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Cyberpunk 2077 - More than Four Hundred On It
Cyberpunk 2077 has more than 400 people working on it as reported by GamePressure.
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More information. |
Damn no wonder the game went from concept to Beta in less then a year.
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I always disliked modern media, how they can magnify little things so much…
People leave big companies daily for various reasons, big companies have big turnovers, big companies hire people always. |
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Anyway one way to look at this is it could mean the game is almost finished. |
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But it is weird to me he would choose to go to Blizzard after all we heard from inside sources that it's not same company as before :/ But I guess there aren't big game devs that would pay him that kind of money :/
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So a proper videogame with no bullshit scams currently feeds 400 people while isn't being made by one person who designs flashy lootboxes later providing billions to a sole CEO. Nice to hear.
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Check out the amazing movie Cherry 2000.
It appears The 400 created the best human body simulation yet. I don't care about the game much, but I want to see excellently set up human body simulations in this engine and hopefully talented fans - creators uploading lots of clips titled "Cyberpunk 2077 porn" onto pornhub. This is the beginning of a new era. This is why Altered Carbon was excellent. That TV Show creator team skillfully cast and selected dozens of beautiful girls for totally naked roles. The seriousness here is that apparently highly talented sculptors / art directors were part of the jury during casting, because the selected girls had near perfect, very nice natural bodies. No blemishes, no symmetry mismatches due to twisted genetics, every one of the girls was blessed with near perfect shapes. Watching artfully photographed, beautiful naked female bodies in TV shows for a digital sculptor, like me, is a profound aesthetic experience. Its not just about sex, but admiring the forms as traditional sculptors or painters admire near perfect human bodies. When you cannot find blemishes and glaring imperfections its like admiring the beauty of Creation. Imagine if this game will be a success and excellent body simulations find their way onto the net and explode into Public Consciousness, then slowly as engineers manage to create more and more lifelike pleasure models - just like the Replicants - it will be a new craze. Order a Pleasure Model with the exact likeness of your favorite Hollywood actor - all body imperfections fixed to perfection, plus all bodypart sizes are to your specifications - and when the large box arrives - imagine unpacking videos on Future Youtube. Then you can admire that pleasure model - skin feel & warmth matching humans and of course basic or advanced conversation / Personality Modules like a Replicant - in real life, a living sculpture that is so perfect that no human girl can compare. For artists that experience would be like looking at a full-body Venus de Milo dancing around you, smiling and talking and singing. |
400… wake me when it's 9000 ;)
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I have an idea for an RPG. Can I have 400 elite developers too, please?
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Even with 400 doctors, it still takes 9 months to make a baby.
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This is a red flag for me, if anything. It takes a very focused vision to wrangle together a fraction of that number. Not to mention just how expensive this production must be and the executives making the decisions behind the scenes.
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It does seem way excessive to me. I guess we'll have to wait until the game is actually launched to know for certain, though.
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Seems to be a significant bump up from Witcher 3, assuming that this is the number of in-house staff.
According to this article https://www.gamespot.com/articles/th…/1100-6430409/ they had 240 in-house on Witcher 3, 1500 overall, and additional 500 voice actors (which includes voices for localization, if you wonder about that). |
When I was reading about development of Assassins Creed series, similar numbers of developers were mentioned. So I suppose it should secure decent production values for Cyberpunk. Which doesnt mean it will be a good game though. So it has informational value on level of fun fact :-)
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Large numbers isn't necessarily a good thing for a coding project. They'll have challenges keeping teams working in sync.
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Yeah that's my thinking as well, that old adage about too many chefs is spot-on accurate in many situations.
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Yet, you can not have a single chef cook a 5 course dinner for 200 people.
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400 people is impressive, but I do wonder if that means they've encountered many hurdles along the way. Still keeping an eye on this one, but I'm not too involved in it. I will be when it's closer to launch, though. |
I think its 440 people to be exact. 439 of them are working on cutscenes and 1 guy is working on gameplay and the rest but he’s been done for months.:biggrin:
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^ Haha, yep. This is gonna be one hell of a movie when it's done.
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Well I have the old BioWare to thank for getting me used to playing interactive RPG movies. So it wont bother me if this game has hours of dialogue & cut scenes again.
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Interesting. I seem to remember having read they had 1000+ people working on Witcher 3 towards the end of development.
Now, I could be imagining this, but I'm sure that was the number mentioned. So, since I don't believe CP2077 is less of a focus for CDPR - I have to conclude it's still a good way from final release. |
There are the people working directly on the game (the actual developers) and then there are people involved in the production process in some way. - i.e. Marketing, foreign translations etc.
As I understand it, TW3 had around 250 people working on it, but there were over 1000 if you count everyone involved in the overall production. I recall reading that there were around 500 different voice actors total for all the different localizations, so that was a huge part of those numbers. |
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So, assuming they wanted to give the best possible PR response to that lead guy leaving - then 400 people sounds a little low if it includes all the people. Meaning, I don't think it's at the same stage as W3 was during late development, where all the peripheral people were involved and combined into the total amount. Not that any of this matters - because fantastic games have been made with a handful of people. Numbers aren't really that big a deal. Personally, I expect CP2077 to release in 2020 - potentially late 2020. So, it makes sense that the team isn't full sized yet. Usually, teams peak in size towards the very end of development. |
Yeah, if he's talking about total production process, then that number certainly is low.
I don't think it's a definite indicator though of how far the base game is from being complete. A lot of the people involved in AAA games don't come into play until later when the game is being translated to other languages. Of course that could strongly impact the release date depending on how many regions they want it to be localized for at release. |
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It's just my gut reaction. I'm certainly hoping it's out sooner than 2020 - but I'm sort of getting the vibe that it's a ways off yet. |
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https://www.gamespot.com/articles/th…/1100-6430409/ |
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What where? At the best gaming facts site ever - gamespot.
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@joxer Feel free too provide us with better numbers :p PS: I like 9's and 7's |
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