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-   -   Thea 2 releases nov 30 (https://www.rpgwatch.com/forums/showthread.php?t=41303)

you November 17th, 2018 23:48

Thea 2 releases nov 30
 
There was a kickstarter update which list a ton of stuff to do and basically said the release date is Nov 30:

https://www.kickstarter.com/projects…/posts/2347054
--
Oops; slight update: It isn't release but world EA access :)

Still i like the team's effort even if you don't.

Couchpotato November 18th, 2018 00:46

Never played the first game but I read the sequel has been streamlined.

Carnifex November 18th, 2018 01:30

I've also not gotten around to acquiring this game, nor playing it. The first one, I mean. Didn't you have to build or maintain a village while you played/adventured, maybe that's what turned me off it?

ChienAboyeur November 18th, 2018 14:02

Not really. The village upgrades were limited in number.

As to streamlined, the first one was already made empty as players did not like having to play a game.

EA means the same fate for this one if the devs make the same mistake of releasing a game.

Carnifex November 18th, 2018 15:50

Wait a minute….what do you mean players don't enjoy playing a game?? Isn't that like, the whole point of buying them? To play them, I mean.

you November 18th, 2018 16:48

What mistakes ? The players loved the first one and even after release the developers tweaked the game for several years based on user experience and added additional free content since it sold well. I think thea was great fun to play and i expect this one to be better. most of the changes I've read about have been to address complaints with the first (basically making the game MORE complex not LESS).

Quote:

Originally Posted by ChienAboyeur (Post 1061541382)
Not really. The village upgrades were limited in number.

As to streamlined, the first one was already made empty as players did not like having to play a game.

EA means the same fate for this one if the devs make the same mistake of releasing a game.


Couchpotato November 18th, 2018 23:59

Link that compares both games.

Link -https://www.kickstarter.com/projects…/posts/1997413

I'll have to find the link about town management being more simplified.

ChienAboyeur November 19th, 2018 14:19

Quote:

Originally Posted by Carnifex (Post 1061541393)
Wait a minute….what do you mean players don't enjoy playing a game?? Isn't that like, the whole point of buying them? To play them, I mean.

No. Gaming is now a cultural activity and players buy the cultural marker to reap the benefits. Which means that players do not have an interest in gaming.

Like claiming that people who attend a church service must have an interest in the religion and not in the benefits of belonging to a certain community.

The loot box uproar went from this: loot boxes were no issues for people wanting to play a game as playing the game leads to get similar rewards.
It was a major issue for other players as they were tempted by monetized shortcuts. They could get out of what they do not like but for a price.

Quote:

Originally Posted by you (Post 1061541401)
What mistakes ? The players loved the first one and even after release the developers tweaked the game for several years based on user experience and added additional free content since it sold well. I think thea was great fun to play and i expect this one to be better. most of the changes I've read about have been to address complaints with the first (basically making the game MORE complex not LESS).

Of course players loved it: it was tweaked to fit their tastes.

More or less complex means nothing. The expression and the relevancy of the complexity matter.

Some time ago, this product was given an update. So it was checked. Result: on the highest difficulty settings (standardized),the run was completed with one
casualty out of neglect.
And this when having forgotten much of the mechanics as it is heavily multi layered.

This kind of scenario was unthinkable of at release. Players had to put up with failures during a playthrough.

Thea was made a tension free product, that requires no discerning in the decision making. Amass a stack of characters, equip them with anything, press the autoresolve button. It no longer matters.


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