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If I wanted a custom party from the get-go, I would look out for a gold cheat. |
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The formula for custom companion is (500 * party level * party level). |
While I don't play with custom characters I think this is a major flaw that could have easily been avoided.
It may be that they want you to use the premade companions. But that's something the player should decide. |
I would have much preferred to roll all six characters right at the beginning or shortly after the tutorial. I'm pretty sure I won't pay that outrageous amount of gold per person to do it, though, maybe that will be changed in the future because to me it makes absolutely no sense.
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I edited in enough gold to pay for them. You need decent knowledge of coding or a good cheat engine table. You could also download MrAntiFun's trainer. It has unlimited health, gold, encumbrance and levels. I use the encumbrance mod because traveling back w/o fast travel isn't happening. I don't recommend using the wealth option in MAF's trainer. It gives you 10,000,000 gold which will allow you to buy every item in the game.
P.S. I assume I broke most achievements when I took out encumbrance, but I could care less about achievements. I play for me, not for some status :D Why don't these role-playing games assume that you have a trustworthy caravan following your party around? They sell the loot and keep a nice portion for themselves. That's why you only get 1/4 of what an item is worth. The rest is kept for upkeep and payment of your caravan…. This caravan should be responsible for hunting, setting up camp, having quest giving npcs, etc. It would also be a logical place for the companions that aren't tackling an area with you. They'd be close by if you want to swap out someone. Say you run across some traps and don't have the right person in your group; click on caravan and get a choice screen. |
Yeah, I don't like the idea of paying for a custom party. It would make sense to me if you could pay for temporary mercs if you needed some extra muscle for a while, but I don't see why my own party of adventurers must be hirelings on the payroll.
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Me either, so I edit out Owlcat's stupid choices wherever I can. They're not the first to penalize true role-playing for playing with their limited options. Another thing I hate is custom companions only get 20 points at creation even though you have to pay for the privilege of hiring them. I could have edited that with cheat engine but just left it alone. Your character gets 25 and I think 25 is common in the tabletop too, but someone else can answer that.
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Technically, Paizo designs their APs with 20 point buy for PCs. I know a *lot* of groups both online and off that use 25 so that the more MAD classes are more viable. Will Cheat Engine modify that or would it require the trainer you mentioned? EDIT: My grey matter is obviously failing… the above should be 15 point and 20 point respectively. Yes, originally, APs were built for 15 point buy and that's the suggested amount for a standard game per the rulebook. |
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I like that it has variety. It would be boring if every character had exactly the same point amounts to spend. I also like having underpowered or overpowered characters as long as the game is balanced for a variety. It's also fun to turn the underdog party member into a great one by using your brain.
@crpgnut, You can change your party on the world map screen by clicking the Group Manager button at the bottom. Beware that it takes some hours of in-game time to do that. |
I don't understand why people don't want to play the game with given companions. After all, they are part of the game too and the developers spent great amount of time and effort creating them.
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I'm not touching this game until it becomes a much more solid product. Right now it sounds as bug-riddled as a rotting carcass. I'm surprised there isn't more criticism by reviewers. Are they getting a pass because they aren't a better known company? It'll probably okay eventually, but how could they release a game players can't complete?
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Because it was added in the late stage of the development (not planned initially) as a result of feedback? It makes perfect sense since you are *hiring* mercenaries. You don't start off the game with your own gang.
You are raising the concerns of limited replayability and yet you haven't even played the game using available companions yet. There are 11 of them, you can only travel with 5 at a time, seems to me plenty of choices for at least first playthrough. Sounds to me you just want to play the game with custom party from the beginning. |
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Some more Pathfinder: Kingmaker Reviews & One Interview. Enjoy.:)
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Would you rather prefer the feature not available at all as planned initially?
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I have a feeling Owlcat will probably lower the price for custom companions eventually. I just find it funny people are okay spending game gold paying for magical weapons and armors and yet feel cheated paying for mecenaries of their liking (custom companions)
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