| Couchpotato |
May 11th, 2022 01:56 |
EA announces Lord of the Rings: Heroes of Middle-earth for Mobile Devices - RPGSite
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Electronic Arts has announced a partnership with Middle-earth Enterprises for The Lord of the Rings: Heroes of Middle-earth, a new mobile RPG based on the popular Tolkien literary works. Described as a 'Collectible Role-Playing Game', Heroes of Middle-earth is a free-to-play title in development at EA's Captial Games studio, who previously released Star Wars: Galaxy of Heroes. The game promises a "strategic, social-competitive experience" and features "immersive storytelling, turn-based combat, deep collection systems, and a wide roster of characters". No release date information or footage of the game has yet been revealed.
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The Iron Oath Interview with Chris Wingard and Nik Mueller - TBL
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Chris Wingard and Nik Mueller developers of The Iron Oath have been working in the industry for quite some years now, but do not really have a list of games they have previously worked on professionally. Indeed, the turn-based strategy game is actually their first. So, let us go and ask them how was the experience and what happened with their 2017 Kickstarter.
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5 reasons to be excited for Bethesda's Starfield - PCInvasion
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Starfield is the latest open-world RPG coming from Bethesda Game Studios, and it has a lot of expectations to live up to. It's the company' first original RPG in 25 years, and not everyone is equally as hyped about it. Some gamers are excited about Starfield being an original sci-fi RPG from Bethesda, the studio behind Fallout 3 and The Elder Scrolls V: Skyrim. On the other hand, some gamers are more skeptical given how little has been shown, and that the studio's last game was the disappointing Fallout 76.
Thankfully, Bethesda has been providing interviews, blog posts, and more to provide a better understanding of the game before its inevitable blow-out this summer. These are just five of the things that have us most excited about Starfield.
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Arkane's Prey Shows Why Immersive Sims and Horror Work Together - BD
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When watching a horror movie, you often find yourself shouting at the screen for the characters to not go into the basement, or judging them afterward for not picking up the ax before going down the hallway. Much of the thrill of playing a horror game is putting you in control of that panicking character, letting you decide how to survive. The problem with some video games though is that they can have a limited set of verbs, not allowing you to do what feels natural. The immersive sim genre, exemplified by games like Deus Ex and System Shock 2, is all about creating a specific set of systems and allowing players to mess around with them in nearly any way they can think of. Five years after its release, Arkane Austins Prey remains one of the finest combinations of immersive sim and survival horror, creating a unique experience that's unmatched to this day.
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Why Do Modern MMOs Feel So Different Than Old School Ones? - MMORPG
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What I'm about to say is going to make me sound like one of those old-school MMOers who is stuck in the past, but it has to be said, so here goes. Modern-day MMORPGs just don' feel the same as old-school MMOs. Hear me out before passing judgment, though. I'm not suggesting that old-school MMOs are better than modern MMOs Im not saying that tab targeting is better than action-based combat, or that the holy trinity of a tank, DPS, and healer make a better party than a group of self-sufficient characters.
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Steam Antitrust Case Moves Forward - Bloomberg
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Valve Corp. must face antitrust litigation over claims that “most favored nation” policies for its Steam distribution platform have driven up video game prices across the industry, a federal judge in Seattle ruled.
Judge John C. Coughenour let part of the case move forward in the U.S. District Court for the Western District of Washington, saying it’s plausible Valve exploits its market dominance to threaten and retaliate against developers that sell games for less through other retailers or platforms.
The company “allegedly enforces this regime through a combination of written and unwritten rules” imposing its own conditions on how even “non-Steam-enabled games are sold and priced,” Coughenour wrote. “These allegations are sufficient to plausibly allege unlawful conduct.”
The May 6 decision hands a win to the consumers and game publishers leading the proposed class action after the judge twice issued preliminary rulings in Valve’s favor.
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