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Introducing "SKALD: Against the Black Priory"
Hi,
SKALD: Against the Black Priory is an indie CRPG of dark, grounded fantasy with a strong retro look and feel! The game draws heavily on "golden era" titles like "Ultima", the "Gold Box series" and the "Magic Candle series". It features party-based, story driven, roleplaying that mixes traditional tile based exploration with menu based combat and "choose your own adventure" style sequences. The game is in late Alpha development and is fast approaching Kickstarter! This project lives or dies by the interest of the indie-RPG fanbase so I really hope to connect with some of you! Please check it out at www.skaldRpg.com and reach out on Twitter for more info! Please reach out with comments and ideas! This is still a work in progress and I would love to get some feedback from other RPG-fans! Some images of the Alpha-build: https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1 https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1 https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1 Like I said: I would love to hear from you so feel free to get in touch :) AL Scape-IT |
Awesome! I love the C64 colour palette. :) That's some nice retro graphics you've got there. I particularly like the ship/sea based tiles.
It's party based, so I assume there are there classes and stats etc? Could you say a little more about that? Thanks! |
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This reply might end up being duplicated but I messed up whilst replying the first time and I’m having a hard time deleting existing posts ;-) The depth of the character- and skill system of SKALD: Against the Black Priory will depend on what kind of funding I get (should I aim for 20 or 100 hours of gameplay). It’s really important for me to publish “Against the Black Priory” as it’s the first game written using the SKALD engine and it’s important for me to actually get it out there within reasonable time. This means that I will tend towards “short but polished” – also concerning the width and depth of character development. So, keeping in mind THAT I’M STILL IN ALPHA: I intend to have at least five (classic) classes:
Differentiation within classes comes from “background traits” (is your fighter a mercenary or a knight etc.). In both combat and adventuring in general I hope to have synergies between classes that enable strong interactions (A mercenary might stun opponents, that allow the rogue to backstab on the subsequent turn etc.). This idea of synergistic parties as well as menu-based combat means that a lot of level advancement will come through adding “feats” (Taunt, Stunning Attack, Backstab etc.). I still intend to make characters customizable and hope to avoid separate feat-trees for each class. The game will have a small number of skills and these will be based on the five primary abilities:
I avoid 6 abilities because I feel this makes it easier to make INT and PER impactful stats and not the auto-dump stats for punchy classes. Hope this clarifies it a bit and sorry if I end up double posting! Keep in touch and let me know what you think! AL |
I really like the looks of this project, I'll be a buyer in the future, that much I know.
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This is the only site I come to for RPG stuff, but if Skald hangs around, I'm sure he'll get questions. I no longer play party-based games but this definitely gives the Ultima III/IV vibe at first look.
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Thanks the answers, sounds good! I think the "short but polished" approach is a good philosophy.
I'll back your kickstarter and look forward to hearing more about it. |
Screenshot Saturday
Did some work on the GUI to improve use of screen real-estate. The map is now 1 tile bigger and I like how images and the combat screen is now "superimposed" onto the map. I find it a bit more grounding. Or I might just be happy to see some change :-D
https://pbs.twimg.com/media/D1yQBkZXcAEXc_3.png https://pbs.twimg.com/media/D1yQBkYXgAAx20y.png https://pbs.twimg.com/media/D1yQBkXWkAYX77E.png Anyways, enjoy your Saturday and don't hesitate to get in touch! |
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Hi! Have been playing around w camera post-processing this week! I feel like adding a option to play SKALD w a CRT filter is a small but integral part of the social contract between a retro-game dev and his fans :)
Dunno if the gif below will animate but you could download it (or check it out on my twitter-feed :-) ) Anyways, have a great weekend and please keep following the SKALD project! I'm also at twitter and try to post regularly there so feel free to follow me there as well! Attachment 3355 |
Looks beautiful! I immediately thought of the Gurk series, which I've played on Android:
https://play.google.com/store/apps/d…=search_result Your game is of course more detailed and complex. Looking forward to future updates! |
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This looks pretty interesting. I like the art especially. It both fits that retro style really well while also looking pretty darn great under those limitations (which are damn strict).
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Have a great day! AL |
That particular palette brings back a lot of great memories for me, the project is looking great, keep up the good work!
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Maybe it's a bit like how I enjoy vinyl records more despite having grown up with CDs :-) |
Super lucky to have gotten some awesome art from the talented Marco Pedrana (https://twitter.com/marcopedrana) who did the art for "Aeon of Sands"! Super happy with it and can't wait to use it in the game!
https://pbs.twimg.com/media/D4BUwklW0AAuPTG.png Also: Be sure to check out the devlog for updates! AL |
June 3rd is the date! Can't wait! Be sure to subscribe to /www.skaldrpg.com to get the latest updates!
https://pbs.twimg.com/media/D7UaBmiWsAEnTGe.jpg |
Great news and congratulations! I've been following your progress on Twitter (the new viewport looks great, btw) and I'll be there on 3rd with my wallet ready. :)
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Count me in as another that's looking forward to playing this one!!!
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BTW the SKALD manual will contain a campaign guide to let pen-and-paper players run a campaign in the games setting. The higher tiers also contains custom dice (if all goes according to plan) and at the top tiers I'll gamemaster a sessions for the backer and friends :-D |
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Looking good. Gives me a Wasteland vibe which is one of my favorites.
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Strange you should pick up on that because W1 was my prime inspiration in terms of gameplay desing. More so than both Ultima and the gold box series. Would LOVE to make a post-apocalyptic game in the engine once I finish Against the Black Priory! Meanwhile, be sure to check out the Kickstarter on Monday June 3rd :-) BTW, here's a mock up of the manual cover: https://i2.wp.com/www.skaldrpg.com/w…ng?w=569&ssl=1 |
Hi everybody!
Just wanted to let you all know that SKALD: Against the Black Priory is live on Kickstarter now! https://i0.wp.com/www.skaldrpg.com/w…68%2C432&ssl=1 If you like classical turn-based, 8-bit style CRPGs (feelies and all), or just roleplaying in general, head on over now! Also, tell your friends! Wish me luck, AL SCAPE-IT |
An interesting blog post on the classes and stats available in Skald:
https://www.skaldrpg.com/2019/06/classes-and-stats/ |
If you do I'd like to help :)
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The Kickstarter is now into its last three days and closing in on its final stretch goal - a procedurally generated infinite murder dungeon :). It's not part of the main campaign but sounds like something fun to dip into every now and then.
https://www.kickstarter.com/projects…/posts/2551338 |
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7 hours to go now for SKALD on Kickstarter! Now is the time to get in (and the last chance to get the big-box edition and feelies)! Check out the Kickstarter now! |
Can we still pledge support and where can we if so thanks
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SKALD: Against the Black Priory (Alpha Demo) - One Shot
loading… loading… loading… https://www.youtube.com/embed/Y7MFdnRw9aU |
Hi there! Backing is closed for now but I'll do an extra round of sales for the limited, physical edition after Christmas :-)
Also, an important way to support the game is to join our Discord and engage with the development: https://discord.gg/6wrFFdW Have a great day! |
Hi everyone!
Great news if you missed the Kickstarter: SKALD is now coming to Indiegogo "Indemand"! It launches next week and until then, please subscribe at the pre-launch page to follow the project: https://www.indiegogo.com/projects/s…ry/coming_soon https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1 Stay retro! AL |
God, that cat is awe inspiring! The art direction is really above and beyond.
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It's on (again)!
Skald is now live on Indiegogo! Check it out today! https://i1.wp.com/www.skaldrpg.com/w…oom=1.25&w=840 |
What is the anticipated release date of the full product?
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A nice project! It instantly gave me the early Ultima wibes :)
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