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Couchpotato January 3rd, 2019 18:23

Kingdom Come: Deliverance - Developer Live Stream

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Today at 6pm CET we will start our second Livestream with Tobi & our QA lead Jan Rücker presenting compelling #KingdomComeDeliverance gameplay. Grab some christmas cookies & join us!
Kingdom Come Deliverance Band of Bastards DLC Trailer

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Warhorse Studios revealed Information about the Band Of Bastards DLC!
Path of Exile - Reflecting on Past Releases - Part 2
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Last week we shared Part 1 of this series, which looked at the development of various releases from Path of Exile's Closed Beta through to the Torment and Bloodlines challenge leagues in late 2014. Today's entry covers the 2015-2016 period from The Awakening through to Breach.

Couchpotato January 4th, 2019 03:01

Not to sure about this but hey I'm sure fans will be pleased.

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Of course I have a few articles also.

Industry analyst predicts The Elder Scrolls 6 will arrive in 2019, is wrong
Pachter Thinks Elder Scrolls 6 is Coming This Year
The Elder Scrolls 6 Will Launch in 2019, Says Michael Pachter

joxer January 4th, 2019 03:05

Fans are definetly pleased about this though :D

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Couchpotato January 4th, 2019 04:42

Space fallout RPG Anority is available for download.

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Only the ANDROID version actually.:p
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Anority-real-time RPG with turn-based battles, a large open world, non-linear dialogues and quests. As a guide - the classic RPG of the old school.

Supported languages: Czech, English, German, French, Spanish, Italian, Polish, Portuguese, Russian, Turkish.

The current version of the prototype is 0.85.

A short plot: in the near future, the Council of Corporations began to manage humanity. There was still a struggle between corporations in an implicit form - espionage, local conflicts.

At the suggestion of the corporation "Ragon", the corporation "S4" began its expansion into the star system of Tau Ceti in order to extract expensive resources from the planets. One of the planets, later named Anority, with conditions suitable for human habitation, was decided to be used as a springboard for further expansion. However, in the process of settling, traces of, at first glance, primitive ancient civilization were discovered. "S4" under the contract allowed the corporation "Ragon" to do research on one of the temple complexes, having built a base in the immediate vicinity. After some time, the corporation "S4" suddenly announced the introduction of quarantine mode on the planet due to the outbreak of neuroinfection, causing significant mutations. According to the regulation of the Council of Corporations on the introduction of quarantine, "Ragon" was ordered to cease operations and leave the planet.
You are a special agent of the division of the corporation "Ragon", which is looking for traces of alien civilizations in order to obtain new technologies. Your mission is to arrive at the "Condirriens" base and urgently explore the temple complex.

Explore the world to find out who you really are, as well as the background to the origin of humanity and its original role.

Couchpotato January 4th, 2019 06:41

Big changes are coming to the Fallout 76 - Bethesda
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Like our December 11 update, we will have a big update that will address many of the issues you’ve been providing feedback on. Full patch notes will follow soon.We’re also building an incredible list of future updates that we can’t wait to share, including new quests, weekly in-game events, new Vaults opening, a new PvP mode, Player Vending and much more.
Buying the $80 Anthem Edition Will Not Grant You Early Access - Mp1st
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While we’ve already seen what’s included in the Legion of Dawn special edition that costs $80, what’s important to note here is what isn’t included. Unlike Battlefield V’s Deluxe edition, players who buy the Legion of Dawn special edition won’t have access to the game five days before it launches globally. The only way to play the full game early is to be a subscriber to Origin Access Premier, which is only available on PC.
Bethesda Announces Lawsuit Over Fallout Shelter Resolved - Sknr
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Bethesda has released the following statement showing they have resolved their Lawsuit over the use of Fallout Shelter code in the Westworld Mobile Game.
Upcoming JRPGs Coming in 2019 - Twinfinite
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Let’s dive into all the great upcoming JRPGs coming in 2019 that have confirmed release dates for Q1-Q4. After that, we’ll take a look further down the road at upcoming JRPGs that have unconfirmed 2019 release dates.
Longer Games Need To Better Accommodate Players - Fingerguns
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First, a confession: I didn’t finish The Witcher 3. In fact, I don’t even think I got half way through it. Don’t get me wrong, I loved what I played of it. Adored it even. Poured at least 20 hours into it – but couldn’t finish it. Reviewing games often means that I have to drop a game I’m playing to focus on another one (in this instance it was Abyss Odyssey and Commander Cherry’s Puzzled Journey) and by the time I have enough time to go back to what I want to play in my own time, I’ve forgotten what I was doing in it or how to play them. I attempted to pick up my save game on Witcher 3 a month or so after I put it to one side and was dead a matter of seconds later, having forgotten how to fight entirely. I tried repeatedly to get the hang of it but fighting mid-game foes with beginner level muscle memory proved to be impossible.
Stardock Selling Star Control: Origins Via Their Site For $20 - Techraptor
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The legal troubles surrounding Stardock and its game, Star Control: Origins, hasn’t stopped the company from selling the title, despite a DMCA notice. This DMCA, which was issued on December 31st, 2018, resulted in the game being taken off of Steam and GoG.

This hasn’t stopped Stardock from selling Star Control. Holiday sales are still going on, which means big profit and eager gamers ready to spend some cash. To circumnavigate this DMCA, Stardock is selling Star Control: Origins on their main website. At the time of this writing, it is on sale on Stardock.com and activates on Steam for the lowest price yet of $19.99 for a limited time.

joxer January 4th, 2019 14:08

Quote:

Originally Posted by Couchpotato (Post 1061550649)
Longer Games Need To Better Accommodate Players - Fingerguns

That guy is a joke, the quote you used made me drop from my chair.
And he's a professional reviewer? No wonder mundane games get 100% all the time.

The Witcher 3 is already accomodated to actual players. There is absolutely no need to accomodate it to shallow reviewers.

henriquejr January 4th, 2019 15:09

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Originally Posted by Couchpotato (Post 1061549802)
Top 10 RPGs of 2018 - Gaming Bolt

I definitely want Octopath Traveler released for PC. Chances? Zero. But I still want it.

Ovenall January 4th, 2019 19:17

I enjoyed Witcher 3 to a point. But then all the Batman Vision™ quests got really tiresome, and too many cutscenes with characters I either didn't care about or actively hated (dandelion…ugh) made me lose interest.

There's a JRPG I played a bit that did a great job giving you a "story so far" update during the loading screens when you loaded an old save. Features like this, quick story summaries and such would be very appreciated and helpful to me, and I'd guess many players. I don't always have time to play, and when putting down an RPG for a week, it's easy to get lost and forget what's going on.

Who the hell is the guy doing the Fallout 76/TES6 video? FFS dude, take an alka-seltzer and blow your nose before making a video! The guy wipes his nose with his hand repeatedly and belches while talking to camera… Gives us gamers the neckbeard reputation! Not to mention he basically reads a press release out loud to camera. Interesting info, but a prime example of why a readable article is usually far superior to a video.

Couchpotato January 4th, 2019 22:57

Nothing wrong with a neck beard want a pic of mine. I even wear glasses.:p

Couchpotato January 4th, 2019 22:59

Battle Brothers: Beasts & Exploration 1.2.0.22 update
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Bugfixes for things reported over the holidays.

Changelog for 1.2.0.22
  • Added new 'Hardware Sound' option to audio options menu. This is enabled by default, but can be disabled if you experience any issues with sound such as sound effects missing or playing abnormally quiet/loud. Requires restart of the game to take effect.
  • Changed tools to be available more often and in higher quantities in larger cities and settlements with surrounding manufacturing locations.
  • Fixed Kraken head not showing properly on its assigned tile in some cases.
  • Fixed combat between AI parties on the worldmap not resolving in some cases.
  • Fixed characters not deserting the player when they should.
  • Fixed news about conquered towns and random events sometimes not firing during civil war late game crisis. You may get spammed a bit with events upon loading an existing save until the event queue is unclogged.
  • Fixed Potion of Oblivion not properly removing skills and effects gained from perks.
  • Fixed combat freezing on AI turn under specific circumstances.
  • Fixed issue with 'The enemy is retreating' dialog sometimes awkwardly appearing when the next round has already started.
  • Fixed various minor issues.


Ovenall January 4th, 2019 23:27

Quote:

Originally Posted by Couchpotato (Post 1061550776)
Nothing wrong with a neck beard want a pic of mine. I even wear glasses.:p

…as long as you aren't picking your nose— sure I'll look at your pic!

Couchpotato January 5th, 2019 00:50

Mutant Year Zero: Road to Eden Livestream Interview Recap - Gamasutra
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With the success of XCOM's relaunch back in 2012, a number of game developers have been looking to take their own stab at the turn-based strategy formula, resulting in the surprising success of Mario + Rabbids: Kingdom Battle in 2017, and in 2018, the release of Mutant: Year Zero right before the holidays kicked off.

Thanks in no part to a foul-mouthed talking duck, Mutant: Year Zero has managed to find an audience and a strong niche in the strategy game space, showing how even a stripped-back version of XCOM can do well with the right tone and sense of polish. We've been enjoying the game over at Gamasutra, and were excited a few weeks back when game director Lee Varley, designer and studio founder David Skarin, and lead animator Calle Granstrom took the time to talk about their work over on the GDC Twitch channel.

There were a few key insights from the trio about Mutant Year Zero's design and game balance, so we took the time to collect a (lightly edited) transcription of their most salient points. Read on for a look at how a bunch of Hitman veterans managed to make their own strategy game.

Couchpotato January 5th, 2019 02:28

Anthem: 15 Minutes of Lost Arcanist Gameplay - IGN First

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The entire Lost Arcanist mission from start to finish with a three man team of the Interceptor, Storm, and Colossus javelins.

Couchpotato January 5th, 2019 14:58

Pillars of Eternity II: Deadfire - The Forgotten Sanctum DLC Reviews

BigRedBarrel - 5/5
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Whether you purchased The Forgotten Sanctum on its own for $10 or as part of the Season Pass it is worth every dollar. The new gear, potions, and spells you acquire can be carried over into the main campaign. The dungeon is well crafted, the story is engaging and the cast of characters are memorable. The archmage Tayn made me laugh a number of times and it was nice to see the game show a little love for Fassina. Oh and don’t forget to bring your pet Nemnok along. He never ceases to entertain. It was a joy to have one last adventure with my party. The DLC offers up some tough challenges and memorable moments. I did not encounter any game breaking bugs or broken quests. The battle with the final boss and the resolution of the Forgotten Sanctum story did feel a bit anticlimactic though. The DLC felt like it could have been a large, proper expansion or even its own game instead of just a short 10 hour dungeon. That said I had a lot of fun and I’m glad the last hurrah for isometric RPGs from Obsidian turned out to be so great.
Cubed3 - 8/10
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Amongst Deadfire's three DLCs, The Forgotten Sanctum is probably the best, as it understands the strengths of the core game much better, with a greater balance between battles, storytelling, and role-playing.
Gaming Historia - 8.5/10
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I love the story-based DLC’s like this because they really allow you to get into the meat of whatever subject Obsidian throws at you. The Forgotten Sanctum is another example of why I love this franchise so much. There is a living, breathing world, full of mysteries and unseen secrets that Obsidian slowly unveils for the players.

If you like the Pillars of Eternity II: Deadfire experience so far, then this is more of what you’ll love. None of the DLC they have released is as intensive as the White March DLC Expansions from the first game, but there is a lot to love here. I don’t know if we will ever see more Pillars of Eternity content after the Microsoft acquisition of Obsidian, but this is a great sendoff.
TechQuila - 3.5/5
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All in all, the final DLC beings Pillars of Eternity II to a rather underwhelming end. It is different from the rest of the game. Deadfire had lots of open environments and somewhat lacked in dungeons. The Forgotten Sanctum seems to make up for it, but the execution is flawed. Unlike The Beast of Winter DLC, it has a fairly limited exploration potential and doesn't add anything significant to the lore and story. Regardless, the staples of the game like challenging boss fights, plenty of equipment and a new subclass make it a worthwhile experience.
RPG Site - 8/10
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All in all, The Forgotten Sanctum is a strong way for Deadfire, and possibility Pillars of Eternity in general, to end-- at least for the moment. It lacks a certain level of gravitas that perhaps would usually be expected out of a proper conclusion, but its strengths lie in the same places that Deadfires' always have - motivated character writing, a solid sense of cohesion between gameplay mechanics and narrative, and the events within hold proper sense of significance as part of the world put forth. Fans of Deadfire who have been let down by lackluster additions so far should definitely not let that steer them away from this final entry.

Dasale January 5th, 2019 17:14

Quote:

Originally Posted by joxer (Post 1061550687)
That guy is a joke, the quote you used made me drop from my chair.
And he's a professional reviewer? No wonder mundane games get 100% all the time.

The Witcher 3 is already accomodated to actual players. There is absolutely no need to accomodate it to shallow reviewers.

I don't think his point is about difficulty or challenge, but about duration.

And frankly with all the weak fillers, and the absurd duration to reach the end, The Witcher 3 is a good example. But that's the fate of those huge open RPG, that is have ton of weak to bad fillers.

Where Bethesda is smarter it's they put more work on other aspects than main game flow and main story to try fill the world, even if they fill it even more badly than TW3.

How TW3 is done, even many secondary quests will feel like part of main thread, and the main thread is an awful long linear series, hence a minimal play duration a lot too high.

Couchpotato January 6th, 2019 12:23

Kingdom Come Deliverance Band of Bastards First 30+ Minutes of Dev Gameplay

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Obsidian "Private Division Has Been Wonderful"- wccftech
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Tim Cain: They’ve been wonderful. Everybody there understands what we’re trying to make and they help us do that. They have this QA team who we’ve been sending game drops to along with test planets because this game has a lot of ways you can play it. And they’ve been really good at testing all the different paths and coming back and telling us what worked and what didn’t.

Leonard Boyarsky: It’s been great. Sometimes when you’re dealing with third parties and other publishers, they see something in your game that’s not the game you’re making, and they want to take a different direction. But Private Division really seemed to grasp what we wanted to do and were very excited about it.
Best Game Nobody Played in 2018 according to vgchartz - Valkyria Chronicles 4
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The long-awaited fourth game in the Valkyria Chronicles series finally came out in 2018, and proved to be a critical success on par with the first game in the franchise. However, sales have not matched those of the earlier games in the series, and are seemingly tracking well below expectations, especially for such a well received title. Of course, it's still possible that Valkyria Chronicles 4 proves to be a success in the long run, but as of right now it definitely deserves to have sold more than it has.

In fact, every single one of these four titles is worth playing and it's a shame more people haven't yet experienced them. If that includes you, consider giving one or more of them a chance at some point. Valkyria Chronicles 4, as the winner of this year's Best Game Nobody Played Award, is a great place to start.

joxer January 7th, 2019 12:44

Quote:

Originally Posted by Couchpotato (Post 1061550977)
Best Game Nobody Played in 2018 according to vgchartz - Valkyria Chronicles 4

I'm not nobody and VC4 gets my vote for goty.

Couchpotato January 7th, 2019 13:58

Breach Class Trailers

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Well this is what a few Ex-BioWare employees are making and we all wonder why the recent BioWare games are to action orientated. Here is your answer.

The game is also F2P.

Link - https://store.steampowered.com/app/421650/Breach/

joxer January 7th, 2019 14:07

That game scam is not available in southeast asia. What could be wrong? Well, for one a game with lootboxes must clearly state percentages of possible lootboxes drops.

Other than that:
https://steamcommunity.com/app/42165…30617615989233
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Here is a Chinese MOBA game that has a similar art style to Breach, but characters don't look like SJW feminist millenial hipsters.
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Couchpotato January 7th, 2019 14:14

NVIDIA's RTX Tech 4K Anthem CES 2019 Trailer

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joxer January 7th, 2019 14:15

Anthem is RPG?! Since when.

Couchpotato January 7th, 2019 14:17

Quote:

Originally Posted by joxer (Post 1061551098)
Anthem is RPG?! Since when.

Cause BioWare and the media says so. Same with Mass Effect.:biggrin:

SVG calls it the future of BioWare.

Link -https://www.svg.com/135080/rpgs-that…-away-in-2019/
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Anthem is one of the most anticipated games of any genre in 2019, and it is BioWare's answer to the Destiny formula of sci-fi RPG blended with FPS shooter. Simply referring to it as a Destiny competitor does a disservice to the amount of work BioWare has put in to developing a game with its own identity and innovations, however.

Anthem is still first and foremost an RPG, as evidenced by BioWare General Manager Casey Hudson's post earlier this year emphasizing narrative, character design, and storytelling. BioWare is a developer renowned the world over for creating compelling tales and characters to match, and despite the fact that Anthem won't feature the hallmark romancing options of some other BioWare greats, it will still be focused on building a world that friends will want to explore and get more invested in together.

Anthem's gameplay is something of a revelation, showcasing some really cool mechanics made possible by the game's jetpacks-and-guns aesthetic. Players will have their Freelancer character don Javelin exosuits that are customizable and offer different methods of gameplay, letting people tailor the way they approach Anthem to their own strengths as a player.

Following Mass Effect: Andromeda was always going to be hard, given that game's relatively poor reception. The stakes are even higher for BioWare with Anthem. Luckily, all signs indicate a game that could kickstart a whole new series of beloved sci-fi epics.

joxer January 7th, 2019 14:19

Bioware can shove it up you know where and mass media also called The Division RPG yet it's not one nor will ever be.

Anthem is a silly airfloating shooter mmo. It's still unclear if there is a possibility to play it offline but I kinda doubt it (Denuvo).
Destiny, mentioned in the (worthless) svg article, is also not RPG but a boring mmo grinder and Anthem is supposed to be it's clone.

Couchpotato January 7th, 2019 14:25

Got one more to add today for now.

Jagged Alliance: Rage! Review - Gamebanshee
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Overall, Jagged Alliance: Rage! is not even in the same ballpark as the early entries in the series. But while it's not the glorious return to form we've all been waiting for, it's not completely devoid of merits either.

It's not pretty, it sorely lacks polish, its story is on the “so bad, it's good” level, and its mechanics are slightly above average, but even so, the game has its moments and can be quite fun despite its numerous glaring issues and lacking features.

Those of you looking for a worthy Jagged Alliance successor should stay as far away from this game as possible. But if you're good at tempering expectations and have $20 and 15 hours to spare, you may want to give Jagged Alliance: Rage! a shot. It's really not as bad as it initially appears, and that's the highest level of praise I'm willing to give it.


Couchpotato January 7th, 2019 14:31

Well what do you know @joxer the Division 2 is also an RPG.
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Top Upcoming Action RPG Video Games Of 2019

Tom Clancy’s The Division is making a return in 2019. The sequel is slated to follow just a few months after the events of the first installment where players find themselves battling a new enemy. A brand new civil war has broken out after the corrupt government officials begun to make life increasingly difficult for the innocent civilians seeking refuge.

Players will step back into the role of an agent within The Division as they attempt to bring peace and order back into The United States of America. Much like the previous installment, this is a third-person shooter with RPG elements sprinkled about.

Within the game, players can team up and go through various missions or game modes such as the introduction of Raids. We’re still a bit off from the release of the game so we’re waiting to hear more details regarding the leveling and progression system.

Couchpotato January 7th, 2019 16:04

Can ANTHEM save EA and BioWare's reputation?

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Anthem hits the shelves on February 22 and the hype train is at full steam. But will this be the game that clears EA's name and brings BioWare out of the woods, or is there yet more trouble ahead?
The Elder Scrolls Online - New Chapter is Set in Elsweyr - PCGamesN
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ElderScrolls.net has details (in Russian – hat tip to ResetEra) on the recent datamine, which also suggests that a new Necromancer class will be coming with the next expansion. Dataminers have looked at text, new icons, and other art found in the client files, and it paints a pretty clear picture of some of the features we’ll be seeing in the next chapter of The Elder Scrolls Online.
Gwent Game Economy Changes Detailed - Play Gwent
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When designing GWENT’s economy, our principles were fairness and simplicity. We also always understood that generosity goes a long way. This will never change. However, we made some calls along the way which resulted in our economy slowly shifting toward directions that are not favourable for the players — most notably those who put a lot of time and effort into completing their collections of normal and (especially) premium cards.
Life on the Grid - The Digital Antiquarian
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Most game designers know from the beginning that they will be working within the boundaries of an existing genre, whether due to their own predilections or to instructions handed down from above. A minority are brave and free enough to try something formally different from the norm, but few to none even of them, it seems safe to say, deliberately set out to create a new genre. Yet if the game they make turns into a success, it may be taken as the beginning of just that, even as — and this to me is the really fascinating part — design choices which were actually technological compromises with the Platonic ideal in the designer’s mind are taken as essential, positive parts of the final product.
The Bard's Tale IV: Barrows Deep - Live Concert Announced
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On January 31st 2019, music and video games meet in what Celtic Connections is calling one of the "Must See" shows at this year's festival!

The 1980’s Bard’s Tale computer-game trilogy has been hailed as “One of the most iconic RPG series of all-time.” Three decades on, The Bard’s Tale IV: Barrows Deep was released in September, 2018. Featuring a Gaelic-based soundtrack created by Simple Minds bassist Ged Grimes, this latest entry retains the original’s signature use of songs to drive the action.

This music works its magic again live in concert, taking the audience on a virtual quest through 18th Century Scotland. The show incorporates live music, synchronised video, gameplay and narration from the Bard himself…veteran actor John Buick.

Grimes leads a stellar line-up of Scotland’s finest musicians through this musical odyssey, a celebration featuring acclaimed Gaelic and traditional singers including Gaelic Singer Of The Year Eilidh Cormack, Kathleen MacInnes, Kim Carnie, Fiona Hunter, and Isle of Lewis sister vocal group Mackenzie.

For fans of The Bard’s Tale, meet inXile leader Brian Fargo, Ged, and the Bard’s Tale musicians after the show for a dram in the Concert Hall bar. Come join us and be a part of an amazing, once-in-a-lifetime musical experience!
Diablo III - The Darkening of Tristram Event Live
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Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
The Games That Are Probably Not Coming Out in 2019 - USGamer
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It's another year, and seemingly we're on the eve of the next console generation. Rumors are swirling about, and will only spiral more viciously in the tornado of 2019. Looking ahead to the rest of the year of what's been confirmed, it's looking shockingly bare past May. We have Rage 2 in May, but beyond, there isn't much else on the level of, say, God of War or Red Dead Redemption 2.

Couchpotato January 8th, 2019 13:44

Realms Beyond: Ashes of the Fallen Update #17 - A Happy New Year
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You don’t need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://realms-beyond.backerkit.com.

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at https://realms-beyond.backerkit.com/faq.

Due to the request of some backers, we created some add-ons like additional digital versions, the digital soundtrack, the digital world map and others.

For late backers, we added the option to support us by PayPal and other payment types through our pre-order store.
Grim Dawn Grim Misadventure #154 - A Look Back at 2018
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Welcome back to Grim Misadventures as we herald the arrival of 2019 and all the exciting content still to come! Nearly three years ago, we unleashed a little big game called Grim Dawn to the world. Just over a year ago, we doubled it with the release of Ashes of Malmouth, which was some of our finest work yet. And as you well know by now, 2019 is going to round out the game with another massive addition through the upcoming Forgotten Gods expansion.

As tradition dictates, let’s see what it took to get us to this point with everything that’s happened in 2018.

2018 saw the announcement of Grim Dawn’s second expansion, Forgotten Gods, as well as 3 major patches and content updates, including our largest balancing pass yet. The game as a whole is in a better place than ever and build diversity has grown substantially.

Couchpotato January 12th, 2019 20:36

Breach - Pre-Order Now for Steam Early Access Trailer

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Breach will be coming to Steam Early Access on January 17, 2019! Disrupting the traditional action-RPG genre by fusing explosive combat, RPG-like depth, and a flexible, customizable open-class system, Breach empowers players to build their ideal hero and battle monsters on an adventure that fuses modern and mythological Earth. In addition to building their own custom heroes, players can switch sides and play as the menacing Veil Demon, a malevolent spirit that wreaks delightful havoc on and brings doom to aspiring heroes.
RPG Codex Review: ATOM RPG
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As far as I see it, you, my dear reader, have two choices: play ATOM RPG as a Fallout clone or, if you’re feeling adventurous, try to approach it a bit differently.

As a clone, it’s pretty solid. It’s got purty graphics, quests with multiple approaches to solving them, gunfights against a variety of human garbage, S.P.E.C.I.A.L. After helping out in Otradnoye, you’ll encounter the usual world map (and two extra empty ones with a couple of locations each; these desperately need more content), its own Necropolis, The Hub, Deathclaws. During your trip down the memory lane, the moody ambient soundtrack will remind you of Mark Morgan a lot. You’ll be able to level up, shoot a variety of rusty Soviet guns, and have generally good RPG fun. There’s nothing to say that you don’t already know. And if for some unthinkable reason you haven’t played Fallout yet, you’ve got bigger fish to fry than playing ATOM. But if you’re a fan, you’ll most likely have a mighty good time exploring this little DIY reimagining of a beloved game.

It’s my sincerest belief that if we get more games like this one, our grandchildren won’t laugh at us as hard. And thank god for the strange and eccentric.
Have You Played… Arcanum? - RPS
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I remember one thing, specifically, that really blew me away. There’s a mission where a lady asks you to recover a painting stolen from her house. And I couldn’t do it for ages. There’s also a separate mission where a man asks you to deliver a note to an address, without opening it. I bumbled around for a bit and forgot about it, and accidentally opened the note without knowing what it was. Then I accidentally went to what turned out to be a delivery address, and accidentally found a bunch of lads in there. I said hello and they attacked me for reading their note! The note contained directions to a second address, where, low and behold, I found the lady’s painting! I had no idea games could do that. What further wonders awaited young Alice in Arcanum?
Fallout: New California is more proper, story-driven Fallout -RPS
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There’s more coming in Fallout: New California’s future, too. Radian-Helix are working on additional side-quests centred around the NPC companions, and of course the door is open for mods to be made using New California’s massive map as a foundation. Depending on what ending you get in New California, your character can continue their life as The Courier in New Vegas proper, and the upcoming Fallout: The Frontier will let you extend that story further north. Combined with New Vegas’s excellent DLC, you might be in the wastes for a while – I’d pack strong sunscreen.

Couchpotato January 12th, 2019 20:45

Beamdog Livestream Recap -"Setting up for a New Year"

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It's a New Year and a new stream! Moments before the stream, our regular camera bit the dust so we had to improvise.
Full recap on the Beamblog

Anthem: Interceptor Javelin Gameplay Profile - IGN First

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A deep dive into the Interceptor Javelin in Anthem and the ability combinations that'll likely make it a favorite for fans of speed and agility.
Fallout 4 - Most Memorable Spots - PC Gamer
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Following the release of Fallout 76, we thought it was a good time to look back at the previous Fallout game: Fallout 4. The Fallout 4 map isn't as big as 76's, but it's still packed with interesting and memorable locations, many that are part of quests but a few that you'll just stumble across at random. Some of these great spots aren't even marked on your Fallout 4 map at all, which makes them even more intriguing. Here are our favorite places on Fallout 4's map, in no particular order.
Baldur's Gate and the Innovation of the Infinity Engine - PC Gamer
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Baldur’s Gate is powered by the Infinity engine, a bespoke technology created by BioWare specifically for the game. Simple in its exterior, Infinity makes the complexity of Advanced Dungeons & Dragons playable with just a mouse, and makes use of a visual style that boils down to a bunch of animated sprites walking on top of some beautiful paintings.

Looks can be deceiving. Beneath those simple backdrops was a deep and complicated engine made up of many different tools and technologies. It was hugely advanced and also hugely idiosyncratic, while getting it to work in the way BioWare wanted was, frankly, a nightmare.

While BioWare itself was not a new studio, the Baldur’s Gate team was almost entirely new to the games industry, with many of its designers coming straight from university. “It was just a bunch of crazy kids going, ‘Let’s just do this thing! How hard can it be?’” explains Trent Oster, formerly senior artist on Baldur’s Gate, and one of the founders of BioWare. “The answer is it’s really hard, [and] really easy to do things in a bad way that makes things slow and makes things horrible.”
Mount & Blade II: Bannerlord Developer Blog - Conversation Camera
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Greetings warriors of Calradia!

2019 is upon us, and we are back, as promised, with a Bannerlord blog to ring in the New Year. We want to ease back into them with a small update about a change we made quite recently to our conversation camera.

Those of you with a keen eye will have noticed that the conversation screenshot in our previous blog looked a little different to a standard Mount & Blade dialogue screen. And it wasn’t just the UI overhaul and new persuasion system that were on show, although admittedly, they are probably the things that caught your attention!

Immersion is something we have talked about multiple times throughout this blog series, so we won’t go on about it too much in this blog, however, it is safe to say that it was the main factor in our decision to make a change to the dialogue system camera. We want players to have a fluid and immersive experience with Bannerlord, which means that we look at all of our previous work with a critical eye to see where improvements can be made to match the high standards we have set ourselves for Bannerlord.

joxer January 12th, 2019 20:56

https://www.eurogamer.net/articles/2…cess-next-week
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Publisher Team17 has announced that village life sim My Time at Portia, developed by Pathea Games, will be leaving Steam Early Access and launching in its Version 1.0 guise next week, on January 15th.
The launch trailer:
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Couchpotato January 12th, 2019 21:05

Same developer that made Planet Explorers.

So for me nope not interested.

Lucky Day January 12th, 2019 21:12

“I’d like to create a new game with a toolset like the NWN one, but I can’t promise anything!” ~ Trent Oster

OK, now count me as freaking out a little bit

henriquejr January 12th, 2019 21:36

Hey Couch!

May I intrude myself here? :)

Not RPG-related but anyway….

Paradox acquires Prison Architect and is exploring new 'Architect' games

Lucky Day January 13th, 2019 07:15

Quote:

Originally Posted by henriquejr (Post 1061551307)
Hey Couch!

May I intrude myself here? :)

Not RPG-related but anyway….

Paradox acquires Prison Architect and is exploring new 'Architect' games

Not this guy is it?

https://www.tattoojohnny.com/Content…eldtattoo1.jpg

Couchpotato January 14th, 2019 15:47

Wolcen: Lords of Mayhem - Resource Opposition System

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The Resource Opposition System is a core gameplay feature from Wolcen: Lords of Mayhem, and allows you to use both magical and physical skills using opposable resources.
Anthem: 8 Minutes of Freeplay Expedition Gameplay- IGN First

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An early look at Anthem Freeplay Expeditions where you can explore the world to find world events, lore items, bosses, and more.
The Elder Scrolls: Legends - Isle of Madness Trailer

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Sheogorath is coming back to TESLegends with our upcoming Isle of Madness story expansion!
Monster Hunter: World - Witcher Collaboration Launch Date
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[PS4/X1] Ready your blades! Geralt of Rivia from @witchergame voyages into #MHWorld in a free title update on Feb 8.
Hero-U: Rogue to Redemption Patch 4 Update
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We’ve updated Hero-U: Rogue to Redemption with several “quality of life” improvements along with dozens of game tweaks (mostly audio, along with a “final” fix to the long-troublesome Katie quest chain) to reported issues. Steam or GoG Galaxy will automatically give you the new update when you play the game.
Thea 2: The Shattering Q&A
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A bunch of curious players wanted to learn some more about our plans regarding certain features, so – welcome to the first part of Q&A!

To keep it short – we’ve decided to limit each one to 5 questions, but we will likely repeat it every once in a while. Here we go!
Path of Exile - How Obsession Helps and Hurts the Game - IGN
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Path of Exile’s attractiveness is summed up on the Overview page on the game’s website. Several mission statements regarding its skill tree and skill gems, the bleak and brutal tone of Wraeclast as defiance against “bright, cartoony RPGs”, and the games’ deep commitment to the itemization of nearly everything under the sun give it a flavor that tastes distinctly of Diablo and other similar titles. GGG set out to make PoE a gritty, complicated experience from the outset when it was just a few developers working out of Chris Wilson’s garage, driven only by their love for ARPGs and desire to see a game heavily tailored towards the dedicated player.

Couchpotato January 15th, 2019 18:56

Anthem: 7 Minutes of Fort Tarsis Exploration Gameplay - IGN First

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A first look at the Story space in Anthem, the characters you'll meet, and the systems that'll be available while you're exploring Fort Tarsis.
WoW Story and Lore Developer Live Stream- January 10, 2019

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We sat down with Cinematic Project Director Terran Gregory and Senior Game Designer Steve Danuser for a story and lore live stream.

Couchpotato January 17th, 2019 17:43

Pantheon: Rise of the Fallen January 2019 Newsletter
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It’s customary at this time of year to look back over the past 12 months in reflection, and look forward to the coming year with anticipation. For many people, the new year is a time to make resolutions on things they wish to improve upon. We here at Visionary Realms are no different, as we continually set goals, adjust our timelines, make improvements and index our progress. One of our resolutions last year was to grow our team with a key addition or two if the right candidates came along and it was financially prudent. Little did we know of the upheaval the gaming industry would face in the final quarter of year and the glut of supremely talented people it would leave looking for a new opportunity.

While our team is very financially disciplined - as you have to be when you’re an independent developer that has been largely crowdfunded - we also know when to take action on a rare event. With your unwavering support, we were able to offer positions to several key areas of development, and keep our long term budget in tact. Knowing that we could increase production speed and increase implementation of a myriad of systems and features without impacting our long term finances was an incredible boost to the team and showed us once again that we have the single greatest community in gaming. So from each of us here at Visionary Realms thank you for your continued support.
Path of Exile - Development Plan for 2019
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With most of the team back and rested from their various holidays over the New Zealand summer, we wanted to give you an update on what the plan is for Path of Exile's development for this year.

2019 will see the release of four significant Path of Exile updates, in the form of 3.6.0 in March, 3.7.0 in June, 3.8.0 in September and 3.9.0 in December. These releases will follow the formula we have been using over the last few years, introducing a challenge league, various expansion features, new character skills/archetypes to play and masses of other fixes and quality of life improvements.

Lucky Day January 17th, 2019 20:28

Hah, no one got my Prison Break architect reference.

So here's one for the Couch news

EA Cancels upcoming Star Wars game

https://kotaku.com/ea-cancels-open-w…ame-1831786371

Apparently the game by Visceral was not cancelled when that studio was closed

https://kotaku.com/the-collapse-of-v…ame-1819916152

It was just going to be a completely different (open world) game. They transferred it to Burnaby and used some of the art assets, but they cancelled it again.

Couchpotato January 17th, 2019 20:43

They pulled a classic EA move to add micro-transactions and turn the first game into a live service. Now said game at the new studio was halted to not being finished by 2020.

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They instead want to fund a smaller game by another developer out by 2020 to please investors. Please Disney cancel EA's exclusivity license to make Star Wars games.

I want more RPGs like Star Knights of the Old Republic , and would it kill them to make more strategy games like Star Wars: Empire at War or Star Wars: Galactic Battlegrounds.

My guess is no as SP is dead to EA. It's all live service and MP nowadays.

henriquejr January 17th, 2019 20:46

Quote:

Originally Posted by Lucky Day (Post 1061552010)
Hah, no one got my Prison Break architect reference.
(…)

Sorry Lucky Day, I really didn't get it your reference, probably because I didn't watch the TV series.


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