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Pool of Radiance - Gold Box Companion
Decided to set this up today on the GOG version. Pretty seamless experience getting the companion working once you realize you:
1. Have to have a running game with a save to get it to link up 2. Have to modify the address range from defaults to $0 - $F000000 3. Stop trying to set a windowed resolution in DosBox and use the scalar property (normal3x) Love the automapper and character stat tracking. Looking forward to playing but have to resist distraction because I'm in the middle of Wizardry 7! Retro-gaming mania! http://gbc.zorbus.net/graphics/screen02.jpg |
Never heard of that program, but it sounds pretty cool.
I wish someone would remaster PoR and perhaps some of the other Gold Box games too. I've love to play them, but they're just a little too dated for me as they are. |
They are incredibly dated particularly POR but to me that’s part of the charm. It tells you to refer to a paper journal included with the game. Old school!
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Yes, I tried a replay of PoR a few years back. Even for a GoldBox game it is dated, as it lacks many of the improvements in later GB games. But it was fun as a nostalgia trip.
There is a "Pool of Radiance Remastered" module for NWN2, if you want to try an updated interpretation. |
I’ll try it. Crude graphics don’t bother me as long as the interface doesn’t get in the way of gameplay due to poor design. I like NWN2 but I’d prefer to try the original
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I replayed a few of these gold box games a couple of years ago, they are still fantastic. Sure, they'd benefit from any sort of updates for graphic purposes, but they are all still quite playable. I've not tried a consolidation system like this while playing, first I've heard of it, but if it opens these games to a newer and younger audience, that's great.
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Just a quick note for anyone trying or thinking of trying to play this. The DOSBox cycle speed is way too high to see combat messages on the screen. CTRL+F11/F12 speed up and slow down the game. I altered the step as follows:
Changes to game speed in dosbox_por.conf (Pool of Radiance GOG directory) cycles=auto cycleup=100 cycledown=100 # cycle step was 1000 as default. Changed to 100. use CTRL+F11 to slow down (step 100) and CTRL+F12 to speed up You don't want to "fix" the cycles at 300 just so you can read the combat messages because the game will move pretty slow out of combat, but that is the sweet spot for reading the combat log on my machine. So I load the game fast at 3000 (auto setting above) cycle down to 1000 for normal walk speed and down to 300 for combat. Revert to 1000 for walking again. Once I get used to reading the messages I might make the cycle step 500 so its just one keystroke in and out of combat in terms of speed. Hope that helps someone. https://www.myabandonware.com/media/…radiance_9.png |
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No problem. I recently discovered there is an in game "game speed" but its global so I'm still planning to use the toggle method.
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PoR is one of my all-time favorites. It was the game that changed me from a big RPG fan into a fanatical lover of the genre.
In terms of favorite genre, I've never looked back since I played PoR. |
I'm no spring chicken but I don't have the gamer background in the 80's and 90's but I do have the nostalgia from being a computer geek the whole time. I was programming basic when I was 12 years old on a RadioShack TRS-80 Color Computer with the 8K "extended memory" pack. So I like 8 bit sound chip music call me nuts.
Check out the original pricing of these things. That's without the TV. These things were expensive! http://www.nausicaa.net/~lgreenf/cat2c.jpg |
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The gold box era of gaming was a second high-point for me, after the earlier Wizardry releases. We'll likely never see games of that calibre ever again.
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You never know. Enough retro fans get together - modern devkit tools would make short work of a game like this. Wizardry 7 surprised me last night with a map altering event but other than that you could develop a template process to script the whole game and deal with static encounters + random encounters.
I owned Dungeons of Daggorath too. Still remember the panic heartbeat trying to run away from monsters and getting killed by the giant knight thingy. Great game! |
Oh, I think we've vastly exceeded that "caliber" :)
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If by exceeded you mean dumbing down then yes we’ve exceeded. Damn no coffee got that backwards had to edit it…
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No, I mean vastly superior in every way.
Of course, such things are subjective. If someone is arguing that, say, Pathfinder Kingmaker is "dumbed down" compared to Pool of Radiance - I would have to consider such an individual so deluded as to give up even having a discussion about it. |
Yes true but Kingmaker is not the norm today. Mass Effect is right? Most games today streamline far too much.
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Mass Effect is a completely different experience, and it's vastly superior in terms of immersion, atmosphere and the sensation of being part of a space opera. As a traditional PnP-like experience, it's certainly inferior - but I would never expect that from such a game. If we're to be reasonable, we have to look at the modern iterations of similar games trying to convey a similar experience - and satisfy a similar audience. Pool of Radiance is most appropriately compared to games like Pillars of Eternity 2, Kingmaker, D:OS2, Wasteland 2, and so forth. I have to say I consider all of those quite a bit ahead of PoR in terms of depth, fidelity and mechanics. |
Like anything else that changes with time, culture, society, technology .. etc., CRPG do change as well (not dumped down).
One thing however that always strikes me with goldbox and old CRPG is how intuitive and easy to use their (text-based) graphical user interfaces. I think current CRPG developers, even with current technology, seem to struggle on this front. |
I think the design goals for POR are quite a bit different than most modern games. SSI was trying to deliver a automated DM with as full a rule set as possible even at the expense of micromanagement (rest+healing+learning for example). I’m sure some of it was because of technical limitations but it’s pretty unapologetically a module simulation of PnP. Modern games with some exceptions (maybe Kingmaker) have other overriding priorities including graphics, cinematic story telling, multiplayer and experience streamlining. That doesn’t make them worse but they can’t be good at everything. Sometimes I prefer simplistic graphics so I can fill in the look with imagination vs. what the game designer chose for the esthetic anyway (Aka Original Sin). I think the closest modern game to Gold Box is probably ToEE which is criticized for being largely a combat simulation. I’d call it a true old school PnP simulation because when I played DND as a kid it was 99.99% dungeon crawl just like ToEE.
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It all comes down to personal preferences. As I said, I love PoR to death - but it doesn't come close to being near the vicinity of something like PoE2 or Kingmaker in terms of the things I enjoy - including character complexity, story, presentation, immersion, progression, loot design, combat mechanics, length, character interaction, customization, UI, visuals, sound, dialogue, power arsenal, and many other things. Still, to each his own and all that. |
The original intent of the thread was to help with the experience for anyone wanting to revisit Gold Box not debate it’s merit vs games 30 years later. Of course I contributed to that. Oops. Back to POR…
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It's hardly the end of the world. Anyway, back to topic then! |
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