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Kingmaker - Preview @PC Gamer
PC Gamer checked out Pathfinder: Kingmaker.
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More information. |
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In this game, alignements can change during the course of the campaign, and players have to be carefull in their responses if they want their character to keep their initial disposition. Palladin can't choose too many evil or neutral options without losing their good divine power, but sometimes they don't have a choice, etc… |
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I agree with the alignement affecting the dialogue options. Sometimes less is more, and being a different person morally and ethically should warrant different thinking. As Winterfart points out, many people don't think much about the consistency aspect, meaning that in practise their characters come off as schizophrenics roleplaying-wise.
Now, obviously, this would require a good execution to work. |
I am really looking forward to this game…being more similar to something like Baldur's gate rather than D:OS is a plus for me. I loved D:OS, but that satisfied a different itch…
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I'm already giddy thinking about char creation! |
It should be up to the player to decide for themselves how they want to roleplay when it comes to moral dialog options. This system feels too limiting, considering how rigid alignment is in Pathfinder.
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I think this sounds great actually, I like that my alignment limits my possible responses, as long as it doesn't go to far. I have a much harder time liking the approach where your character can be and do everything (TES).
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Perhaps my biggest problem is that I find the alignment system of D&D and Pathfinder highly flawed. It's harder to ignore when it affects which dialog options I can pick.
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I felt like you for a long time, then I realised that most CRPG just use a simplified version of it for their dialog trees anyway (good, neutral, evil, roguish…). It's fine. I like Obsidian approach to dialogs. FalloutNV, KOTORII or PoE are flawed games but they're among my favorite solely because dialog choices are always satisfaying. |
No system in a game tends to be perfect, and I'm pretty certain I can work with this one just fine.
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Instead PoE2 handles disposition by changing the responses of the NPC. For example, Asturas will try to manipulate you by appealing to your highest disposition. If you're benevolent, he will appeal to your sense of compassion. If you're honest, he will appeal to your sense of justice. If you're rational, he will appeal to your sense of reason. In my opinion, changing NPC responses based on alignment is a much better system than limiting player responses based on allignment. PoE2 handles it perfectly. |
The reason I dislike the D&D alignment system is because it treats good and evil like black and white concepts, and I find the lawful vs chaotic spectrum just as rigid. The best alignment systems deal with specific virtues rather than broad generalizations.
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In P'n'P, it's much easier to follow your alignment while still not being a moron… |
What I enjoyed the most in Kingmaker are:
1. Combat - the game really make you to explore and experiment with abilities/potions/scrolls/spells/items available to you to get through some tough battles. I never thought torch can be the most effectice weapon I have in possession against certain enemy I faced early on in the game :) 2. Character building - not just for the combat but to survive in the wild, track the enemies effectively, to unlock the extra dialogues and secrets… etc etc 3. Story telling - this really surprised me, maybe because I didn't exactly have high expectation, but the main quest really got me hooked up. On the other hand, things I didn't enjoy are: 1. Companion interactions - this really fell short in my opinion. Funny enough, I found NPCs that doesn't join your party more interesting. 2. Encumbrance - now the added weather affect also slows down the party movement. Sigh. All in all, I'm really looking forward to the full release!!! :) |
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My impressions as someone that has only seen previews
Combat - I wont like it because it's Pathfinder and RTwP Story - I already know the story and it's not good World - Golarion is a bland knockoff of the Forgotten Realms Dialog - Not very good. Too many wall of text responses Companions - Not that important to me, but some look interesting Difficulty - I've heard that it's challenging, which is good Kingdom management - Haven't heard much about it, but this interests me the most Content - 120 hours is too much. I heard beta users say it gets repetitive eventually Quote:
One of the great things about PoE2 is the stash mechanic. Unlimited inventory space and carry weight. They even added a search bar in a patch so you can easily navigate it. |
I'm a beta user, I've played it over 70 hours and I want more. And I haven't even experienced much of Kingdom system yet. I'm so eager to see how my Kingdom will evolve over time!!! :)
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Fair enough, but I find most games that long depend on filler content. 120 hours sounds like a filler nightmare, and there are other games I want to play as well.
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It does sound quite long but for me the 70 hours went by so quick, planning my charcter build, attemping different strategies for each combat, making decisions on how to resolve each quest, learning/reading up on lores…. these all add up!! :)
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Many RPGs allow you to do all that. My backlog isn't growing any shorter.
I will probably enjoy the game, but I don't know if I will like it enough to invest 120 hours. Not even my favorite games can hold my attention that long in one playthrough. |
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I don't hide the fact that I love PoE2, but I'm not oblivious to its flaws either.
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Didn't realise you have backlog, unless it consists of PoE2 only ;) |
I'm not sure about this game. I'm waiting to see how mod friendly it will be.
I'm currently playing a heavily modded version of PoE2 and I'm really enjoying it (now that I've been able to mod it to suit my playstyle). Some things that worry me about Kingmaker: 1. Encumbrance (it's the first thing I'd remove with a mod) 2. Party members (I prefer to play solo as a stealthy rogue type character. PoE2 lets me do this. I'm not sure if Kingmaker has this option). 3. Challenging difficulty (I don't like hard, challenging games. I prefer to just explore and experience the story without getting frustrated. So this is the 2nd thing I'd mod, to make it as easy as possible). 4. Tabletop rules. This is not a tabletop game! If they add things like having to rest after every encounter to recharge spells then I'm out! Resting in the Baldur's Gate games was one of the most hateful game mechanics I've ever encounted. 5. The whole Kingdom building stuff. Does not sound appealing. If I want a RTS I'll play a RTS. I hope this part of the game can be ignored. Those are my chief concerns at the moment. But if the game can be modded, then most of these things can be fixed to suit my own personal preferences. So I'll sit on the fence for now and wait to see how things turn out. |
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You can create custom characters and the story mode is available so those aren't issues. From my experience, I had to rest often due to tough combat + encumbrance issues. And the Kingdom building mechanic is the integral part of the game, it will end in game over if you neglect your kingdom. I didn't find it particulalrly burdensome though, and lots of quests are also unlocked through kingdom system. |
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I was afraid it might not be for me. Thanks for the heads up. |
@Farflame, agreed. If it's too limiting responses based on alignment is not a good thing. I'm just saying that limiting dialogue options based on your character (including alignment) is not necessarily a bad thing. It's all about implementation.
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I suspect there may not actually be that many different and meaningful outcomes to each conversation; it could just be worded as from particular perspectives.
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Looks ok, as generic as it gets, but this could scratch that pure, iconic high fantasy crpg adventure itch.
Tbh, I'm not really interested in kingdom mechanic, rpgs typically suck at any type of resource management. Watched a few videos, gameplay was classic RtwP mess, but at least it was over ( mercifully ) quickly. Writing was overall ok, didn't have any "witty" wordplay/humor ( BGII) but it didn't drag itself with too many unnecessary adjectives, descriptives and lore dumps. I did expect a bit more dialogue options ( for crpg). Overall, seems to me like a pretty decent crossover between Icewind Dale and Baldur's Gate. |
This would have been an insta-buy for me if it had been turn-based. As it is, I'm already sort of burned out on RTwP so will wait till it drops to $10.
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I remember encumbrance being a pia in icewind dale; and while it was a pia in the ass the game was better for it in the long run; even though i cursed everytime i couldn't carry one more piece of loot.
- However, given the intention for additional content I'll wait till the game is finished. It is one thing to have a stand alone expansion; but to add additional content to the middle of the game - well i'm gonna wait for the complete experience. |
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Gaming is fun. You are too encumbered to run. |
Well you two should stop being loot whores. ;)
See that sparkling sword with + 2 enchantment? Leave it there, wisdom. Seriously though, all rpgs need to switch to grid/load out system with autosorting of typical items. |
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- I can't sell this weapon because what if its needed for crafting or the stats. - I can't use this potion because there might be an emergency *emergency happens and I don't use it* - I can't use this potion because what if there is a BIGGER emergency. - I can't spend 2million in gold because what if there is a vendor ahead that has something I need. At some point I realize I'm like a young Smaug, but its too late… much much too late. And thats why I end up carrying 300,000kgs of loot and 4 supply drops safehouses scattered across the world. https://i.kym-cdn.com/photos/images/…88/292/7e2.jpg |
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