RPGWatch Forums
Page 2 of 3 1 2 3

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   RPGWatch Feature - Not a Review of The Bard's Tale IV (https://www.rpgwatch.com/forums/showthread.php?t=41200)

Couchpotato November 6th, 2018 01:39

Quote:

Originally Posted by joxer (Post 1061538536)
No mmo failed commercially, that's why everyone's making one. :D

Wasteland 3 is not an MMO it's an optional Co-op game just like Original Sin.;)

Carnifex November 6th, 2018 04:04

It irks me that the company is wasting money for online components for Wasteland three, but, so long as the online portion is optional, I'll be planning to play it. Wasteland two was pretty darn good!

Pessimeister November 6th, 2018 06:12

Thanks Forgottenlor. I appreciate your honest reflections here. As a fellow backer, I'm absolutely dreading how I'm going to react when I do finally get around to playing this as I was most certainly intending to review it myself.

As it stands, I'm still waiting for the CE package to arrive as well as for the Legacy Mode features to be added to the game. Whether the company is capable of delivering on this front given the technical problems and the title's commercial failure remains to be seen. Still, I'm not going to touch it until everything is complete and ready to go - the kickstarter promises need to be fully honored. (A gridbased crawler with optional free-form movement not vice versa!)

Since the Bard's Tale trilogy was one of my formative and most cherished RPG experiences, I had higher hopes for this. InXile's lack of belief in traditional blobber gameplay and the misguided attempt to cater to a wider variety of audiences has seemingly left a game severely disconnected from its heritage.

This has caused much disillusionment on the part of their backers and fans of the original trilogy, particularly those who have consistently voiced their concerns on the official forums. I'm quite sympathetic to some of these views and the whole debacle has been a real downer for my enthusiasm to play much of anything at the moment.

bjon045 November 6th, 2018 08:52

I'm a bit concerned but I am still super happy to have the remastered original trilogy. So much so that I will happy regardless of how bad BTIV is. I still firmly believe they should of called it something else rather than BTIV i.e. Bard's Tale: Barrows Deep. That way a true sequel to BT3 could of still been made one day. They could of spent a fraction of the money and just made a BTIV in the spirit of the remasters except with even better graphics and more variety i.e. different shops, more races and classes etc.

TomRon November 6th, 2018 09:08

Quote:

Originally Posted by Kordanor (Post 1061538526)
Not sure how you reached that point without a decent party as you have several abilities which are overpowered, including some OP elven weapons.
I played on hard and the final boss did only survive one turn, in which he summoned some thing. I could have made it 0 turns if I timed the first "wave" of the combat better.
https://youtu.be/lRw6gSJe32A?t=3287
(not embedding it by purpose, so no spoilers for anywhoe who doesn't conciously click on it)


Yep, absolutely agree. Though if it was actually as challenging as you describe it, the last 30% would have been fine. ^^

Only the final boss was "challenging", and only because I couldn't start. My main damage dealer got mind jabbed and got killed, and since I hadn't bothered with speccing the cleric to resurrect that kind of messed it up for me. I lowered it to easy and shifted my team around, and when finally all characters survived the first wave then it wasn't a problem. Don't think I did it in one round though, I believe it took two or even three…

Kordanor November 6th, 2018 09:44

Quote:

Originally Posted by TomRon (Post 1061538574)
Only the final boss was "challenging", and only because I couldn't start. My main damage dealer got mind jabbed and got killed, and since I hadn't bothered with speccing the cleric to resurrect that kind of messed it up for me. I lowered it to easy and shifted my this around, and when finally all characters survived the first wave then it wasn't a problem. Don't think I did it in one round though, I believe it took two or even three…

Ah, ok, yeah makes sense. I was also thinking about doing this with just 3 people for the achievement. But that would have meant I would have to do the 2-3 hours worth of puzzles again as well as the last group management option was before that and decided against it. ^^

Alrik Fassbauer November 6th, 2018 21:01

I noticed … Well, I was thinking of this game this way :

The outcry (well, somehow it sounds to me as an outcry) "it is a puzzle game ?"
shows me how much we got trained to love combat and dismiss puzzles over the last few decades - just take a look at how many puzzles RPGs in the early 80s and 90s had !
Well, I do remember LOTS of then during my "Realms Of Arcania" playthroughs … and Lands Of Lore had them as well, and Stonekeep …
Considering the sheer amount of puzzles in these games, I can do nothing but shake my head over people moaning and mourning like "this is a puzzle game ?"

We have surely been trained by Blizzard and everyone who followed their trail of money. How many puzzles did Blizzard invent in their Action-RPGs ? I doin't know about WOW, so I can't say, but the genre called "Action-RPG" does not contain a single puzzle in it. Only masses, hordes of enemies to put and end to.

I'm sure we have been trained to dislike puzzles.

Carnifex November 6th, 2018 21:16

I didn't dislike the puzzles per se in the game, but the time I spent on them far outweighed the time I spent either in combat or exploration. I quite like and enjoy having my mind challenged in a game, but I think it was just a bit too much compared to other features.

rjshae November 6th, 2018 21:31

InXile's Wasteland 2, T:ToN, and now BT4 all had generally mixed reviews from users, although their critics reviews were somewhat better. Still, they weren't up to the PoE or PoE2 rankings from Obsidian. This doesn't fill me with great confidence for Wasteland 3.

GabrielMP_19 November 6th, 2018 22:14

About the future of the company: Tides of Numera was pretty cool, despite all the hate. Was it as great as Planescape Torment? Nope, but it was a good game if you really like to read. Shame it was such a financial disappointment. I wonder if the company will continue to make these games if Wasteland 3 also flops.

forgottenlor November 6th, 2018 22:23

Quote:

Originally Posted by GabrielMP_19 (Post 1061538706)
About the future of the company: Tides of Numera was pretty cool, despite all the hate. Was it as great as Planescape Torment? Nope, but it was a good game if you really like to read. Shame it was such a financial disappointment. I wonder if the company will continue to make these games if Wasteland 3 also flops.

To be honest what does InXile having going for them outside of these games? They are an independent company which used to make mobile games before crowdfunding (and the rather mediocre Bard's Tale from 2003 I think). So its not like they have some big publisher standing behind them. I guess they could always return to making cheap mobile games.

forgottenlor November 6th, 2018 22:32

Quote:

Originally Posted by Alrik Fassbauer (Post 1061538686)
I noticed … Well, I was thinking of this game this way :

The outcry (well, somehow it sounds to me as an outcry) "it is a puzzle game ?"
shows me how much we got trained to love combat and dismiss puzzles over the last few decades - just take a look at how many puzzles RPGs in the early 80s and 90s had !
Well, I do remember LOTS of then during my "Realms Of Arcania" playthroughs … and Lands Of Lore had them as well, and Stonekeep …
Considering the sheer amount of puzzles in these games, I can do nothing but shake my head over people moaning and mourning like "this is a puzzle game ?"

We have surely been trained by Blizzard and everyone who followed their trail of money. How many puzzles did Blizzard invent in their Action-RPGs ? I doin't know about WOW, so I can't say, but the genre called "Action-RPG" does not contain a single puzzle in it. Only masses, hordes of enemies to put and end to.

I'm sure we have been trained to dislike puzzles.

I played the remake of Blade of Destiny a few years back and enjoyed it a lot, but it had what I consider a relatively small number of puzzles in it. It did have a few enviornment riddles and quests which required some logical thinking to complete, but like I said few puzzles like The Bard's Tale 4 had. It was mostly a game about exploration. Of course I'm not sure how it compared to the original, which perhaps had more puzzles, but from what those who played the original said, it does not seem like the developers removed any puzzles. Neither did any of the Wizardry games have anything comparable in puzzle volume, nor any other classic rpg I remember, though I never played Land of Lore. I've played and replayed a lot of classic rpgs, and enjoyed them, but can't remember any with the volume and kind of puzzles Bard's Tale 4 has. By the way I'm not trying to take away any of your enjoyment of the game. I've always thought puzzles were a nice variation in gameplay, but never liked Adventure games like Zork, or Myst which were built around puzzle gameplay, and I can assure you that was also true for me in 1988 as it is today. There are other players who really enjoy this kind of gameplay. Just not me.

Kordanor November 6th, 2018 22:39

Have to agree to forgettenlore here. I don't remember any of these games had lots of puzzles in comparison. Yes, they had puzzles, and some of the puzzles were hard to ridiculous, and there was no way that you could look them up, meaning you may have spent dozens of hours on one stupid puzzle. But the total amount of puzzles was far less in these games.

Drithius November 6th, 2018 23:16

Quote:

Originally Posted by Couchpotato (Post 1061538500)
You gotta feel bad for inXile as both Torment: Tides of Numenera & Bard's Tale IV: Barrows Deep are commercial failures. Here's hoping Wastelands Three is a commercial success.

I don't feel bad for them at all; there seems to be a real disconnect between inXile and what players want in a game (any game!) and it speaks to a very flawed design process.

Wasteland 2, while better than the studio's subsequent projects, also felt stale and tedious. I am replaying it at the moment and I can't let go of the basic design that completely missed the mark. From recruitable NPCs that may as well be lifeless pack mules, to a campaign split in half (AZ/CA), the storytelling is dry and lacking excitement. This seems to be a common theme - the project lead(s) simply do not know what makes a game fun and are more focused on checking things off from a posted Kickstarter reward list, rather than gameplay and narrative.

SirJames November 7th, 2018 02:12

I feel like there's a fine line between puzzles and secrets. What you want is complex secrets which might involve a puzzle but you don't want repeated puzzles rearranged just to slow down your progress.

I only made it through the red fairy forest, myself, and after that I was quite sick of Bards Tale 4. Until that point I felt as though there were a lot of puzzles but they had yet to become tedious.

As for puzzles in the original Bards Tale, I don't really think there were any. The dungeon layout was puzzling in itself with teleports and spinners which would confuse you. Future blobbers like Eye Of The Beholder added to the puzzling layout of dungeons with features like pressure plates and items you could leave on them. However, the puzzles in BT4 are often different in that they remove you from the main game to slide around cogs in minigames or repeat a puzzle weapon minigame in case you have a gem for it, this time.

I think the real Bards Tale experience was probably enjoying the knowledge of how to power-level your party on exploitative grinding spots which have "had" to be removed for the recent remake. I would have liked a straight dungeon crawler where I can enjoy replaying because knowledge let's me do it quickly. Dragons Breath 99 skeletons, run straight to the Crystal Sword, grind a room full of Berzerkers. Like a speedrun. This is why Dark Souls was so fun to replay. You start with a new class and have a fantastic plan for their progress. The first play is learning and the second play is entertainment. The first play of Bards Tale is the default party and the second play you don't take a rogue.

What I think the Bards Tale games really need is a quick macro key to give the whole party commonly used orders with a single keystroke. I think I pretty much use 3 or 4 combinations of orders. Mages all single-target spell, mages all multi-target spell, everyone else attacks, bard might as well cast magic resistance. Plus the extra keystroke required to select the only target seems only there for the extremely rare case a Dopelganger joins the party the game should only need that step when facing the threat. I like BT1 combat; it just needs less clicks.

Anyway, yes, BT4 was very disappointing and I wish they'd focused on the remakes and just added a real part 4 at the end. Share the spells between all 4 games in non-legacy mode adds content to 4 games at once! BT4 classes in BT1! etc.

you November 7th, 2018 03:14

To be honest I thought wasteland 2 (esp the director cut) was actually quite good. I thought bards tale iv could have been good but somewhere they got lost. Havne't played torment yet - probably should one of these days.
-
If wasteland 3 is more of wasteland 2 but refined I think it will be ok however I think they are burning cash and wasteland 3 will likely be less finished than bards tale iv (which would be bad news).
-
Also I think the move to LA probably cost them talent and I think it showed in bards tale iv.

Carnifex November 7th, 2018 04:03

I would totally agree, I found Wasteland two better than Bard's Tale four. Once you've completed a game and can look at it a bit more objectively, the truth always wins out. And the director's cut elevated it even more.

Couchpotato November 7th, 2018 04:12

Quote:

Originally Posted by Carnifex (Post 1061538759)
I would totally agree, I found Wasteland two better than Bard's Tale four. Once you've completed a game and can look at it a bit more objectively, the truth always wins out. And the director's cut elevated it even more.

Agree but I didn't like how content got cut and you couldn't complete certain quests anymore with the Directors Cut version. Don't know why they made the changes.

Maylander November 7th, 2018 10:39

Quote:

Originally Posted by Wisdom (Post 1061538435)
On a more serious, less sarcastic note…

I loved the disclaimer up front about time played. Heaven forbid we have another #MaylanderReviewGate scandal. :)

Appreciated the Identity Crisis section as it connects some of the pieces that didn't quite make sense to me during development.

Haha, can't have another one of those! At least we got 10+ pages of fired up discussion out of it.

Quote:

Originally Posted by henriquejr (Post 1061538513)
Which was…. ????

Things blew up a bit when Divinity: Original Sin 2 ended up at 4/5 stars, which was the same as I'd already given Mass Effect: Andromeda, but that one had a huge caveat at the bottom stating it was only a good game for people (like me) who are hungry for a certain type of sci-fi game. Others should look elsewhere.

The main problem was the star rating system, where something is either leaning towards 3 (60%) or 5 (100%), which is a huge gap, so most would end up in the middle of that. My opinion about a game, and whether or not I recommend it, is generally found in the final few paragraphs, as a single rating won't be able to describe who should be trying the game.

The end result was dropping the star ratings and going for something slightly more descriptive, so now ME: A is "good" and D: OS2 is "very good", both with various descriptions to accompany those labels.

At any rate, thanks for the not-a-review @forgottenlor. I find it a bit odd that the talented people over at inXile keep delivering mediocre games. I hope they finally nail something soon, or it may well be the end of the studio..

henriquejr November 7th, 2018 14:44

Thanks for explanation! :)

I will re-read your D:OS 2 review.

screeg November 7th, 2018 16:48

You guys talk about games journalists like it's a real career, like being a carpenter or nurse, ex. "I don't think his Hiring Manager would approve of such a shabby work ethic."

I still find it hard to believe anyone gets paid a middle-class salary (or gets paid at all) to do this kind of work. Most of them probably have real jobs where they're putting in 40+ hours to stay alive.

GabrielMP_19 November 7th, 2018 17:36

Quote:

Originally Posted by screeg (Post 1061538822)
You guys talk about games journalists like it's a real career, like being a carpenter or nurse, ex. "I don't think his Hiring Manager would approve of such a shabby work ethic."

I still find it hard to believe anyone gets paid a middle-class salary (or gets paid at all) to do this kind of work. Most of them probably have real jobs where they're putting in 40+ hours to stay alive.

It really depends on where you are looking at. When I think about "game journalists", I obviously think about the high-tier outlets like PCGamer, Kotaku, Polygon, etc. There are plenty of people there making at least 60k yearly. There are dozens of well-paid journalists in the game industry. Maybe even hundreds? However, not thousands. Maybe not even hundreds in the plural.

Most of these "sites" that you can find on the web are very lame and they are made by kids who do not even get paid most of the time. So you have to understand that there are like three tiers. The top journos who actually are journalists hired by big media outlets, the middle guys (people that maybe create videos and monetize them or own a site) and the low tier which is composed by occasional freelancers (like me) who have other jobs and a bunch of 13-year-old kids.

Voqar November 8th, 2018 05:24

I like the combat system - it's a nice twist.

The class/skill setup is decent at best for me since a great deal of it is stuff I'd never want to use, leaving very narrow build paths.

Gear and such is pretty simplistic and blah - can't comment much when there isn't much to discuss.

I enjoy the game as a whole - for the most part, but it often feels tedious, especially when it comes to the puzzle overload.

I'm not huge on puzzles but they're nice to have to spice things up. I think one problem I have with the game is you get to those sections of faerie puzzles that seem to occur WAY to often and they're slow and annoying to do, and there's usually 10 of them in a row. And once I hit that, I just want to get out of the game asap.

The repetition is a problem with puzzles in general. I don't want to spend 2 hours solving 10 puzzles in a row. It's like the opposite of hack and slash to the point of being a pure puzzle game at times. The puzzles are usually easy to figure out even for a dummy like me but they still take a while to do, making them tedious.

I haven't played it in weeks and probably would've already finished it if it wasn't for the faerie puzzles and overdose of consecutive puzzles in general. Mostly the faerie puzzles. Cute once. Increasingly annoying with ever other occurrence.

Carnifex November 8th, 2018 15:49

I also really enjoyed the combat, but it seemed I spent far more time on resolving puzzles and such. I much prefer that the majority of my time in a game such as this one be spent on exploration and combat, some of these puzzles took quite some time to resolve, at least for me.

Lucky Day November 9th, 2018 03:04

Are there any Bard's Tale Trilogy reviews coming down the pipe? That's met with a lot of good will.

Remember my 2006 editorial on delving the past to make a good game - the Pirates latest remake was my example.

It sounds like BT4 wasn't enough of a BT to make it work. Its like the reasons superhero tv shows and movies kept failing - the writers always thought they were above the material and didn't give enough respect to the source.

Oh yeah - there was a Bard's Tale sequel already - and it wasn't called Dragon Wars.

/me goes back to his BT Construction Kit.

you November 9th, 2018 13:06

BT4 not being enough of a BT might have turned off backers; but in my view BT4 wasn't a very good game period. I could have been great with better management and talent (implementation details); but what they actually released was imho a bunch of decent ideas but lousy game.

Quote:

Originally Posted by Lucky Day (Post 1061539156)

It sounds like BT4 wasn't enough of a BT to make it work.


Dajjer November 19th, 2018 09:01

Well. good review… however I liked the game and I finished it.

Don't understand what all the hate on the fairy puzzles is about because at least they resolved themselves logically. The connect the dot fire puzzles were just total serendipity. They were logical in the beginning but near the end in order to make them more complex, the logic was totaling lacking. Same with the gear box puzzles. The logic used to resolve those puzzles was not consistent. And the constellation puzzles while logical was just far to tedious. They shoulda took a page from a typical adventure game and post the constellation map next to your puzzle area.

Still, I enjoyed the game a lot in spite of its frustrations and would love to see another just like it (albeit, cleaned up). There is room in the RPG world for another game like this.

NOte, if they turned Talos Principle into an RPG I would be so there . . . just sayin

TheRealFluent November 20th, 2018 01:13

I liked it too. It was satisfying to solve the puzzles and also to find unique combat styles that you yourself came up with. It seems like everyone would have different unique to them ways to dismantle the enemy encounters. I enjoyed it but Kingmaker released and well, BT4 is on the back burner for now. But I'll return as the 30 hours I played were pretty fun.

Morrandir November 20th, 2018 11:41

Quote:

Originally Posted by Alrik Fassbauer (Post 1061538686)
I'm sure we have been trained to dislike puzzles.

Or have we been trained to like puzzles in the 80s and 90s? ;)

Carnifex November 20th, 2018 15:43

The worse part for me was that ridiculous code wheel, to be honest. I eventually just skipped trying to mess with those shrines, ignoring them completely and just working on the puzzle versions. The combat and exploration though, is where this game really shined, and there just wasn't enough of those elements for me.

TheRealFluent November 20th, 2018 21:42

Man I love stuff like the code wheel, lol. I made mine pretty nice, as best I could with a small nail. That adds an element of excitement to the game for me. Call me a nerd if you will, it's true. :wideeyed:

Carnifex November 21st, 2018 00:25

Had I a physical wheel, I'm sure I would have enjoyed those shrines as much as the others. I don't, though, nor do I have a printer, so I just had to leave those alone for my sanity's sake. When I do replay this, I will somehow lay my hands on a physical code wheel before doing so!

Shagnak November 21st, 2018 01:54

Quote:

Originally Posted by Carnifex (Post 1061541826)
Had I a physical wheel, I'm sure I would have enjoyed those shrines as much as the others. I don't, though, nor do I have a printer, so I just had to leave those alone for my sanity's sake. When I do replay this, I will somehow lay my hands on a physical code wheel before doing so!

I just used an application that someone pointed out in the Steam forums. Just required a bit of alt-tabbing; not too annoying.

Honestly, a lot of the shrines' rewards were total shit, so I don't think you've missed much. In fact, that'd be true of a lot of the chests as well. There were many occasions of spending some time working out how to get to a chest, only to find it had 88 coins or something equally crap.

Carnifex November 21st, 2018 15:35

That's great to hear, perhaps when I replay the game I'll just skip those things entirely.

CRD December 15th, 2018 09:46

I wasn't planning on playing this game yet, but seeing so many puzzles gave me that itch and now have a higher priority.

well, not every game is for everyone.

Carnifex December 15th, 2018 15:53

If you enjoy solving many puzzles, and quite a few of them are rather complex, you should really like this game.

Gloo December 15th, 2018 17:43

Quote:

Originally Posted by Wisdom (Post 1061538458)
…a lot of these professional reviewers literally play less than 30 min, or watch a demo, then jump on a bandwagon and pepper it with a mixture of announcement hype, stating development promises as if they are fact, and blowing silly things out of proportion (both positive and negative).

Wow ! You must have a tremendous expertise with pro reviewers that have lost their job, right ? Can you please give at least some examples of so called " professional reviewers" and point to some articles they wrote ? I long to see who they are as I guess they must be the majority, referring to your definitive statement.

Gloo December 15th, 2018 17:47

Quote:

Originally Posted by Wisdom (Post 1061538471)
Its funny how in current society we give participation stickers to everyone, we can't 'shame' anyone for inadequacy or inaction, and yet… yet we nail people to the wall when we feel they've disappointed us.

The hospital that makes fun of charity ! (in reference to your previous bold statement about pro reviewers… :rolleyes: )

you December 15th, 2018 18:33

The bell ones were the only ones that really confused myself. Oh yea there was one gear puzzle that was a pia.

Quote:

Originally Posted by Carnifex (Post 1061547036)
If you enjoy solving many puzzles, and quite a few of them are rather complex, you should really like this game.


Alrik Fassbauer December 16th, 2018 13:35

Quote:

Originally Posted by CRD (Post 1061547002)
I wasn't planning on playing this game yet, but seeing so many puzzles gave me that itch and now have a higher priority.

well, not every game is for everyone.

Well, it's not that many puzzles, but everyone's taste is different now.

I don't know whether it is a bug or not I've encountered, so I was putting that game "on hold", but I plan to progress further in the future - silently I'm waiting for more patches, hoping there'll be more.


But apart from that, I find it highly irritating in how far "gaming" has evolved. Not only do action games dominate everyong - in the earlier 90s, puzzle games were more or less dominaing everything - but also that people - as it appears to me - actively frown upon puzzles in general.

If a game has puzzles in it, it won't be bought.
If it has action in it, it will be bought.

I fear that this is the result of the "gaming industry" training us. By delivering no puzzle games anymore - and of course by hyping anything "action" so much.


All times are GMT +2. The time now is 07:18.
Page 2 of 3 1 2 3

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch