (or a game edition which includes it).

Couchpotato December 23rd, 2019 05:19

Colony Ship Update #40 - Forum Post
Quote:

As you probably know, Ivan Soloviov, our animator, the guy we worked with for 14 years, died on Sep 5 after being ill for months. It's a hard thing to deal with, so I didn't post any updates since his death (it just didn't seem important). Ivan handled animations, creatures, and everything that goes onto the character model, from weapons and armor to facial hair. The armor system is a lot more complex than the one in AoD which had only body armor and helmets. In Colony Ship we have boots & leggings, combat vests, jackets and coats, armguards, helmets, goggles, and breathing masks. When Ivan got ill, our progress in these two high-visibility areas had slowed down to a crawl and what we expected to wrap up in early 2019 was pushed back over and over again. We’re making progress now but we’re way off schedule, of course.

What’s done: vests, boots & leggings, armguards, helmets, goggles, respirators, weapons; energy armor, implants, most ranged and melee animations for male characters.

What’s not done: combat stimulants, jackets and coats (we have the “prototypes” that have been much improved and optimized; so we need to make variations which is relatively easy but like everything else it takes time), female animations (won’t take long once all male animations are done), and hair styles. Jackets are being work on right now; should be done by the end of the month.

We have enough to start beta testing the combat demo and this time around we fully expect to finish the rest in 2-3 months. We will start the first round in mid Jan (closed beta with new participants added each week) with public release around mid or end of Feb. Better late than never and all that.
CD Projekt Renews Relationship with Andrzej Sapkowski - Announcement
Quote:

“We’ve always admired Mr. Andrzej Sapkowski’s works — a great inspiration for the team here at CD PROJEKT RED,” says Adam Kiciński, President and Joint CEO, CD PROJEKT. “I believe today marks a new stage in our continued relationship,” Kiciński concludes.

The agreement satisfies and fully clarifies the needs and expectations of both parties, past and present, and sets out a framework for the future cooperation between the two sides.

The agreement grants CD PROJEKT new rights, as well as confirms the company’s title to “The Witcher” intellectual property in video games, graphic novels, board games, and merchandise.

Couchpotato December 23rd, 2019 15:22

Merry Christmas from Warhorse Studios

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Mount & Blade II: Bannerlord - Campaign AI - Developer Blog
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Greetings warriors of Calradia!

The continent of Calradia is a hive of activity. From small bandit parties preying on merchant caravans to huge armies embarking on campaigns, Bannerlord’s dynamic sandbox campaign presents players with an ever-changing, albeit hostile, medieval world. And no matter if players directly involve themselves in unfolding events or if they simply watch on, the kingdoms, clans, and lords vying for power press on with their own ambitions and goals in mind.

In this week’s blog, we take a look at one aspect of Bannerlord’s campaign AI that helps to support this idea of a living, breathing world, ensuring that lords make sensible choices and prioritise their actions on the campaign map in a logical way that accounts for their abilities, limitations, and needs.

you December 23rd, 2019 22:58

Wait - did they add a a full campaign to Mount and Blade II? Someone said it was a campaignless game ?

Couchpotato December 23rd, 2019 23:08

Quote:

Originally Posted by you (Post 1061590985)
Wait - did they add a a full campaign to Mount and Blade II? Someone said it was a campaignless game ?

From what I remember they added a tutorial campaign.

After that it's a sandbox game.

Link - https://www.pcgamer.com/mount-blade-…nd-accessible/
Quote:

"I think our basic solution will be the main storyline," Yavuz says. "We want to preserve the sandbox feeling of the game, at the same time making it more accessible. The best way to do that, I think, is to make a storyline so that the player, when they start, has various goals, has a quest and knows what to do and how to proceed. Once they have proceeded a little bit, and know how to play the game, then the storyline should take a backstep and just give the player general goals and options."

Couchpotato December 25th, 2019 00:14

Gamedec - Q&A Session with Marcin S. Przybyłek

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Quote:

One of the tiers from our Steam Wishlist Challenge was a Q&A session with Gamedec book series author, Marcin S. Przybyłek. We've recorded the stream and decided to share it for those who couldn't watch it live. Enjoy!
Wolcen: Lords of Mayhem Status Update - Steam
Quote:

Hello everyone!

It’s time for us to prepare for the last stretch leading us to the release of Wolcen, and we’re happy to announce that the game is shaping really well!

Currently, we’re working on a lot of things that will be available at the release, including polishing new skills and the additional modifiers for the current skills.

We will share more information about this with you in later news.

Couchpotato December 26th, 2019 12:45

Various GDC Panels

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NoClip The Making of Bastion Documentary

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Couchpotato December 26th, 2019 18:22

Disco Elysium Soundtrack and Artbook DLC Released - Steam
Quote:

Original 28 songs composed by British Sea power for Disco Elysium - totalling 3 albums worth of music. Available in MP3 320 kbps format.

Accompanied by a 30 page digital artbooklet curated by Aleksander Rostov. Original pieces of in game art and concept art by Aleksander Rostov, Kaspar Tamsalu, Rauno Somelar, Markus Härma, Siim Raidma, Mikk Metsniit, Anton Vill, Jüri Saks, Pavlo Guba, Mehdi Annassi.

+ 3 extra wallpapers in 4K resolution (Thought Cabinet, Conquest of Revachol, Martinaise Skyline)
Outward Retrospective - PCGamer
Quote:

It's a game where simply traveling from one city to another is a long and sometimes grueling journey that requires lots of forethought and planning, where simply acquiring a new weapon or purchasing a slightly bigger backpack seems like a momentous occasion. Best of all, you can play the whole game in online co-op with a friend—exceedingly rare for a fantasy RPG—and having someone to share your hardships, talk through each of your decisions, and celebrate your big little victories with makes it even better.

Couchpotato December 28th, 2019 15:24

Owlcats Christmas Dev Stream

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Merry Christmas and happy holidays! This is our first stream of this kind, a dev stream, where we invited some awesome guests from the team! Including two CMs, two game designers, two narrative designers and the one and only creative director - Alexander Mishulin!

Couchpotato December 30th, 2019 13:58

Black Geyser: Couriers of Darkness Update #35 - Kickstarter
Quote:

We have extended the Late Pledge Campaign of Black Geyser: Couriers of Darkness! It will end on the 23rd of January, 2020. We decided to extend the initial deadline (26th of December) after receiving numerous requests from players who are keen on getting the Backer Beta / Early Access but aren’t able to pledge until January. Before we proceed with presenting some Backer Beta internals, here is some information on the ways you can pledge. The playable Backer Beta will be delivered on March 24th, 2020 to backers who
  • pledge (or have already pledged) for the Early Access reward tier (or any upper tiers), or
  • pre-order the “Early Access to Backer Beta” add-on.
Click here to pre-order the Backer Beta access for 22 euros ($25) as a standalone add-on. (Note: if you are not an existing backer or haven't pledged for any reward tier that includes a Digital Copy of the game, then this add-on will give you only the Backer Beta but not the full game. For the latter, a Digital Download or Early Bird Digital Download pledge – or any upper reward tier – is required as well. Other rewards of the original $99 Early Access tier are not included either.)
Fallout 76 - A Look Back at 2019 - Bethesda
Quote:

Somehow, 2019 is nearly over, and it was an amazingly busy year in Appalachia. As many of us take time for the holidays, we wanted to take a minute with you to look back on the adventures we had together, and how thankful we are that you continue to take this journey with us.
Star Wars: The Old Republic 8th Anniversary Celebrations - Bioware
Quote:

Here we are, another year in the books! From the moment Star Wars: The Old Republic launched on December 20th, 2011, it has been a destination for players all over the globe. Today we wanted to share with you some memories from around the Old Republic Team and our partners at Lucasfilm about what the 8-year anniversary means to them. Be sure to head over to the official forums or any of our social channels to share your own memories!

joxer December 30th, 2019 15:49

Quote:

Star Wars: The Old Republic 8th Anniversary Celebrations
To random RPG news or not to random mmo news - that is the question. :)

Couchpotato December 30th, 2019 17:13

Building the World of Path of Exile 2

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Couchpotato December 31st, 2019 05:57

The Waylanders Update #41 - New Companion Story and Background - Kickstarter
Quote:

Trasté is a trasno!!! (you call them goblins? Yes, you call them goblins)

Dance, music… pranks…. Mostly pranks tho.

You’re different. Neat. Trasté is… intrigued. Trasté likes different.

Especially when different makes people uncomfortable tee hee hee.

Trasté is from Aunes, a coastal city. Many trasnos there. Many fun jokes and much music!!

Youngest of the trasnos, but who knows what that means in your years.

Trasnos do not care about time. Time is fake, probably. Unless they’re waiting for a person to… hehe… come across one of their pranks!!

Trasté different too, from other trasnos. Usually trasnos do not care for people problems. Unless people problems are from pranks done by trasno. Trasté care very hard. Trasté wish Trasté was a people.

You changed from one thing into another thing. Maybe you can make Trasté a people?? Worth a try!!!

Trasté does not understand romance and thinks the sex is weird (Why the bits? Why must the bits do the stuff?!?) but Trasté wants to be your close friend super hard.
Talk about a weird update.

Couchpotato January 2nd, 2020 01:49

Top Ten Shittiest Games Of 2019

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GOG.com 2019 End of the Year Summary - GOG
Quote:

As the year comes to an end, we're at a point where we thought it would be fun to look back and celebrate one of the best years in the history of GOG.COM yet!

First, it wouldn't be possible without the continuous support we get from all of you, for which we're deeply grateful and want to thank you! Your messages, forum comments, and support tickets keep us in check, motivate us to improve, and continue to inspire us to find new solutions for your everyday gaming problems. GOG users - you're THE BEST!

This year was full of exciting events on GOG.COM, from announcing and starting the open beta of the GOG GALAXY 2.0 application that gets all your games and friends in one place, launching pre-orders for Cyberpunk 2077, to releasing exciting new and classic games.

Let's take a closer look at some of our favorite moments of the year!
Starpoint Gemini 3 - Farewell 2019 - Steam
Quote:

Dear captains!

And so we came to the end of another year. Year full of amazing gaming hours and even more amazing worlds created by so many game dev teams out there. We really hope all of you will keep some memorable moments in anticipation of what awesome stuff are yet to come in 2020 and beyond…

As for our studio, we had an interesting year full of challenges, and we certainly hope we added to your positive gaming year. Starpoint Gemini Universe continued to grow, we pushed some new boundaries and laid the foundations to finalize greatest project we ever embarked upon.

So, what's next? Our mission is clear – relentlessly push for next update, keep an eye on your feedback and adjust the plan to ensure we deliver what we promised and what you guys deserve.

Couchpotato January 2nd, 2020 16:35

Path of Exile - Remembering 2019 - Official Site

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Quote:

The holiday period continues, so we don't have any development news to share today (though we're keen to give you an update regarding our current work and to deploy a major patch as soon as possible!). It's also the end of a year and we're preparing a traditional summary of our annual achievements which we'll publish tomorrow. While you're getting ready to celebrate New Year's Eve, why not take a moment to remember 2019 in Path of Exile with us by watching the video below?
Read the yearly stats here.

joxer January 3rd, 2020 15:25

Wccftech’s Best Roleplaying Games of the Decade - wccftech
Quote:

Fallout: New Vegas
Dark Souls
Persona 5
Mass Effect 2
NieR Automata
The Witcher 3: Wild Hunt
The Elder Scrolls V: Skyrim
Divinity: Original Sin II
Dragon's Dogma: Dark Arisen

Honorable Mentions:
Xenoblade Chronicles X
Deus Ex: Human Revolution
Yakuza 0
Disco Elysium
Pillars of Eternity
Tyranny
Ys VIII: Lacrimosa of Dana
Undertale
Diablo III
Assassin's Creed Odyssey
Monster Hunter World
Dead Cells
Disco Elysium
Dragon Quest XI: Echoes of an Elusive Age
Dragon Age: Inquisition

Couchpotato January 3rd, 2020 21:42

Dark Envoy Gameplay Preview

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Couchpotato January 4th, 2020 06:15

2020's Insane Game Release Schedule Will Kick Your Wallet In The Nuts

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JDR13 January 4th, 2020 14:15

April 16th - Cyberpunk 2077

May 19th - Wasteland 3

May 29th - The Last of Us 2

It's going to be a good Spring. :)

Zloth January 4th, 2020 16:29

Witcher 3 released all sorts of free DLC and did a great job merging the paid DLC into the main game. No way am I going to play Cyberpunk early!

I didn't know they were re-doing Persona 5! Maybe that version will finally make it to PC.


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