![]() |
Quote:
|
It irks me that the company is wasting money for online components for Wasteland three, but, so long as the online portion is optional, I'll be planning to play it. Wasteland two was pretty darn good!
|
Thanks Forgottenlor. I appreciate your honest reflections here. As a fellow backer, I'm absolutely dreading how I'm going to react when I do finally get around to playing this as I was most certainly intending to review it myself.
As it stands, I'm still waiting for the CE package to arrive as well as for the Legacy Mode features to be added to the game. Whether the company is capable of delivering on this front given the technical problems and the title's commercial failure remains to be seen. Still, I'm not going to touch it until everything is complete and ready to go - the kickstarter promises need to be fully honored. (A gridbased crawler with optional free-form movement not vice versa!) Since the Bard's Tale trilogy was one of my formative and most cherished RPG experiences, I had higher hopes for this. InXile's lack of belief in traditional blobber gameplay and the misguided attempt to cater to a wider variety of audiences has seemingly left a game severely disconnected from its heritage. This has caused much disillusionment on the part of their backers and fans of the original trilogy, particularly those who have consistently voiced their concerns on the official forums. I'm quite sympathetic to some of these views and the whole debacle has been a real downer for my enthusiasm to play much of anything at the moment. |
I'm a bit concerned but I am still super happy to have the remastered original trilogy. So much so that I will happy regardless of how bad BTIV is. I still firmly believe they should of called it something else rather than BTIV i.e. Bard's Tale: Barrows Deep. That way a true sequel to BT3 could of still been made one day. They could of spent a fraction of the money and just made a BTIV in the spirit of the remasters except with even better graphics and more variety i.e. different shops, more races and classes etc.
|
Quote:
|
Quote:
|
I noticed … Well, I was thinking of this game this way :
The outcry (well, somehow it sounds to me as an outcry) "it is a puzzle game ?" shows me how much we got trained to love combat and dismiss puzzles over the last few decades - just take a look at how many puzzles RPGs in the early 80s and 90s had ! Well, I do remember LOTS of then during my "Realms Of Arcania" playthroughs … and Lands Of Lore had them as well, and Stonekeep … Considering the sheer amount of puzzles in these games, I can do nothing but shake my head over people moaning and mourning like "this is a puzzle game ?" We have surely been trained by Blizzard and everyone who followed their trail of money. How many puzzles did Blizzard invent in their Action-RPGs ? I doin't know about WOW, so I can't say, but the genre called "Action-RPG" does not contain a single puzzle in it. Only masses, hordes of enemies to put and end to. I'm sure we have been trained to dislike puzzles. |
I didn't dislike the puzzles per se in the game, but the time I spent on them far outweighed the time I spent either in combat or exploration. I quite like and enjoy having my mind challenged in a game, but I think it was just a bit too much compared to other features.
|
InXile's Wasteland 2, T:ToN, and now BT4 all had generally mixed reviews from users, although their critics reviews were somewhat better. Still, they weren't up to the PoE or PoE2 rankings from Obsidian. This doesn't fill me with great confidence for Wasteland 3.
|
About the future of the company: Tides of Numera was pretty cool, despite all the hate. Was it as great as Planescape Torment? Nope, but it was a good game if you really like to read. Shame it was such a financial disappointment. I wonder if the company will continue to make these games if Wasteland 3 also flops.
|
Quote:
|
Quote:
|
Have to agree to forgettenlore here. I don't remember any of these games had lots of puzzles in comparison. Yes, they had puzzles, and some of the puzzles were hard to ridiculous, and there was no way that you could look them up, meaning you may have spent dozens of hours on one stupid puzzle. But the total amount of puzzles was far less in these games.
|
Quote:
Wasteland 2, while better than the studio's subsequent projects, also felt stale and tedious. I am replaying it at the moment and I can't let go of the basic design that completely missed the mark. From recruitable NPCs that may as well be lifeless pack mules, to a campaign split in half (AZ/CA), the storytelling is dry and lacking excitement. This seems to be a common theme - the project lead(s) simply do not know what makes a game fun and are more focused on checking things off from a posted Kickstarter reward list, rather than gameplay and narrative. |
I feel like there's a fine line between puzzles and secrets. What you want is complex secrets which might involve a puzzle but you don't want repeated puzzles rearranged just to slow down your progress.
I only made it through the red fairy forest, myself, and after that I was quite sick of Bards Tale 4. Until that point I felt as though there were a lot of puzzles but they had yet to become tedious. As for puzzles in the original Bards Tale, I don't really think there were any. The dungeon layout was puzzling in itself with teleports and spinners which would confuse you. Future blobbers like Eye Of The Beholder added to the puzzling layout of dungeons with features like pressure plates and items you could leave on them. However, the puzzles in BT4 are often different in that they remove you from the main game to slide around cogs in minigames or repeat a puzzle weapon minigame in case you have a gem for it, this time. I think the real Bards Tale experience was probably enjoying the knowledge of how to power-level your party on exploitative grinding spots which have "had" to be removed for the recent remake. I would have liked a straight dungeon crawler where I can enjoy replaying because knowledge let's me do it quickly. Dragons Breath 99 skeletons, run straight to the Crystal Sword, grind a room full of Berzerkers. Like a speedrun. This is why Dark Souls was so fun to replay. You start with a new class and have a fantastic plan for their progress. The first play is learning and the second play is entertainment. The first play of Bards Tale is the default party and the second play you don't take a rogue. What I think the Bards Tale games really need is a quick macro key to give the whole party commonly used orders with a single keystroke. I think I pretty much use 3 or 4 combinations of orders. Mages all single-target spell, mages all multi-target spell, everyone else attacks, bard might as well cast magic resistance. Plus the extra keystroke required to select the only target seems only there for the extremely rare case a Dopelganger joins the party the game should only need that step when facing the threat. I like BT1 combat; it just needs less clicks. Anyway, yes, BT4 was very disappointing and I wish they'd focused on the remakes and just added a real part 4 at the end. Share the spells between all 4 games in non-legacy mode adds content to 4 games at once! BT4 classes in BT1! etc. |
To be honest I thought wasteland 2 (esp the director cut) was actually quite good. I thought bards tale iv could have been good but somewhere they got lost. Havne't played torment yet - probably should one of these days.
- If wasteland 3 is more of wasteland 2 but refined I think it will be ok however I think they are burning cash and wasteland 3 will likely be less finished than bards tale iv (which would be bad news). - Also I think the move to LA probably cost them talent and I think it showed in bards tale iv. |
I would totally agree, I found Wasteland two better than Bard's Tale four. Once you've completed a game and can look at it a bit more objectively, the truth always wins out. And the director's cut elevated it even more.
|
Quote:
|
Quote:
Quote:
The main problem was the star rating system, where something is either leaning towards 3 (60%) or 5 (100%), which is a huge gap, so most would end up in the middle of that. My opinion about a game, and whether or not I recommend it, is generally found in the final few paragraphs, as a single rating won't be able to describe who should be trying the game. The end result was dropping the star ratings and going for something slightly more descriptive, so now ME: A is "good" and D: OS2 is "very good", both with various descriptions to accompany those labels. At any rate, thanks for the not-a-review @forgottenlor. I find it a bit odd that the talented people over at inXile keep delivering mediocre games. I hope they finally nail something soon, or it may well be the end of the studio.. |
Thanks for explanation! :)
I will re-read your D:OS 2 review. |
You guys talk about games journalists like it's a real career, like being a carpenter or nurse, ex. "I don't think his Hiring Manager would approve of such a shabby work ethic."
I still find it hard to believe anyone gets paid a middle-class salary (or gets paid at all) to do this kind of work. Most of them probably have real jobs where they're putting in 40+ hours to stay alive. |
Quote:
Most of these "sites" that you can find on the web are very lame and they are made by kids who do not even get paid most of the time. So you have to understand that there are like three tiers. The top journos who actually are journalists hired by big media outlets, the middle guys (people that maybe create videos and monetize them or own a site) and the low tier which is composed by occasional freelancers (like me) who have other jobs and a bunch of 13-year-old kids. |
I like the combat system - it's a nice twist.
The class/skill setup is decent at best for me since a great deal of it is stuff I'd never want to use, leaving very narrow build paths. Gear and such is pretty simplistic and blah - can't comment much when there isn't much to discuss. I enjoy the game as a whole - for the most part, but it often feels tedious, especially when it comes to the puzzle overload. I'm not huge on puzzles but they're nice to have to spice things up. I think one problem I have with the game is you get to those sections of faerie puzzles that seem to occur WAY to often and they're slow and annoying to do, and there's usually 10 of them in a row. And once I hit that, I just want to get out of the game asap. The repetition is a problem with puzzles in general. I don't want to spend 2 hours solving 10 puzzles in a row. It's like the opposite of hack and slash to the point of being a pure puzzle game at times. The puzzles are usually easy to figure out even for a dummy like me but they still take a while to do, making them tedious. I haven't played it in weeks and probably would've already finished it if it wasn't for the faerie puzzles and overdose of consecutive puzzles in general. Mostly the faerie puzzles. Cute once. Increasingly annoying with ever other occurrence. |
I also really enjoyed the combat, but it seemed I spent far more time on resolving puzzles and such. I much prefer that the majority of my time in a game such as this one be spent on exploration and combat, some of these puzzles took quite some time to resolve, at least for me.
|
Are there any Bard's Tale Trilogy reviews coming down the pipe? That's met with a lot of good will.
Remember my 2006 editorial on delving the past to make a good game - the Pirates latest remake was my example. It sounds like BT4 wasn't enough of a BT to make it work. Its like the reasons superhero tv shows and movies kept failing - the writers always thought they were above the material and didn't give enough respect to the source. Oh yeah - there was a Bard's Tale sequel already - and it wasn't called Dragon Wars. /me goes back to his BT Construction Kit. |
BT4 not being enough of a BT might have turned off backers; but in my view BT4 wasn't a very good game period. I could have been great with better management and talent (implementation details); but what they actually released was imho a bunch of decent ideas but lousy game.
Quote:
|
Well. good review… however I liked the game and I finished it.
Don't understand what all the hate on the fairy puzzles is about because at least they resolved themselves logically. The connect the dot fire puzzles were just total serendipity. They were logical in the beginning but near the end in order to make them more complex, the logic was totaling lacking. Same with the gear box puzzles. The logic used to resolve those puzzles was not consistent. And the constellation puzzles while logical was just far to tedious. They shoulda took a page from a typical adventure game and post the constellation map next to your puzzle area. Still, I enjoyed the game a lot in spite of its frustrations and would love to see another just like it (albeit, cleaned up). There is room in the RPG world for another game like this. NOte, if they turned Talos Principle into an RPG I would be so there . . . just sayin |
I liked it too. It was satisfying to solve the puzzles and also to find unique combat styles that you yourself came up with. It seems like everyone would have different unique to them ways to dismantle the enemy encounters. I enjoyed it but Kingmaker released and well, BT4 is on the back burner for now. But I'll return as the 30 hours I played were pretty fun.
|
Quote:
|
The worse part for me was that ridiculous code wheel, to be honest. I eventually just skipped trying to mess with those shrines, ignoring them completely and just working on the puzzle versions. The combat and exploration though, is where this game really shined, and there just wasn't enough of those elements for me.
|
Man I love stuff like the code wheel, lol. I made mine pretty nice, as best I could with a small nail. That adds an element of excitement to the game for me. Call me a nerd if you will, it's true. :wideeyed:
|
Had I a physical wheel, I'm sure I would have enjoyed those shrines as much as the others. I don't, though, nor do I have a printer, so I just had to leave those alone for my sanity's sake. When I do replay this, I will somehow lay my hands on a physical code wheel before doing so!
|
Quote:
Honestly, a lot of the shrines' rewards were total shit, so I don't think you've missed much. In fact, that'd be true of a lot of the chests as well. There were many occasions of spending some time working out how to get to a chest, only to find it had 88 coins or something equally crap. |
That's great to hear, perhaps when I replay the game I'll just skip those things entirely.
|
I wasn't planning on playing this game yet, but seeing so many puzzles gave me that itch and now have a higher priority.
well, not every game is for everyone. |
If you enjoy solving many puzzles, and quite a few of them are rather complex, you should really like this game.
|
Quote:
|
Quote:
|
The bell ones were the only ones that really confused myself. Oh yea there was one gear puzzle that was a pia.
Quote:
|
Quote:
I don't know whether it is a bug or not I've encountered, so I was putting that game "on hold", but I plan to progress further in the future - silently I'm waiting for more patches, hoping there'll be more. But apart from that, I find it highly irritating in how far "gaming" has evolved. Not only do action games dominate everyong - in the earlier 90s, puzzle games were more or less dominaing everything - but also that people - as it appears to me - actively frown upon puzzles in general. If a game has puzzles in it, it won't be bought. If it has action in it, it will be bought. I fear that this is the result of the "gaming industry" training us. By delivering no puzzle games anymore - and of course by hyping anything "action" so much. |
| All times are GMT +2. The time now is 07:18. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch