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Kingmaker - Review @NeverKnowsBest
NeverKnowsBest reviewed Pathfinder: Kingmaker and called it the most interesting RPG of the year.
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Playing it for about 30 h now (still Act I, but tried a few different builds) and loving it! This is what I wanted PoE to be. It is much closer to BG then the newer isometric RPGs.
You get a billion of feats and skills and yes, it is hard to understand everything without prior knowledge. But you don't have to powergame this! Your chars don't have to be gods for this. You can role-play as you want. Although, any difficulty above "normal" is quite challenging and you are allowed less mistakes. I play a lvl 4 rogue knife master atm and think about multi-classing it to alchemist vivisectionist next level. Or maybe a prestige class duelist. Oh the possibilities! Can't wait for my lawful good playthrough after I finish the current lawful evil one. There are some bugs left, but Owlcat is quick with the patches, so this shouldn't be a problem for long. Full recommendation for everybody missing a hardcore RPG with a very solid ruleset! PS: The 69 % PC Gamer gave the game are a disgrace. The review is extremely short and it doesn't seem the reviewer played a lot or knew the setting/mechanics. They should at least have given it 70 % so it doesn't look that bad to the newcomers. |
Seconded. It's my favorite isometric CRPG since the Baldur's Gate series. I love it. In Act II now I think and the Kingdom stuff is a lot of fun and keeps things interesting. Great game for CRPG fans! And considering they're using the Pathfinder ruleset we are guaranteed games with a solid ruleset and not a million patches tweaking the rules…
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That means halfway through my ultra difficult playthrough I don't have 1/2 my team nerfed! (Damn you POE Cipher nerf… damn you!!!) |
I love the game a lot too, still in chapter 1 (despite going up to chapter 2 on a character) because I'm trying new characters and learning the rulesets (well, learning what is different from D&D 3.5e).
One thing I really love though, it how some quests, even side quests, have multiple possible way of doing them. Some depends on alignment, DC success/failure, etc but others are just doing different things. Quote:
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I'm in chapter 2.
Buggy, but awesome game. I might like it better than PoE II. |
I love this game. I love the fact that character building is both challenging and almost unlimited in variety. I think it is a very polished game and to me the closest thing to Baldurs Gate I have played. I really hope this is a success it is quite a captivating game. Plus I love the fact that we finally have a game that is not dumbed down or neutered because "people will just look up the best build" anyway philosophy so prevalant in today's games.
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The game is full of bugs at the moment, but I'm *still* playing it and loving it because of the Pathfinder ruleset. When the developers have time to polish things the game will probably be my GOTY.
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Not sure from the pervious comments, but does the game allow you to make your own party, or just a single character with NPCs?
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Agreed, my favourite game since BG2 and NWN :) I think I'm 3/4 way through chapter 2 after playing 36 hours (got there faster than others since I played beta before).
As others have mentioned, character building aspect is fantastic, you can resolve quests in many ways (love the "story book telling" skill checks), and there seem to be some real consequences too. I started tackling troll invasion issue early via kingdom system, while my husband left it till late. This actually seem to made difference in how many trolls you face later on - I had far less, my husband was swamped by trolls (at least from our perspective) he had to lower the difficulty for that fight. I heard there are issues with bugs, but so far I only experienced a couple of minor ones. Guess most of bugs happen in later chapters where it's not beta tested. Can't wait to play more this weekend :) |
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Yes, game gold. Higher your level, higher the cost :p
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And yeah, I still play these games once with NPCs… I never understand why developers want to punish/tax the "party of my own" choice. |
I like the idea of paying for mercenaries with gold for the sake of realism, but it should be a weekly or monthly salary with a cost not to preclude making a custom party right from the start or close to it.
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When you finish tutorial, you will reach this place called Oleg's trading post and meet a character who provides you with mercenaries (custom NPCs) for certain amount of gold. It's not different to how things worked in PoE1. Higher your level, higher the cost presumably because the mercenary will be same level as your party (I never created custom characters so I don't know for sure). |
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Or make a few when you are level 1 before leveling to level 2 at Oleg's, they are very cheap then ;) |
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If I wanted a custom party from the get-go, I would look out for a gold cheat. |
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The formula for custom companion is (500 * party level * party level). |
While I don't play with custom characters I think this is a major flaw that could have easily been avoided.
It may be that they want you to use the premade companions. But that's something the player should decide. |
I would have much preferred to roll all six characters right at the beginning or shortly after the tutorial. I'm pretty sure I won't pay that outrageous amount of gold per person to do it, though, maybe that will be changed in the future because to me it makes absolutely no sense.
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I edited in enough gold to pay for them. You need decent knowledge of coding or a good cheat engine table. You could also download MrAntiFun's trainer. It has unlimited health, gold, encumbrance and levels. I use the encumbrance mod because traveling back w/o fast travel isn't happening. I don't recommend using the wealth option in MAF's trainer. It gives you 10,000,000 gold which will allow you to buy every item in the game.
P.S. I assume I broke most achievements when I took out encumbrance, but I could care less about achievements. I play for me, not for some status :D Why don't these role-playing games assume that you have a trustworthy caravan following your party around? They sell the loot and keep a nice portion for themselves. That's why you only get 1/4 of what an item is worth. The rest is kept for upkeep and payment of your caravan…. This caravan should be responsible for hunting, setting up camp, having quest giving npcs, etc. It would also be a logical place for the companions that aren't tackling an area with you. They'd be close by if you want to swap out someone. Say you run across some traps and don't have the right person in your group; click on caravan and get a choice screen. |
Yeah, I don't like the idea of paying for a custom party. It would make sense to me if you could pay for temporary mercs if you needed some extra muscle for a while, but I don't see why my own party of adventurers must be hirelings on the payroll.
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Me either, so I edit out Owlcat's stupid choices wherever I can. They're not the first to penalize true role-playing for playing with their limited options. Another thing I hate is custom companions only get 20 points at creation even though you have to pay for the privilege of hiring them. I could have edited that with cheat engine but just left it alone. Your character gets 25 and I think 25 is common in the tabletop too, but someone else can answer that.
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Technically, Paizo designs their APs with 20 point buy for PCs. I know a *lot* of groups both online and off that use 25 so that the more MAD classes are more viable. Will Cheat Engine modify that or would it require the trainer you mentioned? EDIT: My grey matter is obviously failing… the above should be 15 point and 20 point respectively. Yes, originally, APs were built for 15 point buy and that's the suggested amount for a standard game per the rulebook. |
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I like that it has variety. It would be boring if every character had exactly the same point amounts to spend. I also like having underpowered or overpowered characters as long as the game is balanced for a variety. It's also fun to turn the underdog party member into a great one by using your brain.
@crpgnut, You can change your party on the world map screen by clicking the Group Manager button at the bottom. Beware that it takes some hours of in-game time to do that. |
I don't understand why people don't want to play the game with given companions. After all, they are part of the game too and the developers spent great amount of time and effort creating them.
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I'm not touching this game until it becomes a much more solid product. Right now it sounds as bug-riddled as a rotting carcass. I'm surprised there isn't more criticism by reviewers. Are they getting a pass because they aren't a better known company? It'll probably okay eventually, but how could they release a game players can't complete?
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Because it was added in the late stage of the development (not planned initially) as a result of feedback? It makes perfect sense since you are *hiring* mercenaries. You don't start off the game with your own gang.
You are raising the concerns of limited replayability and yet you haven't even played the game using available companions yet. There are 11 of them, you can only travel with 5 at a time, seems to me plenty of choices for at least first playthrough. Sounds to me you just want to play the game with custom party from the beginning. |
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Some more Pathfinder: Kingmaker Reviews & One Interview. Enjoy.:)
ScreenRant -4/5 Quote:
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Would you rather prefer the feature not available at all as planned initially?
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I have a feeling Owlcat will probably lower the price for custom companions eventually. I just find it funny people are okay spending game gold paying for magical weapons and armors and yet feel cheated paying for mecenaries of their liking (custom companions)
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