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-   -   Shroud of the Avatar - Free to play (https://www.rpgwatch.com/forums/showthread.php?t=41170)

Lucky Day April 13th, 2019 00:49

Yeah, I read this a couple of months ago.

They can't afford to pay their rent anymore, and I think they stopped hosting their own servers or somesuch, so they are "experimenting" with an officeless company. The commute times saved must be a huge boon to the productivity of the company!

Carnifex April 13th, 2019 02:03

What a nasty stain in the history of video games. Just….ugggh.

rune_74 April 14th, 2019 03:39

so bloody sad and funny….what douchebag group….I'm still pissed at them.

Couchpotato April 14th, 2019 05:04

Still remember this site had a few die hard defenders of this game during, and after the funded kickstarter a few years back…..Oh how the times have changed it seems.

In the end this game is just another Richard Garriott failure.:D

TheRealFluent April 14th, 2019 05:15

I do laugh that many of the negative reviews have several hundred hours played. I'll never understand that.

Kordanor April 14th, 2019 08:46

I was only in for the single player experience.
Got a few friends who were sinking hundreds of hours into the game and apparently love it. But they were enjoging the MP component.

So…I will still wait for additional SP content and at some point play through that. But who knows when that will be…

pibbur who April 14th, 2019 10:48

Quote:

Originally Posted by Kordanor (Post 1061564860)

So…I will still wait for additional SP content and at some point play through that. But who knows when that will be…

Given current developments, I suspect never. So may be I should spend a couple of hours with it, since I backed it, before it …. dies.

Morrandir April 14th, 2019 12:34

Yep, also imho there will never be any meaningful SP content.

Kordanor April 14th, 2019 19:45

Doesn't it have something like an offline mode? I think it was mentioned in the KS project at least.

JDR13 April 14th, 2019 20:19

Honestly, I don't see why anyone would want to play it regardless of mode. The game looks mediocre in every way.

The production values are particularly bad. It resembles something from the early 2000's rather than a game that was released just last year.

How do you take $10 million+ and make something that looks like a mid-budget indie title?

TheMadGamer April 14th, 2019 20:24

The number of concurrent players is a failure. People who paid tens of thousands of dollars for virtual real estate are fools… they were fools regardless of the success of the game, but certainly fools in its failure.

Couchpotato April 15th, 2019 00:09

They only promised offline play to raise funds but changed the wording on the kickstarter a few weeks later. So everyone basically got an off-line MMO game.:(

rune_74 April 15th, 2019 00:25

Yep, there was a lot of changing words and stuff like that afterwords….money talks folks.

Carnifex April 15th, 2019 02:00

I'll play this at some point, since I did actually pay for it, but it might be years in the future.

Stingray April 15th, 2019 03:34

Quote:

Originally Posted by Carnifex (Post 1061564934)
I'll play this at some point, since I did actually pay for it, but it might be years in the future.

I paid for it too, but I've got better things to do with my life, I bet you do too.

Carnifex April 15th, 2019 14:42

That's a huge part of the reason that I've not played it as of yet. You might be right.


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