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-   -   Introducing "SKALD: Against the Black Priory" (https://www.rpgwatch.com/forums/showthread.php?t=42325)

SkaldRPG March 13th, 2019 09:30

Introducing "SKALD: Against the Black Priory"
 
Hi,

SKALD: Against the Black Priory is an indie CRPG of dark, grounded fantasy with a strong retro look and feel!

The game draws heavily on "golden era" titles like "Ultima", the "Gold Box series" and the "Magic Candle series". It features party-based, story driven, roleplaying that mixes traditional tile based exploration with menu based combat and "choose your own adventure" style sequences.

The game is in late Alpha development and is fast approaching Kickstarter! This project lives or dies by the interest of the indie-RPG fanbase so I really hope to connect with some of you!

Please check it out at www.skaldRpg.com and reach out on Twitter for more info! Please reach out with comments and ideas! This is still a work in progress and I would love to get some feedback from other RPG-fans!

Some images of the Alpha-build:

https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1

https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1

https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1

Like I said: I would love to hear from you so feel free to get in touch :)


AL
Scape-IT

Pongo March 13th, 2019 11:28

Awesome! I love the C64 colour palette. :) That's some nice retro graphics you've got there. I particularly like the ship/sea based tiles.

It's party based, so I assume there are there classes and stats etc? Could you say a little more about that? Thanks!

SkaldRPG March 13th, 2019 13:45

Quote:

Originally Posted by Pongo (Post 1061560299)
Awesome! I love the C64 colour palette. :) That's some nice retro graphics you've got there. I particularly like the ship/sea based tiles.

It's party based, so I assume there are there classes and stats etc? Could you say a little more about that? Thanks!

Hi and thank you for your feedback! It really warms my heart (I also love just sailing around :-D )!

This reply might end up being duplicated but I messed up whilst replying the first time and I’m having a hard time deleting existing posts ;-)

The depth of the character- and skill system of SKALD: Against the Black Priory will depend on what kind of funding I get (should I aim for 20 or 100 hours of gameplay). It’s really important for me to publish “Against the Black Priory” as it’s the first game written using the SKALD engine and it’s important for me to actually get it out there within reasonable time. This means that I will tend towards “short but polished” – also concerning the width and depth of character development.

So, keeping in mind THAT I’M STILL IN ALPHA:

I intend to have at least five (classic) classes:
  • Fighter
  • Wizard
  • Cleric
  • Rogue
  • Skald (a kind of fighter-bard)

Differentiation within classes comes from “background traits” (is your fighter a mercenary or a knight etc.).
In both combat and adventuring in general I hope to have synergies between classes that enable strong interactions (A mercenary might stun opponents, that allow the rogue to backstab on the subsequent turn etc.).
This idea of synergistic parties as well as menu-based combat means that a lot of level advancement will come through adding “feats” (Taunt, Stunning Attack, Backstab etc.). I still intend to make characters customizable and hope to avoid separate feat-trees for each class.
The game will have a small number of skills and these will be based on the five primary abilities:
  • Strength
  • Agility
  • Fortitude
  • Intellect
  • Personality

I avoid 6 abilities because I feel this makes it easier to make INT and PER impactful stats and not the auto-dump stats for punchy classes.
Hope this clarifies it a bit and sorry if I end up double posting! Keep in touch and let me know what you think!

AL

Carnifex March 13th, 2019 14:59

I really like the looks of this project, I'll be a buyer in the future, that much I know.

SkaldRPG March 13th, 2019 15:06

Quote:

Originally Posted by Carnifex (Post 1061560340)
I really like the looks of this project, I'll be a buyer in the future, that much I know.

Music to my ears! Don't hesitate to reach out if you have questions or comments :-)

crpgnut March 13th, 2019 15:19

This is the only site I come to for RPG stuff, but if Skald hangs around, I'm sure he'll get questions. I no longer play party-based games but this definitely gives the Ultima III/IV vibe at first look.

SkaldRPG March 13th, 2019 15:36

Quote:

Originally Posted by crpgnut (Post 1061560347)
This is the only site I come to for RPG stuff, but if Skald hangs around, I'm sure he'll get questions. I no longer play party-based games but this definitely gives the Ultima III/IV vibe at first look.

Hi ;-) I can't deny that the early Ultima games were huge inspiration :-)

Pongo March 13th, 2019 20:47

Thanks the answers, sounds good! I think the "short but polished" approach is a good philosophy.

I'll back your kickstarter and look forward to hearing more about it.

SkaldRPG March 16th, 2019 16:05

Screenshot Saturday
 
Did some work on the GUI to improve use of screen real-estate. The map is now 1 tile bigger and I like how images and the combat screen is now "superimposed" onto the map. I find it a bit more grounding. Or I might just be happy to see some change :-D

https://pbs.twimg.com/media/D1yQBkZXcAEXc_3.png

https://pbs.twimg.com/media/D1yQBkYXgAAx20y.png

https://pbs.twimg.com/media/D1yQBkXWkAYX77E.png

Anyways, enjoy your Saturday and don't hesitate to get in touch!

SkaldRPG March 23rd, 2019 22:46

1 Attachment(s)
Hi! Have been playing around w camera post-processing this week! I feel like adding a option to play SKALD w a CRT filter is a small but integral part of the social contract between a retro-game dev and his fans :)

Dunno if the gif below will animate but you could download it (or check it out on my twitter-feed :-) )

Anyways, have a great weekend and please keep following the SKALD project! I'm also at twitter and try to post regularly there so feel free to follow me there as well!

Attachment 3355

Antiquity Games March 24th, 2019 02:15

Looks beautiful! I immediately thought of the Gurk series, which I've played on Android:

https://play.google.com/store/apps/d…=search_result

Your game is of course more detailed and complex. Looking forward to future updates!

SkaldRPG March 24th, 2019 10:41

Quote:

Originally Posted by Antiquity Games (Post 1061562078)
Looks beautiful! I immediately thought of the Gurk series, which I've played on Android:

https://play.google.com/store/apps/d…=search_result

Your game is of course more detailed and complex. Looking forward to future updates!

Hi! I played A LOT of Gurk back in the day and it was a huge inspiration for me in that if Gurk could do it, I certainly could as well :-)

pichuscute March 31st, 2019 02:40

This looks pretty interesting. I like the art especially. It both fits that retro style really well while also looking pretty darn great under those limitations (which are damn strict).

SkaldRPG April 1st, 2019 09:56

Quote:

Originally Posted by pichuscute (Post 1061563178)
This looks pretty interesting. I like the art especially. It both fits that retro style really well while also looking pretty darn great under those limitations (which are damn strict).

Thanks! Glad you like the art! The C64 palette adds a kind of sombre tone that really made the look of the project come together so I'm very happy w it.

Have a great day!

AL

Carnifex April 1st, 2019 14:59

That particular palette brings back a lot of great memories for me, the project is looking great, keep up the good work!

pichuscute April 3rd, 2019 10:25

Quote:

Originally Posted by SkaldRPG (Post 1061563358)
Thanks! Glad you like the art! The C64 palette adds a kind of sombre tone that really made the look of the project come together so I'm very happy w it.

Have a great day!

AL

I'd say so. It makes me a bit nostalgic, and I really shouldn't even be old enough to fully remember something like the C64, lol.

SkaldRPG April 3rd, 2019 14:04

Quote:

Originally Posted by Carnifex (Post 1061563391)
That particular palette brings back a lot of great memories for me, the project is looking great, keep up the good work!

Thank you so much! Be sure to keep posted and you'll be playing SKALD in no time!

SkaldRPG April 3rd, 2019 14:06

Quote:

Originally Posted by pichuscute (Post 1061563615)
I'd say so. It makes me a bit nostalgic, and I really shouldn't even be old enough to fully remember something like the C64, lol.

I think the C64 palette in particular, has ingrained itself in our collective video gaming experience to such a degree by now that a lot of people feel that way but it.

Maybe it's a bit like how I enjoy vinyl records more despite having grown up with CDs :-)

SkaldRPG April 13th, 2019 15:27

Super lucky to have gotten some awesome art from the talented Marco Pedrana (https://twitter.com/marcopedrana) who did the art for "Aeon of Sands"! Super happy with it and can't wait to use it in the game!

https://pbs.twimg.com/media/D4BUwklW0AAuPTG.png

Also: Be sure to check out the devlog for updates!

AL

SkaldRPG May 24th, 2019 11:35

June 3rd is the date! Can't wait! Be sure to subscribe to /www.skaldrpg.com to get the latest updates!

https://pbs.twimg.com/media/D7UaBmiWsAEnTGe.jpg

Pongo May 24th, 2019 15:44

Great news and congratulations! I've been following your progress on Twitter (the new viewport looks great, btw) and I'll be there on 3rd with my wallet ready. :)

Carnifex May 24th, 2019 15:56

Count me in as another that's looking forward to playing this one!!!

SkaldRPG May 28th, 2019 11:58

Quote:

Originally Posted by Pongo (Post 1061569426)
Great news and congratulations! I've been following your progress on Twitter (the new viewport looks great, btw) and I'll be there on 3rd with my wallet ready. :)

Thank you so much! Can't wait to launch!

BTW the SKALD manual will contain a campaign guide to let pen-and-paper players run a campaign in the games setting. The higher tiers also contains custom dice (if all goes according to plan) and at the top tiers I'll gamemaster a sessions for the backer and friends :-D

SkaldRPG May 28th, 2019 11:59

Quote:

Originally Posted by Carnifex (Post 1061569433)
Count me in as another that's looking forward to playing this one!!!

That rocks! Check out the above post regarding pen and paper support as well :-D

Hastar May 28th, 2019 13:55

Looking good. Gives me a Wasteland vibe which is one of my favorites.

SkaldRPG May 28th, 2019 15:17

Quote:

Originally Posted by Hastar (Post 1061569714)
Looking good. Gives me a Wasteland vibe which is one of my favorites.

Hi and thanks!

Strange you should pick up on that because W1 was my prime inspiration in terms of gameplay desing. More so than both Ultima and the gold box series.

Would LOVE to make a post-apocalyptic game in the engine once I finish Against the Black Priory!

Meanwhile, be sure to check out the Kickstarter on Monday June 3rd :-)

BTW, here's a mock up of the manual cover:

https://i2.wp.com/www.skaldrpg.com/w…ng?w=569&ssl=1

SkaldRPG June 3rd, 2019 12:05

Hi everybody!

Just wanted to let you all know that SKALD: Against the Black Priory is live on Kickstarter now!

https://i0.wp.com/www.skaldrpg.com/w…68%2C432&ssl=1

If you like classical turn-based, 8-bit style CRPGs (feelies and all), or just roleplaying in general, head on over now!

Also, tell your friends!

Wish me luck,


AL
SCAPE-IT

Pongo June 18th, 2019 23:03

An interesting blog post on the classes and stats available in Skald:
https://www.skaldrpg.com/2019/06/classes-and-stats/

Tactician June 20th, 2019 05:40

If you do I'd like to help :)
Quote:

Originally Posted by SkaldRPG (Post 1061569726)
Hi and thanks!

Strange you should pick up on that because W1 was my prime inspiration in terms of gameplay desing. More so than both Ultima and the gold box series.

Would LOVE to make a post-apocalyptic game in the engine once I finish Against the Black Priory!

Meanwhile, be sure to check out the Kickstarter on Monday June 3rd :-)

BTW, here's a mock up of the manual cover:

https://i2.wp.com/www.skaldrpg.com/w…ng?w=569&ssl=1


Pongo June 29th, 2019 21:08

The Kickstarter is now into its last three days and closing in on its final stretch goal - a procedurally generated infinite murder dungeon :). It's not part of the main campaign but sounds like something fun to dip into every now and then.
https://www.kickstarter.com/projects…/posts/2551338

SkaldRPG July 2nd, 2019 17:43

Quote:

Originally Posted by Pongo (Post 1061573931)
The Kickstarter is now into its last three days and closing in on its final stretch goal - a procedurally generated infinite murder dungeon :). It's not part of the main campaign but sounds like something fun to dip into every now and then.
https://www.kickstarter.com/projects…/posts/2551338

Thanks for posting! Can't wait to start development on it!

7 hours to go now for SKALD on Kickstarter! Now is the time to get in (and the last chance to get the big-box edition and feelies)!

Check out the Kickstarter now!

Tactician August 18th, 2019 04:51

Can we still pledge support and where can we if so thanks

Tactician September 28th, 2019 21:48

SKALD: Against the Black Priory (Alpha Demo) - One Shot

loading…


loading…


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https://www.youtube.com/embed/Y7MFdnRw9aU

SkaldRPG October 15th, 2019 09:19

Hi there! Backing is closed for now but I'll do an extra round of sales for the limited, physical edition after Christmas :-)

Also, an important way to support the game is to join our Discord and engage with the development:

https://discord.gg/6wrFFdW

Have a great day!

SkaldRPG November 8th, 2019 15:24

Hi everyone!

Great news if you missed the Kickstarter: SKALD is now coming to Indiegogo "Indemand"!

It launches next week and until then, please subscribe at the pre-launch page to follow the project: https://www.indiegogo.com/projects/s…ry/coming_soon

https://i1.wp.com/www.skaldrpg.com/w…if?w=840&ssl=1

Stay retro!


AL

screeg November 8th, 2019 15:48

God, that cat is awe inspiring! The art direction is really above and beyond.

SkaldRPG November 11th, 2019 13:35

It's on (again)!

Skald is now live on Indiegogo! Check it out today!

https://i1.wp.com/www.skaldrpg.com/w…oom=1.25&w=840

crpgnut November 11th, 2019 18:06

What is the anticipated release date of the full product?

SkaldRPG November 12th, 2019 09:49

Quote:

Originally Posted by crpgnut (Post 1061586513)
What is the anticipated release date of the full product?

Late summer 2020! August I think!

Chris Kozmik March 7th, 2020 13:39

A nice project! It instantly gave me the early Ultima wibes :)


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