Dual Gear will release on Early Access in July - Dualgeargame.com
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Tactical Action Turn Based Mech Combat DUAL GEAR Coming on STEAM Early Access in 29th July 2020 and also, PS4, Xbox One, and Nintendo Switch next Year!
Microsoft Plans to Unveil New Fable Game? - Twitter
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RUMOR: Microsoft will announce a new Fable game on July 23 with an in-engine trailer
It’s officially been over a month since we released Torchlight 3 on Early Access, and while we are always excited to share the latest upcoming news, this week we wanted to take a bit of a break from our usual updates and highlight some of the other heroes that make this game possible.
Without further ado, a photo gallery and tribute of the pets, plants, and people who influence and support Torchlight 3’s development less… directly.
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The next mainline release, with the Challenge Dungeon enabled, is looking really good and has a lot of other updates included with it that we are really excited about. We have a few last minute fixes that the team wants to make before we go live, so the patch will be rescheduled.
Hi guys, We're rolling out a new content update. It's going to land on experimental branch first in order to thoroughly test it out.
To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Installation -> Configure. Make sure you don't override all your live version saves just in case something goes horribly wrong.
The first major theme of this update is the change to psi mechanics. The full changes are listed below. They are not primarily meant to kick the full psi builds down a notch (though they will do that), but to address the following issues with psi that I find the most problematic and detrimental to the game as a whole, not just in terms of difficulty.
We've spent a lot of time on our Combat Video Dev Diary, so this week's Dev Update will be a little bit lighter than usual. Fun fact, around the same time last year we were hard at work to get our first version of the Ruins of Telema ready for GenCon 2019. Back then, we were both eager… and anxious - it was the first time Solasta would be playable by anyone unrelated to the project. Would people come to play it? Would they like it? Did we make the right choice coming to GenCon - an event primarily centered around tabletop - with our video game?
Thankfully, everything went fantastic. Tabletop players flocked to our game stations (we only had two available!) and queues started to form - we even had a couple of fans arriving before us in the morning to get a chance at playing the demo. If you're curious, we did a small recap with pictures here.
STAR WARS™: The Old Republic™ is the only massively multiplayer online game with a Free-to-Play option that puts you at the center of your own story-driven STAR WARS™ saga. Play as a Jedi, a Sith, a Bounty Hunter, or as one of many other iconic Star Wars roles and explore the galaxy far, far away over three thousand years before the classic films. With 5 narrative expansions, become the hero of your own STAR WARS adventure as you choose your path down the Light or Dark side of the Force™.
It's the MMO game.:)
Couchpotato
July 23rd, 2020 10:21
Turn-Based Tactical Game Feud: Wild West released on Steam
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Feud: Wild West Tactics is a turn based game all about gun blazing, shotgun blasting, knife stabbing and dynamite throwing action in the Wild West. Centered on the famous Hatfield and McCoy feud you’ll be able to play special storylines from each side with sets of unique characters, each with a ton of personality and grit! Learning how to use your posse effectively against the dangers of the world is the core of the game. Only the hardiest gunslingers can expect to go the distance and survive!
Vagrus: The Riven Realms Available on Early Access
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Vagrus - The Riven Realms is a Strategy-Roleplaying Game for PC, in which the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by taking a traveling company on all kinds of ventures. Besides its story-rich narrative, the game features tactical turn-based combat and strategy elements, such as elaborate cargo, crew, and character management systems.
When you hear Visual Effects (VFX), images of giant explosions and magic missiles might come to mind, but VFX for games goes far deeper than that. From a mundane leaky pipe or blowing leaves to supernatural Tremere blood magic, VFX is responsible for bringing the dynamics of the game world to life.
VFX artists must be very versatile. It’s our job to bring the vision of the Art Director to life. One day that could be creating realistic blood, the next it might be communicating an idea like Toreador Celerity, or it might be making trash blow around. It might also be something you never even considered, such as our Christmas Lights which are actually VFX!
I realize that most of you are here for Dragon Age news and there hasn't been a lot of that lately… Let me just run down some things I an say: 1. We are working on the next Dragon Age 2. Yes we are working from home 3. Working from home is harder 4. We are making progress
Some game launches go smoothly, and some don't. Very few go as spectacularly wrong as last year's rollout of Rune 2. More than two years after it was announced, the game launched on the Epic Games Store on November 12, 2019—and on November 13, developer Human Head Studios closed its doors, leaving the game orphaned on day one. As if that weren't bizarre enough, Human Head resurfaced the very same day as Bethesda Softworks-owned Roundhouse Studios.
JFarrell71
July 23rd, 2020 18:22
"I realize that most of you are here for Dragon Age news and there hasn't been a lot of that lately… Let me just run down some things I an say: 1. We are working on the next Dragon Age 2. Yes we are working from home 3. Working from home is harder 4. We are making progress"
One thing that makes it harder is that they keep all of their c's at the offices.
Couchpotato
July 23rd, 2020 20:31
Fable 4 Xbox Series X HD & Possible PC Release
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Obsidian Entertainment New ARPG Avowed Reveal Trailer
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Couchpotato
July 23rd, 2020 21:26
Got one more today.:)
The Struggles Behind Bringing Back System Shock
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We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
Couchpotato
July 23rd, 2020 23:34
Well it seems Obsidian is also finally releasing The Outer Worlds DLC.:biggrin:
The Outer Worlds: Peril on Gorgon – Official Trailer
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The Outer Worlds: Peril on Gorgon is coming to PC, PlayStation 4, and Xbox One on September 9th, 2020. This is the first narrative expansion to the critically-acclaimed and award-winning sci-fi RPG from Obsidian Entertainment and Private Division.
"A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever."
The Outer Worlds: Peril on Gorgon is the first of two narrative expansions that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. A copy of The Outer Worlds on the same platform is required to play expansions.
Couchpotato
July 25th, 2020 03:09
New English Teaser Trailer for Naudrion: Fall of The Empire
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Encased RPG Development Update #9 - Anomalies and Artifacts
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In the new development update you will find an auction of valuable artifacts found under the Dome! The ominous CRONUS Corporation will reveal the mystery of the forefathers' technology to only the wealthiest. For a huge amount of money, you'll get what used to seem like magic.
Copper Dreams is now called Mechajammer here's its new trailer.
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The Copper Dreams project gets a new name to go with its shiny coat of paint and ruleset as we begin to complete main sections of the game. More info to come! Death-match modes now available for testing and glory. Hope this reaches you all in good health, Hannah & Joe
State of Decay 3 Announcement Trailer
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Watch the official announce trailer for State of Decay 3 and see what’s in store for the next evolution in State of Decay.
New Fable Game Officially Announced
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Fable returns with a new beginning for the legendary franchise. Explore a land of fantastical creatures and wondrous places. Developed by Playground Games for Xbox Series X and Windows 10.
On July 7, an interactive prequel story series featuring two different groups of premade characters available in Wasteland 3 went live on both Twitter and Facebook. Twice a week for two and a half weeks, the community was able to help direct the series of actions that each of these teams took in the wake of Wasteland 2's devastating end. Though not all of the choice paths initially yielded clear-cut sweeping decisions, those who voted eventually made their voices heard clearly and helped direct these characters through peril.
As is said in the closing pane of each of these stories, 'this is not the end.' On August 28, you'll be able to continue these characters' adventures, or create your own characters to experience the ongoing saga of the Desert Rangers in Wasteland 3.
henriquejr
July 25th, 2020 16:26
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Originally Posted by Couchpotato
(Post 1061610440)
Copper Dreams is now called Mechajammer here's its new trailer.
Jesus Christ, what a bad, ugly name they chose. I fear when devs decide to change their game's name, first Umbra changed to Wolcen, now we have Cooper Dreams -> Mechajammer. Aaargh! Does the game even revolve around Mechs and all?
Couchpotato
July 26th, 2020 02:43
Exoplanet: First Contact New adventures in sci-fi Trailer
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Hello! Please take a look at this strange but funny episode from Exoplanet: First Contact. The events you see are happening soon after Jack Sharp was robbed on the abandoned spaceship. First he met a hornhog, then became a witness of the shutdown between local bounty hunter named Clinta and a couple of grave robbers. Then Jack unwarily attacked Clinta… and that was it.
Echo Generation Reveal Trailer
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Echo Generation: A turn-based adventure game by Cococucumber coming to Xbox Series X and Xbox One in 2021.
Welcome to the first part of our preview video series on the upcoming ‘Blazing Deserts’ DLC. To kick things off, Jan will take you on a quick tour through the extended world map, the town screen of the city states, the Gladiators origin and the arena feature.
Couchpotato
July 27th, 2020 22:12
Avowed First Impressions: Pillars of Eternity in First Person
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Avowed, a game by Obsidian, the developer behind the sci-fi RPG The Outer Worlds and Isometric RPG Pillars of Eternity announces a new title set in the same universe (Pillars of Eternity) called Avowed, during the Xbox Games Showcase. So what do we think? Watch on to find out.
Path of Exile - Timelines & Retcons and Screenshot Comparison -Games Website
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One of our narrative designers, Matt, has taken a moment to share his insight into some of the challenges we look to overcome when adding new stories to an existing timeline. Here are his thoughts.
ATOM RPG: Trudograd Upcoming Update Detailed - Steam
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Greetings, friends!
Today we would like to share some information about the upcoming update for ATOM RPG: Trudograd, which will be published in the near future!
In the upcoming update, you will get to visit new locations -including the city port and a giant ship in the open sea- with their unique characters, quests and merchants, as well as find new additions to locations you already visited in the current version of the game.
The plot will be expanded with lots of new adventures, in which you will be offered a role of an action movie hero, get to meet an entirely new faction of characters, and get sent into a den of vile cultists!
Eiyuden Chronicle, the Spiritual Successor to Konami's Suikoden, has now cleared its funding on Kickstarter! Not only that but the developers have confirmed they are targetting Nintendo's next generation console - although the form of that remains unknown
Couchpotato
July 28th, 2020 22:34
Nightdive's System Shock Enhanced Edition Review
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My System Shock review investigates the enhanced edition of the original, but also takes a brief look at the upcoming System Shock remake. Nightdive keeps busy.
Seems Owlcat Games might be developing a TB SciFi RPG?
According to a Tweet in Russian they are hiring a Lead / Senior 3D Environment Artist.
Translation: "Owlcat Games (the creators of Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous) are looking for a Lead / Senior 3D Environment Artist for a new unannounced project (a turn-based CRPG in SciFi setting)."
Some speculate a Starfinder CRPG.
Couchpotato
July 30th, 2020 04:15
Necromancer's Tale an narrative RPG about a young noble's descent into darkness.
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The Necromancer's Tale is a narrative-driven top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits… along with the weird, the morbid, and a gradual descent into madness.
Phantasy Star Online 2 To Release on Steam On August 5th
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Phantasy Star Online 2, one of Japan's biggest online RPGs has finally come to North America! ★ Embark on a never-ending quest when Phantasy Star Online 2 officially launches on Steam on August 5th. Play on Steam and complete objectives to receive special Valve-themed rewards!
Mount & Blade II: Bannerlord Early Access Patch e1.4.2 Available - Steam
Spoiler –Full Patch Notes
Singleplayer Crashes
Fixed a crash that happened upon leaving villages.
Fixed a crash that occurred when entering some of the hideouts.
Fixed a bug that caused the game to crash when the main hero's troops retreated while the main hero was wounded in Radagos' Hideout.
Fixed a crash that happened when the rogue hero is killed in Notable Wants Daughter Found Quest.
Fixed a crash that happened when the main hero was executed because of crime rating.
Fixed a crash that occurred when a player successfully persuaded a hero to join his/her kingdom while sieging the related hero's settlement.
Fixed a crash that occurred when asking tavern keepers for available issues.
Fixed a crash which happened on exiting the game.
Fixed a crash that happened when the game could not parse a bad translation text.
Fixed a problem that caused crashes while ticking on the campaign map.
Fixed a crash that occurred during marriage barter.
Fixed a crash that happened at the start of the conspiracy quest.
Performance
Reduced memory usage of large settlement scenes by optimizing the memory footprint of game entities.
General CPU memory usage improvements for missions/scenes. For one of our currently most demanding scenes (Balgrad), which is very crowded, this meant a reduction of 100-150mb.
UI memory usage was reduced on the campaign map. UI binding system performance improvements were made.
Optimized weapon mesh loading behaviour for campaign party icons in order to prevent FPS drop spikes.
Sword parts have been optimized for better performance during crafting.
Save & Load
Fixed a bug that caused troop formations to reset after saving and loading the game.
Fixed a bug that caused settlement characters to not to spawn after Saving and loading while waiting in a settlement.
Fixed a bug that skips the first clan income after loading the game.
Localisation
Chinese localisation improvements
Punctuation fixes, spelling corrections and other localisation updates
Art
Navmesh edits for better ai movement in the bazaar area of aserait_town_c.
Navmesh edits for better ai movement on ladders for sturgia_castle_003.
Improvements on empire keep models and scenes.
Added new ultra-short afro hair
Fixed some visuals issues in weapon crafting pieces.
Sestadeim Castle now has a castle scene.
Added new Sturgian armor set; Northern Lamellar Vest / Northern Short Lamellar Vest
Fixed a physics issue with falling down and getting stuck near some of the walls
Visual quality and performance improvements on trees.
Army member icons now make a movement animation while relocating during events, instead of floating.
World Map icon textures/models/materials were improved.
UI
Changes
New conversation screen on the campaign map
This will allow players to open conversations on the campaign map with other parties much faster and without a loading screen.
Implemented cheering
Players can now cheer with the key “O”. A click will play the first cheer animation whereas holding “O” will open a cheer wheel with 4 animations in place. This is a feature in progress and will be implemented for MP with more features in future patches.
Custom Battle Improvements
Now the "Select a Map" text disappears on editable area focus and all maps are visible on dropdown upon area selection
Now siege machines slots are selected by default so players can start siege maps right away with pre-selected siege engines
Wall state options are now "Solid", "Single Breached" and "Dual Breached" instead of the previous "100", "50" and "0"
Some minor text changes and bug fixes
Now equipment of units in the encyclopedia is inspectable by hovering over their respective icons in their encyclopedia page.
Added map event (Battle and Raid) sound events.
The legend of the SP Scoreboard is always visible now for easier reading. Legend header will still be visible after the legend header is scrolled out of frame.
Right side circle map notifications will open their respective screens with the featured item selected by default. e.g clicking on the newborn notification will open the clan screen with the newborn hero selected by default.
The culture of a settlement can now be viewed on the settlement's encyclopedia page.
Updated Thamaskene steel image in crafting
Fixes
Fixed the hyperlink in the name of the conversed character in the conversation screen.
Fixed a vertical placement error in the campaign options popup
Fixed a bug that caused babies and children to have visuals in Encyclopedia and Clan screen
Encyclopedia page for children no longer shows enemies/allies
Battles and Sieges
Adjustments to the hideout encounter.
The player now has 2 options to enter a hideout. Either simply charging in, which will select his highest level troops for the mission, or to manage his roster from a party screen.
Bandit counts in the mission were balanced.
Bandits that do not fight in the duel can be taken as prisoners.
An auto-blocking option was added for single player.
Character Development System
Added a new system for XP sharing, where after a battle a portion of upgrade XP earned by troops will be distributed to the rest of the party.
Character levels now depend on raw experience collected from skills rather than skill level increases. Overall this should make it easier to focus on a particular set of skills.
Some of the calculations of perks were wrong because primary and secondary increment types were not divided. This was fixed.
Skill effects were not applied to non-hero agents. This was fixed.
Added 10 new athletics perks for the campaign side and prepared the UI for the combat/mission perks.
Added 7 new riding perks for the campaign side and prepared the UI for the combat/mission perks.
Fixed bugs for the perks Confidence and Public Talker.
Fixed a bug with the wholesaler and appraiser perks. Profits should now be marked.
Clan and Party
Adjust clan members to make sure each clan has a number of combatants appropriate to its tier (at least 1 combatant for tiers 1 and 2, 2 for 3 and 4, 3 for 5 and 6). Combatants are characters that are reasonably skilled for leading parties, etc.
Fixed an issue that prevented the player from naming one of their children if they had twins.
Parties that fled from players in the mission battle should now also try to escape from the main party on the campaign map.
Fixed an issue with marrying a hero with a party that caused the spouse to be stuck in a neutral party. The hero should now be added to the player clan while the other clan’s party will disband.
Fixed a bug that enabled players to create parties with heroes that are on the run from their captors.
Cultural home settlements are properly assigned at the beginning of the game. The general home settlement selection algorithm was improved. The (non-party) hero wandering algorithm was also improved.
Fixed a bug that caused home settlements to not update upon marriage
Fixed a bug that caused some home settlements to be set wrong if a family member was in a different clan
Skill and trait generation for children was improved. Problems with excessively low or high skilled offspring should be resolved.
Face and body properties selection for children was improved.
Fixed an issue that caused children to be born in the wrong settlement.
Armies
Fixed a bug that allowed mercenaries to create armies.
Kingdoms and Diplomacy
Adjustments to the War and Peace evaluations.
Fixed a bug that caused the player party to be teleported after a successful siege barter.
It is now more difficult for lords to defect: Even when they have no settlements, lords will typically not defect if they have a good amount of money. This means that the money they have affects their desire for defection. The player now also gains relation after a lord joins his kingdom via the defection barter and the defecting lord loses relation with his old king as well.
Fixed and enabled the succession kingdom decision that triggers on royal death for the player and AI.
Fixed a bug that led context dependent barterables to have no effect.
Fixed a bug that caused a wrong dialogue variable to appear while trying to convince an enemy lord to join the player’s faction.
Fixed a bug that caused the voting system to ignore player participation in some decisions.
Sturgian default party template strength increased to better match with other factions.
Added a notification for resolved kingdom decisions that the player didn’t vote in.
Fixed a bug that caused diplomatic stances to be removed for a kingdom when one of its clans was removed.
Fixed a bug that caused heroes that are in related kingdoms settlements to not to be captured or released after peace or war declaration.
Reduced the duratıon of the no-attack/safe passage barter.
Fixed an issue with persuasion that caused failures to trigger instead of critical failures.
The king’s chances of being a candidate for and winning ownership of a newly captured settlement were reduced a bit.
Economy and Trade
Fixed a bug that caused a mismatch between town project bonus descriptions and their actual effect on the town.
Settlement Actions (Town, Village, Castle and Hideout)
Some raid logs were added twice. This was fixed and raid logs are more informative now.
Quests & Issues
Added the new quest LandLord needs Manual Laborers
A new main storyline quest named "Rescue Your Family" was added to the game.
Extortion by Deserter Updates & Fixes
The chance for the deserter party to be spawned too far away from the player (because of path blockers like mountains, rivers etc.) was significantly reduced.
The prosperity reward for finishing the quest successfully will now be applied correctly to the village's town or castle.
The journal will now correctly show the number of troops sent for the companion solution assuming the player has chosen this option.
The player can no longer pick troops below Tier 2 when forming the party for the companion solution.
Fixed a bug which let the player take this quest when the player faction was at war with the quest giver's faction.
Encyclopedia page now correctly displays the quest giver's entry if the player right clicks on the quest giver's party icon.
Quest giver's defence party can no longer be controlled by the player. They will join the ambush battle to defeat deserters but they will be under the command of the quest giver.
Fixed a number of dialogue texts.
Gang Leader Needs Weapons Updates & Fixes
Players will no longer be able to get the quest if they are the owner of the quest settlement.
Fixed a bug that allowed players to try persuasion multiple times with Save & Load.
Training for Retainers Issue Quest Updates
Reward gold amount increased.
Required skill minimum amounts increased for the alternative solution.
Required troop count for alternative solution adjusted.
Return duration for alternative solution increased.
Issue/Quest time limit increased.
Issue's prosperity effect no longer exists.
5 relation and 10 power added to the issue owner as a reward for the alternative solution.
Borrowed troop count in quest adjusted.
Once the player clan becomes enemies with the quest giver's kingdom, quest cancels.
Quest success does not affect the issue settlement's militia anymore.
Keeping all of the borrowed troops decreases the main hero's honour by 10.
Issue/Quest conditions adjusted.
Required grain amount was increased for the Headman Needs Grain Seed quest.
Fixed a bug that caused a wrong dialogue option to appear while talking to the quest giver NPC in the Needs Help with Looters quest.
Players can no longer persuade child nobles in the Company of Trouble quest.
Fixed a bug that caused the Family Feud quest NPC to change clans.
Fixed a problem with Lord Needs Horses quest which caused the battle encounter menu to pop up once the player completed the quest through dialogue.
Minor Faction Heros will no longer give Lord Needs Horses quest.
Fixed a bug that causes target quest NPC to be duplicated in Lady/Lord Wants Rival Captured quest.
Destroying Looter parties will also be counted as quest progress in Needs Help With Brigands quest.
Fixed a bug that changed the location of Radagos' hideout to another hideout.
Conversations & Encounters
Fixed a bug that caused the lord’s hall guards to act like hireable mercenaries.
Fixed a bug that caused ally party heroes to act like enemies when the player encounters an enemy and tries to talk to the allied army member.
Fixed a bug that allowed players to talk to notables via the "Request a meeting with someone" button.
Fixed a bug when calculating the difficulty of a persuasion option.
Fixed a bug that caused the wrong encyclopedia page to open upon clicking the name of the conversed character in conversation
Fixed a bug that caused dialogue problems when the player asked an NPC to find another NPC in tavern missions.
Fixed an issue that caused players to get stuck in conversations when they tried to talk to wanderers in settlements that were owned by the player’s map faction.
Other
Troop Updates & Fixes
Faction Troops now use a greater variety of weaponry.
Mercenary Cavalry Units now uses spears.
Mercenary units now possess proper skill points and are in correct unit groups
Mercenary Guard and Mercenary Cavalry have slightly better weaponry.
Sturgian Brigand, Hardened Brigand and Horse Raider units now also have spears.
Basic Level 6 Units of Factions units now have a chance to carry and use Tier 2 weapons.
Battanian Oathsworn now use javelins.
Battanian Scouts changed their horses to Battanian Ones.
Aserai Mameluke Regular and Aserai Youth now count as Cavalry units.
Mameluke Heavy Cavalry now uses a different bow.
Aserai Tribal Horsemen now have javelins.
Khuzait Torguuds now carry swords in addition to their original weaponry.
Khuzait Darkhan units carry better javelins.
Khan's Guards now also carry one-handed maces.
Khuzait Spear Infantry now uses Throwable Spears.
Levy Crossbowmen now counts as a ranged unit (as they should).
Fixed a bug that caused a notification that tells the player their relation with themselves decreased.
Fixed a bug that caused settlement healing effects to not work.
Fixed a bug that caused lords not to move when they were asked for a board game.
Fixed a bug that stopped lords from moving when they were asked for a board game.
Characters would not properly show their age / look younger in missions. This was fixed.
Fixed an issue that caused crashes in tournaments for mods that added new cultures to the game.
Fixed a bug that prevented child nobles from spawning in the lord’s hall.
Fixed a bug that caused child heroes to be added to tournaments as participants.
Hideouts will no longer give the settlement healing boost to parties.
Fixed a bug that caused wanderers to spawn in the same position in taverns.
Fixed a bug that causes some horses to have the same colours.
Editor UX cleanup for modding tools
Asset override systems for the modding tools
Modding support for sound system.
Internal Refactoring and code cleanup.
Multiplayer Art
Added better barriers to some points that go outside of the map for mp_tdm_map_001.
Animation
Fixed a common issue of seeing lances in the couched state in clients although it is already pulled up.
Design & Balance
Voulge chain attack speed reduced.
Vlandia Knight - Bastard Axe one-handed use fixed.
Crush throughs are more likely to happen with 2handed maces
Crush throughs with couched lances don't happen in multiplayer
Game Modes
Siege servers now stop accepting players after a morale threshold. Also fixed changing stats of players when a game ends while they were loading. This happened rarely on Siege servers.
Other - Miscellaneous
Matchmaker now balances teams after arranging a match.
Factions and maps are now distributed uniformly between game types instead of globally.
You can now leave MP games without punishment if you haven't spawned during the game.
Fixed an issue causing starting gold not to be 120 when joining the spectator team before a combatant team
Server & Network
Fixed a bug that caused an infinite wait screen when trying to join an ending custom game.
Fixed a condition where a player can start a kick action without letting other clients be notified, thus making it invisible to other clients.
Fixed many cases of disconnects from Lobby. Failed actions will now be reverted and an information text regarding those will be shown on the chat screen.
Fixed an issue causing the visual count on quivers sometimes not updating on clients.
Fixed custom servers waiting abnormally long after ending normally.
Fixed a client crash at the Lobby
Fixed a crash in mp matches with the aserai faction active
Both Crash
Fixed a crash that occurs during mission loading.
Performance
Cloth simulation now uses fewer CPU resources.
Animations
Removed given velocities to riders falling backwards from mounts which causes an unnatural movement.
Fixed wrong movement animations on users while rotating a siege machine.
Shield hit inverse kinematics improvement.
Replaced placeholder animations with motion-capture animations for death by fire/explosion.
Replaced placeholder animations with motion-capture animations for death by arrow/back direction/shoulder & back.
Combat
Fixed a flaw in the weapon-wielding logic that allowed wielding weapons while mounted that are supposed to be disallowed.
Active combat actions of an agent no longer get locked while giving an order or using an object/machine.
Third-person camera height formula is adjusted so that the character covers less space on the screen when the camera is very close to it, allowing a better view while fighting.
Two-handed weapons can now crush through a block on overswing attacks.
Crush through was printing two different damages, it's fixed.
Other
Implemented the first-person camera movement behaviour while mounted option, which actually did not change anything before.
Fixed a bug where some throwable weapons disappear after the attached agent dies.
Playground Games will officially reboot the RPG series, with AAA veterans behind the scenes
Veterans from Rocksteady, Ninja Theory, Gearbox and BioWare are working on the new Fable game at Playground Games.
Fable was announced during Xbox’s Games Showcase last week, finally confirming a years-old open secret that Playground is working on the RPG series, and VGC analysis has offered some context on the people behind the reboot.
Couchpotato
July 31st, 2020 03:45
Wasteland 3 Soundtrack Sample - Down in the Valley to Pray
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“Down in the Valley to Pray” performed by Greg Jong. With cooperation of Marmoset LLC. Arranged by Marmoset LLC.
Is it OK to say I enjoy Star Wars: The Old Republic yet? - Eurogamer
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I really enjoy not playing with anyone else in Star Wars: The Old Republic, which seems like a horrible thing to say given it's a massively-multiplayer online game, but it's what I've always done. It's not that I hate other people, or that I'm zealously role-playing a Sith Lord who hates people (though I am a Sith Lord who hates people), it's just I want to be the only hero in my Star Wars story, thank you. Everyone else can chuff off, and I love that Star Wars: The Old Republic gets that.
SWTOR has always understood a good chunk of people want to play it because they want a Knights of the Old Republic experience, not because they're mad keen on grouping up with a load of strangers. That is why SWTOR has always included long, winding storylines for each character class right from the beginning of the game. Single-player story experiences within a massively multiplayer world - a kind of dual-aspect game. And these single-player segments are voiced, have cutscenes and dialogue choices, companions and romances. They were impressive at launch in 2011 and are even more so now.
Couchpotato
July 31st, 2020 05:34
Disgaea 4 Complete Steam Release Coming Soon
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The ULTIMATE Disgaea game awaits you with Disgaea 4 Complete+ on PC, dood! Valvatorez, a former tyrant turned Prinny instructor, must bring down the corrupt ruling powers of Hades and save all Prinnykind…with ruthless compassion! Everything you need to kick off your fiery cam-pain is here, including insane strategic action, a darkly humorous cast of characters, and a horde of exciting gameplay features! Coming to PC Fall 2020!
Dungeons Of Aledorn developer reform new studio called - NoEzGames
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Whats the current state of affairs? Well, to be honest, rainbows and unicorns Leaving Team21 has been a great relief for both myself and Arbiter and work has been progressing faster than ever. I worked on Aledorn in every spare moment for the whole summer and my enthusiasm managed to “imfect” Arb as well. But lets not get ahead of things.
We were very much hyped after leaving TEAM21 and got down to business straight away. As I mentioned in one of my previous postst we needed to create one location of each type, so we started with what we thought is going to be easiest – interior.
The truth is that basic level design was not too complicated, it is pretty much like playing with Lego, when you have limited block selection, but when you miss one real hard, you can either build or buy it.
Of course we ran into a number of small and big problems, one of the most pressing ones were lights – where to put light probes, where to put reflex probes, what should be dynamic, etc.
With a new month upon us, it’s time that we take a step back, and take you behind the production curtain in our latest Medieval Dynasty Production Update. This time we want to show you more about the survival aspect of this game, specifically on how the seasons will impact you, your tribe, and the world around. We will share some tips which will help you plan your actions, as the more you know, the better the chance that you and your tribe will survive.
Let’s start with dependencies of the seasons. Each of the four seasons of the year has their own unique conditions which impact on you and your work. This is really important if you want to start cultivation. Before you start farming you have to remember that not only each plant has to be seeded at the right time of the year - you can only harvest it at the right time of the year too. Pretty much, we can’t sow in the wrong season.
henriquejr
July 31st, 2020 06:34
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Originally Posted by Couchpotato
(Post 1061611039)
Is this game still being developed? Oh boy, good news. :) Of all still-unreleased games I've backed (Wasteland 3, Solasta: Crown of the Magister, System Shock Remake, and Dungeons of Aledorn) this is, by far, the one that seems to be the furthest from being released. I even thought it wouldn't see the light of the day anymore.
Couchpotato
July 31st, 2020 06:45
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Originally Posted by henriquejr
(Post 1061611042)
Is this game still being developed? Oh boy, good news. :) Of all still-unreleased games I've backed (Wasteland 3, Solasta: Crown of the Magister, System Shock Remake, and Dungeons of Aledorn) this is, by far, the one that seems to be the furthest from being released. I even thought it wouldn't see the light of the day anymore.
The main developers split from the original team it seems over a variety of reasons.
Seems it was not on good terms but since they own the IP development is continuing under a new team. He claims he finished a lot of work over the summer.
Couchpotato
August 1st, 2020 03:51
Atelier Ryza 2: Lost Legends and the Secret Fairy - Special Movie
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Ryza returns in the sequel to the worldwide phenomenon, Atelier Ryza: Ever Darkness & the Secret Hideout. Set three years after the conclusion of the first game, Ryza 2 sees Ryza set out on an all-new escapade, joined by a cast of both old and new friends. Soon, an important decision must be made … and it's a decision that will spark the adventure of a lifetime.
What is Space Wreck?
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In two and a half minutes I try to broadly explain what this post-apocalyptic space role-playing game "Space Wreck" is all about.
Microsoft's New Fable Reboot Interview - The Guardian
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According to Booty, it was the studio’s experience with large open-world environments that singled it out for the project. “I just look at what Playground has done with the Horizon series – that attention to detail, the ability to represent these naturalistic landscapes. They also have a real passion for the IP and a unique point of view on what’s core to Fable. Everything I’ve seen as the game progresses tells me this is going to be a very high-quality release.”
Couchpotato
August 1st, 2020 11:35
Blazing Deserts Devopler Preview #2
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Welcome to the second part of our preview video series on the upcoming ‘Blazing Deserts’ DLC. We continue with a look at the new retinue feature and the ‘Manhunters’ origin, and fight a few nomads at one of their desert camps.