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Treat affliction: https://pathfinderkingmaker.gamepedi…eat_Affliction Quote:
https://pathfinderkingmaker.gamepedi…ration,_Lesser Quote:
Put a mouse cursor on strength damage icon (red hexagon) on the portrait and see if the description says it can be treated with lesser restoration. EDIT: Ok, for some reason, my earlier edit didn't come through? When the stat reduction shows "permanent", it means there is no set duration for this, doesn't mean the stat damage is permanent in a sense it can't be removed. |
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I loaded an old save and tried to do Treat Affliction. Nothing happened. It didn't even roll for anything. What it did do was mark the character as having been treated with a 24 hour countdown, though. Now that I look at it, the Restoration spell verbiage is a bit weird. The first paragraph says it's just like Lesser Restoration except it also restores lost levels. The third paragraph then describes the Lesser Restoration spell. However, between the two, there's a paragraph that seems to be just about the Restoration spell where it talks about restoring permanent stat damage. But if that's different than Lessor Restoration then the first paragraph isn't correct! Arg!! P.S. Fighter women, PLEASE STOP DRINKING! That sound is really getting under my skin. I'm trying to figure out stats or read spells and… SSSSLLLUUUURRRP GLUB GLUB GLUB |
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Restoration is (obviously) a better version of lesser restoration - it removes stat reductions (which is what lesser version does - but can restore more effectively i.e. it can restore multiple stat damages at once) + temporary level drains + requires 2 diamond dust. Greater restoration practically does what restoration does but better - it can also remove permanent level drains but it requires 10 diamond dusts. It also removes fatigue and exhaustion, insanity, confusion, and similar mental effects. Quote:
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Descriptions from the game:
Spoiler
So it's like saying: Restoration - works like lesser restoration + extra features relevant to restoration Greater restoration - works like lesser restoration + extra features relevant to greater restoration |
I remember wondering why restoration didn't seem to work for me until I realised that I needed diamond dust and didn't have any!! That wasn't obvious and could be Zloth's problem. :)
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Yea I remember when i ran into that issue was really annoying hte first time - as i had not realized that spells required gems (components?) to cast. I mean after the fact it sort of make sense but no other game I had played had htis requirement.
-- Oh well somewhere in chapter 2 - really should get back to the game - the journal should have a summary but i don't think it has but i think i remember most of the major details. Quote:
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I don't think Zloth is high enough level to learn Restoration yet. The spell description shows you need 2 diamond dust for the Restoration though. I also mentioned in my review that some spells require reagents like diamond dust! :P
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Material components? Don't see that much in video games. But yeah, Purpleblob is right, I'm nowhere near high enough level yet. I just got access to Lesser Restoration!
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DDO requires material components for some spells and if I remember correctly, Some of the early M&M games used gems too for some spells!! :)
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Thanks Corwin for the M&M shout-out, now I might have to fire up that third game again, it's been quite a while.
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Could somebody give me a quick run-down on death/unconsciousness?
(In game, I mean. I didn't just miss-post a Religion/Ethics question. ;) By that I mean just how the various states work. If a character goes to 0 HP then s/he falls down but can still be healed. At -10 or so, the portrait goes grey and heals won't help. It's even possible for them to outright…. OH!!! It was Lizi that did that! I forgot she teleports away just before dying. Anyway, I take it that greyed out is dead so you'll need a Raise Dead or some such to fix the character? Can the unconscious characters be healed by simply resting? P.S. Just got my barony. Those louts better not have hurt the owl bear! |
If the portrait is still coloured you can heal them, grey means they are dead and need to be raised from death.
Linzi has a ring that teleports her to safety (the capital) when she dies - if you talked to her, she would have told you about the ring (you can't remove this ring from her, like Amiri's ginomous sword). |
She did, I just forgot. I started thinking there was an "unconscious", a "dead", and a "destroyed" state! Now another guy has mentioned he has this power, too.
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Still plugging away. I think I understand most of the game now and battles have gotten far easier to manage.
Is it my imagination or does the game make you roll 1's and 2's when you try to save scu… <ahem> when your machine just so happens to crash after failing a skill check, like opening a chest? |
Hey I got a question, I haven't played since beta/first release and now I am about to start a full run with all the DLC.
In regards to how to optimise/get the full experience - do I run Varnhold before even starting or do I play it at a certain point in the main campaign? How does it work? Does a Varnhold save get "imported" in a main campaign? And does the endless dungeon just have a natural start point or is it something I need to seek out once I am high enough level? No spoilers please. |
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Thanks heaps. I understand how it works now.
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Hey purple,
One more question!! What time mechanics do I specifically have to be aware of? For instance in the first act do I have to rush or can I spend as long as I want? I know there are timers on specific kingdom events and certain quests have timers but if I am just exploring in general (act one) can I go as slow as I want? If you have a low spoiler summary of the key timing related things I need to be aware of it would be much appreciated. |
@bjon045
There's timer for every major quest including companion quests - some hidden, some not. So I'd say address any major quests asap - they usually indicate it either via journal log or dialogue (e.g. one of your companion's gone missing!!! etc). The ancient curses in particular need to be addressed promptly or you take hit to your kingdom (from second chapter) which could lead to game over (when your kingdom reach crumbled state). The game will warn you 2 weeks before the ancient curse hits you via kingdom management system so keep an eye on it. In the first chapter, you get 3 months(?) in game time to address the main quest which is very linient. Make sure you don't hand in the main quest to Jamandi straight away cause that ends the chapter 1, use all available time to explore (but start travelling back to Oleg's 2-3days before the timer expires since travel can take a while). Only the small portion of the world map is available in 1st chapter. From the second chapter, I recommend that you venture around the region where your quests takes you to - don't go too further than that or you won't be able to come back to your capital in time when you need to. Build teleportation circles/mage towers asap so you can teleport between your settlements for fast travel. I'm in a bit of rush atm so I will add more detail later. |
Thanks heaps, that clarifies a lot. I'm only planning on doing one complete full playthrough so I want to ideally avoid the main frustration points.
I've actually put quite a bit of time into the game already (probably 100ish hours) but that was pretty much all from a testing perspective during the beta so I don't have much knowledge of the wider systems and the complete game. It's nice to just sit back and enjoy the complete game with all the DLC though. It's certainly a gem. |
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