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-   -   Pool of Radiance - Gold Box Companion (https://www.rpgwatch.com/forums/showthread.php?t=41936)

ToddMcF2002 January 31st, 2019 19:40

Pool of Radiance - Gold Box Companion
 
Decided to set this up today on the GOG version. Pretty seamless experience getting the companion working once you realize you:
1. Have to have a running game with a save to get it to link up
2. Have to modify the address range from defaults to $0 - $F000000
3. Stop trying to set a windowed resolution in DosBox and use the scalar property (normal3x)

Love the automapper and character stat tracking. Looking forward to playing but have to resist distraction because I'm in the middle of Wizardry 7! Retro-gaming mania!

http://gbc.zorbus.net/graphics/screen02.jpg

JDR13 January 31st, 2019 20:28

Never heard of that program, but it sounds pretty cool.

I wish someone would remaster PoR and perhaps some of the other Gold Box games too. I've love to play them, but they're just a little too dated for me as they are.

ToddMcF2002 January 31st, 2019 21:44

They are incredibly dated particularly POR but to me that’s part of the charm. It tells you to refer to a paper journal included with the game. Old school!

rjshae January 31st, 2019 22:27

Yes, I tried a replay of PoR a few years back. Even for a GoldBox game it is dated, as it lacks many of the improvements in later GB games. But it was fun as a nostalgia trip.

There is a "Pool of Radiance Remastered" module for NWN2, if you want to try an updated interpretation.

ToddMcF2002 February 1st, 2019 01:07

I’ll try it. Crude graphics don’t bother me as long as the interface doesn’t get in the way of gameplay due to poor design. I like NWN2 but I’d prefer to try the original

Carnifex February 1st, 2019 16:39

I replayed a few of these gold box games a couple of years ago, they are still fantastic. Sure, they'd benefit from any sort of updates for graphic purposes, but they are all still quite playable. I've not tried a consolidation system like this while playing, first I've heard of it, but if it opens these games to a newer and younger audience, that's great.

ToddMcF2002 February 2nd, 2019 16:16

Just a quick note for anyone trying or thinking of trying to play this. The DOSBox cycle speed is way too high to see combat messages on the screen. CTRL+F11/F12 speed up and slow down the game. I altered the step as follows:
Changes to game speed in dosbox_por.conf (Pool of Radiance GOG directory)

cycles=auto
cycleup=100
cycledown=100
# cycle step was 1000 as default. Changed to 100. use CTRL+F11 to slow down (step 100) and CTRL+F12 to speed up

You don't want to "fix" the cycles at 300 just so you can read the combat messages because the game will move pretty slow out of combat, but that is the sweet spot for reading the combat log on my machine. So I load the game fast at 3000 (auto setting above) cycle down to 1000 for normal walk speed and down to 300 for combat. Revert to 1000 for walking again. Once I get used to reading the messages I might make the cycle step 500 so its just one keystroke in and out of combat in terms of speed.

Hope that helps someone.

https://www.myabandonware.com/media/…radiance_9.png

groundhog February 5th, 2019 19:13

Quote:

Originally Posted by ToddMcF2002 (Post 1061554343)
Just a quick note for anyone trying or thinking of trying to play this. The DOSBox cycle speed is way too high to see combat messages on the screen. CTRL+F11/F12 speed up and slow down the game. I altered the step as follows:
Changes to game speed in dosbox_por.conf (Pool of Radiance GOG directory)

cycles=auto
cycleup=100
cycledown=100
# cycle step was 1000 as default. Changed to 100. use CTRL+F11 to slow down (step 100) and CTRL+F12 to speed up

You don't want to "fix" the cycles at 300 just so you can read the combat messages because the game will move pretty slow out of combat, but that is the sweet spot for reading the combat log on my machine. So I load the game fast at 3000 (auto setting above) cycle down to 1000 for normal walk speed and down to 300 for combat. Revert to 1000 for walking again. Once I get used to reading the messages I might make the cycle step 500 so its just one keystroke in and out of combat in terms of speed.

Hope that helps someone.

https://www.myabandonware.com/media/…radiance_9.png

Pool of Radiance with the Gold Box Companion is on my to-play list, so thanks for the tips!

ToddMcF2002 February 5th, 2019 19:53

No problem. I recently discovered there is an in game "game speed" but its global so I'm still planning to use the toggle method.

Darth Tagnan February 5th, 2019 20:01

PoR is one of my all-time favorites. It was the game that changed me from a big RPG fan into a fanatical lover of the genre.

In terms of favorite genre, I've never looked back since I played PoR.

ToddMcF2002 February 5th, 2019 20:16

I'm no spring chicken but I don't have the gamer background in the 80's and 90's but I do have the nostalgia from being a computer geek the whole time. I was programming basic when I was 12 years old on a RadioShack TRS-80 Color Computer with the 8K "extended memory" pack. So I like 8 bit sound chip music call me nuts.

Check out the original pricing of these things. That's without the TV. These things were expensive!
http://www.nausicaa.net/~lgreenf/cat2c.jpg

JDR13 February 6th, 2019 00:15

Quote:

Originally Posted by ToddMcF2002 (Post 1061554927)
I'm no spring chicken but I don't have the gamer background in the 80's and 90's but I do have the nostalgia from being a computer geek the whole time. I was programming basic when I was 12 years old on a RadioShack TRS-80 Color Computer with the 8K "extended memory" pack. So I like 8 bit sound chip music call me nuts.

I have a lot of fond memories of the TRS-80. Dungeons of Daggorath was my first crpg. :)

Carnifex February 6th, 2019 00:40

The gold box era of gaming was a second high-point for me, after the earlier Wizardry releases. We'll likely never see games of that calibre ever again.

ToddMcF2002 February 6th, 2019 01:13

You never know. Enough retro fans get together - modern devkit tools would make short work of a game like this. Wizardry 7 surprised me last night with a map altering event but other than that you could develop a template process to script the whole game and deal with static encounters + random encounters.

I owned Dungeons of Daggorath too. Still remember the panic heartbeat trying to run away from monsters and getting killed by the giant knight thingy. Great game!

Darth Tagnan February 6th, 2019 11:21

Oh, I think we've vastly exceeded that "caliber" :)

ToddMcF2002 February 6th, 2019 13:12

If by exceeded you mean dumbing down then yes we’ve exceeded. Damn no coffee got that backwards had to edit it…

Darth Tagnan February 6th, 2019 13:14

No, I mean vastly superior in every way.

Of course, such things are subjective. If someone is arguing that, say, Pathfinder Kingmaker is "dumbed down" compared to Pool of Radiance - I would have to consider such an individual so deluded as to give up even having a discussion about it.

ToddMcF2002 February 6th, 2019 13:21

Yes true but Kingmaker is not the norm today. Mass Effect is right? Most games today streamline far too much.

Darth Tagnan February 6th, 2019 13:27

Quote:

Originally Posted by ToddMcF2002 (Post 1061555055)
Yes true but Kingmaker is not the norm today. Mass Effect is right? Most games today streamline far too much.

I don't remember saying exceeding the caliber of Pool of Radiance is the norm.

Mass Effect is a completely different experience, and it's vastly superior in terms of immersion, atmosphere and the sensation of being part of a space opera.

As a traditional PnP-like experience, it's certainly inferior - but I would never expect that from such a game.

If we're to be reasonable, we have to look at the modern iterations of similar games trying to convey a similar experience - and satisfy a similar audience.

Pool of Radiance is most appropriately compared to games like Pillars of Eternity 2, Kingmaker, D:OS2, Wasteland 2, and so forth.

I have to say I consider all of those quite a bit ahead of PoR in terms of depth, fidelity and mechanics.

SpoonFULL February 6th, 2019 13:29

Like anything else that changes with time, culture, society, technology .. etc., CRPG do change as well (not dumped down).

One thing however that always strikes me with goldbox and old CRPG is how intuitive and easy to use their (text-based) graphical user interfaces. I think current CRPG developers, even with current technology, seem to struggle on this front.

ToddMcF2002 February 6th, 2019 16:08

I think the design goals for POR are quite a bit different than most modern games. SSI was trying to deliver a automated DM with as full a rule set as possible even at the expense of micromanagement (rest+healing+learning for example). I’m sure some of it was because of technical limitations but it’s pretty unapologetically a module simulation of PnP. Modern games with some exceptions (maybe Kingmaker) have other overriding priorities including graphics, cinematic story telling, multiplayer and experience streamlining. That doesn’t make them worse but they can’t be good at everything. Sometimes I prefer simplistic graphics so I can fill in the look with imagination vs. what the game designer chose for the esthetic anyway (Aka Original Sin). I think the closest modern game to Gold Box is probably ToEE which is criticized for being largely a combat simulation. I’d call it a true old school PnP simulation because when I played DND as a kid it was 99.99% dungeon crawl just like ToEE.

Darth Tagnan February 6th, 2019 18:24

Quote:

Originally Posted by ToddMcF2002 (Post 1061555094)
I think the design goals for POR are quite a bit different than most modern games. SSI was trying to deliver a automated DM with as full a rule set as possible even at the expense of micromanagement (rest+healing+learning for example). I’m sure some of it was because of technical limitations but it’s pretty unapologetically a module simulation of PnP. Modern games with some exceptions (maybe Kingmaker) have other overriding priorities including graphics, cinematic story telling, multiplayer and experience streamlining. That doesn’t make them worse but they can’t be good at everything. Sometimes I prefer simplistic graphics so I can fill in the look with imagination vs. what the game designer chose for the esthetic anyway (Aka Original Sin). I think the closest modern game to Gold Box is probably ToEE which is criticized for being largely a combat simulation. I’d call it a true old school PnP simulation because when I played DND as a kid it was 99.99% dungeon crawl just like ToEE.

Well, I can't argue with PoR needing more of an imagination :)

It all comes down to personal preferences. As I said, I love PoR to death - but it doesn't come close to being near the vicinity of something like PoE2 or Kingmaker in terms of the things I enjoy - including character complexity, story, presentation, immersion, progression, loot design, combat mechanics, length, character interaction, customization, UI, visuals, sound, dialogue, power arsenal, and many other things.

Still, to each his own and all that.

ToddMcF2002 February 6th, 2019 22:12

The original intent of the thread was to help with the experience for anyone wanting to revisit Gold Box not debate it’s merit vs games 30 years later. Of course I contributed to that. Oops. Back to POR…

Darth Tagnan February 6th, 2019 22:14

Quote:

Originally Posted by ToddMcF2002 (Post 1061555175)
The original intent of the thread was to help with the experience for anyone wanting to revisit Gold Box not debate it’s merit vs games 30 years later. Of course I contributed to that. Oops. Back to POR…

I'm pretty sure a couple of people were involved :)

It's hardly the end of the world.

Anyway, back to topic then!


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