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-   -   Cyberpunk 2077 - More than Four Hundred On It (https://www.rpgwatch.com/forums/showthread.php?t=41922)

Silver January 30th, 2019 03:32

Cyberpunk 2077 - More than Four Hundred On It
 
Cyberpunk 2077 has more than 400 people working on it as reported by GamePressure.

Quote:

Last week there was a reshuffle in the digital entertainment industry. Sebastian Stepien, who worked for over 12 years at CD Projekt RED, moved to California, where he became Creative Director at Blizzard Entertainment. Stepien was one of the key figures in the team working on the upcoming Cyberpunk 2077, so his departure raised a lot of questions about the future of the game. Fortunately, as reported by StockWatch (in Polish), the work on the title is in full swing. The team working on the game consists of over 400 people - such information was provided by Karolina Gnas from CD Projekt's investor relations department.

[…]

Thanks porcozaur!

More information.

Couchpotato January 30th, 2019 04:34

Damn no wonder the game went from concept to Beta in less then a year.

borovnica January 30th, 2019 11:10

I always disliked modern media, how they can magnify little things so much…

People leave big companies daily for various reasons, big companies have big turnovers, big companies hire people always.

Couchpotato January 30th, 2019 11:29

Quote:

Originally Posted by borovnica (Post 1061553862)
People leave big companies daily for various reasons, big companies have big turnovers, big companies hire people always.

My fist thought was the same as yours when I read two high profile employees left last week. Still it's not that common for a Creative Director to leave a project early.

Anyway one way to look at this is it could mean the game is almost finished.

Archangel January 30th, 2019 11:32

Quote:

Originally Posted by Couchpotato (Post 1061553863)
My fist thought was the same as yours when I read two high profile employees left last week. Still it's not that common for a Creative Director to leave a project early.

Anyway one way to look at this is it could mean the game is almost finished.

Or maybe the guy could not handle the stress around managing such a huge project. These guys started on small(er) games like Witcher 1.

Couchpotato January 30th, 2019 12:13

Quote:

Originally Posted by Archangel (Post 1061553864)
Or maybe the guy could not handle the stress around managing such a huge project. These guys started on small(er) games like Witcher 1.

That to I never said otherwise. He also had a huge part in making Witcher III. Anyway wish him success at Activision Blizzard as that developer/publisher is having problems.

borovnica January 30th, 2019 12:59

But it is weird to me he would choose to go to Blizzard after all we heard from inside sources that it's not same company as before :/ But I guess there aren't big game devs that would pay him that kind of money :/

joxer January 30th, 2019 15:27

So a proper videogame with no bullshit scams currently feeds 400 people while isn't being made by one person who designs flashy lootboxes later providing billions to a sole CEO. Nice to hear.

mercy January 30th, 2019 20:46

Check out the amazing movie Cherry 2000.

It appears The 400 created the best human body simulation yet.
I don't care about the game much, but I want to see excellently set up human body simulations in this engine and hopefully talented fans - creators uploading lots of clips titled "Cyberpunk 2077 porn" onto pornhub. This is the beginning of a new era.

This is why Altered Carbon was excellent. That TV Show creator team skillfully cast and selected dozens of beautiful girls for totally naked roles. The seriousness here is that apparently highly talented sculptors / art directors were part of the jury during casting, because the selected girls had near perfect, very nice natural bodies. No blemishes, no symmetry mismatches due to twisted genetics, every one of the girls was blessed with near perfect shapes.

Watching artfully photographed, beautiful naked female bodies in TV shows for a digital sculptor, like me, is a profound aesthetic experience. Its not just about sex, but admiring the forms as traditional sculptors or painters admire near perfect human bodies. When you cannot find blemishes and glaring imperfections its like admiring the beauty of Creation.

Imagine if this game will be a success and excellent body simulations find their way onto the net and explode into Public Consciousness, then slowly as engineers manage to create more and more lifelike pleasure models - just like the Replicants - it will be a new craze.

Order a Pleasure Model with the exact likeness of your favorite Hollywood actor - all body imperfections fixed to perfection, plus all bodypart sizes are to your specifications - and when the large box arrives - imagine unpacking videos on Future Youtube. Then you can admire that pleasure model - skin feel & warmth matching humans and of course basic or advanced conversation / Personality Modules like a Replicant - in real life, a living sculpture that is so perfect that no human girl can compare. For artists that experience would be like looking at a full-body Venus de Milo dancing around you, smiling and talking and singing.

fatknacker50 January 30th, 2019 21:34

400… wake me when it's 9000 ;)

Ripper January 30th, 2019 21:48

I have an idea for an RPG. Can I have 400 elite developers too, please?

Lucky Day January 30th, 2019 23:32

Even with 400 doctors, it still takes 9 months to make a baby.

Drithius January 31st, 2019 03:06

This is a red flag for me, if anything. It takes a very focused vision to wrangle together a fraction of that number. Not to mention just how expensive this production must be and the executives making the decisions behind the scenes.

Carnifex January 31st, 2019 03:08

It does seem way excessive to me. I guess we'll have to wait until the game is actually launched to know for certain, though.

Cacheperl January 31st, 2019 11:54

Seems to be a significant bump up from Witcher 3, assuming that this is the number of in-house staff.

According to this article
https://www.gamespot.com/articles/th…/1100-6430409/
they had 240 in-house on Witcher 3, 1500 overall, and additional 500 voice actors (which includes voices for localization, if you wonder about that).

Andrew23 January 31st, 2019 11:59

When I was reading about development of Assassins Creed series, similar numbers of developers were mentioned. So I suppose it should secure decent production values for Cyberpunk. Which doesnt mean it will be a good game though. So it has informational value on level of fun fact :-)

rjshae January 31st, 2019 20:23

Large numbers isn't necessarily a good thing for a coding project. They'll have challenges keeping teams working in sync.

Carnifex January 31st, 2019 22:54

Yeah that's my thinking as well, that old adage about too many chefs is spot-on accurate in many situations.

Cacheperl February 1st, 2019 00:02

Yet, you can not have a single chef cook a 5 course dinner for 200 people.

Ragnaris February 1st, 2019 01:00

Quote:

Originally Posted by fatknacker50 (Post 1061553952)
400… wake me when it's 9000 ;)

https://i.imgur.com/x9K6e0d.jpg

400 people is impressive, but I do wonder if that means they've encountered many hurdles along the way. Still keeping an eye on this one, but I'm not too involved in it. I will be when it's closer to launch, though.

sakichop February 1st, 2019 01:26

I think its 440 people to be exact. 439 of them are working on cutscenes and 1 guy is working on gameplay and the rest but he’s been done for months.:biggrin:

TheRealFluent February 1st, 2019 11:01

^ Haha, yep. This is gonna be one hell of a movie when it's done.

Couchpotato February 1st, 2019 11:21

Well I have the old BioWare to thank for getting me used to playing interactive RPG movies. So it wont bother me if this game has hours of dialogue & cut scenes again.

Darth Tagnan February 3rd, 2019 22:09

Interesting. I seem to remember having read they had 1000+ people working on Witcher 3 towards the end of development.

Now, I could be imagining this, but I'm sure that was the number mentioned.

So, since I don't believe CP2077 is less of a focus for CDPR - I have to conclude it's still a good way from final release.

JDR13 February 3rd, 2019 23:34

There are the people working directly on the game (the actual developers) and then there are people involved in the production process in some way. - i.e. Marketing, foreign translations etc.

As I understand it, TW3 had around 250 people working on it, but there were over 1000 if you count everyone involved in the overall production.

I recall reading that there were around 500 different voice actors total for all the different localizations, so that was a huge part of those numbers.

Darth Tagnan February 3rd, 2019 23:40

Quote:

Originally Posted by JDR13 (Post 1061554539)
There are the people working directly on the game (the actual developers) and then there are people involved in the production process in some way. - i.e. Marketing, foreign translations etc.

As I understand it, TW3 had around 250 people working on it, but there were over 1000 if you count everyone involved in the overall production.

I recall reading that there were around 500 different voice actors total for all the different localizations.

True, but we don't really know the details about the roles of these 400 people. The article mentions "supervision" - which makes about zero sense in terms of development.

So, assuming they wanted to give the best possible PR response to that lead guy leaving - then 400 people sounds a little low if it includes all the people.

Meaning, I don't think it's at the same stage as W3 was during late development, where all the peripheral people were involved and combined into the total amount.

Not that any of this matters - because fantastic games have been made with a handful of people. Numbers aren't really that big a deal.

Personally, I expect CP2077 to release in 2020 - potentially late 2020. So, it makes sense that the team isn't full sized yet. Usually, teams peak in size towards the very end of development.

JDR13 February 3rd, 2019 23:54

Yeah, if he's talking about total production process, then that number certainly is low.

I don't think it's a definite indicator though of how far the base game is from being complete. A lot of the people involved in AAA games don't come into play until later when the game is being translated to other languages.

Of course that could strongly impact the release date depending on how many regions they want it to be localized for at release.

Darth Tagnan February 3rd, 2019 23:56

Quote:

Originally Posted by JDR13 (Post 1061554548)
Yeah, if he's talking about total production process, then that number certainly is low.

I don't think it's a definite indicator though of how far the base game is from being complete. A lot of the people involved in AAA games don't come into play until later when the game is being translated to other languages.

Of course that could strongly impact the release date depending on how many regions they want it to be localized for at release.

Well, honestly, my estimate is pretty much pulled from my ass :)

It's just my gut reaction.

I'm certainly hoping it's out sooner than 2020 - but I'm sort of getting the vibe that it's a ways off yet.

Cacheperl February 5th, 2019 12:02

Quote:

Originally Posted by Darth Tagnan (Post 1061554500)
Interesting. I seem to remember having read they had 1000+ people working on Witcher 3 towards the end of development.

Now, I could be imagining this, but I'm sure that was the number mentioned.

Yes, 1500 overall (not including localization voice actors), but only 240 in-house for the Witcher 3.
https://www.gamespot.com/articles/th…/1100-6430409/

JDR13 February 5th, 2019 18:26

Quote:

Originally Posted by Cacheperl (Post 1061554824)
Yes, 1500 overall (not including localization voice actors), but only 240 in-house for the Witcher 3.
https://www.gamespot.com/articles/th…/1100-6430409/

Where do you get that that number doesn't include the voice actors?

joxer February 5th, 2019 19:57

What where? At the best gaming facts site ever - gamespot.

Cacheperl February 5th, 2019 20:57

Quote:

Originally Posted by JDR13 (Post 1061554889)
Where do you get that that number doesn't include the voice actors?

Quote:

while 1,500 people in all around the world were involved in the game's production.

In addition, Kicinski points out that The Witcher 3 was localized in 15 different language versions, seven of which had full voice acting. A total of 500 voice actors worked on the game across its various versions.
From the "in addition", I read that this is not included in the 1500. But I may read too much into that.

@joxer Feel free too provide us with better numbers :p

PS: I like 9's and 7's

JDR13 February 5th, 2019 21:09

Quote:

Originally Posted by Cacheperl (Post 1061554948)
From the "in addition", I read that this is not included in the 1500. But I may read too much into that.

I'm pretty sure he was just emphasizing how widely localized it is. I don't think he was saying those people were separate.


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