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But one observation I've made that might interest people, is that I'm sure most of the people in the game are playing solo. Which tells me that it is mostly traditional Fallout fans, and not some new crop of PvP players, which Bethesda may have hoped to attract. But PvP is not that much fun in the game. Solo is fun and is what most people are doing. So when I say PvP is not fun in the game. You can attack someone in the game who is not interested in PvP. But it is really not worth the trouble. You will do very little damage to them. They can just run away and disappear off the map. They can just fast travel away. They can jump servers. They can block you. If you do manage to kill them, you'll get a bounty on your head and will be wanted. And it's 100% guaranteed if there are many players on the map at the time, you'll get hunted down. Game is not made at all for involuntary PvP. Which is probably why most PvP people are saying it's not fun. I think most players would rather not even have the PvP, but it's still very playable in solo mode. |
Stop trying to redefine what playing solo means.
If I sit in the same room as 10 other people, I am not alone. Regardless of whether or not I directly interact with them. |
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Seriously, this would likely be cancelled by most AAA publishers. I really have no idea what they were trying to do here. It would've been better if they just let ID design shooting and make it open world PvP in Fallout universe. Or full blown faction based MP…now that would be interesting. Pick a role at the start, each with different progression/perks/stats/skills/gear, etc: NCR, Legion, Brotherhood , Supermutants, Ghouls, etc. Large scale war where you build bases for your faction and try to take control of whole territory. And each group having different build options, sort of like in strategy games, offense/defense. I could see something like this selling like crazy. Though old school fans would probably still resent this, this time even "mainstream" simply isn't willing to tolerate standard issues from Bethesda. |
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This is a MMO light, like Conan, it is a persistent world where you are supposed to gather resources with friends, build a base, trade with other bases, attack them if you want to and so on and so on. That is what the game is about. People are supposed to play it for months. And it is piss poor at that. Bethesda being Bethesda they tried the theme park approach, they just dropped the charade about this is a destroyed world and you have to survive it. Everything you knew has been destroyed? No problem, you do not care, gather some friends, and build a base. You are one cold bastard. In truth, you have nothing really to survive to since other survivors cannot really kill you if you do not want to, food and water are never really an issue and radiations are a mere inconvenience. What about the other survivors who were not in any Vault? Did they become cannibals, raiders, slavers or whatever they had to do to survive? No, just no, only voices on some tapes because bloody tapes are the kind of technology to survive a nuclear after effect. Come on, enjoy it if you want but do not present as what it never was meant to be. |
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Solo playing (viola) in a singleplayer game (orchestra): loading… Not solo but coop (two oboe) in a singleplayer game (orchestra) would be this: loading… MMO where everyone plays for themselves as the "game" is about nothing really: loading… What's fun, what's more fun and what's not really fun - you choose. |
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But this is all impossible with Bethesda really. They are not up to the task of developing complex systems in their games - whether due to ineptitude or sheer laziness - and instead rely solely on physical world building with little regard for the systems and motivations for that world. Why have ghouls, supermutants, and raiders become mindless targets in the latest Bethesda Fallouts? Simply because providing a backstory and potential civilization-altering paths would require too much effort and be prohibitive for copy/pasting. Todd Howard's PR-speak for using the same engine for TES VI can thusly be applied not simply to the tech, but also the design of Bethesda games: Quote:
It's simply more "efficient" to create a bland world without interesting systems of society. This is all well and good with their TES series that relies on a derivative fantasy setting (for which consumers have come to expect droll and cliche settings), but it's all so much more glaring when juxtaposing that design theory into a post-apoc setting that could truly nourish the inherent chaos of lawless society. So, instead we get an endless scavenger for respawning junk and level 50 zombies. |
Ok, just checked the meta critic reviews page. The overall rating based on player reviews is sitting at a shocking 3.0 out of 10. That is based on over 2000 ratings.
https://www.metacritic.com/game/pc/fallout-76 That has to be a record low not only for a Bethseda game but I'm thinking also for a major game release from a AAA video game developer, at least in the recent past. |
Could be the lowest. Battlefield 5 is slightly better (3.4 from console users). CoD: Black Ops 4 too (3.5 from PC users). Same goes for Destiny 2 (3.5 from PC users).
If we take singleplayers into account, then FIFA 19 is probably the worst scored AAA title by users ever (less than 2.0 across all platforms). |
Normies are finally figuring out stuff about Bethesda Fallout that I already figured out with Fallout 3 - it is crap.
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Have to add something.
I'm not sure what's with Battlefront 2 metacritic pages. But something is fishy. That game had user score around 1 back in the day. Go here and then check the release date and scores on both PC and xbox versions then try to return to PS page - not possible: https://www.metacritic.com/game/play…battlefront-ii Wo do I e-mail about this? Jim Sterling? Yong Yea? Or that basement/attic guy that gives @crpgnut the creeps? :D |
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None of us should really be surprised, I mean look at just how bad Fallout four was. To this day I still cannot believe I actually played through the entire game, when compared to previous Fallout games, it failed utterly on so many levels. This online fiasco just takes that about ten steps further in a very wrong direction.
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Sorry can't agree with this.
If you apply just two mods, FO4, IMO, gets very close to 9/10. These two: - no trashmobs respawn - no "another settlement needs" rubbish Without those two mods I would probably uninstall it after a couple of hours. But FO76 is MMO. You can't mod everspawning trashmobs and fetch radiant crap out of it, right? :) |
Your standard for a good game is pretty binary, Joxer.
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All client-side though. No removal of trash mobs. |
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