![]() |
Key received, too bad there's no pre-loading so I can play as soon as I get home from work tomorrow.
Consider me hyped :) |
Pre-load has been fixed on Steam!
|
Pre-load is running and the game will be available 5 pm Berlin time, for those interested.
|
I'm preloading the game now too!!!
|
Quote:
Later when NWN1 and NWN2 arrive combat goes faster because D&D 3.0 and 3.5 keep similar armor values but up the attack bonuses and damage dealt. Casters now have 2x more spells to cast than in AD&D. Now combat seems to go faster because everyone hits more often and does more damage and combat ending spells are used more often. Pathfinder is often called D&D 3.75, and it keeps that combat pace of D&D 3.5. |
Quote:
Giving everyone so many active abilities makes the system fit more for TB than RTwP. As it is, PoE1 (and PoE2) need you to pause more often than IE games did so to be most efficient with your party actions. |
PoE2 has advanced AI scripting and controllable combat speed. You don't need to pause.
https://i.imgur.com/fEjDtBZ.jpg |
Quote:
Are you serious right now? Would you let the game AI play the game for you in a TB combat system? |
1. I don't accept that they are bad mechanics. Having fighters that aren't just meat shields in combat is a good thing.
2. It's not playing the game for you. It's removing tedious micromanagement. You still need to build your character, plan out your strategy, and adapt when necessary. 3. Is click spamming enemies as a fighter in BG supposed to be less boring? 4. I would be all for having the option to program the AI in a turn-based game. You can also play the game in slow motion, so pacing isn't an issue in PoE2. |
Quote:
I know these are often tightly connected, but it's not like you have to design an over-the-top setting when you develop a pathfinder game. |
I got the GOG version so no pre-loading for me. I am actually rather intrigued by the prospect of playing a genuine d&d like game again. Intrigued through not yet excited.
If this game is what I think it is…boom goes the dynamite! |
Quote:
|
Quote:
|
Quote:
And if you are not using AI than the game is not playable for a RTwP. And no, slow time didn't help in PoE1. I used slow time and plenty of auto pause (before game even had any AI so I didn't even have an option to play fighters like in IE games) and that gameplay was terrible. Luckily Pathfinder seems like a properly designed D&D like game. |
Quote:
The assumption that an RPG with turn-based combat has to be slow & tedious is ridiculous. Yes, TB combat will tend to take slightly longer than RTwP with all things being equal. But there's lots of ways you can prevent it from dragging on. For one thing, have fewer hordes of weaker enemies that you have to spend time hacking through. You can reduce having enemies that are HP sponges as well. Have quick attack animations. Don't put lots of enemies very far from the player's party (or at least don't force TB combat mode to be initiated until you get closer or someone is attacked from a distance. Make combat less frequent overall. etc. I know a lot of BG fans / fans of RTwP in general will praise the system for how it makes trash encounters relatively quick / tolerable. You know what else makes them tolerable? Not having them. "But I want to grind!" OK, have some type of arena where you can do to fight and gain XP. There's no reason an RPG has to constantly throw mooks at you. Repeatedly slaughtering goblins, kobolds, and gibberlings all the time isn't fun. Encountering smaller numbers of more powerful enemies is more fun anyway, IMO. |
Quote:
For tough battles, it's usually easier to just disable the AI completely rather than having to change the programming mid-fight. Quote:
Quote:
Action speed is also slower in PoE2 than the first game. Some people have even complained that attacks are too slow and should be made faster. Just to be clear, have you actually played PoE2 or are you just making assumptions based on your experience with the first game? |
Only watched PoE2 on streams for now. Planning to play it one day. From what I have seen, it is a bit better but not that much.
|
You should preface that in the future. It's annoying when people act like they have firsthand experience with something only for it to become obvious they don't.
Anyways, I agree that combat was too hectic in the first game, but not at all with the sequel unless you're a very slow player, in which case these new features are helpful. |
I did the whole linking my account thingie back a week or two ago, but when I go to the digital download section, it says I have no downloads available. I'm not sure what the current trend is with making people that supported the project jump through all these stupid hoops to get a bloody key, but I tell you, it's enough to make me swear off supporting products in the future.
|
Quote:
|
| All times are GMT +2. The time now is 10:15. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch