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Also your casters usually have a standard ranged weapon like bow or crossbow. There is no default "magic" attack, just limited spell uses which don't automatically refill after combat. So you need to have a profane attack option.
(I know about cantrips, but if you don't have snaeak attack they're too weak to be usedin serious combat.) |
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To explain, you should have the initiative (if you took the right feats) to get your spells in before melee even begins. Improved Initiative is pretty much mandatory for most caster builds. Also pretty much post lvl 8 you shouldn't be relying heavily on ranged touch spells, but each to their own. I put extensive time in the beta as a caster sorc, wizard and magus(used combat casting when Magus) and I got by without any of those feats. It sounds like depending on how you play they become more mandatory. I played as an enchantment wizard and it was all about sleep/charm/hold and AOE's spells for damage. The when I was a sorc I had a secondary focus in transmutation and used web extensively. Out of interest have you got a list of feats that you take? Just wondering if you can still fit spell perfection in? I can't imagine not being able to cast a maximized intensified spell when there are so many good options at spell level 4-6. edit: Double uggh. It also looks like Intensified spell has been removed from game since Beta. That reduces the effectiveness of spell perfection significantly but i think it is still worth it with just maximize. |
So 1.06 introduced a game breaking bug where buffs from equipment stacks after each save/load.
(I noticed when my Ranger companion did 129 damage with a single shot and my cleric had a damage reduction of 52.) If you haven't updated already, stay at 1.05. Or don't use this kind of gear. (Check Steam or Owlcat forums for more infos.) |
@Bjon45 - I have the magus in my party, and he's the one I'm worried about. I didn't play the beta and I have not used a magus in P&P PF. So I know little about how it works. But he does a lot of casting in combat, and there's no defensive casting mode so opponents always (I assume) get an attack of opportunity (as per PF rules) when he casts his touch spell next to them? So then it becomes an issue of avoiding failure by taking the hit and rolling a good concentration check, which sucks for a class that specialises in using spells in close combat. Unless there is some way to avoid the AoO? Improved initiative means you get a first hit in if you're lucky, but that won;t help later in combat. Unless it means something else here compared to the P&P game.
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@Bjon45 - thanks! That's good to know - it's a good compromise I think. I didn't really think carefully when I rescued Regnorak (or whatever his name is ;) so probably didn't choose feats properly when I leveled him..oh well.
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If you take the feats mentioned above mages and sorcerers will be your biggest damage dealers from level 8 or 9 on. Just cast invisibility with your wizard then sneak and use a maximized fireball. This will kill most large groups of enemies, then you let the wimpy melee characters finish up, while you drink an ale :biggrin:
However, if there are no large groups on a map, don't blow your wad. Use scrolls and potions on the melee and animal companions and you save your spells for the big fights. Just use your crossbow or drink more ale while they do your light work for you. |
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