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Hey everyone,
THE GREAT COASTAL WINDS (4 features) I made and recorded a new little song that's sung in the Bayside Docks of Shaian, the coastal city. I also added some new dialogues for the Habourmaster there. * Added new song 'The Great Coastal Winds' to the game * Added new option in the bayside district of Shaian to listen to the singing coastman * Added 5 new options to the habourmaster of Shaian (you may ask him about stuff within the bayside district that previously you couldn't, including the new singing coastman) * Added 'The Great Coastal Winds.txt' lyrics text to Warsim 'Extras\Ascii Art Text Files' directory SCORPION PIT IMPROVEMENTS (2 features) Now you can attack the place, you don't just have to buy it! * Fixed destroying the scorpion fighting pit instantly shows you the text for if you revisited the ruins after destruction screen * Added the ability to attack the scorpion fighting pit (credit Defender) THRONE ROOM IMPROVEMENTS (13 features) Defender found quite a few throne room related bugs and issues, I've also added a few new encounters! * Added Captain collecting troops to bring to you throne room encounter * Added village trained warriors against demons throne room encounter * Rewrote text for farmer needs security for his lands throne room encounter (credit Defender) * Fixed warrior and his warband throne room encounter text bug (credit Defender) * Fixed text bug in dream to join your army throne room encounter (credit Defender) * Fixed throne room blacksmith encounter graphics not blocked by ascii filter (Credit Defender) * Fixed herbalist hair cut incident throne room text bug (credit Defender) * Fixed visions of fighting throne room encounter text bug (credit Defender) * Fixed knight killed two krut goblins throne room encounter text bug (credit Defender) * Fixed Blackmarket complainer throne room encounter text bug (credit Defender) * Fixed Seek a quest worth of me text bug (Credit Defender) * Fixed man joining penniless monks throne room encounter text bug (credit Defender) * Fixed man wishes to greet you throne room text bug (Credit Defender) MERCENARY COST REWORK (2 features) Some quite important changes to mercenaries, now they are more affordable per year after their initial cost. * Reworked mercenaries so that they cost half their hire cost per year instead of the full hire cost per year (credit Defender) * Updated mercenary hire screen to show hire and annual costs GOBLIN SPEAKER (4 features) The goblin speaker training in Goblinwood has now been improved much more, once the new sound effect was recorded I laughed for a straight minute so it's worth checking out if you have the chance. * Removed notification for no gold when trying to pay for goblin speaker training * Added new screen for goblin training when paid for * Added new sound effect for goblin speaking training (one of the funniest sfx I've done imo) * Added new gold indicator in goblin training screen GOLEMS REWORKED (4 features… Or 36.3 billion) After looking through all the face generation systems in game and ranking them by total faces they can output, Golems were at the bottom of the list with a measly 7 million possible faces. I've wanted to rework them for a while so I created some samples and completely remade the system from the ground up. Now the new Golems have 36.3 billion possible faces! Here's the list of in-game face generators and their respective total number of faces that can be generated - https://i.imgur.com/1AL9Aay.png * Remade Golem faces and scrapped the old system and it's 7 million golems * Added 36.3 billion new Golem faces * Updated Golem face generator to use the new system * Added Old Golems data to Warsims extras folder (Extras\Warsim Faces) with instructions on how to reinstall old golem faces if you wish to Some new golems - https://i.imgur.com/0ofZdeN.png And some new proc gen golem races - https://i.imgur.com/P1BpHKf.png BILLIONS OF FACES FOR ALL (4 features… or 26 billion) After the above race face tracking, I planned to improve the generators for the remaining 4 races below a billion. Now there are no face generators in Warsim that produce less than 1 billion faces! * Added 22.5 billion new lizardmen faces (was 100 million now 22.6 billion) * Added 1.6 billion new blogroki faces (was 74 million now 1.67 billion) * Added 1.4 billion new mushroom men faces (was 237 million now 1.6 billion) * Added 1.2 billion new skeerok faces (was 126 million now 1.3 billion) Here's that same race list with the new improvements - https://i.imgur.com/O9jTzpb.png THRONE ROOM ADDITIONS (6 features) A few tweaks and new throne room encounters to keep things as fresh as possible! * Added 1/3 chance of +1 public opinion for throwing stolen item gifter throne room encounter into jail (credit Defender) * Reworked text in 4 positive feedback encounters in the throne room * Added new throne room encounter 'few in this realm' * Added new throne room encounter 'your leadership has been noticed' * Added new throne room encounter 'Man wants to join your army as his brother did' * Added new throne room encounter 'Man following the whispering winds instruction' DEATH SOUND SYSTEM IMPROVEMENTS (4 features) The way the death sound system in the settings was laid out was confusing, I've tried to improve it and make it clearer. I still don't recommend using it but I don't like deleting features that could be optional so it's still there. For those who don't know it's a system that gives a death sound effect to each dead unit in battle, unfortunately this doesn't work well and immensely slows battles down and delivers choppy half-cut sounds. * Added a new sub menu in settings for the deathsound system feature * Added explanation of the death sound system and it's issues * Made death sound systems slower speed x2 even slower * Added better notification of what status the death sound system is currently at KINGDOM ORIGIN ISSUES (3 features) Defender pointed out a few issues with origin stories, now all fixed! * Fixed gambler king intro not giving correct gold if you skip the intro (credit Defender) * Reworked gambler king game origin text (credit Defender) * Fixed text bug in sword from stone origin story (credit Defender) YE SHALL SLAP NO MORE (2 features) Now as ruler of Darkdale you can outlaw goblin slapping as you should have been able to all along. * Added the ability to shut down goblin slap stall as leader of darkdale (credit Defender) * Added goblin joiner from slap stall YOUR ORDER OF KNIGHTS IMPROVED (7 features) It was brought to my attention that there were some missing screens and lacking feedback in custom knightly orders, I've tried to remedy this! * Added new screen for not having enough gold to convert knights into your order * Added new screen for not having enough knights to convert into your order * Reduced cost of converting a knight to your order from 250 gold to 100 gold * Added new screen for choosing how many knights to convert to your order instead of pure text * Added new text describing cost of conversion of knights in the quantity choice screen * Added new screen once you've converted knights to your order (credit Defender) * Added new screen for joining a single lone knight to the order MINOR BANDIT IMPROVEMENTS (3 features) There were some issues with minor bandits and custom settings, again thanks to Defender for pointing me in this direction! * Made it so that setting bandits/minor bandits to non-existant in custom game sets bandit level to 0 unless you choose to change it in the settings * Fixed setting no bandits or bandit horde in custom settings doesn't block minor bandit groups and shows you random dead groups * Fixed unable to exit bandit menu when bandits are exctinct NEW LOOT TROVE (5 features) A few new items to keep things fresh, the first four are in honour of our new Golems, the last one is a reference to my old and long dead game project the Wastes (which is free on itch.io for the curious)! * Added 'Stone shaped like a human nose' random loot item (worth 12 gold) * Added 'Small golden golem statue' random loot item (worth 290 gold) * Added 'Small finely made jewelled golem statue' random loot item (worth 140 gold) * Added 'Crudely made little golem statue ' random loot item (worth 10 gold) * Added 'Black vial marked with an X' random loot item (worth 100 gold) MORE SOUNDS (4 features) More improvements to current ones and new sound effects! * Fixed march sound played even when no one will join you when recruiting in Darkdale * Added sound effect for failing to recruit in Darkdale * Added sound effect for hiring grand champion guards (credit Defender) * Added sound effect for hiring goblin slaver guards (credit Defender) BUGFIXES (19 features) Another massive batch of bugs fixed thanks to Defender, great work mate! * Fixed Glacical races not having blue skin * Fixed Darkdale king visit incorrect text saying you are unable to speak to the king when you are (credit Defender) * Fixed option to declare a demonic kingdom once done showing that demon horde is too weak instead of showing that the law is active (credit Defender) * Fixed killing the gibbering monk graphic not blocked by ascii filter for asciiless version of Warsim (credit Defender) * Fixed intro to training text in barracks missing first part of sentence for all training screens * Fixed issue with slave revolt diplomacy intro text from head scout (credit Defender) * Fixed issue with deserters diplomacy intro text from head scout (credit Defender) * Fixed issue with internal outlaw pest group diplomacy intro text from head scout (credit Defender) * Fixed incorrect reference to farmer instead of throne room visitors name in soldier stole coin throne room encounter (credit Defender) * Fixed failed peace attempt message typo (credit Defender) * Fixed text bug in generals intro at game start (credit Defender) * Fixed 'and well make peace' text bug in weregild peace talks (credit Defender) * Fixed Blackmarket to darkdale tavern goer dialogue text bug (credit Defender) * Fixed text bug in bandit gang intro text (Credit Defender) * Fixed text bug with strange Blackmarket leader dialogue intro (credit Defender) * Fixed Work work text bug in thickblood upgrade screen (credit Defender) * Fixed Eerie cavern text bug (credit Defender) * Fixed 2 text bugs in ruined southern village (credit Defender) * Fixed 9 text bugs in burning peasant in pit text (credit Defender) EVERYTHING ELSE (3 features) Some other little things that couldn't fit anywhere else! * Added indication of current fort captains battlescore next to the demote option in any owned forts (credit Defender) * Added ability to train Goblin Berserkers to Soldiers for 5 gold in Grand Barracks (Credit Defender) * Added 6 new kingdom names (Umpland, Loiden, Brygard, Ostland, Coastwatch, Hillstop) SCREENSHOTS * New Death sound screen - https://i.imgur.com/yFCuhdC.png * New option in Darkdale - https://i.imgur.com/ke3d2wl.png * Shutting the goblin slap stall - https://i.imgur.com/zm98pb5.png * A new friend when shutting the goblin slap stall - https://i.imgur.com/xOfasNN.png * Adding knights to a knightly order I made - https://i.imgur.com/BKIQoip.png * New fort screen - https://i.imgur.com/ofNEliu.png * New scorp pit capture screen - https://i.imgur.com/zNDIgLZ.png * Training berserkers - https://i.imgur.com/JewhvtO.png * New merc screen - https://i.imgur.com/ES8K5Vo.png WHAT'S NEXT Well so much for the tutorial update, I'm still working through my backlog of stuff but plan to sort the tutorial sooner rather than later. Cheers Huw |
Hey everyone, so this update is a mix of two things. Primarily the reworking of the games tutorial to make it a bit more informative and better laid out instead of just walls of text. The second part is a review of the Wildwood and Farrad Desert regions of the worlds exploration in a full total sweep for any bugs or areas that could be improved in an effort to improve the total quality of the regions.
TUTORIAL OVERHAUL (6 features) The previous tutorial was just lots of large walls of text on various topics, I've tried to make this one a bit easier to follow as it goes through the different menu options in the main game screen so new players can have a better idea of what to expect and what to do, this may need further tweaking but I think at the very least it's a step in the right direction. * Reworked the tutorial at the start of the game and in the throne room * Added ability to choose tutorial type instantly * Added ability to quit tutorial at any point * Added ability to ask for clarification and extra information on the various tutorial topics * Added new tutorial section for each area of the main game screen * Added ability to revisit any section of the tutorial when you're done WILDWOOD IN REVIEW (12 features) Continuing on with my attempts to check each area of the game world is up to scratch I've visited Wildwood. Turns out there was a lot of stuff that needed improvement but now Wildwood has a new coat of polish over it! * Added new screen and sfx for destroying goblin stone camp * Added new loot item gained for destroying goblin stone camp (with sfx) * Added new screen and sfx for destroying Hunters rest * Added new screen for looting hunters rest (with sfx) * Added new sfx for the seven rules of the second clan book in the guardian tree camp * Reworked layout of the seven rules book in the guardian camp * Reworked goblin stone camp description * Rewrote and fixed 3 hunters rest intro texts * Fixed 10 text and grammar issues in the oldest tree in Wildwood * Fixed destroying goblinstone giving you double screen * Fixed march sound playing when recruiting from hunters rest but none join you * Fixed text bug with ruined hunters rest screen GOBLINWOOD IN REVIEW (41 features) Deservant of a section of it's own, trawling through Goblinwood as part of my Wildwood review I found plenty of things in need of fix or improvement here. I also found that purchasing some things in Goblinwood had a small feature where a percentage of your purchase gets added to the Goblinwood treasury as tax. I'd totally forgotten this feature was even a thing but thought it was cool so I've expanded it to cover more areas of Goblinwood, and have now given visible indication that this is happening when you buy thing there. * Added new warning screen pre-battle with Goblinwood * Added goblinwood destruction screen (with sfx) * Added new screen for looting goblinwood treasury * Added 3 new loot chests gained for destroying goblinwood * Added new screen for freeing goblin slaves to enter goblinwood (with sfx) * Added open the gate screen for entering goblinwood (with new recorded sfx) * Added indicator of slavery ended when entering goblinwood * Added special unique screen for ending goblin slavery but no slaves currently left to be freed * Added new open gate screen for entering goblinwood through diplomacy * Added new sound effect to entering guard post in Goblinwood living district * Added 20 gold tax added to Goblinwood treasury if you pay for the 100 gold goblin speaking training * Added 1 gold tax added to Goblinwood treasury if you pay for the 4 gold human imported ale in the human toe tavern * Added new screen when trying to recruit but goblinwood pop is too low explaining the limits * Added new open gate screen for entering goblinwood when you previously already banned goblin slavery * Added new goblin grunt sound effect to the game * Added missing indicators of gained troops and lost gold from hiring berserk goblins from Goblinwood * Added indication of tax income gained for goblinwood when you hire troops * Added new notification of active trade with goblinwood if you have a trade route * Added new indicators of trade starting or ending in dialogue * Added new screen for recruiting goblins from Goblinwood (with sfx) * Added indicator of loss to local population numbers when recruiting in Goblinwood * Rewrote goblin wood weapon shop intro text * Rewrote Goblinwood destroyed screen * Removed useless extra text when trying to recruit once already recruiting * Updated goblinwood district options to be capitalised * Increased minimum recruited goblins in goblinwood from 0 to 2 * Increased maximum recruited goblins in goblinwood from 4 to 7 * Fixed text bug in Goblinwood banned from entry screen * Fixed rusty dagger inn goblin patrons had grey skin * Fixed text bugs in intro to Goblinwood living district * Fixed grammar issue in Vylcount intro text in Goblinwood * Fixed 2 text bugs in Gnats meat shop * Fixed intro to sudden death in Goblinwood tavern text split bug * Fixed text bug in gboo the goblin intro text * Fixed text bug in room of pipecrafting * Fixed text bug in Ngrek's boneworks intro * Fixed 2 text bugs in Ko'lok kings intro * Fixed Goblinwood treasury text bug * Fixed Goblinwood dungeon text bug * Fixed Ko'lok captain of the guard option text bug * Fixed text bug in diplomat entry to goblinwood SCHOOL OF DRUMS COMPLETE (7 features) The Goblinwood School of drums was overdue being completed, it now has double the lessons so you can learn more great drumming techniques! * Added new intermediate lesson for goblinwood drum school (9 gold entry fee) * Added new skilled lesson for goblinwood drum school (12 gold entry fee) * Added current gold indicator to class payment screen in drum school * Added new screen before lesson showing gold paid * Added new indicator of tax gold taken from your lesson payment to the goblinwood treasury * Fixed text bug in Goblinwood drum school statue screen * Rewrote intro to goblinwood drum screen classes FARRAD DESERT IN REVIEW (32 features) Visited the Farrad desert region to see if any locations here were outdated or needing polish and scoured all screens. Now the place is all clear and up to date! * Added gold gained sound effect for winning scorpion pit bet * Added indicator of pit gold loss if you win a bet in scorp pit * Added new screen to buying scorpion pit * Added new screen for raising your flag in scorpion pit * Added indicator of gold loss when losing pit bet * Added indicator of scorp pit bet gold gain when you lose a pit bet * Added gold sound to paying entry fee for scorp pit * Added intro screen to watching Gorthmek orc brawl * Added indicator of your current gold on buy Gorthmek option * Added gold gained sound effect when looting gorthmek treasury * Added new screen if you capture gorthmek but it has no gold * Added sound effect for turning galbak the grunter around * Added new screen for losing a battle against fort gorthmek (with sfx) * Improved Scorpion pit discount price from 1000 gold (4.3% off) to 2200 gold (10% off) * Reworked scorpion fight pit victory text * Reworked scorpion fight pit betting victory text * Reworked dead Arsam all knowing screen * Rewrote Galbak the grunter turn around screen * Fixed shortening graphic bug for Galbak the grunter image * Fixed 2 text bugs in destroyed Gorthmek screen * Fixed shortening graphic bug for destroyed Gorthmek * Fixed scorp pit not sound not restarting after a fight * Fixed Arsam all knowings who are you dialogue line splitting bug * Fixed text bugs in 3 Arsam dialogues * Fixed 2 text bugs on main intro text of Arsam's hut * Fixed winning a bet with first scorpion accidentally gives you double reward * Fixed march sound played when no recruits available in Rihhm * Fixed Rihhm elder intro text dialogue bug * Fixed 2 text bugs when starting and ending tribute from Rihhm * Fixed text bug when ending trade route with Rihhm * Fixed Rihhm village sound restarts every time you re-enter the main village screen * Fixed 4 text bugs with Gorthmek leader dialogues ARTIFACT MARKET IN REVIEW (45 features) So again with every region there are some locations that are jam packed with tons of content, places like Darkdale, The Blackmarket, and so on. The artifact market is the Farrad Desert's answer to these big settlements and there's a ton inside that needed improvement. * Added 4 new unique screens for trying doors in artifact market mage guild * Added new lock rattle sound effect to trying doors in artifact market * Added new screen for buying ancient scythe artifact * Added new screen for buying the friend of the fearful * Added indicator of xenophobic nation changes with friend of the fearful * Added new screen when paying to enter house of art and tapestries in Artifact market (with sfx) * Added new screen for buying the plague box with sfx and graphic * Added new screen for buying Seer stone with sfx and graphic * Added new screen for buying Chaos Orb box with sfx and graphic * Added new screen for buying Talisman of Brothers with sfx and graphic * Added new screen for buying Doomstone fragment with sfx and graphic * Added new screen for buying Frost Gauntlet with sfx and graphic * Added new screen for buying Goblin sceptre with sfx and graphic * Added new screen for buying Dumble staff with sfx and graphic * Added new screen for buying Demon Shield with sfx and graphic * Added new screen for buying cruel rule tome with sfx and graphic * Added new screen for buying horn of demons with sfx and graphic * Added new screen for buying stone of talents with sfx and graphic * Added new screen for buying fragment of the stone of denland with sfx and graphic * Added new screen for buying the Golden telescope with sfx and graphic * Added indicator of gained exploration changes with golden telescope * Added sound effect for hiring someone from Artifact market champion post * Rewrote text for the door marked 'C' if you can't open it * Rewrote text for opening door marked 'C' * Fixed text bug in golden telescope description * Fixed text bug in friend of the fearful description * Fixed artifact market mages guildmaster intro text bug * Fixed 2 text bugs in artifact market mage guildmaster dialogues * Fixed text bug in intro text to artifact market mage guild * Fixed Nugmeek the bartender intro text bug * Fixed text bug in main artifact market central district intro text * Fixed text bug in Artifact market enchanted brawl intro text * Fixed 2 text bugs in fragment of stone of denland description * Fixed 3 text bugs in stone of talents description * Fixed 4 text bugs in horn of demons description * Fixed 6 text bugs in Demon Shield description * Fixed 2 text bugs in Dumble staff description * Fixed text bug in eastern artifact intro text * Fixed text bug in Goblin sceptre description * Fixed text bug in Frost Gauntlet description * Fixed text bug in Talisman of Brothers description * Fixed text bug in Chaos Orb box description * Fixed 6 text bugs in tower of histories screens * Fixed broke hair graphic for Doran the Dim tavernkeep in Artifact market * Fixed text bug in intro for Doran the Dim EVERYTHING ELSE (4 features) This section actually has a number of cool features that didn't fit anywhere else. There's a feature I added a long while ago where defeating kingdoms can form refugee camps though it didn't occur to me until recently how rare or even non-existant seeming this was. I've looked into it further and discovered that kingdoms only have a chance of forming a refugee group if they are destroyed by someone other than the player, now that's been remedied. Among other things here all goblin throne room visitors will now show you how much gold you'll get for enslaving them if goblin slavery is legal. * Added refugee kingdoms can spawn when players invade last land of independent kingdom * Made option to sell throne room visiting goblin to the goblin slaver not shows in advance how much gold that's worth to you * Changed kingdom origin text for slaver option to try and be more clear that you're leading an army of enslaved not free slaves * Improved grunt sound effect by removing extra noise and reducing filesize SCREENSHOTS * New tutorial introduction - https://i.imgur.com/oUJUvub.png * The screen you get if you lose a fight against Gorthmek (the voiced sound effect makes it for me - https://i.imgur.com/AGvbXrA.png * Now destroying Hunter's rest has an actual screen - https://i.imgur.com/ALOZbMy.png * And a reward… sorry hunters - https://i.imgur.com/yqiZjvl.png * New screen before attacking Goblinwood - https://i.imgur.com/d7p6PuZ.png WHAT'S NEXT Now that the tutorial stuff is out of the way I'm going to continue sweeping through my bug reports and suggestions list to shrink it down a bit more and will be having a little bit of a break as I have a few things I need to sort out. I imagine another update will come soon enough though! Cheers Huw |
Hey everyone,
So this update has been quite broad but it's added a whole bunch of new content, characters, bugfixes, and more! I'm really happy with this one. MANS THE DICTATOR (8 features) u/TheGamingDictator or Mans, is a member of our Warsim community who while not someone who's been with us for years is someone who has had a huge impact on the game with tons of bugreports and very helpful community work. He's one of our two reddit mods and has been nothing but a help the entire time, long overdue for him to be in the game and here he is now as a northern warrior with a life-debt to the village of Uktak far in the western swamps, be warned he'll protect that village with his life! * Added new character 'Mans the Dictator' to Uktak village * Added 7 dialogues with Mans * Added explanation for why Uktak goblins speak so well * Added champion challenge duel from mans if you try to destroy Uktak * Added screen for backing down from champion challenge with mans * Added special new sound effect for mans death outside of duel * Added alternate scenario for trying to destroy Uktak if you have no champions * Added screen for Mans victory in duel THE ANCIENT PIG CHAMPION (3 features) This was always sort of in the game, but you just saw the pig-mans face and got nothing from it, I've now made it a little easier and changed the reward to being the actual pig-man himself. I don't believe anyone has found the previous one but it's out there! * Added Pigsy the Ancient Champion (500 battlescore) to the game (somewhere) * Added new sound effect for freeing Pigsy * Added alternate reward if you can't take pigsy as one of your champion slots BETTER BLACKMARKET RAIDS (4 features) Previously sacking the Blackmarket granted gold and possible chaos orbs, I've expanded it and improved the pre-existing loot screens. * Added sacking the Blackmarket now grants 5 random chests on top of normal loot * Reworked sacking blackmarket main text * Added new indicators of gold gained when looting Blackmarket * Added new indicators of chaos orbs gained when looting Blackmarket MORE CONTROL IN THE BRAWL PIT (22 features) I wanted more control in the Brawl Pit, now players who own the pit will be able to ban slappers and spiked-knuckles from the pit. The upgrades screen has seen a rework and several other bugs within the pit have been fixed. * Reworked brawl pit upgrades screen to be upgrades and rules * Added new dynamic text for Brawl pit upgrades screen if you've got all upgrades * Added new option to ban Spike-Knuckles from the Brawl pit and it's fights * Added new option to ban Slappers from Brawl pit and it's fights * Added special detector that checks if current pit champion is slappy or spike knckle fighter * Added Option to strip pit champion if violating your new rule (you may choose to allow them to stay) * Added new option to strip brawl pit champion of their title in the new rules and upgrade scree * Fixed 2 text bugs in intro to brawl pit champion dialogue * Reworked brawl pit champion intro text * Fixed bug preventing watching new champion challenge when a champion is stripped of position in brawl pit * Removed ability to make money from champion challenge fight as pit owner (to avoid infinite strip champion, then new challenge for new champion, then strip them loop of profiting) * Fixed being able to talk to brawl pit champion after they're fired when slot is empty * Fixed text bug in who are you brawl pit champ dialogue * Fixed 12 text bugs in luck dialogue with brawl pit champion * Fixed text bug with firing brawl pit champion * Fixed text bug with intro to brawl pit champ trophies * Fixed text bug with 5 win trophy text * Fixed text bug with 10 win trophy text * Fixed text bug with 25 win trophy text * Fixed text bug with 50 win trophy text * Fixed text bug with 100 win trophy text * Fixed text bug with two pits trophy text THE CHEATING MAN OF THE GOLDEN CRESCENT (3 features) There are plenty of Gamblers in the game, some with very questionable games like Grabtork the Swindler. This character plays a normal game but he always finds a way to win. Watch out for him when you're in Darkdales richest district. * Added new rock, paper, scissors gambler in the golden crescent tavern in Darkdale * Added gambler refuses to play with you if you don't have 100 gold * Added gambler changes his choice if he loses and claims he wins (dynamic outcome of how you can deal with this) (credit Defender) TUTORIAL IMPROVEMENTS (3 features) I was informed by a new player on steam they skipped the tutorial but wanted to see it again and didn't know where to find it, I've now tried to make it a bit clearer and easier, cheers for the feedback mate! * Renamed the tutorial option in the throne room to make it more clear (credit Molovian) * Added new screen if you refuse tutorial from Old croll at game start explaining where to find it if you need it (credit Molovian) * Added new option to do tutorial even if you skip crowning ceremony (credit Molovian) THICKBLOOD DESTROYED (4 features) Had a little work through Thickblood tavern to add the ability to destroy it, Why have you gotta destroy all my stuff Defender? * Added ability to destroy the Thickblood Tavern (Credit Defender) * Added alternate text depending on if bandit level is 0 or not when destroying thickblood * Added destroying thickblood tavern grants -2 bandit level * Fixed 2 text bugs in Thickblood blade screen THE HOUSE MARKED 'X' DESTROYED (4 features) Another thing Defender had to destroy, well now that nasty demon summoner in the Blackmarket 1, Has a face, and 2, can be destroyed! * Added indicator of demon removed from demon horde when summoning * Added new graphic for demon summoner * Reworked description for demon summoner * Added ability to destroy the demon summoners house (credit Defender) THE OLD LIBRARY (34 features) While I was clearing through the Farrad Desert I noticed the Old Library in the Artifact market's books weren't formatted very well and none of them had page turning sound effects, I've gone through and updated them all now so Farrad is fully cleared. * Added New Book to the Old Library * Fixed 3 text bugs in western travel guide book in the old library * Fixed 3 text bugs in Southern travel guide book in the old library * Fixed 6 text bugs in northern travel guide book in the old library * Reworked 'The Song of Demons' book layout and added page turn sfx in the old library * Reworked 'The God of Goblins' book layout and added page turn sfx in the old library * Reworked 'Willy Willy Wonder King' book layout and added page turn sfx in the old library * Reworked 'Deserter Deserter' book layout and added page turn sfx in the old library * Reworked 'Fair Orcish Maiden' book layout and added page turn sfx in the old library * Reworked 'The King of the Dwarves' book layout and added page turn sfx in the old library * Reworked 'The Lord of Ice' book layout and added page turn sfx in the old library * Reworked 'Phenor the Black' book layout and added page turn sfx in the old library * Reworked 'The Five Brothers' book layout and added page turn sfx in the old library * Reworked 'Sand-Talker' book layout and added page turn sfx in the old library * Reworked 'A Wall Rhyme' book layout and added page turn sfx in the old library * Reworked 'The Book of Prophercy' book layout and added page turn sfx in the old library * Reworked 'Marius the Tribute' book layout and added page turn sfx in the old library * Reworked 'Swiftwind the last great clan' book layout and added page turn sfx in the old library * Reworked 'Titans of the Footpath' book layout and added page turn sfx in the old library * Reworked 'Kullak' book layout and added page turn sfx in the old library * Reworked 'The Coastal Kings of Old' book layout and added page turn sfx in the old library * Reworked 'The Swamplands' book layout and added page turn sfx in the old library * Reworked 'The Pirate Wars' book layout and added page turn sfx in the old library * Reworked 'Great Wall' book layout and added page turn sfx in the old library * Reworked 'O Great Coast King' book layout and added page turn sfx in the old library * Reworked 'The Orcish Homelands' book layout and added page turn sfx in the old library * Reworked 'The Place marked X' book layout and added page turn sfx in the old library * Reworked 'The Wagon Man' book layout and added page turn sfx in the old library * Reworked '23 Reasons never to visit the north' book layout and added page turn sfx in the old library * Reworked 'Northern Travel Guide' book layout and added page turn sfx in the old library * Reworked 'Southern Travel Guide' book layout and added page turn sfx in the old library * Reworked 'Eastern Travel Guide' book layout and added page turn sfx in the old library * Reworked 'Western Travel Guide' book layout and added page turn sfx in the old library * Reworked 'The Hunter's Tales Volume I' book layout and added page turn sfx in the old library BUGFIXES (7 features) A few bugfixes here, including a really big crash bug that happened for custom games. Thanks for reporting that one Angel and cheers everyone else for the reports. * Fixed North Stone graphic colour bug * Fixed destroying the North stone also accidentally destroys the Old Stone * Fixed declaring war via diplomacy screen wardrum loop music doesn't stop even after you return to the normal diplo screen (credit Defender) * Fixed text bug in secret door in the south text * Fixed caravan report text bug with Blackmarket trade income (credit u/Jacknerik) * Fixed text bug in Smallhaven tavern rock paper scissors game text * Fixed issue with having chosen races and their racial prefixes crashes the game if you search for new lands (credit Angel De'Haven) EVERYTHING ELSE (6 features) Quite a few things that didn't fit anywhere else, we have a new kingdom type, a new failsafe for having a huge bank balance, lots of new screens when buying maps from the cartographers guild and a rework of the slaver origin story option! * Added new kingdom type 'Dynasty' with 'Atabeg' as king title and 'Warlord' as lord title (only for civ level 4 or higher nations) * Added after one billion in the royal bank, the bank will no longer grant interest on it (credit dontlikegreenbeans) * Added new screen and graphic for secret door in the South * Added new sfx for opening secret south door * Added new screen with sfx for buying maps from Cartographers guild * Reworked slaver army origin story to be clearer (credit u/Jacknerik) SCREENSHOTS * New brawl pit rules screen - https://i.imgur.com/POA5OBO.png * Mans in game - https://i.imgur.com/PKWB9if.png * Mans defending Uktak - https://i.imgur.com/nYSAGg8.png * Pigsy the Ancient Champion - https://i.imgur.com/0lbPfNO.png * Pigsys stats - https://i.imgur.com/0GqVlVH.png * New screen for buying maps from the Cartographers - https://i.imgur.com/ZHrMJN7.png * The cheating swine - https://i.imgur.com/8vto1h9.png * What are you going to do about it - https://i.imgur.com/YwESYUM.png WHAT'S NEXT This update has halved my immediate backlog of reports and things, I plan to clear the rest of it before moving on to themed updates within the next few weeks. Cheers Huw |
Warsim 0.8.1.7 (Slave Revolt Origin and much more, 117 features)
Hey everyone, So another week of successful clearing through big backlogs as well as some more playtesting myself to find bugs and areas to improve. This update has many different improvements all around and lots of new features that I hope you all enjoy! NEW WAY OF DOING DIFFICULTY (4 features) Well it's actually the old way, before a background difficulty scale was added that made enemies recruit more and generally be stronger and larger the difficulty used to pretty much soley mean what your starting resources were and nothing more. On the suggestion of u/Ubercharge1 from our reddit community I've added new game difficulty choices for playing default difficulty but with the starting resources of each choice. * Added new debug mode 23 - Normal mode resources but increased background difficulty off (credit u/Ubercharge1) * Added new debug mode 24 - Hard mode resources but increased background difficulty off (credit u/Ubercharge1) * Added new debug mode 25 - Solid mode resources but increased background difficulty off (credit u/Ubercharge1) * Added new debug mode 26 - Insane mode resources but increased background difficulty off (credit u/Ubercharge1) SLAVES RISE UP (2 features) This has been suggested multiple times by people who wanted to start the game as a freer-of-slaves, well now you can. Choosing this origin starts you off destroying the slavers fort and leading your ex-slave army to forming a kingdom! * Added new kingdom origin start 'Slaver revolt' Start with destroyed slaver fort, ex-slave freed army, +10 public opinion (credit Multiple suggesters) * Added chance of slaver revolt kingdom origin when you choose random origin THINK OF THE CHILDREN (24 features) No matter how many children you drop out of trap doors, there are always more who visit your throne room asking for money. No matter how many you give money to the odds of more coming is low. Now there will be a background tracker keeping a note of this, if you are horrible to young folk visiting your throne room you will find a lot less of them or maybe never see them. Treat them well and more and more will come! * Added youth relation figure tracking your background relation to the youth in throne room encounters * Added having 75+ youth relation grants 4% bonus in throne room visitors * Added having 50+ youth relation grants 3% bonus in throne room visitors * Added having 25+ youth relation grants 2% bonus in throne room visitors * Added having 0+ youth relation grants 1% bonus in throne room visitors * Added having -25+ youth relation grants 1% drop in throne room visitors * Added having -50+ youth relation grants 2% drop in throne room visitors * Added having -75+ youth relation grants 3% drop in throne room visitors * Added having lower than 75 youth relation grants 4% drop in throne room visitors * Fixed text bug in young boy eats coin and chokes encounter * Added -2 youth relation for young boy death in throne room encounter * Added +1 youth relation for giving young boy a coin * Added -1 youth relation for having no gold to give * Added -10 youth relation for throwing young boy through trap door * Added -5 youth relation for arresting young boy * Added -1 youth relation for refusing to give gold to young boy * Added +3 youth relation for giving young boy who asks for a single coin ten coins * Added +6 youth relation for giving young boy who asks for a single coin 100 coins * Made boy gives coin throne room encounter much more common if youth relation is high * Made boy gives coin throne room encounter much less common if youth relation is low * Fixed boy gives coin throne room encounter text bug * Added -2 youth relation for snatching coin from boy and kicking him out * Added paying Blackmarket pickpocket gang a coin each to disband gives +5 youth relation * Added paying Blackmarket pickpocket gang 10 coins each to disband gives +10 youth relation MERCENARY CONVERTS IMPROVED (5 features) Defender pointed out that the ability to freely convert your 100 battlescore troops to be members of merc groups with 190 battlescore units is a little exploity, now I've added a system to at least provide some growing costs depending on how advanced the merc units are. * Added new system of paying to convert soldiers into merc groups with much more powerful units (credit Defender) * Merc groups with higher than 200 battlescore units cost 6 gold per unit to convert (credit Defender) * Merc groups with higher than 150 battlescore units cost 4 gold per unit to convert (credit Defender) * Merc groups with higher than 100 battlescore units cost 2 gold per unit to convert (credit Defender) * Added marching sound effect when converting troops into mercenary company units EXPLORATION ENCOUNTERS EXPANDED (4 features) Omer suggested some new encounters when you explore the realm, finding a random hero or monster if you have a monster fight pit, thanks Omer! * Added new exploration encounter of finding a lost champion who is willing to join you (credit Omer from Audiogames) * Added sleeping monster explore encounter (credit Omer from Audiogames) * Added trapped monster dead trappers explore encounter (credit Omer from Audiogames) * Added docile monster explore encounter (credit Omer from Audiogames) DRUNKEN CAT PETTING CONSEQUENCE (9 features) In Darkdale there's a cat tavern, you can get drunk and pet cats. But logically the drunker you get the more likely you would be to irritate those cats. Well now it's a feature! * Added being a bit drunk or more and trying to pet cats in the Darkdale Cat tavern has 1/3 chance of negative outcome (credit Defender) * Added being very drunk or more and trying to pet cats in the Darkdale Cat tavern has 1/2 chance of negative outcome (credit Defender) * Added irritated cat outcome with screen and sfx * Added accidental poke cat outcome with screen and sfx * Added slip and grab fur cat outcome with screen and sfx * Added cat licks booze cat outcome with screen and sfx * Added Catyr interaction over grab fur outcome * Added Catyr interaction over accidental poke outcome * Added if you get to drunk level Hammered or higher, Catyr the beautiful looks ugly WHAT DO YOU DO? (9 features) You now get a much more dynamic and helpful response when asking your diplomat what he can do, it will also show the nearest skill increase that can be gained. * Added new extra screen when asking diplomat what he does (credit Defender) * Added screen for having less than 50 diplomat score (with indicator of nearest skill upgrade) * Added screen for having less than 75 diplomat score (with indicator of nearest skill upgrade) * Added screen for having less than 100 diplomat score (with indicator of nearest skill upgrade) * Added screen for having less than 150 diplomat score (with indicator of nearest skill upgrade) * Added screen for having less than 200 diplomat score (with indicator of nearest skill upgrade) * Added screen for having more than 200 diplomat score * Reworked all 5 screens for asking spymaster what he can do * Fixed demon spying ability mentioned by spymaster even if demons are dead WHY THE RED FACE? (20 features) If you play as a demonic ruler then all your advisors get a demonic red skin, however it seems this was only half implemented as many screens the skin colour reverted to normal. Thanks cultivahabas for letting me know about this one, now it's all patched! * Fixed asking demonic diplomat to show kingdom relations changes his skin colour (credit cultivahabas) * Fixed asking demonic diplomat what he does changes his skin colour (credit cultivahabas) * Fixed asking demonic diplomat for advice changes his skin colour (credit cultivahabas) * Fixed firing demonic diplomat changes his skin colour (credit cultivahabas) * Fixed firing demonic spymaster changes his skin colour (credit cultivahabas) * Fixed asking spymaster what he does doesn't have it's own screen * Fixed firing demonic jester changes his skin colour (credit cultivahabas) * Fixed firing demonic general changes his skin colour (credit cultivahabas) * Fixed asking demonic steward what he does changes his skin colour (credit cultivahabas) * Fixed firing demonic steward changes his colour (credit cultivahabas) * Fixed playing sudden death with demonic games master changes his skin colour (credit cultivahabas) * Fixed asking about the rules of sudden death to demonic games master changes his skin colour (credit cultivahabas) * Fixed playing coin flip game with demonic games master changes his skin colour (credit cultivahabas) * Fixed firing demonic games master changes his skin colour (credit cultivahabas) * Fixed playing rock paper scissors with demonic games master changes his skin colour (credit cultivahabas) * Fixed playing caverns and cave trolls with demonic games master changes his skin colour (credit cultivahabas) * Fixed firing demonic bard changes his skin colour (credit cultivahabas) * Fixed demonic general game intro skin colour not correctly set (credit cultivahabas) * Fixed demonic advisor tutorial rejection screen skin colour not correctly set (credit cultivahabas) * Fixed demonic advisor tutorial screens skin colour not correctly set (credit cultivahabas) GAMBLING DEN IMPROVEMENTS (3 features) There are definitely a bunch more improvements to be made here, but I've made a start and now added a special event that happens if you clear the den out of it's gold. * Added new screen where gambling den applauds you if you can clear it out of it's gold * Added new screen and sfx for gambling den shutting down due to having no gold * Fixed Blackmarket guess the dice text broken BUGFIXES (29 features) A pile of bugs big enough to scare an ant-eater here… At least they are sorted now! * Fixed text colour bug with old stone event * Fixed text colour bug with old stone destruction screen * Fixed mercenary companies cannot fight the undead * Fixed 2 text bugs in not having enough goblin berserkers conversion screen * FiXed 2 text bugs in not having gold to convert goblin berserkers screen * Fixed issue with goblin berserker conversion incorrectly telling you that you don't have enough berserkers to convert (credit Matt1211) * Fixed sacrificing peasants at demon totems changes totem text to show them destroyed (credit cultivahabas) * Fixed mislabelled Blackmarket attack option * Fixed 30 Blackmarket banners text bugs * Fixed 2 ruined Blackmarket Banners text bugs * Fixed 4 incorrectly sized Blackmarket banners * Fixed text bug in can't afford invasion cost merc hire screen * Fixed jesters son referring to the player as << YourLord << * Fixed 2 text bugs in monster fight victory screens * Fixed text bug in bandits of the realm how to reduce bandit level text screen * Fixed 3 text bugs in attacking independent kingdoms * Fixed 3 text bugs in attacking bandit groups * Fixed text bug in 'Miners fell into a chasm' Shallowrock throne room encounter * Fixed 5 text bugs in 'Miners tried to rob you' Shallowrock throne room encounter * Fixed 2 text bugs in 'Miners discover chaos orbs' Shallowrock throne room encounter * Fixed no gold indicator shown on throne room bard encore screen * Fixed no gold indicator shown on bard asking for gold to play throne room screen * Fixed 4 text bugs in Clan Thickblood Blade screens * Fixed no gold indicator on fort ruin in Near north with rebuild option * Fixed 6 text bugs in silver tongue throne room failure screens * Fixed 6 text bugs in silver tongue throne room success screens * Fixed text bug with goblin tribe throne room encounter * Fixed incorrectly laid out indicators of gained goblin troops in goblin tribe joiner throne room encounter * Fixed champion joiner extra line bug EVERYTHING ELSE (8 features) Plenty of good stuff here, now when Phenor rejects your peace it's way better, undead summoning event is improved, Blackmarket ruler statue is improved, and some great suggestions by Caccio, Defender, and Molovian! * Added gold sound to paying silver tongue in throne room * Reworked peace rejection from bandit horde screen * Reworked Blackmarket leader statue to show if it was erected by the last Blackmarket ruler before you conquered the place * Reworked undead summoning event to have new screen and sfx * Reworked buying maps from cartographers guild options to clearly explain you are unlocking the region and not a single location (credit Caccio72 from audiogames) * Added new indicator of total music relation when it changes (credit Molovian) * Added background sound to smallhaven (credit Defender) * Added special event where if rebel forces are dead but rebels still have lands they collapse at the end of the turn and flee into exile (credit DazaKiwi) SCREENSHOTS * Found this ugly beast while exploring - https://i.imgur.com/rIWqH6k.png * New slave revolt origin story - https://i.imgur.com/8jvogTK.png * New event if the rebellion loses it's armies but still has lands - https://i.imgur.com/D1oS0sQ.png * Catyr the Beautiful doesn't look so good if you get too drunk - https://i.imgur.com/lIO7mGV.png * Don't pet cats in the cat tavern if you can barely stand - https://i.imgur.com/sLegkxN.png * Spawning an undead horde - https://i.imgur.com/pqrut9r.png * What can old croll do? - https://i.imgur.com/m8njpUK.png * The cost of mercenary converts to a very strong group - https://i.imgur.com/dfURd1i.png * Now the group is way bigger - https://i.imgur.com/X1nzTt0.png * The new difficulty gamemodes available when starting a new game - https://i.imgur.com/Jn12eEV.png WHAT'S NEXT Once again I've made great progress clearing through my backlogs. Still plenty more stuff to come before it's fully cleared though! Cheers Huw |
Hey guys just letting you know Warsim is now 30% off on steam at $5.59/£3.84/4,54€
I'm happy to answer any questions anyone has about the game. It's been in early access for years but is fully playable, has 96% positive on steam from over 300 reviews, and has sizeable communities on both steam and reddit with just over 21000 copies sold so far. Check out the sale here - https://store.steampowered.com/app/6…p_reviews_hash If you do check it out I hope you enjoy it, and if you already have it let any friends you think might like it know! Cheers guys Huw (Solodev of Warsim) |
Warsim 0.8.1.8 (Baiaa Pits Extended and more, 53 features)
Hey everyone, So more clearing of things on the list, Warsim is now on sale as well so I'm focusing on trying to raise awareness and promote that sale where I can too! This update includes a lot of different stuff but chiefly, Baiaa Pits improved, Gambling Den in the Blackmarket has been improved and now more available, Some improvements to the Nomads, lots of bugfixes, and appreciation from Rihhm village when you deserve it! BAIAA PITS EXTENDED (6 features) A few bugfixes and tweaks as well as a brand new way to obtain good tried and tested monsters, now you can buy them from the Baiaa pits for slaves! * Added Baiaa Pit Master will offer to sell you the winning monster of any pit fight for 15 slaves or peasants if you have any free slots in your monster pit * Fixed sound not resetting after monster fight in Baiaa * Added 2 new questions to Baiaa monster pit master 'What do you do with the slaves or peasants you take for entry' and 'Who watches these fights?' * Fixed slave and peasant availability indicators for Baiaa pit fight show as available even when you don't have the peasants or slaves * Added new indicator on Baiaa monster fight entry of if you have no slaves/peasants or not enough * Fixed 2 text bugs with Baiaa slave fight entry costs GAMBLING DEN REWORKED (17 features) The gambling den is a location that only appears in upgraded Blackmarkets so most players don't see it, it turns the coin flipper into a den with several games you can play. I've decided to reduce this to being available from the get-go and have tried to improve a lot of the things you can do here. * Removed coin flipper from central market district * Replaced coin flipping with Gambling Den (usually reserved only for upgraded Blackmarket) * Updated Blackmarket upgrade screen mentioning gambling den upgrade * Added graphic to guess the dice game in gambling den * Added indicator of gold lost and gambling den gold gained * Made gambling den gold random from 5001-15000 gold instead of always 10000 * Completely reworked gambling den armwrestling * Added 9 new arm wrestling sound effects * Added indicator of gold and gambling den gold change with wins and losses * Added dynamic graphics as the arm wrestling event goes on * Added new screen to arm wrestling draw * Added refund bet screen with sfx for arm wrestling draw * Fixed 2 text bugs in Gambling Den arm wrestling screen * Added screen for arm wrestling bet refused because you can't afford to make it * Added screen for arm wrestling bet refused because the gambling den can't afford to match it * Reworked coin flip text in gambling den * Added dice roll sound effect to guess the dice game in Gambling den RIHHM APPRECIATION (6 features) When you terraform the village of Rihhm, now everywhere in Rihhm you go you'll recieve adoration and praise! * Added alt dialogue for Rihhm champion if you've terraformed the village * Reworked Rihhm champion dialogue * Added alt dialogue for Rihhm snail racing if you've terraformed the village * Fixed text bug with unwilling storyteller of Rihhm * Added alt dialogue intro for Rihhm Elder if you've terraformed the village * Added 10 extra random villager dialogues for once you've terraformed Rihhm Village NOMADS NOT DEMONS (3 features) Luel from Audiogames pointed out that when attacking the demon camp sometimes the nomads would defend it, this was a bug where the game thought that any living nomads were demonic worshipping nomads even if they weren't. Now it's all fixed! * Fixed demon gate protected by Nomads even if nomads aren't turned to demonic servants (credit Luel) * Added screen for defeating demonic nomads at the demon gate * Added new screen for defeating demons at the demon gate but nomads arriving with sfx NEW KINGDOM NAMES (1 features) A few new kingdom names to keep things fresh, these mostly appear when a player selects a random kingdom name! * Added 10 new kingdom names 'Firsthold, Nestneck, Cygarr, Rumphold, Cynros, Enropa, Dragonhold, Wyrmwood, Scarehold, Murderhold' BUGFIXES (16 features) Lots of bugs fixed here, it seems there are always more bugs but at least they're getting cleared out! I dream of a bug free Warsim. * Fixed goblin poking you in the face drunk event skipping to another event bug * Fixed waking up next to a lady troll drunk event skipping to another event bug * Fixed nario brings strong drink encounter shows -0 gold coins deducted which is pointless * Fixed 8 text bugs with Blackmarket Herald market income report * Fixed text bug in Blackmarket Herald guard revolt event * Fixed text bug in Blackmarket Herald slums donation event * Fixed text bug in Blackmarket Herald treasury donation event * Fixed text bug in Blackmarket Herald statue topple event * Fixed 10 text bugs in Blackmarket Herald minor bandit gang set up abandoned area event * Fixed 5 text bugs with turn report minor bandit gang set up event * Fixed 10 text bugs with Blackmarket Herald market income report for when you own Blackmarket * Fixed Text Bug in Blackmarket Herald random event intro * Fixed 6 text bugs with Baiaa door open intro texts * Fixed text bug in Aehlans intro * Fixed male gender mention regardless of player choice when greeted by Aehlan * Fixed vampire bard funny origin text bug (credit u/TheGamingDictator) EVERYTHING ELSE (4 features) A couple of smaller changes and additions. * Added if you kill character in Baiaa torture chamber his eyes now 'X' out, unless you've poked them both out * Added new screen for trying to interact with abandoned house mushroom people in Blackmarket * Added new option for no exploration locations unlocked in custom game (credit Aaron) * Added new goblin name 'Gomblim' (credit DOKTA) SCREENSHOTS * New pop-up when watching Baiaa Pit fights if you have your own monster pit - https://i.imgur.com/WqeLtT8.png * Sold - https://i.imgur.com/NGOrJxY.png * This new arm-wrestling game… it's something, that's all I'm saying - https://i.imgur.com/lt2Ur1r.png WHAT'S NEXT Still got a few weeks worth of backlog to clear through so I'll continue on that first and see where we go from there, I'm very much enjoying the progress though. Also if you guys are reading this and know anyone who might like Warsim, now's the time to let them know as it's 30% off! :) Cheers Huw |
Warsim 0.8.1.9 (A bundle of all sorts, 72 features)
Hey everyone, Continuing on from the last few updates I've been cutting away at my immeidate to-do list, we've got new vassal options, new tournament control, balanced with bluetrii fruit, and a fair lot of other stuff too. I'm also currently looking into sharing Warsim via the Imgur community and doing more research for marketing and promotion so that when we finally reach a release for Warsim out of early access I'll have a better grasp of what to do! LET THERE BE PEACE (5 features) Prior to this, vassals could be commanded to make war against a certain faction, or ordered to make peace with everyone. Now you can also ask them to make peace with a specific faction instead of all of them. Their reaction to this request may vary however. * Added new option to force a vassal to make peace with a specific faction * Reworked text for telling a vassal to make war with someone * Added intro to requesting peace explaining the ins and outs * Added 15 possible random reactions to telling a vassal to make peace depending on leader personality * Added ability to choose not to order a vassal to declare war on anyone and exit out of attack menu (previously no escape option) TOURNAMENT IMPROVEMENTS (6 features) When you ran a grand tournament in the arena all of your personal champions are automatically entered and at most one will survive, you may not want this so now you will be allowed to choose if you enter them or not. * Fixed grand champion recognition not working in grand tournaments * Added ability for you to choose if you will enter your champions into grand tournaments instead of automatically entering them * Added ability to enter all champions into grand tournament instead of choosing for all individually * Added ability to refuse all champions entering into grand tournament without having to manually decline all * Fixed text bug with grand tournament intro * Fixed spacing line bug with grand tournament intro NEW KINGDOM TYPE (1 feature) I was watching a documentary on Alexander the great and saw mention of the somewhat independent rulers within the persian empire, now these little kingdom types are added to our ever growing list of possible titles, see the rest here https://github.com/Huw2k8/warsim/wik…dership-Titles * Added new kingdom type 'Satrapy' with ruler 'Satrap' and lord 'Warlord' available for Civ level 4 or above BLUETRII BALANCES (11 features) We had several Bluetrii fruit related unbalances recently so I've tried my best to rebalance them in game and remove some clever exploits. While I was looking through the Bluetrii farm I made some changes and improvements too. * Added new finite level of Bluetrii available from unowned fruit farm (credit Caccio72) * Added random new fruit grown in farm per year between 0-15 barrels (credit Caccio72) * Set default starting Bluetrii barrels available in magic farm at 100 * Rebalanced Bluetrii fruit Blackmarket stall prices now sold at 20 gold instead of 30 and bought at 4 gold instead of 10 to fix bluetrii sale exploit (credit u/the_fearmancer) * Fixed text bug for owned bluetrii farm intro * Added buying bluetrii farm turns over most of the stocked fruit to you instead of you starting with nothing * Fixed issues with buying bluetrii fruit from fruit farm * Fixed text bug with asking how many bluetrii you have on your owned farm * Added new sound effect for buying bluetrii fruit from the farm * Added new screen for asking how many bluetrii fruits you have if you have none * Added new screen for buying bluetrii farm GOODBYE SNOWFOLK (3 features) Destroying the snowfolk village sucked and didn't have a screen just a little line of text telling you they were dead, that's been fixed now and you'll also find some random loot! * Added new screen for destroying snowfolk village * Added new loot chest for destroying snowfolk village * Fixed destroying snowfolk village skipped to visiting ruins screen POLISHING THE DRYLANDS (6 features) I went through and combed the Drylands region fo the south for any issues or possible improvements, not too much to be done here but I did find a few things. * Added new sound effect for discovering coastal wall * Fixed text bug with no nomad mercs available option in nomad camp * Fixed issues with discovering demon gate text split * Fixed demon gate title line text bug * Fixed 3 text bugs for already discovered coastal wall * Fixed 5 text bugs in coastal wall text THE LONG SERPENT IMPROVED (12 features) In the Blackmarkets docks random ships appear each year, one of those is the long serpent, a vessel filled with demon fighting warriors who love a good drink. Previously when you met the crew of this ship they gave a dialogue inviting you to join them for a drink, but this was just text… now you can actually drink with them when invited. I've also improved as much as I can to the ship and its inhabitants. * Added ability to drink with the long serpent crew when invited to (up to 3 drinks) * Added special scene if you get too drunk and pass out on the long serpent * Added if you pass out you get invited to drink again to cure the hangover * Added 7 random toasts Ragnar the stag gives before each round of ale * Added new dialogue to Ragnar the stag 'What do you do?' * Added new dialogue to Ragnar the stag 'How often do you come to the Blackmarket?' * Added new dialogue to Ragnar the stag 'Can I hire you and your men?' * Added special dialogue if you finish drinking with Ragnar the Stag * Added drunk level tracker to Long serpent screen so you can tell how drunk you are * Fixed text break errors with Ragnar the stags dialogues * Fixed 8 text bugs with Ragnar the stags dialogues * Fixed text bug in Ragnar the stags intro text NEW NAMES (3 features) Added a bunch of new names for various races, the Godling names are taken from the Epic of Gilgamesh, one of the worlds oldest recorded epics. * Added 9 New human names 'Spaculus, Spalacuul, Spalatir, Speculus, Spelacuul, Specules, Scylurus, Scyles, Scyl' * Added 2 New vampire names 'Spalacula, Spulacula' * Added 4 New godling names 'Humbaba, Ur, Enkidu, Shamash' BUGFIXES (17 features) Mostly inconsquential bugs here but still, glad to see them resolved! * Fixed text bug with goblinwood intro screen * Fixed goblinwood jamboree intro screen text bug * Fixed goblinwood discovery text bug * Fixed Tolkien race pack typo (credit Marty651) * Fixed text bug in Guildrow intro text * Fixed destroying huntsmans rest double screen bug * Fixed destroying snowfolk village double screen bug * Fixed text bug in merc groups intro text * Fixed text split bug with merc groups intro text * Fixed destroying wilderman village double screen bug * Fixed several unable to do diplomacy text split bugs * Fixed 10 text bugs in Monfort mine hostage intro texts * Fixed 3 text bugs in Camp Assurak ruins intro text * Fixed old ruined demonic tower text bug * Fixed text bug in Oasis southern ruins * Fixed Demonic landmark text bug * Fixed strange statue in Oasis text bug EVERYTHING ELSE (8 features) A couple of bigger new features, now the lucky gnome isn't so predictable, the brawlers pit can be destroyed when unowned, and a few other things! * Added ability to destroy the Brawlers Pit (credit Defender) * Made the lucky gnome Blackmarket Scam encounter rarer (1/14 chance of appearing any given year) this is to avoid it being an easy known exploit to make money every game * Added new 'Who is your favourite cat' dialogue to Catyr in the Darkdale Cat Tavern * Reworked looted Blackmarket treasury text to be clearer about where the current Blackmarket income is going (credit Micro Jordan) * Reworked layout of monfort mine hostage intro texts * Made old demonic totem ruin graphic more ruined * Rewrote southern ruins in Oasis text * Rewrote strange oasis statue text SCREENSHOTS * Invited for a drink? well why not - https://i.imgur.com/s1lnP2s.png * One of Ragnar's many toasts - https://i.imgur.com/ibB6TDC.png * Free ale is good ale - https://i.imgur.com/MCerKVR.png * After a few drinks with my friends - https://i.imgur.com/UCpHSVJ.png * Happy now defender? Now the Brawl Pit can be attacked and destroyed even if you don't own it - https://i.imgur.com/GSXIWJo.png * New finite fruit on the unowned farm - https://i.imgur.com/l68izgS.png * Buying the fruit farm, previously no screen at all for this event - https://i.imgur.com/8LVb21T.png * The new vassal commands screen - https://i.imgur.com/yv2MXfr.png * Who shall they make peace with? - https://i.imgur.com/MESiKkp.png * A Satrapy of Goblins - https://i.imgur.com/DZXdA2d.png * The new pop up where your champion would previously automatically be entered - https://i.imgur.com/Gcg3Wjc.png WHAT'S NEXT More of the same to come, I have plenty more things left to clear from my immediate list including a themed update or two soon. Hope you're all doing good! Cheers Huw |
Hey everyone,
So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three. Lots of new content and gameplay changes here! MILITIA MASTERS EXTENDED (40 features) Previously the militia, your main source of peasant hired recruits and sometimes a valuable defense assistant had little in the way of randomisation. The militia unit price would vary game to game and change over time and the leader of the militia always had a unique face and name but beyond that there was very little in the way of unique change. Now there are 20 different traits that the militia leaders can have, these vastly impact the militias functionality and variation. * Added new system of random traits for militia masters * Added ability to see militia masters trait from the diplomacy screen under militia * Added Militia Leader trait 'Recruiter - +10% more militia peasants recruited' * Added Militia Leader trait 'Recruiter+ - +25% more militia peasants recruited' * Added Militia Leader trait 'Recruiter++- +50% more militia peasants recruited' * Added Militia Leader trait 'Strength - +5 Battlescore to milita units' * Added Militia Leader trait 'Strength+ - +10 Battlescore to militia units' * Added Militia Leader trait 'Strength++ - +20 Battlescore to militia units' * Added Militia Leader trait 'Cheap - 5 gold per unit, 10% less recruits' * Added Militia Leader trait 'Cheap+ - 3 gold per unit, 25% less recruits' * Added Militia Leader trait 'Cheap++ - 1 gold per unit, half recruits' * Added Militia Leader trait 'Free - free units, half recruits' * Added Militia Leader trait 'Bulked - +5 gold to unit cost, +10 Battlescore' * Added Militia Leader trait 'Bulked+ - +10 gold to unit cost, +20 Battlescore' * Added Militia Leader trait 'Bulked++ - +15 gold to unit cost, +30 Battlescore' * Added Militia Leader trait 'Workers - Cannot hire militia units, they earn 1 gold each per year for you' * Added Militia Leader trait 'Soldierly - Hired militia units are soldiers not peasants' * Added Militia Leader trait 'Public - Militia spread the word, +1 public op per turn' * Added Militia Leader trait 'Low Barrier- 2x as many recruits, -10 Battlescore' * Added Militia Leader trait 'Grubber - +1 to militia cost per year (max of 45 gold)' * Added Militia Leader trait 'Grubber+ - +2 to militia cost per year (max of 45 gold)' * Added Militia Leader trait 'Terrible - only 1-2 recruits per year' * Added system to prevent new leader copying old leaders trait accidentally * Added 1/15 chance end of turn event with new leader * Added random end of turn event 'Militia leader found dead' * Added random end of turn event 'Militia leader missing' * Added random end of turn event 'Militia leader retired' * Added random end of turn event 'Militia leader died of natural causes' * Added random end of turn event 'Militia leader stepped down amid scandal' * Added random end of turn event 'Militia leader lost leadership armwrestle battle' * Added random end of turn event 'Militia leader stepped down out of boredom' * Added random end of turn event 'Militia leader died and passed rule to his son' * Added random end of turn event 'Militia leader fallen from a high place' * Added new dynamic screen for new leader and their perk/trait effect explained * Added new screen for not having the gold to buy militia peasants * Fixed text bug in militia upgrade list * Fixed text bug in militia introduction screen * Added new screen for disbanding militia from diplomacy screen * Added new screen for orderign militia to defend * Added new screen for ordering militia to attack THRONE ROOM EXPANSION (24 features) I recently wrote myself a little guidance tool for adding new throne room encounters as the system is very big at the moment and with Warsim there are so many different systems to remember in those 500'000 lines of game code that I sometimes forget. With my new guidance I set out to add a bundle of new throne room encounters to refresh things a little bit! * Added new throne room encounter 'man wants to join army cause his cousin did' * Added new throne room encounter 'man wants to join army to avenge recently dead father' * Added new throne room encounter 'man wants to join army as seer in his dream told him to' * Added new throne room encounter 'man wants to join army as its a family tradition' * Added new throne room encounter 'man wants to join army to impress a girl from his village' * Added new throne room encounter 'crazy person accuses you of being a demon overlord' * Added new throne room encounter 'crazy person accuses you of stealing his soul' * Added new throne room encounter 'crazy person accuses you of being the great one' * Added new throne room encounter 'crazy person claims everyone is a figment of his imagination' * Added new throne room encounter 'crazy person dares you to kill them' * Added new throne room encounter 'crazy person shouts questions about life and death' * Added 7 random additional actions that could happen in crazy person encounters (1/10 chance) * Added new goblin encounters that trigger if goblin slavery is over (and are 70% more likely to happen if you also have goblin celebration active) (credit Mr. Bun) * Added new throne room encounter 'Friend of goblin praise' * Added new throne room encounter 'Thank you for kindness praise' * Added new throne room encounter 'Friend to all goblins praise' * Added new throne room encounter 'Great one praise' * Added new throne room encounter 'Goblinkin goblin gift' * Added new throne room encounter 'On behalf of goblin kind goblin gift' * Added new throne room encounter 'Done us a kindness goblin gift' * Added new throne room encounter 'I speak for goblins goblin gift' * Added goblin gift encounters have 1/15 of being a fake item trick * Added goblin gift encounters have 1/10 chance of being uncapped any item * Added goblin gift encounters have 9/10 chance of being item of 10 gold or less in value GOBLIN THANKFUL REACTIONS (11 features) Previously goblins had no reaction to being thanked, I've now added this new section with 10 random reactions. * Added new throne room room reaction section for thanking goblins * Added goblin grins and hops away reaction * Added goblin smiles and bows reaction * Added goblin puts its fingers in its mouth, throws up, and then drinks the vomit and grins reaction (with sfx) * Added goblin lets out a happy yelp reaction (with sfx) * Added goblin grins and cackles reaction (With sfx) * Added goblin wiggles left to right in joy reaction * Added goblin bows and leaves reaction * Added goblin grins, bows, and then dashes away reaction (With sfx) * Added goblin smiles and then runs away screaming reaction (with sfx) * Added goblin stares at you for a moment then walks away reaction CRAPPY GOBLIN LOOT (21 features) As per the new goblin encounters new lower tier loot was needed so a ton of new borderline worthless goblin tat is available! * Added 'Jar of interesting looking leaves' random loot item (worth 3 gold) * Added 'Doll made of leaves and a mysterious smelly glue' random loot item (worth 3 gold) * Added 'Crude castle statue made up of dried goblin earwax' random loot item (worth 4 gold) * Added 'Crudely made stone fork' random loot item (worth 1 gold) * Added 'Crudely made stone spoon' random loot item (worth 1 gold) * Added 'Jar of Goblin vomit' random loot item (worth 3 gold) * Added 'Vial of Goblin vomit' random loot item (worth 1 gold) * Added 'Vial of Horse vomit' random loot item (worth 2 gold) * Added 'Vial of Troll vomit' random loot item (worth 4 gold) * Added 'Vial of Cow vomit' random loot item (worth 2 gold) * Added 'Vial of Gnome vomit' random loot item (worth 4 gold) * Added 'Vial of Elf vomit' random loot item (worth 6 gold) * Added 'Vial of Dwarf vomit' random loot item (worth 5 gold) * Added 'Rotting apple with a battle scene carved into it' random loot item (worth 1 gold) * Added 'Rotting apple with a naked male goblin carved into it' random loot item (worth 2 gold) * Added 'Crude ring made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Finely crafted hardened goblin dung ring' random loot item (worth 1 gold) * Added 'Crude bracelet made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Crude crown made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold) KULLAK MINOR ADDITIONS (2 features) Just a few smaller extra options in Kullak * Added ability to try to speak to a local bandit in Fort Kullak * Added ability to try to speak to Gor the Bastard of Fort Kullak MERC TWEAKS (3 features) A few issues with mercenaries are now resolved! * Fixed text bug with merc group battle prep text * Fixed able to send merc companies on invasions and raids of factions that can only be skirmished like demons/pest bandits * Fixed entering a number other than the options in merc attack choices screen skips the battle and shows victory text for the mercs (credit u/theGamingDictator) BUGFIXES (2 features) Not too many bugs cleared this update but there are many on my list to clear! * Fixed ancient southern ruins text bug * Fixed text bug in make peace vassal option (credit LexTheMighty) EVERYTHING ELSE (4 features) A handful of little things here, some new names and some logical fixes defender brought up. * Added new dwarf name 'Torgo' (credit Torgo) * Buffed Swamp Bridge Troll to be twice as hard to kill (Credit Defender) * Made Uktak Swamp Goblins will not join you if you have goblin slavery allowed in your lands (Credit Defender) * Added 2 new vampire names (Odovacar, Odovocar) SCREENSHOTS * A new throne room encounter - https://i.imgur.com/cFJsqYq.png * A kind goblin visitor - https://i.imgur.com/cK0g1VJ.png * The Goblin equvelant of Vincent Van Gogh - https://i.imgur.com/IyhWamP.png * The Militia leader is dead - https://i.imgur.com/ew4beUe.png * His new replacement - https://i.imgur.com/E0yI6Fu.png * 1 gold peasants?! YES! - https://i.imgur.com/Hu0eRV5.png WHAT'S NEXT My list of things to clear through has grown a lot recently so I'm going to continue cutting through them, may be looking into Leagues and new league related features soon too! Hope you're all doing good! Cheers Huw |
Warsim 0.8.2.1 (Natural disasters and savage recognition, 54 features)
Hey everyone, So this is quite a general update, we've got 2 new throne room encounters, recognition for defeating the Wildwood savages, better natural disasters and barren land recovery, improvements to village champions, improvements to the champion hire system and a bunch more stuff! SAVAGE RECOGNITION (6 features) When wiping out the up to 4 savage locations in Wildwood, once destroyed there is no change in the responses from the other local savage hating factions, now they recognise you differently if you've wiped the savages out! Cheers Defender * Added new tracker for if you've wiped savages out in Wildwood (credit Defender) * Added new intro to Bgax when visiting Goblinwood for the first time if you've wiped savages out in Wildwood (credit Defender) * Added new alt answer when asking Dulief of the Hunters Rest about local savages if you've wiped savages out in Wildwood (credit Defender) * Added new alt answer when asking Geks advisor of Goblinwood about local savages if you've wiped them out (credit Defender) * Added new alt answer when asking Geks advisor of Goblinwood about Hunters rest if you've wiped savages out (credit Defender) * Added new intro to Dulief of Hunters rest if you wipe out savages (credit Defender) Bgax of Goblinwood recognising the savages deaths - https://i.imgur.com/4uuzsb1.png NATURAL DISASTERS & BARREN LAND (12 features) The systems involving barren land have been a bit of an afterthought until now. There are also random disaster events that have a 1 in 75 chance of happening each turn, previously these were just small bits of text in your end of turn report but now they are full on events with their own screens and sound effects. * Added new special event screen for random hurricane with sfx * Added new special event screen for random magical cloud with sfx * Added new special event screen for random landslide with sfx * Added new special event screen for random earthquake with sfx * Added new special event screen for random volcanic eruption with sfx * Added new special event screen for random act of god with sfx * Added new special event screen for random lightning with sfx * Added new special event screen for random meteor with sfx * Added new special event screen for random tornado with sfx * Added new screen instead of single line of text for terraforming barren land * Added 5 random possible terraform graphics for terraform screen * Made it so that natural disaster events will cannot wipe your last land out Tornado - https://i.imgur.com/60DSOWd.png Meteor Strike - https://i.imgur.com/WfxodX4.png Volcanic Eruption - https://i.imgur.com/Ud92DlL.png Magical Cloud - https://i.imgur.com/OPrkKi6.png An act of a higher being - https://i.imgur.com/4Nwt6vc.png CHAMPION HIRE COLOUR SYSTEM (1 feature) I added this system somewhat whimfully, I was hiring a champion from this screen but felt it would be much easier if there was a visual stimulus showing the range of champions and their values. Initially I went with a smaller range of colours but expanded it and am happy with the results! * Added a new colour system breaking down the higher and lower skilled champions on the giant 16 champion hire list * Dark red for champions with under 50 battlescore * Red for champions under 75 battlescore * Dark grey for champions under 100 battlescore * Grey for champions under 150 battlescore * Dark green for champions under 175 battlescore * Green for champions under 200 battlescore * White for champions 200 battlescore and beyond This is what it was it used to look like - https://i.imgur.com/h5FcBmY.png This is the new one - https://i.imgur.com/VemrBZd.png A pair of decent ones but not a promising line up - https://i.imgur.com/QBTh1gD.png Oof nothing good but definitely some bad choices - https://i.imgur.com/ODOZnQ0.png There he is, Neal the Legend, 200 battlescore - https://i.imgur.com/ztwZLKI.png VILLAGE CHAMPION IMPROVEMENTS (6 features) It's a small change but a nice one for continuity thanks to a commentor called Clown on Steam. Now when you compete in a village champion battle, defeating the champion will drop the village population by one. If village populations drop to below 10 people then no new champions will spawn, this is to avoid a village being beaten into exctinction by annual duels. * Added -1 villager notification when defeating champion of Rihhm (credit Clown) * Added -1 villager notification when defeating champion of Smallhaven (credit Clown) * Defeating village champion now knocks down village population by 1 (credit Clown) * Made village champions not respawn if population is below 10 in the village (credit Clown) * Fixed text bug with already fought village champion text in Rihhm * Fixed text bug with no one to challenge village champion text in Rihhm A village champion defeated - https://i.imgur.com/2HGIfuv.png ORC NAME IMPROVEMENTS (2 features) There are now 465 total orc names in game, a nice little expansion to ensure they never feel samey! * Added 61 new orc names * Removed 3 duplicate orc names A FEW ENCOUNTERS MORE (2 features) A pair of new encounters added, the more the merrier! * Added new throne room encounter 'crazy person accuses you not being you' * Added new throne room encounter 'Silent man' What the hell are you staring at!? - https://i.imgur.com/z42Vlkq.png BUGFIXES (18 features) Quite a few bugs fixed here, thanks for the reports guys! * Fixed Gauntlet of Frost purchase text error (credit licker98) * Fixed emissary killed after successful diplomacy reaction screen text colour bug * Fixed text split bug in owned wild north merc post * Fixed 2 text bugs in Galbak the grunter turn around event * Fixed peasants referred to as slaves in round up and burn diplomacy event * Fixed slaves referred to as peasants in round up and burn diplomacy event * Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if Baiaa is destroyed (credit licker98) * Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if you are hostile with Baiaa * Fixed Hyruk the Moneygrubber not paying your reward for the titan skull quest (credit Storm) * Fixed incorrect text shown when selling bluetrii fruit (credit u/OTRainbowDash5000) * Fixed text bug with one of the hunters rest intro screens * Fixed ability to declare demonic kingdom even when the horde is weak (credit u/OTRainbowDash5000) * Fixed 7 text bugs with various hunters rest options * Fixed Goblinwood typo when entering throne room * Fixed issue with assassination debug option in independent kingdoms * Fixed graphic colouring bug for goblinstone encampment * Fixed incorrect screen shown when defeating goblinstone encampment * Fixed incorrect screen shown when defeating old ruined village encampment EVERYTHING ELSE (7 features) Lots of different stuff here, highly civil races will never have stupid leaders again, now when a new militia leader rises up you'll be able to see how the cost of a peasant has changed and xenophobic kingdoms have a new response screen. * Added new human name 'Byamba' * Made kingdoms with a civilisation level of highly civil or more don't have stupid leaders * Added a new system that shows how much gold the militia unit hire cost has changed whenever a new militia leader arises * Reworked soldier loses bet throne room encounter text (credit u/DeplorableCaterpilla) * Added new indicator of gained soldiers and population drop when recruiting from Hunters Rest * Added new screen for diplomacy action blocked by nations Xenophobia * Added screen for destroying old ruined village savage camp in wildwood Now instead of a small string of text this is what pops up if a certain action of diplomacy is blocked by the opposing kingdoms xenophobia - https://i.imgur.com/Tuc6KT1.png Another small but helpful change, now you are informed what the new price is when the militia price is changed by new leadership (or in this case stayed the same). - https://i.imgur.com/mpKsnNH.png WHAT'S NEXT So I'm getting pretty finished with leftover smaller things to code, I'm hoping to get started with overhauling the end of turn report from being a wall of really hard to digest text and find a nicer alternative, because it really can be a valuable overview for whats gone on but it's not shown well. Hope you're all doing good! Cheers Huw |
Hey everyone just to let you know I'm announcing the GNOME INSULT COMPETITION!
Enter your best insults from to be shouted from one gnome to another and be in for a chance to win some prizes! $190.87 worth of prizes, no requirement of owning Warsim. Just enter some good gnome insults! Competition ends in 1 week! Check the competition out on steam - https://store.steampowered.com/newsh…37725575615021 Or on reddit - https://www.reddit.com/r/WarsimRpg/c…ne_welcome_to/ All you have to do is comment to enter, check the link post on steam/reddit to see rules, details, and most of all prizes! Cheers Huw |
The Gnome Insult Competition is now over and the winners have been awarded their prizes, see some of the winning insults inside - https://store.steampowered.com/newsh…32654113276007
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Warsim 0.8.2.2 (Crying Gnome Update, 138 features)
Hey everyone, So this update is massive and includes the content from the Gnome Insult competition as well as a ton of features from various categories! I'm really excited to finally get this one out. A PUDDLE OF GNOME TEARS (49 features) After recently watching a few gnome insult battles in game I started getting insult duplicates very quickly and an otherwise funny area of the game became repetetive, I set out to drastically increase the number of insults as well as expand the insult battle system with new dynamic sounds and possible outcomes. There are now 300 total insults from around 30 or 40 prior to this update thanks almost entirely to the Warsim community taking part in the gnome insult competition! We have some absolutely amazing entries and while it felt almost impossible to pick we had TheUniqueFidji, Ordowix, and Voliol as the winners! Congrats again guys. * Added 60 new gnome insults * Made gnome insult list moddable (Warsim folder/Data/Gnomeinsults.txt) * Added new screens and song gnomes sing if they make peace during an insult battle * Increased odds of gnome battle friendship outcome from 1/150 to 1/120 * Fixed 'unphased' gnome battle text bug (Bill Garthright) * Added rare ability that gnome responds to an insult with 'No u' and wins the match (credit u/dzejrid) * Added 1 in 10 chance that gnome laugh sound plays single funny laugh sound instead * Added 5 new gnome cry sound effects played at random at the end of gnome battles * Added 27 new gnome names (Icky, Zoopy, Winkle, Vop, Tillbert, Tonk, Tinky, Twitchy, Smiggles, Ribble, Peewee, Obie, Nipnip, Nilbert, Mert, Merble, Gribgrib, Gribble, Fibble, Fubble, Feefo, Flimpy, Flimp, Dinkdink, Dingles, Cribble, Booboo) * Added 32 new gnome insults by u/TheUniqueFidji * Added 27 new gnome insults by Ordowix * Added 18 new gnome insults by u/voliol * Added 17 new gnome insults by ThePlainPlayer * Added 10 new gnome insults by ClavinTheGreat * Added 9 new gnome insults by Hun Knight * Added 9 new gnome insults by Lan Can't Aim * Added 8 new gnome insults by u/Randomiser099 * Added 7 new gnome insults by T.R Monster * Added 7 new gnome insults by Dezdanna * Added 6 new gnome insults by u/dzejrid * Added 5 new gnome insults by u/Karp_K * Added 5 new gnome insults by Willsama974 * Added 5 new gnome insults by Money183 * Added 4 new gnome insults by u/Supermichael777 * Added 4 new gnome insults by u/IndonesianGuy * Added 4 new gnome insults by Mr.Fly * Added 3 new gnome insults by u/BonkitySax * Added 2 new gnome insults by Tundra C * Added 2 new gnome insults by Pride * Added 2 new gnome insults by Durbitwaz * Added 2 new gnome insults by Shalupon * Added 2 new gnome insults by u/ExpiredMemes * Added 2 new gnome insults by u/comradegrigor * Added 2 new gnome insults by u/lemathematico * Added 2 new gnome insults by u/Jalmondbro * Added 2 new gnome insults by Eos Condor * Added a new gnome insult by u/EugenGoldstein * Added a new gnome insult by Fuyuhiko * Added a new gnome insult by Mr.Snuffles * Added a new gnome insult by Chardi * Added a new gnome insult by JustN0P0int * Added a new gnome insult by November * Added a new gnome insult by Otter * Added a new gnome insult by Spoops * Added a new gnome insult by Warzone * Added a new gnome insult by Chrono One * Added a new gnome insult by Hippoyay * Added a new gnome insult by rabbit * Added a new gnome insult by Pollin A harsh one - https://i.imgur.com/foTXSWo.png A blooper while I was trying to record gnome crying sound effects - https://www.youtube.com/watch?v=ohay…gaVideoNetwork SATYR HORNS (2 features… or 72.2 billion) Aethyrsix sent me a new concept for his old Satyr design that was put into the game, we reworked it a bit to use ascii that would work in the game and in the process I added enough new parts that 72 billion additional Satyr faces can now be made! * Reworked Satyr faces to have better horns (credit u/aethyrsix) * Added tons of new Satyr face parts (was 16.8 billion faces, now 89 billion) Comparison of old and new Satyrs - https://i.imgur.com/gRaZFXR.png Here's a batch of the new ones - https://i.imgur.com/miFc4qH.png THE MIGHTY HOUSE OF BORK (1 feature) Saw a funny character in CK2 called Borkvald, the name tickled me so I added 10 variant style names. * Added 10 new human names 'Borkvard, Borkwald, Borkvarn, Borknald, Borknar, Borkvar, Borkner, Borkvald, Borkbald, Borkfred' TOMATO STREAM (17 features) A huge twitch streamer checked out Warsim for a couple of hours recently, the stream was awesome and during it I noticed some things that could do with change and improvement as well as some opportunities for new features and a small cameo! * Added new character 'Tomato' to the Dirt Den Tavern * Added 7 dialogues with Tomato * Added ability to buy fire scones from Tomato * Added special screen and sfx for entering 80085 in the secret ancient door in the Blackmarket (credit Tomato Stream) * Fixed little throne room description typo as 'Fire scones' instead of 'Fire Sconces' (credit Tomato Stream) * Fixed text bugs in all demon mirror dialogues (credit Tomato Stream) * Rewrote some demon mirror dialogues (credit Tomato Stream) * Added voiced lines for all demon mirror dialogues (credit Tomato Stream) * Added extra screen for visiting demon mirror multiple times in one year (credit Tomato Stream) * Reworked shadow assassin game start intro text to be clearer (credit Tomato Stream) * Fixed 34 arena owner dialogue text and grammar bugs (credit Tomato Stream) * Added indicators of the gambling tax being added or removed when demanding it from the Arena owner (credit Tomato Stream) * Fixed 6 jester refusal to join text bugs (credit Tomato Stream) * Added new indicator of jester skill when hiring them from the throne room (not a generic number but a description of their skill) (credit Tomato Stream) * Reworked pargo the sewer bartenders where do you get your ale dialogue (credit Tomato Stream) * Added new what kind of name is pargo dialogue (credit Tomato Stream) * Added indicator showing current gold balance to young man claims to be your cousin and requests 1k gold loan encounter (credit Tomato Stream) What a strange red fellow - https://i.imgur.com/4IMhhlL.png A fire scone you say? - https://i.imgur.com/pp8r2Ai.png SLAVE REVOLT ENHANCED (16 features) Slave revolts felt a little bit flat before, now they are more functional and can be interacted with more in the diplomacy screen. You'll also be unable to do any diplomacy with the slave revolt while you still have slaves in your employ. * Added rare event where slave revolt can ruin one of your territories (req 500+ slave revolt troops) * Added rare minor event where slave revolt proclaim a warning to all slave keepers * Added ability to free slaves and slave soldiers in slave revolt diplomacy screen (with sfx) * Added alternate screen if freeing a small number of slaves * Prevented any diplomatic action with slave revolt while you have slaves * Reduced bribe slave revolt to disband cost to 10 gold per troop instead of 30 gold * Reduced hire slave revolt troops cost from 50 gold per troop to 30 gold * Reworked slave revolt diplomacy screen troop count * Added about the slave revolt text to the slave revolt diplomacy screen * Added new screen for slave revolt hire fail (humiliation and public opinion drop) (with sfx) * Added new screen for slave revolt hire fail (slave revolt disbands) (with sfx) * Added new screen for slave revolt hire success (with sfx) * Added new screen for slave revolt disband fail (-1 public op) (with sfx) * Added new screen for slave revolt disband success (with sfx) * Fixed slave revolt spawn from encounter reaction text bug * Fixed slave revolt header bar length bug The new slave revolt diplomacy screen - https://i.imgur.com/RDX0lAR.png MORE DRUNKS (4 features) It was mentioned that drunk celebratory throne room visitors are a bit too repetetive, I've added a few for now but will expand more later hopefully! * Added new throne room celebration drunk encounter 'Drunk man bows and falls' * Added new throne room celebration drunk encounter 'This isn't the tavern?' * Added new throne room celebration drunk encounter 'Gaze upon the founder' * Removed duplicate drunk encounter GOBLIN THRONE ROOM VISITORS (8 features) I felt the goblin encounter pack added to the throne room recently still needed more fleshing out, found a bug too! * Fixed goblin kindness encounter showing random gift item value when no gift given * Added new goblin throne room encounter 'Goblin big love for you' * Added new goblin throne room encounter 'Big goblin friend' * Added new goblin throne room encounter 'Rub Head, Big Luck' * Added new goblin throne room encounter 'Big gift for big goblin friend' * Added new goblin throne room encounter 'Gift from my village' * Added new goblin throne room encounter 'Goblin diplomat' * Added goblin throne room disapointment reaction 'Pathetic' (with sfx) A CHANCE OF STUPID (5 features) After the last release Liang Qi mentioned that it would be much better if instead of highly civil races having 0 chance of stupid leaders, there was still a chance even if rare! A very good point, the idea of things still being random enough that things aren't always clear cut is a very good thing to have! Great suggestion. * Added 1000/1 chance of Max Civ level (Pan-Dimensional) Kingdom ruler being stupid (credit Liang Qi) * Added 500/1 chance of 9 Civ level (Godlike) Kingdom ruler being stupid (credit Liang Qi) * Added 100/1 chance of 8 Civ level (Greatly Enlightened) Kingdom ruler being stupid (credit Liang Qi) * Added 50/1 chance of 7 Civ level (Pinnacle of Civilisation) Kingdom ruler being stupid (credit Liang Qi) * Added 25/1 chance of 6 Civ level (Highly Civilised) Kingdom ruler being stupid (credit Liang Qi) KNIGHTLY ORDERS IMPROVED (8 features) Zaph pointed out the knightly order information wasn't as clear as it could be. I've tried to improve that and several other aspects of it! * Fixed text bug on creation of a new custom knightly order leader (credit Zaph) * Reworked layout of order commander dialogue (credit Zaph) * Rewrote knightly order fight demons command text (credit Zaph) * Rewrote knightly order defend the lands command text (credit Zaph) * Rewrote knightly order keep order command text (credit Zaph) * Rewrote knightly order fight bandits command text (credit Zaph) * Rewrote knightly order fight rebels command text (credit Zaph) * Added an indicator that shows the current active command for your custom knightly order (of the 7 possible stances) (credit Zaph) EAST DOCK COMPANY IMPROVED (4 features) Thanks to a bug report by Clown from Steam I ended up reworking and finding several issues with the Blackmarket Dockrows 'East Dock Company' now improved! * Fixed bugged difficulty for East Dock CO trade ventures where it gets less difficult the more expensive the items are (credit Clown) * Added current gold indicator to East Dock CO trade venture screen (credit Clown) * Removed no gold text lines from unable to pay for east dock company ventures (credit Clown) * Added new screen with sfx for paying for an east dock company venture (with sfx) (credit Clown) BUGFIXES (11 features) A chunk of bugs fixed this update! * Fixed silent man throne room encounter yellow face reaction bug * Fixed 4 text bugs in slave escape charge the accuser reaction * Fixed 2 text bugs in slave escape pay for execution text * Fixed freed slave event text bug * Fixed enslaved courtier text bug * Fixed incorrect '-' symbol used instead of '+' when showing gained troops from hiring deserters * Fixed escaped slave blackmarket event line bug * Fixed captured slave blackmarket event line bug * Fixed text bug in goblin tale story * Fixed spacing bug in Ice Watch tavern bartender option * Fixed spacing bug in Dirt den tavern bartender option EVERYTHING ELSE (13 features) Lots of features here, pretty much all player suggested so thanks a bunch guys! * Added 5 new goblin names 'Goblim, Gomblin, Gomlim, Gobline, Gombline' (credit Cat) * Added getting 1 gold wergild for peace and then asking to reduce it can rarely result in the fee being reduced to free (credit Cat) * Added assimilating merc group now shows that they were assimilated instead of destroyed (credit u/BagofChemicals) * Added secret debug code (enter 69 on gift tree screen to reset the gift tree to be touchable again) * Added 1/3 chance gift tree rewards you an item instead of gold (credit u/Ordowix) * Added ability to skip stones at the Farthest Stretch in the south (credit Ordowix) * Added expense report indicators for staff training expense (Credit Clown) * Added a new 'what is the militia' option in Militia diplomacy to better explain their function (Credit Zaph) * Reworked 'what do you do' question for steward to be more clear (credit Zaph) * Added code to prevent champions having 0 battlescore in the arena (credit u/Spfnym) * Added child throne room arrest reaction 'I'm in danger' (with sfx) * Removed the death sound system being saved each new game (slowly want to get rid of it in general but now it can only be enabled per play session) * Added new difficulty scaled reward for Chelobs well (Easy 1mil)(Norm 200k)(Hard 50k)(Solid 20k)(Insane 10k) (credit u/Spfnym) New recognition instead of just saying the group is destroyed - https://i.imgur.com/hgL9p1R.png WHAT'S NEXT So I'm hoping to move on to the end of turn update soon, but before that I may quickly try and develop a small gnome village to expand the number of places players can encounter gnome insult battles, we'll see how it goes! Hope everyone's doing alright! :) Cheers Huw |
Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)
Hey everyone, So after last updates new massive expansion of the gnome insult battles, I was sad that they appear only as an option in upgraded throne room entertainment acts. The only solution… a gnome village. But where could such a village go? THE GNOME VILLAGE OF THE SOUTHERN LANDS (25 features) Hidden away somewhere in the south you'll find a gnome village guarded by something terrible, but inside you'll find a sweet and kind community of happy little gnomes. Fit with a gnome battle pit, a new board game, 40 unique random dialogues and more! * Reworked an area in the south to hold the new gnome village * Added ability to send peasant/knight/soldier to explore the area (the better the unit the better chance of survival) * Added Battle system with the guarding monster (with sfx and dynamic text for the outcome of the fight, 12 possible screens) * Added gnome introduction scene (with sfx) * Added gnomes give random loot item upon introduction * Added large central hut to the gnome village * Added ability to speak to the gnome village grand vizier 'Bongles the Great' (12 unique dialogues) * Added Gribble's Tavern to the gnome village * Added new drink 'Gnome Ale' (tiny compared to normal ale and unlikely to get you drunk) * Added ability to speak to Gribble the Bartender (9 unique dialogues) * Added ability to speak to random gnome tavern patron (20 unique dialogues) (with sfx) * Added special song Gribble can sing * Added new gnome tavern game called 'Biggleroll' * Added ability to watch gnomes play Biggleroll * Added ability to ask the name of the Biggleroll host * Added special event if host's name is Biggle (super rare) * Added local brewery to the gnome village * Added Slug pen to the gnome village * Added ability to speak to Slug pen watchgnome (7 unique dialogues) * Added water hole to the gnome village * Added ability to speak to a random local gnome (20 unique dialogues) (with sfx) * Added gnome battle pits to the village * Added random number of insult battles per year (between 2-20) * Added ability to destroy gnome village (with sfx) * Added ability to visit ruined gnome village BUGFIXES (8 features) A couple of bugfixes here, once again largely thanks to player reports so thank you all! :) * Fixed thickblood tavern owner dialogue menu kick out bug (credit u/TheUniqueFidji) * Fixed asking flobert to drink the drink he's brought you loops forever (credit Ursur) * Fixed goblin slap stall never charging you to slap the goblin if you are king of Darkdale * Fixed shutting goblin stall down doesn't restart correct crowd sound * Fixed Blackmarket station guards option after conquering it not working (credit u/TheUniqueFidji) * Fixed asaruk bartender dialogue bug * Fixed dice game 12 text bug * Fixed mercantile leader alliance event incorrectly displaying trade agreement instead (credit u/CopyOkapi) EVERYTHING ELSE (2 features) Some nice new things here, now the cult meetings in Darkdale have new sounds, and if you own the arena now by checking the upgrades screen you can find out the total crowd capacity! * Added new audio for Glory to Ha'hah crowd in Darkdale cult meeting * Added total arena capacity tracker in the arena upgrades screen (credit Homuya [GER]) SCREENSHOTS * A cave… hmm - https://i.imgur.com/ek96WIm.png * What in the realm is that?! - https://i.imgur.com/n12z9oD.png * Bongles the Great - https://i.imgur.com/XBUWgKU.png * The gnome's reward can be great - https://i.imgur.com/Rhv1VPA.png * Or not so great (good luck) - https://i.imgur.com/adJFhVy.png * The new gnome village - https://i.imgur.com/iVdvilT.png * Gribble's Tavern, the hottest place in town - https://i.imgur.com/tVs7HAW.png * Biggleroll… a hit new tavern game that all the gnomes are playing - https://i.imgur.com/AeoxbdS.png * Flip the gnome coin and prove your worth with Biggleroll - https://i.imgur.com/7MRl1OJ.png WHAT'S NEXT I'm planning on tackling the end of turn report very soon but for now I'll be taking most of this week off to finish moving into my new place and getting settled in. Hope everyone's doing good! Cheers Huw |
**Warsim 0.8.2.4 (Tournament Control Update, 15 features)**
Hey everyone, So this is just a small update while I'm settling in to my new place, we've got a rework of tournaments, a few new possible intro menus, and some fixes and changes. TOURNAMENT REWORK (8 features) A lot of people have requested this, most recently u/Snipe5000 and rightly so, previously tournaments with 32 fighters took absolutely ages to watch as you HAD to watch every single fight, every single gate rising intro. It's not fun if you're not very interested in all of the fights taking place. Now new controls have been added that allow you to skip anything you don't want to see, from wanting to watch only what you've bet on, to skipping entire phases of the tournaments just to see the semi-finals and final battle. Several other bugs and tweaks are also included! * Added new graphic for larger tournaments second phases * Fixed Grand tournaments being referred to as 32-man tournaments in most phases * Fixed semi finals in large tournaments being incorrectly referred to as third stage * Fixed grand tournament not counting as tournament done and allowing more tournaments to be done * Added ability to skip fights during tournaments * Added ability to skip entire phases of the tournament * Added ability to only watch fights you have a stake in * Added ability to watch all fights as usual - The new menu before a fight in a tournament - https://i.imgur.com/mfexb44.png AETHYRSIX'S MENU (2 features) For those who don't know, u/aethyrsix as he's known on reddit is the creator of the original Satyr face in game and a very accomplished Ascii artist. He's recently come up with some new menu concepts that are too great not too include in the game, now there's a 1 in 5 chance you'll see his designs on the main menu. * Added 1/5 chance of Aethyrsix's larger menu design appearing on Warsim main menu (credit u/Aethyrsix) * Added 1/5 chance of Aethyrsix's smaller menu design appearing on Warsim main menu (credit u/Aethyrsix) - One of the new menu concepts that can appear - https://i.imgur.com/Uhl5zCN.png BUGFIXES (3 features) Thanks for the bug reports guys! Always appreciated :) * Fixed Crown of Mai rebel text when slave origin chosen (credit Maboy) * Fixed refusing to hire a champion found when exploring doesn't work (credit wuhugm) * Fixed court musician replacing already existent musician sends you back to wrong menu (credit wuhugm) EVERYTHING ELSE (2 features) Some new gnome names and a funny mini event involving Biggleroll in the Gnome Village. * Added 1 in 15 chance of funny random event when playing Biggleroll in tavern (Bongleroll) (credit Cat) * Added 5 new gnome names 'Zoggy, Toop, Friggle, Peep, Neeb' WHAT'S NEXT I'm still getting sorted out moving in but next week I hope to get working on the end of turn report, I've got some things planned for a rework and an extra feature I'm hoping to add to it. Hope everyone's doing alright :) Cheers Huw |
Hey guys,
So I just wanted to say a big thank you to the Warsim community, I certainly never expected to be working full time making a text-based kingdom management game in 2020. Game development has been a dream job since early childhood and I never figured it actually possible just a nice idea. Now seeing all the comments, the reviews, the great ideas and reported bugs, I'm always humbled by it. For the longest time I couldn't believe people were interested in the game, it was released on itch.io for free in 2016 and a small number of people downloaded and played it. Occasionally I'd even get the odd donation from players which always blew my mind. Warsim was a much more primitive and unpolished game back then (You can play the 2015 version by going to your Warsim directory and finding the Extras folder and then the Warsim Classic Edition (2015) folder) After a few years it ended up on steam, since then the game has grown far beyond mine or probably anyone else's expectation with us recently passing 22'000 copies sold since late 2017 when the game was released. I can't thank you guys enough, I've put my heart and soul into this game but it's so filled with the help, feedback, and talent of many others who I owe a lot of gratitude to. So in summary, Thank you everyone. I love you guys and I will keep working to make this game the best it possibly can be as we approach a possible early access release in 2021. The game is selling enough copies that I can more or less sustain myself while I develop so I'm not rushing anything. Cheers everyone <3 Huw |
Hey Everyone,
So I'm glad to finally get this one out, it's been a grind to get through it but I've gone through every single end of turn event in the whole game and reworked them all, created several new report systems, totally reworked how the demon horde works, as well as a number of other tweaks and fixes. Thank you all for the continued support and I hope you enjoy the update! END OF TURN REPORT UPDATE (8 features) This was the primary focus of the update though as a result of this many things were added and changed as per the categories below. The main changes are the convoluted and disorganised end of turn report we're all used to is now customisable and much more legible! * Added new end of turn report choice screen (three reports, simple, advance, custom) * Added simple turn report showing summarised report * Added advanced turn report showing all events of the year * Added custom report where parts can be enabled/disabled/customised * Added ability to choose a report to see each turn instead of choice * Added staff quitting without being paid now has a pop up screen (credit 'Napalm Sticks To Kids') * Added new end of turn report note for demonic wipeout thunderstorm event * Added less chance of soldiers fleeing demons end of turn event if you have high public opinion The New end of turn report - https://i.imgur.com/fGvN2Ij.png New choice of end of turn reports - https://i.imgur.com/WM8X1Ff.png Staff quitting - https://i.imgur.com/RUv7r6q.png NEW END OF TURN EVENTS (2 features) While working through things I added a few new possible events at the end of the turn * Added rare 1 in 100 chance of undead spawn event (between 150-3150 undead) * Added rare event of loyal warrior winning a peasant tournament in your honour giving +2 public opinion END OF TURN TWEAKS (18 features) While trawling through all the end of turn events in the game there were a few things that needed to be fixed or tweaked or updated. * Reworked interest in end of turn report to show total bank balance * Added indicator of how much staff skill is after improvement in turn report * Made vampire debug mode it's own section on end of turn report * Reduced cost per goblin head of Goblin scourge law from 10 gold to 4 gold * Reworded Blackmarket tax end of turn event to be clearer * Added info of how many miners returned in mine dried up event * Made end of turn units fleeing to and from rebellion reports show actual troop changes * Made overflowing prison resulting in released prisoners increase bandit level by 1 * Added visible public opinion change for statue of yourself events in end of turn report * Added notification of how many properties you are recieving income from in Darkdale * Reworked independent kingdom getting civil event text (credit Cat) * Added notification in turn report when slavers fort is destroyed in slave revolt * Shortened ex-slave joiner end of turn event length * Scrapped old end of turn code allowing independent kingdoms to recruit troops from your guilds * Reworked Bandit horde robbery events to show bandit horde instead of just bandits to clear confusion * Made all goblins join you from goblin clan goblin staff event show how many goblins join * Fixed layout bug with Krut and Erak troop spy reports * Removed obsolete end of turn bar that says 'Aslona stats' DEMON HORDE REWORK (12 features) One big part of the end of turn update that I passed was the demon attack event, each turn the demon horde if active would find a random living faction (more likely the more land it has) and would attack them, be it killing a small number of troops, destroying a single trade caravan and losing them some gold, or rarely… destroying a territory. In hindsight this made the demon horde incredibly weak in everything other than defence, this world destroying army barely did anything when active, well now that has changed. It's been in my plans for quite some time to overhaul it and as it was linked to the end of turn report I figured now would be as good a time as any. The demons now have up to three attacks per turn when active, the more attacks they do the more divided the attack force is, so 3 attacks from a horde of 1500 demons would make each force 500 strong. These demonic groups will no longer pester caravans or kill small numbers of peasants, each of the up to 3 attacks per turn will always be invasions. The demons will fight with the defending forces and try to kill them all and ruin the land. Now when the demon army rises they will shake up the world, killing and destroying factions and causing problems for everyone but more so for larger factions. * Added demon horde get up to 3 attacks per turn dividing their troops by how many attacks * Added special screen for demon horde attacking your lands * Added special screen for demon horde destroying your last land * Added special screen for demon horde destroying another faction * Added 1 in 15 chance that factions will abandon a land rather than defend against demons * Added 6 dynamic possible screens for demon horde pushed back depending on how many demons they've lost * Added -10 bandit level if demons destroy Bandit Horde * Added -3 bandit level if demons destroy a minor bandit gang * Fixed northern hall bug that prevented demon horde from doing anything * Added 5 random graphics for ruined land at the hands of demons * Added code to prevent demons attacking pro-demon kingdoms * Added code to show demonic attacks as good events if you're a demonic king Those demons are at it again - https://i.imgur.com/GAsfC96.png The Demons are at the gate! - https://i.imgur.com/l6QWfWW.png TROOP RECRUITMENT REWORKED (12 features) While working through the end of turn stuff I had a chance to review the troop recruitment system and buffed everyone to be able to keep up with you. Normal modifiers to recruitment for these groups still apply but now by default and even more with higher difficulties these groups will all recruit much faster. * Increased default rebel recruitment from 0-10 troops per land to 0-20 * Increased rebel recruitment max per land +5 per difficulty level * Increased default bandit horde recruitment from 0-8 troops per land to 0-18 * Increased bandit horde recruitment max per land +5 per difficulty level * Increased default Krut recruitment from 0-8 troops per land to 0-26 * Increased Krut recruitment max per land +5 per difficulty level * Increased default Erak recruitment from 0-8 troops per land to 0-26 * Increased Erak recruitment max per land +5 per difficulty level * Increased default Minor bandit recruitment from 0-8 troops per land to 0-14 * Increased Minor bandit recruitment max per land +5 per difficulty level * Increased default independent kingdom recruitment from 0-10 troops per land to 0-15 * Increased independent kingdom recruitment max per land +5 per difficulty level PLAGUE REPORTS (19 features) A dusty box that can be bought for a princely sum in the artifact market can be the undoing of the world, the plague box has been in the game for a long time but until recently hasn't been revisited in a long while. In this update I've tried to make sure it covered all newly added units and locations (who were previously immune to the plague) as well as adding better screens for the plague related events. Now the plague has it's own section in the end of turn report. * Added new turn report section for plague report if ancient plague is active * Added new screen for world ending due to plague leaving no one alive * Added new screen for ancient plague ending due to 1 million deaths * Fixed independent units in your kingdom not affected by ancient plague * Fixed rebuildable fort troops in your kingdom not affected by ancient plague * Fixed mine workers in your kingdom not affected by ancient plague * Fixed Harlaw and Greenskin mining company workers not affected by ancient plague * Fixed Blackmarket population not affected by ancient plague * Fixed Northern wildermen not affected by ancient plague * Fixed Wildwood savages not affected by ancient plague * Fixed Rihhm not affected by ancient plague * Fixed Smallhaven not affected by ancient plague * Fixed Combat Academy not affected by ancient plague * Fixed Wagon man's guards not affected by ancient plague * Fixed Darkdale population not affected by ancient plague * Fixed Assurak not affected by ancient plague * Fixed Goblinwood population not affected by ancient plague * Fixed Southern nomads not affected by ancient plague * Fixed Huntsmans rest population not affected by ancient plague GAMES MASTER IMPROVEMENTS (6 features) After a report by u/CopyOkapi I've updated the games master and fixed the many pesky bugs. * Fixed text bug with training games master (credit u/CopyOkapi) * Fixed text bug with sudden death game intro (credit u/CopyOkapi) * Fixed text bug with sudden death games master rules (credit u/CopyOkapi) * Fixed 3 text bugs with games master coinflip game intro (credit u/CopyOkapi) * Fixed games master coin flip game told you you lost when you won and won when you lost (credit u/CopyOkapi) * Added graphic to games master coin flip game and changed coins to Skulls and Snails instead of heads and tails (credit u/CopyOkapi) TOURNAMENT FOLLOW UP (8 features) Some more tweaks to tournaments, after having some price discrepancies pointed out by Notfox I decided to rework the pricing of them a lot more to make them more affordable. * Reworked tournament prices (credit Notfox) * 8-man tournament is now 3000 gold instead of 10000 gold * 16-man tournament is now 6000 gold instead of 25000 gold * 32-man tournament is now 10000 gold instead of 50000 gold * Grand tournament is now 15000 gold instead of 25000 gold * Rewrote grand tournament introduction * Rewrote list of champions for grand tournament intro * Added random horn sound to grand tournament event start Are you calling Snails or Skulls? - https://i.imgur.com/3wpiHt4.png Skulls it is - https://i.imgur.com/2IGBhUn.png DIALOGUE ADDITIONS AND FIXES (22 features) While writing new wiki pages I've come across a lot of stuff that's needed fixing or that could be added. * Added new question for Hukta of Uktak 'Tell me about the Human Warrior' * Added new question for Hukta of Uktak 'Tell me about the 'z' marked hut' * Added ability to tell Nezale 'Got your nose!' (credit u/ubft) * Added new dialogue option for Arasuk bartender 'Why is your skin red and spiky?' * Added new dialogue option with Nanall the Coastman 'Why is this place called the Fighting Coastman?' * Added new dialogue option with Nanall the Coastman 'Why is all the ale here so salty?' * Reworked Narmalds Dialogues (credit u/Kerbannog) * Reworked Blackrow Slavers dialogues * Added 3 new dialogues to Ulfberth * Reworked Ulfberth the Unyielding's dialogues * Fixed Nezale the Nose refers to you as Son regardless of chosen gender (changed to friend) * Fixed 3 text bugs with Ulfberth's dialogues * Fixed and reworked Diran the Old's dialogues * Fixed several bugs with Chelob's text after relocation * Fixed several grammar and text bugs with Chelobs Quiz * Fixed text bug with Eswin elf hater dialogue * Fixed Pargo dialogues missing grammar * Fixed Ogloob the Ogres dialogue layout * Fixed text bug in guard dialogue for breaking up Nairo's party * Fixed 2 text bugs in shades bloom bartender dialogue options * Fixed 2 text bugs in Arasuk bartender dialogues * Fixed 2 issues with Nanall the Coastmans dialogue options FIGHT PIT IMPROVEMENTS (6 features) While testing I noticed some issues with the layout of the Brawl Pit and Fighter's Pit screens and have tried to improve and upgrade them. I also noticed that brawl pit and fighter's pit champion fights had no introduction, that's fixed now! * Fixed 15 text and layout bugs in Brawl Pit and Fighter's Pit champion battles * Reworked 10 screens in Brawl pit and fighter's pit * Added new intro screen for Brawl Pit Champion battle * Added new intro screen for Fighter's Pit Champion battle * Added new intro screen for Brawl Pit champion challenge * Added new intro screen for Fighter's Pit champion challenge The new pre-fight screen in the Brawl Pit during a champion battle - https://i.imgur.com/6YrtDHW.png BUGFIXES (27 features) A ton of bug fixes mostly found from playtesting as well as from player reports, Thanks guys! * Fixed 'pay for the stole apples' text bug (credit Jimmyl) * Fixed slaves jumping to their death gives you a free soldier per dead slave bug * Fixed goblin worshippers bringing you human slaves even if you aren't a slaver * Fixed your knights having random events fighting against demons when you're a demonic servant * Fixed text bug in Goblinstone ruins being occupied event * Fixed Thickblood tavern income report text bug * Fixed text miscoloured bug for Sinking Sandhole (credit JimmyL) * Fixed ability to shut down the goblin slap stall when not ruler of Darkdale * Fixed several text bugs with Blackmarket Hall of Goblin tour goblin leader description * Fixed missing line in The Conspiracy of Thickblood book * Fixed tennements of the doomstone book title error * Fixed Marius the scribe name incorrect in hall of goblin heroes * Fixed 2 text bugs with Karald * Fixed 16 text bugs in your bandits pillaging encounters * Fixed 2 cut down gift tree text bugs * Fixed text bug with cave beast battle victory outcome * Fixed Bongleroll event text bug * Fixed Blackmarket anti-goblin graffiti appearing when Goblins not in power * Fixed Zeef of Uktak's face graphic * Fixed text bug with Doomstone text * Fixed choice of sound bug with new game start (credit Brygun) * Fixed militia hiring option bug (credit u/Kerbannog) * Fixed several text bugs in Thundil tavern in Baiaa * Fixed dialogue bug with Thundil vampire bard * Fixed text bug in thrall's finger intro text * Fixed Brawl first graphic bug * Fixed bandits not being reported as active by general (credit u/Conscious_Ad5004) * Fixed free slaves option not being blocked out if you have no slaves in kingdom reports menu EVERYTHING ELSE (18 features) All sorts of stuff I couldn't fit anywhere else! * Added 1337 in the main menu gives alternate menu theme (credit u/ubft) * Removed old christmas 2018 bonus content from the game * Added alternate demon horde rising event for demon worshipping players * Reworked slaves jumping encounter text to show exactly how many slaves have jumped * Removed ability to walk across sinking sandhole for now (credit JimmyL) * Added new sound effect for ordering soldier to cross the sandhole (credit JimmyL) * Added new screen for ordering soldier to cross the sandhole (credit JimmyL) * Reworded change theme music settings option from 'Change main game theme music' to 'Change current theme music' (credit JimmyL) * Rewrote Titans of the footpath book * Reworked The Swamplands book * Rewrote Tales of a travelling bard book * Added 6 new kingdom names 'Morbad, Boroo, Mooia, Morvea, Yorbad, Torbad' * Reworked Thrall's finger win graphics * Added new faction name gen parts (Brutal, Rage, Raw, Yonder, Yearning, Yammering, Yeilding, Yowling) * Added new bandit name gen parts (Dastardly, Plundering, Scrounging, Swindling, Pilfering, Purloining, Despoiling, Marauding) * Added new slave fist graphic for any brawls in Blackmarket Slave Pen, Baiaa Slave Pits, or Slavers Fort (credit u/Ubft) * Added new human name 'Uuthox' (credit help :) ) * Added extra indicator for marathon mode in Rihhm snailrace Type 1337 into the main menu for an alternate menu (thanks Jimmy!) - https://i.imgur.com/g2Cs2zu.png WHAT'S NEXT So with that massive update out of the way I'm going to be clearing through the bug reports and backlogs that have built up first and then look at moving towards the combat update. Hope everyone's doing alright :) Cheers Huw |
Hey Everyone,
So this is a little content update, I've pushed it out a bit sooner as it contains a patch for a nasty bug that blocked bandit robberies from being accurately reported in the end of turn report. Plenty of stuff in this update though :) NEW THRONE ROOM ENCOUNTERS (3 features) A handful of new throne room encounters, always looking to expand where I can here! * Added new throne room encounter 'Something to gawk at' * Added new throne room encounter 'Witness Royalty' * Added new throne room encounter 'I beg you for gold for the families of my fallen brothers' THRONE ROOM IMPROVEMENTS (9 features) While passing the throne room I noticed several bugs and also saw an opportunity to expand the Silver Tongues encounter. * Added ability to ask Throne room 'Silver Tongues' how they go about increasing your public opinion * Added ability to ask Throne room 'Silver Tongues' how they go about decreasing your public opinion * Reduced requested gold from soldier for sick mother from 50 gold to 20 gold (and bigger help from 500 gold to 200 gold) * Fixed 3 text bugs in old man throne room response * Fixed old man wants to see the king before he dies encounter now refers to your chosen ruler title * Fixed text bug with pair of throne room knights wanting to join your knightly order * Fixed 3 text bugs with sick mother soldier reactions * Fixed text bug in disgruntled soldier encounter death reaction * Fixed text bug in disgruntled soldier encounter introduction variant A silver tongues new menu - https://i.imgur.com/ORZoA8Y.png You monster - https://i.imgur.com/7wnQ5Ut.png A PACK OF CHARACTER NAME SUFFIXES (10 features) It's been a while since I've added any new suffixes, although at this point there are 1000s of them so it's unlikely anyones going to see duplicates any time soon. * Added new name suffix 'The Holdout' (+10 battlescore) * Added new name suffix 'The Warrior Commando' (+35 battlescore) * Added new name suffix 'The Deadeye' (+27 battlescore) * Added new name suffix 'The Peacebreaker' (+31 battlescore) * Added new name suffix 'The Mirror-Breaker' (-5 battlescore) * Added new name suffix 'The Mirror-Watcher' (+3 battlescore) * Added new name suffix 'The Greyseer' (+18 battlescore) * Added new name suffix 'The Blueseer' (+22 battlescore) * Added new name suffix 'The Goldseer' (+24 battlescore) * Added new name suffix 'The Skyseer' (+24 battlescore) MORE RANDOM LOOT (5 features) Always worth adding more random loot that can be discovered! * Added 'enchanted wizard's tooth' random loot artifact (worth 75 gold) * Added 'crudely made wooden shield' random loot artifact (worth 2 gold) * Added 'metal cube adorned with pearls' random loot artifact (worth 150 gold) * Added 'solid gold human foot' random loot artifact (worth 250 gold) * Added 'well-carved wooden goblin head statue' random loot artifact (worth 20 gold) ARTIFACT HALL REVIEW (19 features) It's been on my radar for a while that a lot of the descriptions and screens in this artifact hall were in need of a rework, now it's finally done! * Added new event when giving Dumble Staff to a Dumble * Reworked artifact hall intro text * Fixed 4 text bugs with Sceptre of the Goblin god artifact blurb * Fixed 6 text bugs with ancient lands map artifact blurb * Fixed 4 text bugs with Chaos orb artifact blurb * Fixed 8 text bugs with Plague Box artifact blurb * Fixed 1 text bug with Doomstone Fragment artifact blurb * Fixed 2 text bugs with Gauntlet of Frost artifact blurb * Fixed 1 text bug with Demon Shield artifact blurb * Fixed 5 text bugs with Demon Horn artifact blurb * Fixed 8 text bugs with Dumble Staff artifact blurb * Fixed 1 text bug with Ancient Scythe artifact blurb * Fixed 1 text bug with Golden Telescope artifact blurb * Fixed 2 text bugs with Fragment of Denland Stone artifact blurb * Fixed 3 text bugs with Stone of Talents artifact blurb * Fixed 2 text bugs with Remnants of Stone of Talents artifact blurb * Fixed 2 text bugs with Talisman of Brothers artifact blurb * Fixed 3 text bugs with Obsidian Sword artifact blurb * Fixed 4 text bugs with Friend of the Fearful artifact blurb The Dumble Staff - https://i.imgur.com/NZJUth7.png Take it! - https://i.imgur.com/ZdAP0mG.png What an improvement - https://i.imgur.com/GGvsmAh.png BUGFIXES (10 features) A couple of bugfixes here, thanks Ecksesive and Luel for the reports! * Fixed bug where minor bandit gangs who rob all your gold aren't being reported in the turn report and make it seem like the gold has just vanished instead (credit Ecksesive) * Fixed text bug with northern hall introduction during special event (50th year) * Fixed text bugs when listening to the call of the lightning in the northern hall * Fixed text bugs for normal northern hall introduction screen * Fixed screen pause bug when bribing rebels to disband * Fixed options for Maktap the bartender not correctly shown * Fixed Smallhaven Champion not spawning (credit Luel) * Fixed Rihhm Champion not spawning once dead (credit Luel) * Fixed two text bugs with law to enforce laws * Fixed issue with troll bridge blocking your first legit attempt to visit Dapplogk, Smugglers Den, and Golden Lilypad EVERYTHING ELSE (6 features) Some things I couldn't fit anywhere else, some new kingdom names, the ability to change your mister/miss title in game, some new screens and tweaks! * Added ability to change your mister/miss/etc title in other laws (credit Defender) * Added new screen for removing the orb from the northern hall * Added new screen from putting the orb back into the northern hall * Added bandit level rise event now shows new bandit level * Reworked and fixed the 3 possible rebel disband outcome screens * Added 10 new kingdom names 'Aovis, Averth, Bomia, Dainerth, Ezore, Induria, Magnillon, Muunara, Nuul, Teloth' New option in the other laws screen - https://i.imgur.com/4WCRWiT.png WHAT'S NEXT Still working through my backlogs since the end of turn update and trying to get Warsim out there while it's on sale for the Steam Autumn Sale! Hope you're all good :) Cheers Huw |
Warsim 0.8.2.7 (A pile of new content and fixes, 73 features)
Hey Everyone, So I've been in the middle of another house move recently but had this update loaded ready to go save for a few things for a few days now. There is no major focus but lots of new content and fixes and reworks. MYSTERY AND WONDER (3 features) When you start a new game and are told of the races in your world there is a random slightly different one of ten different rock and water images picked, they aren't great. I've replaced them with a new shared set of 20 random background graphics used for discovering new lands, I've reworked them and added plenty more for variety so that now it makes the introduction screen a bit different. * Reworked new game world full of mystery and wonder screen graphic * Added 10 new alternate graphics for new game world and discovering new lands screens * Reworked several new game world and discovering new lands screens One of the new intro screens - https://i.imgur.com/vIfUYDg.png And another - https://i.imgur.com/MRHm5iF.png And one more - https://i.imgur.com/lGsV5PG.png And another for luck - https://i.imgur.com/0eKcKBf.png Last one I promise - https://i.imgur.com/6acu75T.png Oh go on, one more - https://i.imgur.com/dTUO9MP.png RIHHMPROVEMENTS (11 features) See what I did there… Rihhm-provem… ah nevermind, so while working on the wiki page for the village of Rihhm I found several things that needed fixing or weren't fully completed. * Added +10 relation with Rihhm from starting trade route * Added -10 relation with Rihhm for ending trade route * Added -5 relation with Rihhm from demanding tribute * Added +5 relation with Rihhm for ending tribute * Made it so Rihhm elder will not speak to you if relation is lower than -5 instead of lower than 0 * Fixed Old Storyteller's Hut text bug in Rihhm * Fixed random quest text incorrectly referring to Rihhm and Smallhaven * Fixed bug when attacking Uktak village after having beaten Rihhm villages champion causing unexpected issues with the Arena * Fixed Elder Atik angry introduction text bug * Fixed tie in snail race screen * Fixed tie in snail race with bet cancelled screen New relation change effects with Rihhm - https://i.imgur.com/L6lsidA.png SMALLHAVEN FIXES (9 features) Not as catchy as the above header but I also had a few things to fix and improve in Smallhaven! * Fixed text bug in Smallhaven trade route cancel screen * Added indicator for trade route started and ended with smallhaven * Added indicator for tribute started and ended with Smallhaven * Added +10 relation with Smallhaven from starting trade route * Added -10 relation with Smallhaven for ending trade route * Added -5 relation with Smallhaven from demanding tribute * Added +5 relation with Smallhaven for ending tribute * Fixed 2 text bugs in tribute cancellation text with Smallhaven * Fixed 3 text bugs in tribute starting text with Smallhaven MILITIA EXPLOIT REVOKED (12 features) So u/TheGamingDictator brought to my attention a pretty surprising exploit that I'd totally missed. After the update to militia leaders there were 20 possible perks militia leaders could have, there were four that over-ride normal militia peasant hire prices to reduce the cost to either 5 gold, 3 gold, 1 gold, or completely free of charge. However what I clearly didn't consider is that the price over-ride only happened during the buying process and for selling peasants back to the militia it just showed half of the non-overriden price meaning you could be getting 100 free peasants, selling them back for 10 gold each and then getting those 100 back again from free, repeatedly for an infinite horde of wealth. Needless to say it's now fixed along with several other changes. * Added Militia leaders face and name to hiring units in troop hire screen * Added Militia leaders face and name to selling units in troop hire screen * Fixed free militia units description text bug * Fixed Terrible Leader militia perk incorrectly refering to helper militia leader perk * Fixed 'Militia master hands takes the gold' text bug in militia hire screen text * Fixed Exploit for getting peasants for free from militia leader and selling them back for profit repeatedly (credit u/TheGamingDictator) * Fixed Exploit for getting peasants worth 1, 3, or 5 gold and selling them back for way more repeatedly exploitable (credit u/TheGamingDictator) * Added new alternate screen for giving troops to the militia for free (credit u/TheGamingDictator) * Added peasants being sold at 1 gold each cannot be sold back only given for free (credit u/TheGamingDictator) * Added peasants being sold at 5 gold are sold back at 3 gold each instead of exploit level cost (credit u/TheGamingDictator) * Added peasants being sold at 3 gold are sold back at 1 gold each instead of exploit level cost (credit u/TheGamingDictator) * Added alternate selling screen when selling troops to militia via militia diplomacy screen Now you'll see the Militia leaders face when buying and selling troops to him - https://i.imgur.com/Uauo6JQ.png A new option when trying to sell peasants to a militia that sells them for 1 gold (you can only give them for free) - https://i.imgur.com/Jl6cbZf.png NEW CONTENT (3 features) Always good to keep the game fresh with plenty of new content. The name Halbazaar was inspired by this song's catchy chorus - https://www.youtube.com/watch?v=y2oC…=MiksonvlogsTV * Added 5 new human names 'Halbazaar, Balgazaar, Bulgazaar, Kralbazaar, Spactazaar' * Added new book to the old library in the artifact market 'The Blah Blah Ballad of Bal-Balah' (credit u/obviousllamainshoes) * Added 10 new kingdom names 'Arizaria, Altmetrizar, Bottoria, Bubbenden, Jubjara, Cathold, Crillen, Irovia, Inderria, Illoria' A PACK OF CHARACTER NAME SUFFIXES (10 features) Another group of potential character name suffixes for the people of your worlds! * Added new name suffix 'of the Wasteland' (+15 battlescore) * Added new name suffix 'The Wastelander' (+18 battlescore) * Added new name suffix 'of the Ruined Lands' (+5 battlescore) * Added new name suffix 'The Wastewalker' (+22 battlescore) * Added new name suffix 'The Earth Scorcher' (+30 battlescore) * Added new name suffix 'The Land Scorcher' (+29 battlescore) * Added new name suffix 'The Wasteborn' (+19 battlescore) * Added new name suffix 'The Craterborn' (+35 battlescore) * Added new name suffix 'The Craterwalker' (+20 battlescore) * Added new name suffix 'The Wastewhisperer' (+23 battlescore) A FEW LAUGHS MORE (4 features) Well you probably won't be laughing at these but here are a few new jokes that can be said by any in game jester in your court or in the wider world. * Added new joke 'Cold night broomstick' * Added new joke 'Magic Bee' * Added new joke 'Close eyed wizard' * Added new joke 'Big Hat wizard' DIALOGUE IMPROVEMENTS (4 features) Still working through adding things to the wiki and while documenting all the dialogues in the game I see many that aren't perfect or have errors in them, also opportunities for extra dialogues and expansions. * Added new question 'What's with the Vomit Hole?' for Gboo of the Human's Toe Tavern * Reworked 4 dialogues for Gboo of the Human's Toe Tavern * Fixed text bug in Gboo of the Human's Toe Tavern fight break up text * Fixed 2 text bugs in Gboo of the Human's Toe Tavern dialogue options menu BUGFIXES (15 features) Quite a lot of big bugs fixed here, including a game crashing bug and a bug that made indepedents units end up with strength in the negative, thanks as always for the bug reports everyone! * Fixed Independent kingdom battlescore changing bug (credit u/TheKnightIsForPlebs) * Fixed issue with Northern Hall text colour * Fixed staff quitting due to not being paid having their names omitted in the report of them quitting * Fixed other expenses section line being too short * Fixed killing or trap dooring demon worshipper got -1 public opinion (credit Hun Knight) * Fixed 2 text bugs in elven race description (credit Mayana) * Fixed several options to kill insane throne room visitor instead lets them leave happily (credit Mayana) * Fixed freeing slaves in peace diplomacy crash (credit u/rory-games) * Fixed Village champions in grand tournaments are random named characters with the suffix 'The Peasant' instead of the actual champions of the villages * Fixed new game theme music choice showing two options active at once (credit u/TheGamingDictator) * Fixed diplomacy rejection text bug (credit u/TheGamingDictator) * Fixed buying militia recruitment sign text bugs * Fixed buying recruitment signs text bugs * Fixed recruitment sign upgrades showing how many peasants gained in recruiting even if forceful enlistment isn't active (credit u/TheGamingDictator) * Fixed Smallhaven sound continuing after leaving the village (credit u/TheGamingDictator) EVERYTHING ELSE (2 features) There was an issue TGD weirdoo pointed out which made your end of turn report appear to misreport your income as it merged bank interest with your earned sum, now it's displayed separately in the end of turn report to make it much clearer. * Reworked bank interest report in end of turn report to be separate from normal gained gold (credit [TGD]weirdoo) * Added indicator of neutral leaders lack of effect in diplomacy odds And old report for income and how its displayed now - https://i.imgur.com/n3W8sUl.png WHAT'S NEXT I've still got a few things to work through of my backlogs… I've also just started playing Cyberpunk 2077 and I'm enjoying it a lot… so see you guys in 3 months. Hope everyone is ok :) Cheers Huw |
Hey guys,
I'm putting this out there Warsim is currently 40% off on steam and itch.io for the winter sale. You can find the game on sale on steam here - https://store.steampowered.com/app/6…Aslona/?beta=0 You can find the game on sale on itch.io here - https://itch.io/s/43488/warsim-winter-sale-40-off Warsim is a deep and rich text based kingdom management game unlike anything else. Complete with charming ASCII graphics, navigate the millions of different procedurally generated races, events and areas with a huge emphasis on player choice. Don't let its look fool you, there is depth in every direction. A bigger breakdown of some of it's actual features are as follows: * A huge explorable world with 100s of unique locations including hidden cities, giant markets filled with tons of stuff to do and lots of randomisation and tons more * A throne room where you are tasked with talking to and dealing with the people of your realm, depending on your kingdom size it could be 10 people or 1000s. You will encounter gamblers, bards, tricksters, goblins, mercenaries, common folk, beggars and tons of others froma pool of 1000s and 1000s of different dynamic encounters. * A procedural fantasy race system that has been in development for years through a mix of my own work and lots of help from the Warsim community and now can produce exactly 94,887,852 possible races. Which pretty much ensures all the races seen in your gameworld will never been seen again. You might find Seafaring Goblins, Fire Orcs, Eyeless Elves, Orange Ogretaurs, Inbred Trench Dwarves, and millions more races you couldn't imagine! * A procedural face generator with over 100 Quadrillion possible faces that are unique and distinct race by race! * A dynamic arena in your kingdom where heroes rise and fall, there is much you can do here if you own it including hosting tournaments and setting rules. It can also be found in many states and sizes * Tons of mini games such as snail racing, a mini dnd game, animal pit fighting and at least 10+ others you can find in taverns and locations around the world, or you can hire a gamemaster to play them directly from your throne room. * There are also absolutely abysmally terrible procedurally generated bards, including Goblin Drummers, Orc Grunters, Gnome Whistlers, and Vampyric lute players. I'm not going to pretend they are good but they are funny! * The ability to send your men to find monsters from the depths of the world you can train and fight with other monsters, with 27'000 possible monsters and 45 different opponents. (this feature was player suggested) * The ability to get absolutely hammered in one of the 15+ taverns of the world, my personal favourite being goblin taverns due to their 'vomit holes' * And honestly a lot more than this The game has been in development for 5 years and still has a ton more work to go, it has sold over 24'000 copies on itch.io and steam and has been supported by audiogames members the whole time. The game is usually $7.99 but is reduced to $4.79 as it's 40% off I'm happy to answer any questions you guys may have Cheers guys Huw (Solo dev) |
Hey guys for anyone who wants to follow along with Warsim outside of the thread we've just opened a discord server for Warsim
https://discord.com/invite/YY9KAP45 Keep up with the changelogs, leave bug reports or suggestions, see our dumb memes or new letsplays! The more the merrier :) |
Hey Everyone,
So this update is primarily focusedt on the Times Up update, an update focusing on massively expanding what happens when a game on a timer ends with the time running out thanks to suggestions by Antonios and Josh771. That's not all though, there are mountains of other things changed and added, 57 player suggestions and bug reports, a new hidden tavern, new throne room encounters, lots of new locations and events and tons more! HOW YOU DIED (21 features) An important part of what happens after you rule, is how it came to an end. Now there are a bunch of possible ways you can vacate the realm of the living, chosen at random. * Added a system to choose random deaths based on how long your reigned each with sound effects * Added peaceful sleep death outcome * Added quarter of a millenium sleep death outcome (credit u/ColonelKepler) * Added heart attack death outcome * Added Evading death outcome * Added Your time has come death outcome * Added Snapped toe death outcome (credit u/ColonelKepler) * Added Stubbed toe death outcome * Added heat wave death outcome * Added falling roof tile death outcome * Added freezing death outcome * Added poison snake death outcome * Added decapitation death outcome * Added poison death outcome * Added immortality test death outcome (credit u/ColonelKepler) * Added fifty daggers death outcome * Added ancient disease death outcome * Added drowning death outcome * Added stroke death outcome * Added fragile neck death outcome (credit u/ColonelKepler) * Added neck massage death outcome Anyways Imma HEAD OUT - https://i.imgur.com/g3YlAY1.png Damned Roof Tiles - https://i.imgur.com/i7sUh3B.png Stroke you say? - https://i.imgur.com/BLFE9yO.png ALL HAIL THE NEW KING (46 features) You can't rule forever, but who takes your place. Prepare for a large number of possible replacements, and many a wild tale of how they got there! * Added 2/3 chance new ruler is decided by tournament of strength if it's your origin story * Added 2/3 chance new ruler is demonic servant if you are a demonic ruler * Added the ability for new ruler to be an escaped slave (if you have slaves) * Added the ability for new ruler to be a prominent guard * Added the ability for new ruler to be an obscure relative of yours * Added the ability for new ruler to be a dog * Added the ability for new ruler to be the leader of the militia (only if militia is active) * Added the ability for new ruler to be a usurper * Added the ability for new ruler to be your spymaster (if you have one) * Added the ability for new ruler to be your diplomat (if you have one) * Added the ability for new ruler to be your jester (if you have one) * Added the ability for new ruler to be your general (if you have one) * Added the ability for new ruler to be your steward (if you have one) * Added 1/3 chance new ruler is selected by a coin flip if your origin is taking the throne via a coin flip * Added mercenary attack new ruler origin story * Added forged letter new ruler origin story * Added usurper new ruler origin story * Added massive divisions and chaos new ruler origin story * Added civil war and weakness new ruler origin story * Added staff member's claim new ruler origin story * Added old staff law new ruler origin story * Added coerce bribe and bully new ruler origin story * Added strength challenge new ruler origin story * Added dog reincarnation new ruler origin story * Added dog at the door new ruler origin story * Added staff member council slaughter new ruler origin story * Added staff member rival slaughter new ruler origin story * Added council rule new ruler origin story * Added high council abolish throne new ruler origin story * Added militia takeover new ruler origin story * Added excellent case for candidacy new ruler origin story * Added distant relative new ruler origin story * Added strength challenge massacre new ruler origin story * Added court of poison new ruler origin story * Added day of cloaks and daggers new ruler origin story * Added court invasion new ruler origin story * Added peoples revolt new ruler origin story * Added open door new ruler origin story * Added obscure blood new ruler origin story * Added arm wrestle new ruler origin story * Added strength challenge poison new ruler origin story * Added staff member thugs vs council new ruler origin story * Added staff member thugs vs rival new ruler origin story * Added spin the blade new ruler origin story * Added flip the coin in your honour new ruler origin story * Added coin flip frustration new ruler origin story All hail king dog - https://i.imgur.com/XITT2A6.png Ghoryn Pikener is King?! - https://i.imgur.com/zswVfqI.png The tournament of kings - https://i.imgur.com/UZsOJ79.png TIME TO MOURN (2 features) Do you people love you? Are you despised as a villain… now you can find out, in death! * Added 5 different graphics for grave stone based on public opinion * Added 21 different possible outcomes for how the public react to your death They love me… they love me not - https://i.imgur.com/PwhaNJJ.png HOW DID IT GO (39 features) Just because they successfully took over the throne, doesn't mean they can successfully run a kingdom. There are many ways it can go, good or bad, and dependent on how you left the realm. * Added good outcome for Dog ruler * Added bad outcome for Dog ruler * Added transitional justice slaver ruler outcome * Added ex-slaves paradox ruler outcome * Added ensalve the rich ruler outcome * Added bitter slaver war ruler outcome * Added peasant council rags to riches outcome * Added peasant council golden age outcome * Added peasant council age of liberty outcome * Added peasant council corruption and abandonment outcome * Added peasant council royal morph outcome * Added peasant council greedy divide outcome * Added demon servant firery hellscape outcome * Added demon servant civil rebellion outcome * Added 1 land ruler shrinking realm outcome * Added 1 land ruler personal money pot outcome * Added 1 land ruler desperation outcome * Added 1 land ruler the balance of duty outcome * Added 1 land ruler rise from the ashes outcome * Added 2-3 land ruler despotic and oppresive outcome * Added 2-3 land ruler neglectful monarch outcome * Added 2-3 land ruler comfort and peace outcome * Added 2-3 land ruler root of corruption outcome * Added 2-3 land ruler prosperous renovation outcome * Added 4-10 land ruler corruption and revolts outcome * Added 4-10 land ruler Chaoticly neutral rule outcome * Added 4-10 land ruler saved by the council outcome * Added 4-10 land ruler wealth gap reduction outcome * Added 4-10 land ruler expert council outcome * Added 11-25 land ruler dictator and local resistance outcome * Added 11-25 land ruler unoteworthy ruler outcome * Added 11-25 land ruler lavish life outcome * Added 11-25 land ruler mega city outcome * Added 11-25 land ruler two extremes outcome * Added 26+ land ruler tool of oppression outcome * Added 26+ land ruler dens of villany and regional councils outcome * Added 26+ land ruler prosperity for the people outcome * Added 26+ land ruler high emperor of the world outcome * Added 26+ land ruler mighty empire outcome A rollercoaster ride of a reign - https://i.imgur.com/DnfKDFP.png The central city! - https://i.imgur.com/8L4BIJP.png THE DEMON AFTERMATH (12 features) The final act of the new replacement ruler, how do they handle the demons… that is if the demon horde exists, if you have the horde disabled or defeated them yourself then the new ruler doesn't have to worry. * Added 3 possible outcomes if your replacement is a demon agent and demon horde attacks * Added 3 possible outcomes if you have the demon shield artifact and the demon horde rises up * Added intro screen if demon horde rises up after your death * Added system to estimate your armies strength to fight the horde * Added system that modifies your armies strength for the better or worse depending on how well your replacement ruler ruled * Added battle system against demons * Added 2 outcomes for outmatching demon strength and winning * Added 2 outcomes for outmatching demon strength and losing * Added outcome for equal strength to horde and winning * Added outcome for equal strength to horde and losing * Added 3 outcomes for outmatched by demon strength and winning * Added 3 outcomes for outmatched by demon strength and losing Your successor meets the Demonic horde you failed to destroy - https://i.imgur.com/AS2rU7C.png Victory! - https://i.imgur.com/1JTDkef.png THE REST OF THE TIMES UP STUFF (4 features) This is stuff that doesn't fit in any other category above. * Added the ability to retire from ruling via the throne room to get a game finish (credit Defender) * Reworked the end of game times up screen to give option to view how it went or not * Reworked the end of game times up screen text * Added 11 new possible texts depending on your final score * Reworked the play on screen and added new text Want to see how the realm existed after you died? - https://i.imgur.com/Tn7i1v8.png If you choose to play on beyond the timer running out… it was all a dream? - https://i.imgur.com/n5nlk4M.png THE HELMSMITH (6 features) For a while now you've been able to get your helmet redesigned via the throne room or your general, I've now added a new location in the Blackmarket's Fighter's District called the Helmsmith, here you can get a new helmet design made any time, I've also added over 800 thousand new possible helmets! * Added a new building to the Fighter's District of the Blackmarket 'The Helmsmith' * Added ability to speak to the Helmsmith (7 dialogues) * Added ability to have a random helmet forged for your kingdom (100 gold) * Added ability to have a helmet forget based on the Helmsmith's personal helmet * Added 853,248 new randomly generated helmet designs (was 346k now 1.2 mil) * Made getting helm design made via General cost (150 gold instead of 100) Meet the Helmsmith - https://i.imgur.com/arwKCI1.png QUESTIN' WHO ASKIN? (10 features) Terrible title, but after a series of suggestions by u/TheSoundBoard, I've added a number of new possible questing knight outcomes include some less than positive ones! * Added 2/3 chance of public opinion loss for hiring incompetent questing knights * Added extra text to questing knight screen better explaining how they work * Added questing knight quest - Finds two bandit horde bandits fighting on the road and convinces them to join you instead (credit u/TheSoundBoard) * Added questing knight quest - Finds two rebel soldiers left for dead after being branded traitors and convinces them to join you (credit u/TheSoundBoard) * Added questing knight quest - Dinds a battle between mercs and bandits and turns the tide -1 bandit level +2 public opinion (credit u/TheSoundBoard) * Added questing knight quest fail - Fell from a tree while confronting bandits(credit u/TheSoundBoard) * Added questing knight quest fail - Hit on the head by a troll who took pity (credit u/TheSoundBoard) * Added questing knight quest fail - Lost everything in a gambling den (credit u/TheSoundBoard) * Added questing knight quest fail - Bought some magic beans that were actually dirty rocks (credit u/TheSoundBoard) * Added questing knight quest fail - Got too drunk (credit u/TheSoundBoard) NEW NAME PREFIXES (3 features) A couple of new peasant orientated name prefixes, beware Torgo the Carrot Cutter! * Added new name suffix 'The Turnip Puller' (-5 battlescore) * Added new name suffix 'The Carrot Cutter' (-3 battlescore) * Added new name suffix 'The Spud Thrower' (+1 battlescore) BLACKMARKET MERCENARIES REWORK (14 features) After a bug report by u/TheSoundBoard pointing out that once owning the Blackmarket there were no more bandits for hire. I looked into and decided to add a new system while I was at it, so now alongside several bugfixes theres a new system where depending on how high your public opinion is, less and less bandits will appear for hire each year. * Added New section of Blackmarket Herald Newspaper reporting new bandits for hire from the slums * Added New section of Blackmarket Herald Newspaper reporting new bandits for hire from the market in general when you own the market * Added system to generated new Blackmarket mercenaries based on your public opinion (lower the opinion the more recruits) * Reworked Blackmarket bandit merc hire screen to show effect of public opinion on recruitment (if market owned) * Added 75+ public opinion grants between 1-3 new bandit mercs per year in owned market * Added 50+ public opinion grants between 1-5 new bandit mercs per year in owned market * Added 25+ public opinion grants between 1-8 new bandit mercs per year in owned market * Added 0+ public opinion grants between 1-10 new bandit mercs per year in owned market * Added -25+ public opinion grants between 1-12 new bandit mercs per year in owned market * Added -50+ public opinion grants between 1-15 new bandit mercs per year in owned market * Added -75+ public opinion grants between 1-18 new bandit mercs per year in owned market * Added 76 or lower public opinion grants between 1-20 new bandit mercs per year in owned market * Fixed Blackmarket bandit hiring screen no bandits message * Fixed Blackmarket bandits for hire being miscounted as bandit guards in recruitment mention in Blackmarket Herald newspaper Hiring Blackmarket bandits when you have a high public opinion (when you own the market) - https://i.imgur.com/JOEiTmv.png Hiring Blackmarket bandits when you have a low public opinion (when you own the market) - https://i.imgur.com/6R12o6d.png THE HOLY LAND (15 features) The holy land, a new hidden area added to the game with a few interesting things to do. Good luck finding it! * Added secret entrance hidden in the gameworld * Added clue to getting into secret entrance hidden near it * Added bard to the secret area with a newly recorded song * Added dynamic intro system to secret area with each of the 5 options having consequences * Added ability to be permanently blocked from the secret area * Added secret area entrance after blocked scene * Added ability to buy ale in secret area * Added ale prices in secret area vary depending on intro (1 gold, 2 gold, 3 gold) * Added ability to get ale for free * Added ability to hire bandits from secret area * Added bandit hire cost varies depending on intro (35 gold, 40 gold, 45 gold, 20 gold) * Added brawls in secret area * Added 15 random dialogues for locals * Added new character Bentha the Bad (and 10 dialogues) * Added new character Schwee the Tenfoot Tall (and 6 dialogues) The new Tavern - https://i.imgur.com/Pch9Hrg.png Meeting a new character of consquence - https://i.imgur.com/09UDH52.png ADVENTURER'S QUARTER EXPANDED (3 features) Was playtesting and noticed the Adventurer's Quarter of the Artifact Market looking a little scarce so I've added two additional locations there. * Added Adventurer's Quarter Merc Post (random foreign merc units for hire) * Added New location Gralkar the Nameteller (tell you your name) * Added 3 random dialogues for Gralkar when spoken to The Adventurer's Quarter looking a little more busy - https://i.imgur.com/Q1cliTh.png What's my name? - https://i.imgur.com/N0WVclt.png COUNCIL MEETINGS EXPANDED (21 features) While playtesting I noticed that asking about the wider realm was absent in council meetings, so I figured I'd add the ability, little did I realise how much I'd have to write, 3 different possible comments, from the 5 staff members, about the 4 different world regions… oof * Added new category of options in council meetings * Added 3 possible dialogues from Spymasters about the North * Added 3 possible dialogues from Jesters about the North * Added 3 possible dialogues from Diplomats about the North * Added 3 possible dialogues from Stewards about the North * Added 3 possible dialogues from Generals about the North * Added 3 possible dialogues from Spymasters about the East * Added 3 possible dialogues from Jesters about the East * Added 3 possible dialogues from Diplomats about the East * Added 3 possible dialogues from Stewards about the East * Added 3 possible dialogues from Generals about the East * Added 3 possible dialogues from Spymasters about the South * Added 3 possible dialogues from Jesters about the South * Added 3 possible dialogues from Diplomats about the South * Added 3 possible dialogues from Stewards about the South * Added 3 possible dialogues from Generals about the South * Added 3 possible dialogues from Spymasters about the West * Added 3 possible dialogues from Jesters about the West * Added 3 possible dialogues from Diplomats about the West * Added 3 possible dialogues from Stewards about the West * Added 3 possible dialogues from Generals about the West This was a real trawl to add in, now you can ask about the different regions - https://i.imgur.com/auycyYY.png MONFORT MINE IMPROVED (15 features) After a suggestion for a little feature by u/TheSoundBoard I came across a number of issues with the mine, I ended up improving and fixing as many as I could. * Fixed 3 text bugs in Monfort mine descriptions * Fixed missing screen for trying to talk to mine guards if monfort mine owned by rival group * Added new screen for trying to put peasants in monfort mine but not having enough peasants * Added new graphic for various levels of miners being added or removed * Fixed monfort mine line graphic being too short * Removed useless screens from prospecting * Fixed 6 text bugs in prospecting screens * Fixed 0 peasants added to the mine screen * Fixed monfort mine peasant withdrawal bug * Added new screen for trying to remove more peasants than you have stored * Added mention of how many peasants join you when you collapse monfort mine instead of generic text * Fixed two text bugs in dried up monfort mine screen * Reworked collapsed monfort mine screen * Added random number of Harlaw miners join smallhaven population if you buy the mine (credit u/TheSoundBoard) * Reduced mine sound effect volume THRONE ROOM TWEAKS AND ADDITIONS (31 features) Always happy to add more to the throne room, quite a few throne room bugs fixed and a bunch of new encounters and additions to existing ones. * Added new song for encounter where drunk man sings terrible song * Added new drunk throne room encounter 'More drunk than normal' * Added new drunk throne room encounter 'Day of drunkness' * Added new drunk throne room encounter 'Excuse to get drunk' * Added new drunk throne room encounter 'Pukes into hands' * Added new drunk throne room encounter 'Drunk army joiner' * Added 4 new alternate outcomes to hiring foreign unit into your army in the throne room * Added urine trouble joke from throne room wall peeing event happens only once * Added urine trouble event follow up if throne room wall peeing happens twice * Added urine trouble event follow up if throne room wall peeing happens for a third time * Added throne room tip on stewards when entering for the first time (Credit YES YES YES) * Added alternate throne room tip on stewards for games where you start with a low level throne room * Fixed 4 text bugs in man marrying carrot encounter and reactions * Fixed 2 text bugs in accepting foreign unit into your army via the throne room * Fixed fallen brothers throne room encounter blocked from appearing and instead showing blank text (credit JimmyL) * Fixed bug with soldier's mother donation throne room encounter incorrectly showing 500 and 50 gold payments instead of 200 and 20 (Credit TJTheSoundBoard) * Fixed text bug with beating throne room gambler out of all his gold * Fixed missing gold loss indicator when giving gold to gambler beggar in throne room (Credit TJTheSoundBoard) * Fixed abomination trap door event refers to last throne room visitor prior to abomination (Credit TJTheSoundBoard) * Fixed demon worshipper encounter reactions refer to the last throne room visitor prior to them (Credit TJTheSoundBoard) * Fixed missing line in abomination imprisonment encounter * Fixed 2 text bugs in Abomination throne room encounters * Fixed there is a great ruler throne room poem typo (credit Night_Shift_Sleepy) * Added missing indicator for musicians guild relation change when hiring bard in throne room * Fixed 7 text bugs with execution reaction in throne room * Fixed 2 text bugs in Blackmarket mercenary throne room encounter * Fixed issue with gold loss not being shown when hiring troops in Blackmarket mercenary throne room encounter * Fixed crown of mai option missing if you stop accepting visitors to the throne room * Fixed harlaw mining company seller throne room encounter trap door option not working * Made knight isn't seen or heard from again outcome to questing knight 25% more rare * Fixed refusing silver tongues services in throne room generates them a brand new face TRIAL BY COMBAT IMPROVEMENTS (5 features) Thanks to TJTheSoundBoard mentioning an issue with trial by combat not showing prisoners gained if you refuse the trial, I ended up finding several issues and reworking the system a bit. * Added new graphic for trial by combat introduction * Added new screen for choosing to refuse trial by combat * Fixed refusal of trial by combat not showing prisoner loss (Credit TJTheSoundBoard) * Fixed some trial by combat outcomes being blocked * Made soldiers and knights fighting for you in the trial by combat labelled better to clear confusion (instead of knight vs knight, knight vs your knight) NEW KINGDOM TYPES (6 features) I came across a new noble title I hadn't seen before which led me to discover some new, and remember some that weren't yet in game. * Added new kingdom type 'Kingdom' with ruler 'Kindins' and lord 'Warlord' available for any civ level (based on term used by the Goths in 4th century meaning judge, but described the position as "super-royal judge") * Added new kingdom type 'Realm' with ruler 'Shophet' and lord 'Hakham' available for civ level 4 and above (Old term used by several Semitic languages meaning Judge or community leader, Hakham meaning wise or skillful man) * Added new kingdom type 'Kingdom' with ruler 'Qore' and lord 'Warlord' available for Civ level 4 or above (ancient title for the king of Kush) * Added new kingdom type 'Hegemony' with ruler 'Hegemon' and lord 'Lord' available for Civ level 4 or above (ancient greek term referring to dominant city state over other city states) * Added new kingdom type 'Kingdom' with ruler 'Zilath' and lord 'Warlord' available for Civ level 4 or above (Etruscan term for the annual magistrate rulers) * Added new kingdom type 'Empire' with ruler 'Basileus' and lord 'Lord' available for Civ level 4 or above (greek term that signified king or emperor) BUGFIXES (45 features) An astounding number of bugfixes here, thanks mostly to player suggestions and reports, thanks everyone especially u/TJTheSoundBoard, doing the lords work! * Fixed issue with using name unity law blocking you from being able to use any evil laws (credit u/skullxghost220) * Fixed text bug in songwood graveyard * Fixed set your origin cheat guide showing incorrect numbers for certain origins and not showing new slave revolt leader origin * Fixed text bug issue with cave beast * Fixed ability to send knight soldier or peasant to fight cave beast even if you don't have the unit * Fixed 2 bugs in gnome insult texts showing broken characters * Fixed 2 titan's skull text bugs (credit u/TheSoundBoard) * Fixed 'exist' miswritten as 'exit' in custom game text (credit u/TheSoundBoard) * Fixed 2 text bugs in Blackmarket Herld recruitment text * Fixed Blackmarket Sudden death gambler in the central district not gaining new gold after a year ends when running out (credit u/TheSoundBoard) * Fixed 5 text layout and grammar issues with closed prison screens * Fixed musicians guild tribute being incorrectly displayed as scorpion fighters pit income causing duplicate (credit u/TheSoundBoard) * Fixed text colour bug in prison upgrades screen (credit Finderpath) * Fixed 6 grammar bugs with arena intro text (credit Cat) * Fixed text bug in silver cat statue description (credit Cat) * Fixed Miner dialogue text bug (Credit Cat) * Fixed bard imprisonment missing a line (credit TJTheSoundBoard) * Fixed boy turning into old man and rewarding you encounter incorrectly referring to all characters as king regardless of title choice (credit TJTheSoundBoard) * Fixed duplicate gold road guardians payment appearing in wage report in end of turn (Credit TJTheSoundBoard) * Fixed duplicate mercenary group wage reporting in end of turn report (Credit TJTheSoundBoard) * Fixed duplicate mercenary group quitting reporting in end of turn report (Credit TJTheSoundBoard) * Fixed all peasants or soldiers deserting you encounters blocking full desertion * Fixed rebels deserting and joining you encounter partially blocked from happening * Fixed Hyruk the Moneygrubber not giving you 2 gold coins post quest bonus (Credit TJTheSoundBoard) * Fixed court musician skill not changed by 495 cheat code (Credit TJTheSoundBoard) * Fixed spymaster wants to quit encounter not showing correct gold loss or staff loss indicators (Credit TJTheSoundBoard) * Fixed text bug with Spymaster accepting offer to remain with you * Fixed general wants to quit encounter not showing correct gold loss or staff loss indicators (Credit TJTheSoundBoard) * Fixed text bug with general accepting offer to remain with you * Fixed text bug with general refusing offer to remain with you * Fixed hiring mercenaries from Darkdale mistakenly showed post purchase text as if you hired the 3rd unit available from the foreign merc hall instead * Fixed tributes and taxes section spacing issue if player doesn't receive any harvest income * Fixed issue with Assurak demon worshippers not being tracked properly in save games (Credit TJTheSoundBoard) * Fixed issue with Lava pit sacrfices not being tracked properly in save games (Credit TJTheSoundBoard) * Fixed graphic for tavern brawl introductions * Fixed Rihhm relation bug not showing any peasants gained when recruiting from village * Fixed Blackrow tavern slaver missing space in text * Fixed you a bloodied man text bug in random event entering fighters district blackmarket (credit Night_Shift_Sleepy) * Fixed Goblinwood Jamboree event happens infinitely if you leave and come back to goblinwood on the year it happens (credit u/thebestroll) * Fixed Goblinwood Jamboree doesn't happen if you meet Goblinwood on the year of the event, now new screen added letting you know of the event and inviting you to it * Fixed bank interest rate being shown incorrectly as 100x less than it gives (credit Trafulgoth) * Fixed graphic error where knights would wear hats and a floating helmet above, now knights just wear helmets * Fixed bug where watching tournaments held by the arena owner if not you would earn you gold (Credit Defender and Night_Shift_Sleepy) * Fixed broken joke text for witch trial joke * Fixed text bug with musicians guild tribute text (credit u/TheGamingDictator and Night_Shift_Sleepy) EVERYTHING ELSE (24 features) A ton of different stuff I couldn't fit in any other category here, new kingdom names, now the demon horde will totally destroy land and not have it terraformable to avoid a pretty easy solution to surviving the demon attacks, a new celebration year option, and tons more! * Added new Orc name 'Ploozdug' (credit u/TheGamingDictator) * Reworked Diplomacy menu to display diplomatic relations and reworked colours (credit u/monermoo) * Added 31 new kingdom names 'Jerrdonia, Jekkan, Jykivia, Jylondria, Jekkora, Felmeth, Ahmerrad, Almerrad, Bariyye, Calradia, Calandria, Cyrantaar, Curon, Curaw, Halmar, Ichamur, Maevend, Narra, Praven, Suno, Shariz, Shazaar, Sargoth, Khudan, Tihr, Tulga, Veluca, Wercheg, Jelkala, Yalen, Wargard' * Made demon horde destruction of land completely ruins the land and does not turn it into a terraformable barren land * Added 5 new witch names 'Flemeth, Tamitha, Winnifred, Hagna, Hagtha' * Added ability to set custom celebrations to happen every 4-years (previously 2,3,5,10 etc) (credit u/themitchnz) * Added missing set of graphics to shutting down prison screen from within prison menu * Added new picture on cat wall of fame in Darkdale cat tavern (credit Night_Shift_Sleepy) * Added indicator of +1 musicians guild relation when entering during century festival special event * Reworked musicians guild relation system to be properly capped at 100 and -100 and added new indicators or max and lowest when relation changed (credit TJTheSoundBoard) * Reworked rebel desertion encounters to explain the reason for desertion is due to the size of the rebel army (credit u/Verminterested) * Reworked rebels deserting to join you encounter to explain the reason for desertion is due to the size of your army (credit u/Verminterested) * Added failed enlistment attempt text instead of 'You enlist 0 Peasants' * Added failed enlistment attempt text instead of 'You enlist 0 Soldiers' * Added indicator of Smallhaven population drop when you recruit local peasants * Added indicator of slums population drop when you recruit slum scum * Reworked slums scum hire screen to better display entering zero * Added indicator of Rihhm population drop when you recruit from Rihhm * Added indicator of Arasuk population drop when you recruit from Arasuk * Added indicator of Shaian population drop when you recruit from Shaian * Removed Aslona reference in Wall of love in Love cult camp (credit u/TheGamingDictator) * Added new human name 'Trafulgoth' (credit Trafulgoth) * Reworked Blackmarket treasury looted text (Credit TJTheSoundBoard) A new cat worthy of note - https://i.imgur.com/zUHLg2m.png WHAT'S NEXT So now I will begin planning combat update basics and get myself prepared to dive back in to the earlier version of the new combat update code I got working on last year, It's been a long time coming and there's a lot of work to do but I'm going to try my best! Thank you so much for all the continued support and patience Hope everyone is doing ok and surviving! :) Cheers Huw |
Hey Everyone,
So this update has come about while I've been planning the combat stuff, I've been given an ungodly amount of bug reports by a diligent Warsim community member known as TJtheSoundBoard and u/TheSoundBoard on reddit. Getting the bugs sorted is always important so I've been trawling through them and caught/added new things along the way. I hope you guys like it! TERRAFORMER'S TROVE (4 features) TJ made a suggestion that terraforming should have a chance to reveal loot, now you can get all sorts of stuff. * Added chance of discovering a chest of loot in the ground when ordering land to be terraformed (Credit TJTheSoundBoard) * Added rare chance of discovering pile of 2-7 bluetrii fruit in the ground when ordering land to be terraformed (Credit TJTheSoundBoard) * Added rare chance of discovering a chest of 20-5000 gold coins in the ground when ordering land to be terraformed (Credit TJTheSoundBoard) * Added rare chance of discovering a chaos orb in the ground when ordering land to be terraformed (Credit TJTheSoundBoard) ENLISTING SONS ENCOUNTER (11 features) There are several variants for the 'Sons for hire' type encounter in the throne room, after ending up here due to a bug report by TJ I ended up expanding the reactions to be unique depending on the variant. * Added sound effect for boys enlisting or forced enlisting throne room encounter (credit TJTheSoundBoard) * Fixed 4 text bugs in boys for enlistment in throne room encounters (credit TJTheSoundBoard) * Added new reaction for forced enlistment and hiring in 'boys for hire' throne room encounter * Added new reaction for forced enlistment and hiring in 'unchallenging work lads' throne room encounter * Added new reaction for forced enlistment and hiring in 'too many sons' throne room encounter * Added new reaction for forced enlistment and hiring in 'orphan sale' throne room encounter * Added new reaction for forced enlistment and hiring in 'village elder decree' throne room encounter * Added new reaction for forced enlistment and hiring in 'no good bastards' throne room encounter * Added new reaction for forced enlistment and hiring in 'two problems' throne room encounter * Added new reaction for forced enlistment and hiring in 'militia like deal' throne room encounter * Added new reaction for forced enlistment and hiring in 'strong lineage man' throne room encounter MUSHROOM TRIP IMPROVEMENTS (13 features) I've tried to expand these trips a little bit, some extra encounters and some polish on the ones currently there. * Added trip themes for Mushroom trips (mixed, good, bad) * Made some trip encounters specifically only appear during good/bad or mixed trips * Fixed issues with many trip encounter graphics sizes * Fixed 15 text bugs with trip encounter texts * Rewrote several trip encounter texts * Added 'I think I feel happy' trip encounter * Added 'Where's my hand' trip encounter * Added 'Floating head' trip encounter * Added 'Watching eye' trip encounter * Added 'Loving eye' trip encounter * Added 'Character revelation' trip encounter * Added 'Wiggle your face' trip encounter * Added 'Words…' trip encounter NAIRO'S PARTY EXPANDED (6 features) Just a few new additions to the best houseparty in Darkdale * Added second followup reaction to Myck being offered ale twice at a party at Nairos * Added new nairo event 'hello my good friend' * Added new nairo event 'if you're thirsty' * Added new nairo event 'an encore, of course' * Added new nairo event 'it's got a kick' * Added new nairo event 'Two words' BLACKMARKET SLAVERY (6 features) TJ mentioned that when banning slavery in the Blackmarket, the previously enslaved people seemingly evapourate… now they are accounted for, and the system in-general has been expanded. * Added new screen when banning slavery in the Blackmarket (credit TJTheSoundBoard) * Added random number of free Blackmarket slaves join slums population (credit TJTheSoundBoard) * Added remaining freed slaves in Blackmarket become scum for hire in the slums (credit TJTheSoundBoard) * Added new screen when legalizing slavery in the Blackmarket (credit TJTheSoundBoard) * Added +3 public opinion gain for banning Blackmarket slavery * Added -5 public opinion loss when legalizing slavery THE GAMBLER RETURNS (4 features) A lot of people were asking for more follow up throne room encounters that progress over time, while testing I found a good candidate for this, giving a gambling man a small sum of gold. Now there are several potential things that could happen if the gambler gets lucky! * Added 1 in 3 chance that man asking for gold to gamble with returns later in the throne room * Added gambler made something of themselves throne room encounter (gambling gold granted follow up) * Added small fortune throne room encounter (gambling gold granted follow up) * Added return what you gave me throne room encounter (gambling gold granted follow up) ORB SELLER NOW BUYER (5 features) TJ mentioned that the Blackmarket orb seller should be able to also buy orbs, I've given him a little overhaul to fit with this, he sells them for 10k but buys them for 5k. * Added ability to sell chaos orbs to Blackmarket orb seller (Credit TJTheSoundBoard) * Rewrote orb buying screen and text to allow for multiple orbs * Removed useless screen for not having the gold to buy an orb from the orb seller * Fixed being booted out of menu for orb seller when buying an orb * Made it so that orb seller has 1 in 15 chance per year of gaining a new orb DARKDALE TAX CHANGES (2 features) TJ rightfully pointed out that as Darkdales ruler, removing a few of the smaller local businesses should have some effect… so now it does. * Added closing Kaff's legitimate goods reducing Darkdale tax by 1% (credit TJTheSoundBoard) * Added closing goblin slap stall reduces Darkdale tax by 0.1% (credit TJTheSoundBoard) SLEEPY'S STALL (10 features) A homage to a good friend, find this strange new character in Darkdale's market district! * Added new location 'Sleepy's Stall' to Darkdale Market District * Added the ability to pay sleepy to pet cats * Added the ability to pay sleepy to light coloured candles (15 types) * Added the ability to pay sleepy to drink an ale * Added special screen for sleepy getting too drunk * Added ability to talk to sleepy (10 dialogues) * Added ability to shut down sleepys stall if you run Darkdale * Added closing sleepy's stall reduces Darkdale tax by 0.2% * Added ability to find sleepy again in a secret location if he's been removed from Darkdale * Added ability to talk to sleepy after Darkdale removal (6 dialogues) A NEW CHEAT (1 features) A hillarious suggestion that I had to put in. * Added new cheat code '2020' that causes plague (credit Minty and Defender) NEW NAME PREFIXES (31 features) A heap of new character name suffixes inspired mostly by a member of the Warsim discord with the name Titan of War, now we've got all the titans. * Added new name suffix 'the Titan of War' (+60 battlescore) (Credit Titan of War) * Added new name suffix 'the Titan' (+49 battlescore) * Added new name suffix 'the Titan of Speed' (+45 battlescore) * Added new name suffix 'the Titan of Strength' (+52 battlescore) * Added new name suffix 'the Titan of Mercy' (+30 battlescore) * Added new name suffix 'the Titan of Death' (+62 battlescore) * Added new name suffix 'the Titan of Love' (+60 battlescore) * Added new name suffix 'the Titan of Hate' (+59 battlescore) * Added new name suffix 'the Titan of Loss' (+44 battlescore) * Added new name suffix 'the Titan of Murder' (+61 battlescore) * Added new name suffix 'the Titan of Bones' (+60 battlescore) * Added new name suffix 'the Titan of Blood' (+60 battlescore) * Added new name suffix 'the Titan of Sleep' (+39 battlescore) * Added new name suffix 'the Titan of Swords' (+49 battlescore) * Added new name suffix 'the Titan of Steel' (+52 battlescore) * Added new name suffix 'the Titan of Shields' (+42 battlescore) * Added new name suffix 'the Titan of Skulls' (+61 battlescore) * Added new name suffix 'the Titan of Wit' (+39 battlescore) * Added new name suffix 'the Titan of Pain' (+59 battlescore) * Added new name suffix 'the Titan of Evil' (+60 battlescore) * Added new name suffix 'the Titan of Good' (+60 battlescore) * Added new name suffix 'the Titan of Gold' (+55 battlescore) * Added new name suffix 'the Titan of Iron' (+49 battlescore) * Added new name suffix 'the Titan of Sacrifice' (+45 battlescore) * Added new name suffix 'the Titan of Day' (+35 battlescore) * Added new name suffix 'the Titan of Night' (+40 battlescore) * Added new name suffix 'The Meatflesh' (+5 battlescore) (can be further randomly generated) * Added new name suffix 'The Stocker' (+1 battlescore) * Added new name suffix 'The Combatant' (+12 battlescore) (can be further randomly generated) * Added new name suffix 'The Candle-Lighter' (+1 battlescore) * Added new name suffix 'The Treejumper' (+10 battlescore) NEW CHARACTER NAMES (3 features) A handful of new possible names thanks to Warsim Patreon supporter Joe! Thank you a bunch for the support :) * Added new Dwarf name 'Borek' (Credit Joe Benavides) * Added new Human name 'Borkrid (Credit Joe Benavides) * Added new Lich name 'Gal'berik (Credit Joe Benavides) CAVE GNOME VISITORS (2 features) TJ suggested that the hirable throne room gnome insult entertainers should be different if you've discovered the cave gnomes, it's a good idea and now it's in! * Added discovering cave gnome village gives alternate insult battle hirable entertainers from throne room who cost 5x less (Credit TJTheSoundBoard) * Added 3 alternate dialogues for cave gnome insult warrior entertainers THRONE ROOM MUSICIAN CHANGES (3 features) After a suggestion of having the hirable entertainers from the arrange entertainment section of the throne room refuse to come if your relation to the musicians guild is too low, I've decided to expand the idea to include an opposite effect if you have a really high relation. * Added hireable musicial solo entertainers are free if you have 100+ relation to musicians guild * Added hireable musicial solo entertainers refuse to visit you if you have -100 relation to musicians guild (Credit TJTheSoundBoard) * Added 2 new descriptions to musicial entertainer category screen depending on relation to musicians guild GOLD INDICATION (65 features) There are still areas where you spend gold that it isn't clear how much you have, this is another attempt at sorting that out AND MY GOD trawling the throne room encounters was a pain. * Added missing current gold indicator to champion market in Darkdale * Added missing currnet gold indicator to history guild if you haven't registered * Added missing gold indicator to child wants coin throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to unit for hire throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to broken fence complaint throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to favourite chicken killed throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to stolen apple throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to chicken killed throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to stolen coin throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to orc-lover throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to bedded throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to kicked the front door in throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to burned down farm over an apple throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to smelly wheat throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to apple tree chopped down throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to flower trampler throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to burn the village throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to he called me ugly throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to fled from a fight throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to punched my wife throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to chop the tree throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to robbed chamber pot throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to punched my snout throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to stick vs teeth throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to lost bet throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to borrowed and not returned throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to tricked out of a bag of gold throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to kicked in the balls throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to rocks and the kids throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to banner wearer angry man throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to goblin wants coin throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to hungry old man throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to old hag throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to man and sons throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to orphans for hire throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to village elders men of age throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to strong lineage throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to small goblin tribe for hire throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to chaos orb seller throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to stray cat throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to cattleless farmer throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to mother of dead soldier throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to slavers for hire throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to diplomat wants to leave throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to spymaster wants to leave throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to general wants to leave throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to farmer needs patrol throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to visiting bard throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to slum gold collector throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to gambler needs gold throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to warrior sword repair throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to knight wants to join order throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to knights want to join order throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to sick mother throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to coastal explorer trade route cost throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to acrobat throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to juggler throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to slave buyer throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to cursed frog man throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to goblin language trainer throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to anoint the grand champion throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to helmet designer throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to seer's services throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to ogre wants gold throne room encounter (Credit TJTheSoundBoard) * Added missing gold indicator to vampire hunter's dues throne room encounter (Credit TJTheSoundBoard) BUGFIXES (140 features) Well… this is one of the meatiest bugfix sections I've had in recent memory… thanks a lot TJ! * Fixed personal champions who challenge arena grand champion and win get a new random face (credit TJTheSoundBoard) * Fixed issue with monster pit music not stopping if music is disabled (credit Night_Shift_Sleepy) * Fixed goblin complaint in throne room text bug (credit TJTheSoundBoard) * Fixed quit to desktop not working on forced ending (credit Minty) * Fixed ability to use dots in monster names causing save game invalidation (Credit Night_Shift_Sleepy) * Fixed 10 text bugs for high wage soldiers showing 'due to your high wages pair of soldiers join' text (credit TJTheSoundBoard) * Fixed 5 text bugs with magical explosion encounter 'An and unexplainable magical explosion' text (credit TJTheSoundBoard) * Fixed exploration tutorial text bug (credit TJTheSoundBoard) * Fixed vassal tutorial text bug (credit TJTheSoundBoard) * Fixed diplomacy tutorial typo 'made' instead of 'make' (credit TJTheSoundBoard) * Fixed diplomacy tutorial text bugs (credit TJTheSoundBoard) * Fixed defensive combat tutorial text bugs (credit TJTheSoundBoard) * Fixed gold coin in the well text bug (credit TJTheSoundBoard) * Fixed music disabled and reset incorrect music issue (credit TheGamingDictator) * Fixed 2 text bugs in miner texts (credit TJTheSoundBoard) * Fixed throne room tutorial text bug (credit TJTheSoundBoard) * Fixed Blackmarket leader who are you text bug (credit TJTheSoundBoard) * Fixed mercenary tutorial text bug (credit TJTheSoundBoard) * Fixed military tutorial text bug (credit TJTheSoundBoard) * Fixed spacing bug in western region tutorial (credit TJTheSoundBoard) * Fixed gnome insult text error issue (credit TJTheSoundBoard) * Fixed demon worshipper becoming a demon event not correctly showing as positive if you are a demon servant (credit TJTheSoundBoard) * Fixed peasants becoming demon worshippers not correctly showing as positive if you are demon servant (credit TJTheSoundBoard) * Fixed duplicate report of peasants becoming demon worshippers (credit TJTheSoundBoard) * Fixed man and sons throne room encounter incorrectly referring to player as lord regardless of lordly title (credit TJTheSoundBoard) * Fixed Phenor defeated screen text bug (credit TJTheSoundBoard) * Fixed not able to leave large rocky cavern until cave beast is killed (credit TJTheSoundBoard) * Fixed a queen will do as he does text bug (credit TJTheSoundBoard) * Fixed 22 text and layout bugs in Cave gnome screens * Fixed maze gnome reference to you as he regardless of gender (credit TJTheSoundBoard) * Fixed Blackmarket trade rejection screen incorrect gender referenced (credit TJTheSoundBoard) * Fixed slavery advice piece incorrectly referring to player as king regardless of ruler title (credit TJTheSoundBoard) * Fixed 35 text and grammar issues in Northern History lesson texts (credit TJTheSoundBoard) * Fixed life of death text bug with vampire hunter (credit TJTheSoundBoard) * Fixed text bug in vampire hunter dialogue (credit TJTheSoundBoard) * Fixed text bug with frog in throne room encounter (credit TJTheSoundBoard) * Fixed sending the tall green man through a trap door instead shows the previous throne room visitor going down (credit TJTheSoundBoard) * Fixed all faces are ugly throne room reaction citing incorrect ruler title (credit TJTheSoundBoard) * Fixed issue with many encounter reactions in throne room missing lines when showing +1 prisoner notifications (credit TJTheSoundBoard) * Fixed double public opinion change outcome from broken throne room reaction (credit TJTheSoundBoard) * Fixed wild vampire killed encounter not actually removing 1 wild vampire from the population (credit TJTheSoundBoard) * Fixed no option to send slave soldier asking for promotion through a trap door (credit TJTheSoundBoard) * Fixed soldier imprisoned fights and is killed still showing +1 prisoner (credit TJTheSoundBoard) * Fixed the goblin stone location name bug (credit TJTheSoundBoard) * Fixed Hek Plon note at strange statue encounter text bug (credit TJTheSoundBoard) * Fixed 5 text bugs in strange statue generic text (credit TJTheSoundBoard) * Fixed painting hung up in throne room not being saved once you load a save (credit TJTheSoundBoard) * Fixed I am monster text bug (credit TJTheSoundBoard) * Fixed unfinished master hunter text for trade caravans (credit TJTheSoundBoard) * Fixed knight giving you 100 gold sound effect issue (credit TJTheSoundBoard) * Fixed paying for helmet design in throne room sound effect issue (credit TJTheSoundBoard) * Fixed waste of gold text shown with weak goblin ale even if you didn't pay for it (credit TJTheSoundBoard) * Fixed 4 text bugs with sleeping with skeletons throne room encounter * Fixed sleepign with skeletons second layer of throne room encounter missing trap door option * Fixed 7 text bugs with the Oldest tree in Wildwood (credit TJTheSoundBoard) * Fixed text bug in Old Northern carving (credit TJTheSoundBoard) * Fixed 5 text bugs with Shadow assassins text (credit TJTheSoundBoard) * Fixed 3 text bugs with generic tavern dialogues (credit TJTheSoundBoard) * Fixed 3 errors with cartographer's guild name text (credit TJTheSoundBoard) * Fixed 2 text bugs with Niklas the Bug Hunter's dialogues (credit TJTheSoundBoard) * Fixed issue with Dockrow company owning elf (credit TJTheSoundBoard) * Fixed missing word in Doomstone fragment selling screen (Credit Defender) * Fixed 3 text bugs with Goblin Hall of Heroes text (credit TJTheSoundBoard) * Fixed text bug with Abandoned house text (credit TJTheSoundBoard) * Fixed issue with Dockrow random dialogue (credit TJTheSoundBoard) * Fixed 4 texts bugs with sewer mural screens (credit TJTheSoundBoard) * Fixed sewer mutant dialogue bug (credit TJTheSoundBoard) * Fixed Pargo trade arms text bug (credit TJTheSoundBoard) * Fixed chaos orb in sewer wall text bug (credit TJTheSoundBoard) * Fixed monument of kings text bug (credit TJTheSoundBoard) * Fixed Attacking Harlaw mining company not cancelling their tribute to you (credit TJTheSoundBoard) * Fixed doomstone worshipper text bug (credit TJTheSoundBoard) * Fixed Bookrage text bug (credit TJTheSoundBoard) * Fixed text bug in Notes of a formerly angry man (credit TJTheSoundBoard) * Fixed 4 Blackmarket locals dialogue typos (credit TJTheSoundBoard) * Fixed 3 text bugs with fighters pit intros in Blackmarket (credit TJTheSoundBoard) * Fixed text bug with Fighter's Pit patron text (credit TJTheSoundBoard) * Fixed animal fight pit upgraded description text bug (credit Arnold18) * Fixed brawl pit winner shows as both winner and loser when you own pit sometimes (Credit Arnold18) * Fixed text bug with Gwyn dialogue (credit TJTheSoundBoard) * Fixed 3 text bugs with Axe bucket ruins text (credit TJTheSoundBoard) * Fixed 4 text bugs with spear centre ruins text (credit TJTheSoundBoard) * Fixed 3 text bugs with Sharpest dagger ruins text (credit TJTheSoundBoard) * Fixed 2 text bugs in Nezale the nose's dialogues (credit TJTheSoundBoard) * Fixed speak to random local in the fighter's district option not working (credit TJTheSoundBoard) * Fixed 3 text bugs with Blackmarket tours texts (credit TJTheSoundBoard) * Fixed exlixir stall text bugs (credit TJTheSoundBoard) * Fixed issue with cheatsellers text (credit TJTheSoundBoard) * Fixed text bug in Bookseller's stall (credit TJTheSoundBoard) * Fixed freeing slave acussed of killing his master instead kills him (credit TJTheSoundBoard) * Fixed issue where entering extremely high bet in Arena breaks the game (credit Worksb64) * Fixed mushroom stall text bug (credit TJTheSoundBoard) * Fixed newspaper stall text bug (credit TJTheSoundBoard) * Fixed text bug with abandoned house (credit TJTheSoundBoard) * Fixed issue with celebration clock text (credit TJTheSoundBoard) * Fixed Blackmarket guard post text bug (credit TJTheSoundBoard) * Fixed 3 issues with central district visitors text (credit TJTheSoundBoard) * Fixed issues with mystery and wonder screen text (credit TheGamingDictator) * Fixed issues with long story origin text (credit TheGamingDictator) * Fixed issues with gambler king intro text (credit TheGamingDictator) * Fixed issue with demonic king origin text (credit TheGamingDictator) * Fixed issue with bandit king origin text (credit TheGamingDictator) * Fixed Baiaa laws screen text bug (credit TJTheSoundBoard) * Fixed issue with VoidArmy not staying active in game and jumping between save files (credit TJTheSoundBoard) * Fixed brawls still happening in the holy land regardless of special Blackmarket changes (credit TJTheSoundBoard) * Fixed Blackmarket owned mercenary recruitment rates shown even when you don't own the market (credit TJTheSoundBoard) * Fixed Demon horde uprising happens after your death even if you destroyed the Horde (credit Elfien) * Fixed demonic citadel text bug (credit TJTheSoundBoard) * Fixed issue with knight peasant training text (credit TJTheSoundBoard) * Fixed text bug with ex-slave joiner encounter (credit TJTheSoundBoard) * Fixed jesters son encounter referencing king regardless of you title (credit TJTheSoundBoard) * Fixed wording of goblin god scepre relation changes (credit TJTheSoundBoard) * Fixed nomadic knight text bug (credit TJTheSoundBoard) * Fixed goblin gift giver encounter text bug (credit TJTheSoundBoard) * Fixed throne room blessing reaction text bug (credit TJTheSoundBoard) * Fixed 15 questing knight send off text bugs * Fixed knight not returning text issue * Fixed 2 text bugs in friend of slave encounters * Fixed tutorial and intro ceremony demonic staff not having red faces (credit TJTheSoundBoard) * Fixed Pikener introduction screen for demon king doesn't have red face (credit TJTheSoundBoard) * Fixed diplomat has no red face in independent kingdoms diplomacy (credit TJTheSoundBoard) * Fixed diplomat has no red face in minor bandit diplomacy (credit TJTheSoundBoard) * Fixed 2 text bugs in grand champion anointing event (credit TJTheSoundBoard) * Fixed text bug in crowd celebration of grand champion knighting event (credit TJTheSoundBoard) * Fixed reference to king in gold down the stream throne room encounter (credit TJTheSoundBoard) * Fixed mannequin text bug (credit TJTheSoundBoard) * Fixed Kingdom of Krut victory screen blocked by bug and giving out alternate Krut revivial victory screen (credit TJTheSoundBoard) * Fixed 3 chopped gift tree text bugs (credit AlChestBreach) * Fixed issue with being unable to speak to Rihhm leader at all with no screen or indicator why * Fixed text bug with smallhaven elder refusal to speak screen * Fixed pit to arena upgrade text bug (Credit TJTheSoundBoard) * Fixed Pigsy the champion dialogue text bug (Credit TJTheSoundBoard) * Fixed Pigsy the champion origin text bug (Credit TJTheSoundBoard) * Fixed knight quest mercenary liberation text bug (Credit TJTheSoundBoard) * Fixed slave release screen text bug (Credit TJTheSoundBoard) * Fixed Beyond insane mode (difficult screen option 16#) had incorrect background difficulty modifier (Credit TJTheSoundBoard) * Fixed Plains race suffix description text bug (Credit llevus) * Fixed Darkdale taxes not showing up in kingdom reports (Credit TJTheSoundBoard) * Fixed Smallhaven trade post text bug * Fixed 15 text and spacing bugs in secret place dialogues EVERYTHING ELSE (24 features) Everything I couldn't fit in other sections is now here, quite a few changes, tweaks, and additions! * Made randomly generated name prefixes twice as common * Added new option to smash all chaos orbs instead of one by one (Credit felipemiguel051) * Added new indicator of orb or orbs lost in chaos orb smashing screens * Added indicator of Blackmarket toll gold being added to the treasury (credit TJTheSoundBoard) * Added new text for Koova when asked about the Demon gate if it's ruined (credit TJTheSoundBoard) * Removed no coins to throw in the well uneeded screen * Replaced 12 references of King with ruler in advice texts (credit TJTheSoundBoard) * Added second page of information to throne room introduction explaining steward traits (credit YES YES YES) * Removed defunct demon hat display system from demon warder throne room encounters (credit TJTheSoundBoard) * Rewrote release him outcome for sleeping with skeletons (credit TJTheSoundBoard) * Added new text blocking options if the player is unable to afford to watch performances in the magic threatre (credit TJTheSoundBoard) * Rewrote fighter's district in Blackmarket intro text (credit TJTheSoundBoard) * Reworked taxes and subsidies screen options to be clearer (credit TJTheSoundBoard) * Rewrote faints to the floor throne room reaction (credit TJTheSoundBoard) * Made knight isn't seen or heard from again outcome 25% more rare when sending questing knights * Removed 5 gold entry fee for watching beast fights (credit TJTheSoundBoard) * Added indicator of tribute on main screen of huntsman's rest (Credit TJTheSoundBoard) * Added indicators of trade starting and stopping with huntsman's rest when asked or cancelled (Credit TJTheSoundBoard) * Added 2 new loadtips (Credit TJTheSoundBoard) * Made smallhaven elder refuse to talk to you if relation is -5 not -1 * Added new indicator of trade deal with Blackmarket (Credit TJTheSoundBoard) * Made Rihhm and Smallhaven trade and tribute texts exactly the same (Credit TJTheSoundBoard) * Added a new screen for beating throne room sudden death game master for all his money (Credit TJTheSoundBoard) * Rewrote several secret place dialogues SCREENSHOTS * Terraforming got me this lovely pot - https://i.imgur.com/2gNFsAe.png * A trove of gold - https://i.imgur.com/gDtpx6A.png * Dwarvern amulet… oh it's fake - https://i.imgur.com/kXbQ20h.png * 100 relation to the musicians guild - https://i.imgur.com/TdUanjd.png * A friendly orc visitor - https://i.imgur.com/GyiLbDQ.png * -100 relation to the guild - https://i.imgur.com/Du7pqA0.png * Sleepy's stall - https://i.imgur.com/xyT4LPZ.png * The man himself - https://i.imgur.com/BcnYPFK.png * A fat cat - https://i.imgur.com/iAnqSrd.png * Slavery is banned - https://i.imgur.com/VE2u8iS.png * Orb trader - https://i.imgur.com/ASaHR59.png WHAT'S NEXT Well, I'm still in the early phases of the combat update planning and have some remnant bug reports to also work through so I'll keep trudging forward. Thank you everyone for the continued support and to those sharing ideas and reporting bugs, it's all helpful. Cheers Huw |
Hey Everyone,
Once again we've got another bug purge of an update thanks almost entirely to user reports, There are still a few more reports to get through but I'm tearing through them as fast as I can, always good to get these bugs squashed. There are also a few smaller features and a ton of new name suffixes! OOOH SNAKE FOR SALE (1 feature) When exploring the south it's possible to come upon a wild Oooh snake, if you have a monster pit you could even capture and fight it. Now any captured snakes can be sold to the sanctuary for 1000 gold each! * Added the ability to sell captured Ooooh snakes to the Ooooh snake sanctuary for 1000 gold (Credit TJTheSoundBoard) PUBLIC OPINION REPORTS (10 features) After some discussion about public opinion at the end of each turn I have added a whole new section to the end of turn report showing any and all good and bad public opinion change caused by turn report events. I've also added several additional public opinion drops from more hostile policies and laws so a player can't so easily gain high public opinion while doing evil things. * Added new section of end of turn report for public opinion changes (credit TheGamingDictator) * Added ability to block or shorten public opinion report in custom reports * Altered all public opinion mentions in end of turn events * Added 1/3 chance public opinion can drop by 1 at end of turn if forceful enlistment active * Added public opinion drops by 2 per turn if overzealous arrests active * Added public opinion drops by 2 per turn if prisons closed * Added public opinion drops by 1 per turn if forgiving outlaw policy active * Added public opinion drops by 10 per turn if slave kingdom active * Added public opinion drops by 2 per turn if curfew active * Added public opinion drops by 5 per turn if demonic kingdom active TERRAFORMING BAD EFFECTS (2 features) Tundra C from our steam community pointed out it would be cool to have some negative discoveries when terraforming instead of just good ones. * Added terraforming empty chest discovery (credit Tundra C) * Added terraforming pile of corpses discovery (credit Tundra C) UNCONQUERABLE LANDS (10 features) Went through the unconquerable lands texts and screens and gave them some improvements, to find them have all independent kingdoms dead and then visit the exploration screen! * Removed useless you are victorious screen when winning battles in Unconquerable lands * Slightly edited Unconquerable Lands intro text * Added new screen for defeating the Greathills * Added new screen for Assimiliating the Greathills * Fixed 3 Text bugs in unconqeurable lands troop count texts * Fixed 4 Text bugs in Greathills intro text (Credit TJTheSoundBoard) * Fixed 3 Text bugs in Everblaze intro text * Added new screen for defeating Everblaze * Remade Wolfclans graphic * Added new screen for defeating Wolfclans NEW CHEAT (1 feature) I needed it for testing but figured some people may use it, now you can enter 7072 to get 100 extra barren lands in your game. * Added new cheat code 7072 (adds 100 new barren lands) NEW NAME SUFFIXES (88 features) A big pile of new name suffxies entirely suggested by players, some really good ones here and quite a few negatively impactful ones. * Added new name suffix 'the Unfettered' (+40 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Undeterred' (+20 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Unerring' (+30 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Unfazed' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Gregarious' (+16 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Unamused' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Bemused' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Stocky' (+32 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Illegitimate' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Mute' (+0 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Deaf' (-6 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Stern' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Maimed' (-25 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Infested' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Infester' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Corrupt' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Thrall' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Untrustworthy' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Starving' (-15 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Infected' (-20 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Inexperienced' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Sinful' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Sanctimonious' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Complacent' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Undefeated' (+65 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Vain' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Prideful' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Virtuous' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Selective' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Cautious' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Passive' (+0 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Redeemed' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Rash' (+9 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Deficient' (-12 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Excessive' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Champion of Excess' (+6 battlescore) (credit TJTheSoundBoard) * Added new name suffix 'the Benevolent' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Malevolent' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Stingy' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Temperate' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Generous' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Truthful' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Witty' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Determined' (+15 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Comedic' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Tragic' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Disfigured' (-15 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Beggar' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Questionable' (-6 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Lacking' (-14 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Malformed' (-16 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Deformed' (-17 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the One-armed' (-14 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Limp-wristed' (-14 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Waste of Space' (-10 battlescore) (credit TJTheSoundBoard) * Added new name suffix 'the Waste or Air' (-10 battlescore) (credit TJTheSoundBoard) * Added new name suffix 'the Bound' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Unbound' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Unimaginative' (-1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Boastful' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Scrawny' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Lithe' (+4 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Gaunt' (-6 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Anemic' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Two Left Feet' (-14 battlescore) (credit TJTheSoundBoard) * Added new name suffix 'the Uncoordinated' (-13 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Grieving' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Failure' (-19 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Failing' (-7 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Disappointed' (-4 battlescore) (can be further randomly generated) (credit TJTheSoundBoard) * Added new name suffix 'the Disappointment' (-18 battlescore) (credit TJTheSoundBoard) * Added new name suffix 'the Beefy' (+35 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Decrepit' (-30 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Begrudged' (-4 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Fancy' (+5 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Fantastic' (+45 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Grumbler' (+1 battlescore) (credit u/Randomscholar) * Added new name suffix 'the Skunk' (+3 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Dismal' (-5 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Chunky' (+5 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Ravenous' (+10 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Large' (+11 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'the Ominous' (+30 battlescore) (can be further randomly generated) (credit u/Randomscholar) * Added new name suffix 'The Blind' (-10 battlescore) (can be further randomly generated) (credit u/Taukki) * Added new name suffix 'The Unremarkable' (-5 battlescore) (can be further randomly generated) (credit u/Taukki) * Added new name suffix 'The Loathed' (-3 battlescore) (can be further randomly generated) (credit u/Taukki) * Added new name suffix 'The Wimpy' (-15 battlescore) (can be further randomly generated) (credit u/robophile-ta) * Added new name suffix 'The Loved One' (+10 battlescore) (credit u/Jean287) BUGFIXES (211 features) I don't even know what to say about this section… so many bugs. At least they are all fixed now. Thanks again to all the people who reported these, especially TJTheSoundBoard who has been relentlessly testing and reporting bugs unlike I've ever seen before. I appreciate it a lot because it makes the game better for everyone so thanks mate! * Fixed issue with custom celebration names able to break save files (credit BlindIrl) * Fixed Expense gold not being saved and shown in reports when game is reloaded (credit TJTheSoundBoard) * Fixed Battles the player has been invovled in not shown in reports when game is reloaded (credit TJTheSoundBoard) * Fixed Slaves burned during celebratory fires actually reduces number of peasants not slaves (and can cause minus peasants) (credit Night_Shift_Sleepy) * Fixed 1111 cheat cancelling cheat counting as a cheat used (credit Kear Darkfire) * Fixed incorrect figures and bank calculations shown in interest explained book (credit TJTheSoundBoard) * Fixed disbanding knights has knight graphic without kingdom symbol (credit TJTheSoundBoard) * Fixed disbanding peasants showing knight not peasant (credit TJTheSoundBoard) * Fixed disbanding goblins showing knight not goblin (credit TJTheSoundBoard) * Fixed disbanding bandits showing knight not bandit (credit TJTheSoundBoard) * Fixed disbanding soldiers showing knight not soldier (credit TJTheSoundBoard) * Fixed Global bandit level going over 100 (credit TJTheSoundBoard) * Fixed text bug western history teacher rejecting help cause you're in southern history class * Fixed 4 text bugs with trade deal ending sacrifice event * Fixed text bug with Gambling den clear out screen (credit TJTheSoundBoard) * Fixed 4 text bugs with Nugmeek dialogues (credit TJTheSoundBoard) * Fixed 3 text bugs with Silver Staff description (credit TJTheSoundBoard) * Fixed text bug with Dragon Wench Knight intro screen (credit TJTheSoundBoard) * Fixed text bug with Dragon beaten by knight screen (credit TJTheSoundBoard) * Fixed 6 text bugs in the Bandit Horde book (credit TJTheSoundBoard) * Fixed 3 text bugs in The Rebellion book (credit TJTheSoundBoard) * Fixed 2 text bugs in the Goblin Kingdoms book (credit TJTheSoundBoard) * Fixed 9 text bugs in Lost Artifacts book (credit TJTheSoundBoard) * Fixed 8 text bugs in Black Bank book (credit TJTheSoundBoard) * Fixed 9 text bugs in Hunter's tales volume 1 (credit TJTheSoundBoard) * Fixed King reference instead of correct title in hunter's tales (credit TJTheSoundBoard) * Fixed 8 text bugs in Fool King Bardon book (credit TJTheSoundBoard) * Fixed text bug in The One-eye goblin book (credit TJTheSoundBoard) * Fixed 5 text bugs in Demonic Invasions book (credit TJTheSoundBoard) * Fixed 13 text bugs with King of Ants and lions book (credit TJTheSoundBoard) * Fixed 3 text bugs with Zod of the Southern Rim (credit TJTheSoundBoard) * Fixed many text bugs with Zeberfan the Magic Man (credit TJTheSoundBoard) * Fixed reference to king in Faradal the Just and Noble book (credit TJTheSoundBoard) * Fixed text bug in tales of a travelling bard (credit TJTheSoundBoard) * Fixed 2 Humour section book category description text bugs (credit TJTheSoundBoard) * Fixed 2 Reference section book category description text bugs (credit TJTheSoundBoard) * Fixed 5 text bugs in The Little Dwarf Book (credit TJTheSoundBoard) * Fixed 3 text bugs in the God of Goblins book (credit TJTheSoundBoard) * Fixed 3 text bugs in the Black Book (credit TJTheSoundBoard) * Fixed 8 text bugs in Southern Travel Guide (credit TJTheSoundBoard) * Fixed 12 text bugs in Western Travel guide (credit TJTheSoundBoard) * Fixed 2 Travel section book category description text bugs (credit TJTheSoundBoard) * Fixed 2 Fiction section book category description text bugs (credit TJTheSoundBoard) * Fixed 2 Biography section book category description text bugs (credit TJTheSoundBoard) * Fixed 10 text bugs in Northern Travel Guide (credit TJTheSoundBoard) * Fixed 11 text bugs in Near North guide (credit TJTheSoundBoard) * Fixed 2 Text bugs in Dragon's Kneecap guide section (credit TJTheSoundBoard) * Fixed text bug in Silver staff tavern guide section (credit TJTheSoundBoard) * Fixed text bug in Fighting coastman guide section (credit TJTheSoundBoard) * Fixed 5 bank interest explained book text bugs (credit TJTheSoundBoard) * Fixed 3 text bugs in arena betting guide book (credit TJTheSoundBoard) * Fixed 2 text bugs in 23 reasons not to visit the north book (credit TJTheSoundBoard) * Fixed 2 text bugs in titans of the footpath (credit TJTheSoundBoard) * Fixed Knightly order founding text bug (credit TJTheSoundBoard) * Fixed knightly order hall text bug (credit TJTheSoundBoard) * Fixed single knight joining knightly order text bug (credit TJTheSoundBoard) * Fixed Business section of personal library text bug (credit TJTheSoundBoard) * Fixed Arena subsidies book text bug (credit TJTheSoundBoard) * Fixed tavern guide text bug (credit TJTheSoundBoard) * Fixed western history teacher tip text bug * Fixed 6 text bugs in history class restart season text * Fixed text bug in teacher origin text * Fixed 9 text bugs in teacher questions * Fixed Fixed bandit completely infested blurb text bug (credit TJTheSoundBoard) * Fixed Fixed bandit dialogue goblin freedom text bug (credit TJTheSoundBoard) * Fixed Fixed Thickblood tavern bandit recommendation text bug (credit TJTheSoundBoard) * Fixed Fixed text bug in screen when buying land from bandits (credit TJTheSoundBoard) * Fixed issue with mushroom encounters being just blank lines * Fixed Bandit war orders declaration screen text bug (credit TJTheSoundBoard) * Fixed bandit refusal of orders text bug (credit TJTheSoundBoard) * Fixed bandit goal text bug (credit TJTheSoundBoard) * Fixed farmer's pitchfork bandit story text bug (credit TJTheSoundBoard) * Fixed text bug with goblin slaver question blurb (credit TJTheSoundBoard) * Fixed rebels defeat screen text bug (credit TJTheSoundBoard) * Fixed 4 Phenor origin story text bugs (credit TJTheSoundBoard) * Fixed several bandit peace gold text bugs (credit TJTheSoundBoard) * Fixed text bug in bandit abandonment screen (credit TJTheSoundBoard) * Fixed Krut description text bug (credit TJTheSoundBoard) * Fixed krut king origin text bug (credit TJTheSoundBoard) * Fixed krut totem text bug (credit TJTheSoundBoard) * Fixed Erak description text bug (credit TJTheSoundBoard) * Fixed Krut Bannerwall text bug (credit TJTheSoundBoard) * Fixed Krut king greeting screen text bug (credit TJTheSoundBoard) * Fixed prisoner let us out text bug (credit TJTheSoundBoard) * Fixed old croll prisoner text bug (credit TJTheSoundBoard) * Fixed prison upgrades text bug (credit TJTheSoundBoard) * Fixed prison description text bug (credit TJTheSoundBoard) * Fixed upgraded prison description text bug (credit TJTheSoundBoard) * Fixed prison labour yard text bug (credit TJTheSoundBoard) * Fixed explorer's guild intro text (credit TJTheSoundBoard) * Fixed Dunak guild master text bug in dialogue (credit TJTheSoundBoard) * Fixed recruiters conversion screen text bug (credit TJTheSoundBoard) * Fixed Training grounds to barracks upgrade double screen issue (credit TJTheSoundBoard) * Fixed Barracks to grand barracks upgrade double screen issue (credit TJTheSoundBoard) * Fixed Extra broken line in barracks screen (credit TJTheSoundBoard) * Fixed I have need of you text bug with champion for hire (Credit Widy) * Fixed withered heart loot item description (Credit Widy) * Fixed Arena tutorial text bug (Credit Widy) * Fixed 2 text bugs in silver staff tavern artifact market dialogue (credit TJTheSoundBoard) * Fixed 2 text bugs in Artifact market conspiracy text (credit TJTheSoundBoard) * Fixed 2 text bugs in mystical wares comment (credit TJTheSoundBoard) * Fixed 4 Issues and inconsistencies in History of the North in the Tower of Histories (credit TJTheSoundBoard) * Fixed 2 text bugs in History of the South in the Tower of Histories (credit TJTheSoundBoard) * Fixed 5 text bugs in History of the East in the Tower of Histories(credit TJTheSoundBoard) * Fixed 2 text bugs in History of the West in the Tower of Histories(credit TJTheSoundBoard) * Fixed 2 text bugs in History of the Ancient lands in the Tower of Histories (credit TJTheSoundBoard) * Fixed 2 text bugs in History of the Midlands in the Tower of Histories(credit TJTheSoundBoard) * Fixed 5 text bugs in museum of forbidden arts intro text (credit TJTheSoundBoard) * Fixed text bug with severed orc ear in forbidden arts museum (credit TJTheSoundBoard) * Fixed text bug with demon head in forbidden arts museum (credit TJTheSoundBoard) * Fixed 4 text bugs with Arshams tower of histories questions * Fixed text bug with tower of the changelings intro text (credit TJTheSoundBoard) * Fixed text bug with guildmaster of the changelings tower (credit TJTheSoundBoard) * Fixed text bug with Diran the Old's Dialogue (credit TJTheSoundBoard) * Fixed 3 text bugs with Doran the Dim's dialogues (credit TJTheSoundBoard) * Fixed 5 text bugs with Hyruk the Moneygrubber (credit TJTheSoundBoard) * Fixed giant skull hyruk quest text bug (credit TJTheSoundBoard) * Fixed artifact market champion's post text bug when empty (credit TJTheSoundBoard) * Fixed Darkdale champion market text bug when empty (credit TJTheSoundBoard) * Fixed 5 text bugs with Artifactmarket bladesinger lyrics (credit TJTheSoundBoard) * Fixed 2 text bugs in Black Keep description screen (credit TJTheSoundBoard) * Fixed text bug with Artifact market Northern Watchtower (credit TJTheSoundBoard) * Fixed text bug with Artifact market Southern Watchtower (credit TJTheSoundBoard) * Fixed text bug with Artifact market Western Watchtower (credit TJTheSoundBoard) * Fixed text bug with Artifact market Eastern Watchtower (credit TJTheSoundBoard) * Fixed 3 text bugs with Old library intro screen (credit TJTheSoundBoard) * Fixed 5 text bugs with Near North intro text (credit TJTheSoundBoard) * Fixed Text bug with Farrad desert intro text (credit TJTheSoundBoard) * Fixed Text bug with Lost Jungle intro text (credit TJTheSoundBoard) * Fixed 3 Text bugs with Dunelands intro text (credit TJTheSoundBoard) * Fixed 2 Text bugs with Parched Lands intro text (credit TJTheSoundBoard) * Fixed Incorrect spacing with Oasis intro (credit TJTheSoundBoard) * Fixed Text bug with Oasis Intro text (credit TJTheSoundBoard) * Fixed 2 Text bugs with the Drylands intro text (credit TJTheSoundBoard) * Fixed 6 Text bugs with South coast intro text (credit TJTheSoundBoard) * Fixed 2 Text bugs with Denland intro text (credit TJTheSoundBoard) * Fixed 2 Text bugs with Songwood intro text (credit TJTheSoundBoard) * Fixed 8 Text bugs with Wildwood intro text (credit TJTheSoundBoard) * Fixed 2 Text bugs with Darkmarsh intro text (credit TJTheSoundBoard) * Fixed 7 Text bugs with plague box description (credit TJTheSoundBoard) * Fixed Issues with one of the regional location texts having a smaller text box than others * Fixed Text bug with Plague box purchase text (credit TJTheSoundBoard) * Fixed 3 text bugs with Golden Telescope description (credit TJTheSoundBoard) * Fixed 2 text bugs with Golden Telescope purchase text (credit TJTheSoundBoard) * Fixed 2 text bugs with friend of the fearful description (credit TJTheSoundBoard) * Fixed 2 text bugs with friend of the fearful purchase text (credit TJTheSoundBoard) * Fixed 2 text bugs with Western Artifact shop introduction (credit TJTheSoundBoard) * Fixed 6 text bugs with Fragment of Denland stone description (credit TJTheSoundBoard) * Fixed text bug in stone of talents purchase text (credit TJTheSoundBoard) * Fixed 2 text bugs in Mystical wares shop introduction (credit TJTheSoundBoard) * Fixed 2 text bugs in Horn of Demons description (credit TJTheSoundBoard) * Fixed 3 text bugs in Demon Shield description (credit TJTheSoundBoard) * Fixed 6 text bugs in Dumble Staff description (credit TJTheSoundBoard) * Fixed text bug in Dumble Staff purchase text (credit TJTheSoundBoard) * Fixed 5 text bugs in Doomstone Fragment description (credit TJTheSoundBoard) * Fixed 2 text bugs in Bjorn's Artifacts of the North shop introduction (credit TJTheSoundBoard) * Fixed 4 text bugs in Gauntlet of Frost description (credit TJTheSoundBoard) * Fixed Text bug in Ancient pig song book (credit TJTheSoundBoard) * Fixed 5 Text bugs in Orcish Warrior book (credit TJTheSoundBoard) * Fixed 2 Text bugs in O Great Coastal King book (credit TJTheSoundBoard) * Fixed 8 Text bugs in Great Wall book (credit TJTheSoundBoard) * Fixed 4 Text bugs in Pirate Wars book (credit TJTheSoundBoard) * Fixed 4 text bugs in The Swamplands book (credit TJTheSoundBoard) * Fixed 6 Text bugs in The coastal kings of old book (credit TJTheSoundBoard) * Fixed 10 text bugs in Kullak book (credit TJTheSoundBoard) * Fixed 2 Text issues in Militia recruitment screen (credit Minty) * Fixed selling troops text bug (credit Widy) * Fixed Retirement screen option text bug (credit Widy) * Fixed 5 Text bugs in Bandit King Blackmarket Den intro (credit TJTheSoundBoard) * Fixed 3 Text bugs in Blackmarket riches and mystery throne room visitor (credit TJTheSoundBoard) * Fixed 3 Text bugs in Blackmarket Oppressor throne room visitor * Fixed Text bug in Blackmarket a place of Darkness throne room visitor * Fixed 4 Text bugs in victory screen over independent kingdom (credit TJTheSoundBoard) * Fixed Darkdale reclusive ruler text (credit TJTheSoundBoard) * Fixed Musicians guild tribute relation change display bug (credit TJTheSoundBoard) * Fixed Musicians guild tribute cancelling relation change display bug (credit TJTheSoundBoard) * Fixed 3 Text bugs in Goblin Spearmen Blackmarket Den guards * Fixed Text bug in Necromancer Blackmarket Den intro * Fixed 4 text bugs with feeding monster pit creatures (credit TJTheSoundBoard) * Fixed Darkdale Taxes incorrectly shown as Blackmarket Trade Tax (credit TJTheSoundBoard) * Fixed Violent drunk neighbour throne room encounter text bug (credit TJTheSoundBoard) * Fixed 11 text bugs with farmer dispute intros (credit TJTheSoundBoard) * Fixed 2 Text bugs in merc firing screen (credit TJTheSoundBoard) * Fixed Knight goblet quest text bug (credit TJTheSoundBoard) * Fixed Changeling payment text bug (credit TJTheSoundBoard) * Fixed Text bug with Humans Toe Tavern visit option (credit TJTheSoundBoard) * Fixed 3 text bugs in Uktak village description (credit TJTheSoundBoard) * Fixed 2 text bugs on friendly Uktak village description (credit TJTheSoundBoard) * Fixed 7 text bugs with Bank Destruction (credit TJTheSoundBoard) * Fixed 2 incorrect references to king title and gender in Bank destruction (credit TJTheSoundBoard) * Fixed Rihhm trade able to happen without trade post (credit TJTheSoundBoard) * Fixed Smallhaven trade able to happen without trade post (credit TJTheSoundBoard) * Fixed Smallhaven trade post options not changing relation with smallhaven like arranging trade via village elder does (credit TJTheSoundBoard) * Fixed Text colour issue for militia disbanding screen * Fixed 2 text bugs and hardcoded reference to player being King regardless of chosen title to Militia disbanding screen (credit TJTheSoundBoard) * Fixed Blackmarket shutting down soldiers for hire incorrectly being shown as peasants (credit TJTheSoundBoard) * Fixed 3 text bugs with Cartographer's guild destruction screen (credit TJTheSoundBoard) * Fixed Incorrect title line for Cartographer's guild destruction screen (credit TJTheSoundBoard) * Fixed 7 text bugs in Rihhm Enslavement screen (credit TJTheSoundBoard) * Fixed 2 text bugs with Rihhm being pillaged * Fixed missing screen for Rihhm village villagers defeat your attack * Fixed 6 text bugs with Smallhaven enslavement screen (credit TJTheSoundBoard) * Fixed missing screen for Smallhaven village villagers defeat your attack * Fixed 2 text bugs with Northwatch army defending Thickblood tavern (credit TJTheSoundBoard) * Fixed text bug with Demonic main menu load game option * Fixed Brawlers pit being destroyed not showing as destroyed on explore screen (credit TJTheSoundBoard) * Fixed Being allowed back into goblinwood if you still have goblin slavery (credit TJTheSoundBoard) * Fixed Goblinwood free goblins option adding new goblins to the population doesn't remove them from the goblin slavers supply, if reallowing slavery in the same year the goblins were still there * Fixed text bugs in Arena destruction screen * Fixed Ability to initiate gambling tax and arena subsidy after arena is destroyed (credit TJTheSoundBoard) * Fixed Arena related laws not being cancelled when destroying the arena EVERYTHING ELSE (7 features) A few misc things here that couldn't fit anywhere else * Added new indicators of cost for hiring staff (credit Wereserepent) * Added text blocking outcome if new staff are too expensive to hire (credit Wereserepent) * Made 'Visit local tavern' option show the taverns name 'The Ox Head Tavern' (credit TJTheSoundBoard) * Added link to the new discord in the community links section (Credit Giolitti) * Reworked first option of tower of histories questions with Arsham the All Knowing (Credit Widy) * Added indicators of which troops have turned into what when using the stone of talents artifact * Added loan interest growing to the end of turn reports (credit TJTheSoundBoard) WHAT'S NEXT I'm in the process of reading over old and new combat update code and writing myself a little guide for working through it, I'm also planning to continue trudging through bug reports throughout the week. Thank you everyone for the continued support! Cheers Huw |
Hey Everyone,
A fair load of new content and again a ton of fixes thanks to player suggestions, Still mostly TJTheSoundBoard (A bug reporting machine) on discord. I've also been working on the combat update properly finally. NEW NAME SUFFIXES (27 features) Warsim got some awesome new reviews recently and some of the usernames of the reviewers caught my eye, Watercloak and Gloryfire seemed like awesome suffixes heroes could have, like Dargo Firecloak, or Gorbo Corpsefire. I got a bit carried away with variants but hey, new content! * Added new name suffix 'Watercloak' (+24 battlescore) (credit Watercloak) * Added new name suffix 'Firecloak' (+24 battlescore) (credit Watercloak) * Added new name suffix 'Icecloak' (+24 battlescore) (credit Watercloak) * Added new name suffix 'Rockcloak' (+20 battlescore) (credit Watercloak) * Added new name suffix 'Stormcloak' (+23 battlescore) (credit Watercloak) * Added new name suffix 'Windcloak' (+15 battlescore) (credit Watercloak) * Added new name suffix 'Steelcloak' (+21 battlescore) (credit Watercloak) * Added new name suffix 'Silvercloak' (+21 battlescore) (credit Watercloak) * Added new name suffix 'Ironcloak' (+21 battlescore) (credit Watercloak) * Added new name suffix 'Goldcloak' (+21 battlescore) (credit Watercloak) * Added new name suffix 'Redcloak' (+17 battlescore) (credit Watercloak) * Added new name suffix 'Greencloak' (+14 battlescore) (credit Watercloak) * Added new name suffix 'Bluecloak' (+16 battlescore) (credit Watercloak) * Added new name suffix 'Blackcloak' (+20 battlescore) (credit Watercloak) * Added new name suffix 'Whitecloak' (+14 battlescore) (credit Watercloak) * Added new name suffix 'Greycloak' (+15 battlescore) (credit Watercloak) * Added new name suffix 'Purplecloak' (+21 battlescore) (credit Watercloak) * Added new name suffix 'Dreamcloak' (+21 battlescore) (credit Watercloak) * Added new name suffix 'Raincloak' (+15 battlescore) (credit Watercloak) * Added new name suffix 'Suncloak' (+20 battlescore) (credit Watercloak) * Added new name suffix 'Mooncloak' (+19 battlescore) (credit Watercloak) * Added new name suffix 'Sandcloak' (+11 battlescore) (credit Watercloak) * Added new name suffix 'Rivercloak' (+10 battlescore) (credit Watercloak) * Added new name suffix 'Gloryfire' (+28 battlescore) (credit Gloryfire21) * Added new name suffix 'Dreamfire' (+24 battlescore) (credit Gloryfire21) * Added new name suffix 'Greatfire' (+30 battlescore) (credit Gloryfire21) * Added new name suffix 'Corpsefire' (+29 battlescore) (credit Gloryfire21) NEW CHEATS (3 features) A few good recently suggested cheat ideas, now in the game! * Added new cheat (469) add 10k new peasants to the militia (credit TJTheSoundBoard) * Added new cheat (1000) set public opinion to anything (credit TJTheSoundBoard) * Updated in-game cheat list (111) to include all recently added cheats PRISON ESCAPE IMPROVED (5 features) There were a few issues with how the prison overflowing events were written and a bug with escapees not actually escaping, now all sorted! * Reworked prison overflowing so guards free prisoners end of turn event to show bandit level change and number of troops freed * Reworked prison overflowing so executions end of turn event to show number of executed bandits * Fixed prison escape end of turn event not removing escaped prisoners from total prison population * Reworked prison overflowing prison break end of turn event to show number of escaped bandits * Reworked major prison revolt end of turn event to show number of escaped bandits QUESTING KNIGHTS AND PUBLC FAVOUR (7 features) In a report TJ mentioned that despite having a low public opinion knights were coming to quest for him in the throne room, checking the code I could see that regardless of public opinion questing knight encounters would pop up in the throne room. After some thought I've added a new system that will change how frequently these encounters are shown up, only appearing as frequent as they do currently if you have 100 public opinion, otherwise they will become a lot rarer. * Questing knight encounters are 1/40 odds of happening if public opinion is below 0 * Questing knight encounters are 1/20 odds of happening if public opinion is below 10 * Questing knight encounters are 1/15 odds of happening if public opinion is below 20 * Questing knight encounters are 1/10 odds of happening if public opinion is below 40 * Questing knight encounters are 1/6 odds of happening if public opinion is below 60 * Questing knight encounters are 1/3 odds of happening if public opinion is below 100 * Questing knight encounters are 1/1 odds of happening if public opinion is 100 (same as currently) NEW NAMES (2 features) A new suggestion for a pair of gnomes names as well as another review username inspired set of human names, thanks Calasnetski! * Added new human names 'Calas, Calasan, Calasar, Calsaro, Calsanar, Calasaar, Calantir, Calantias' (credit Calasnetski) * Added new gnome names 'Gromble-Grimble and Grimble-Gromble' (credit Cat) REFUGEE CAMP IMPROVEMENTS (3 features) Occasionally when destroyed, independent kingdoms will form refugee camps that can be interacted with through diplomacy. When destroying them previously you got nothing. Now destroying them results in some loot, the final possessions of the damned. * Added between 1-7 loot chests discoverable when destroying independent kingdom refugee camps * Fixed refugee camp screen still open even if all camps are destroyed * Fixed ability to enter refugee camp number when option not displayed to go there when it's empty Gimme that sweet imp loot - https://i.imgur.com/pmg7ykx.png ARREST THOSE GOBLINS (10 features) For a lot of throne room encounters involving goblins, if you ban goblin slavery you just have a blocked out option saying you can't enslave them as goblin slavery is banned… but what about jail? Now this blocked out option will be replaced by the to the dungeons option allowing you to jail them goblins as you please! * Added new system with modified versions of goblin enslaved reactions for goblins being arrested * Added ability to imprison goblin wants coin throne room visitor instead of enslaving * Added ability to imprison goblin chieftain and tribe throne room visitor instead of enslaving * Added ability to imprison goblin speaking goblin tongue throne room visitor instead of enslaving * Added ability to imprison gold coin giving goblin throne room visitor instead of enslaving * Added ability to imprison goblin calls you bad ruler throne room visitor instead of enslaving * Added ability to imprison Pee pee goblin throne room visitor instead of enslaving * Added ability to imprison green skin mining company throne room visitor instead of enslaving * Added ability to imprison goblin gold deposit throne room visitor instead of enslaving * Added ability to imprison goblin communicator throne room visitor instead of enslaving TIME TO PAY FOR YOUR CRIMES PEE PEE! - https://i.imgur.com/YAPn34I.png BUGFIXES (70 features) 70 more bugs cleared, thanks for the reports guys! * Fixed Bank interest being given incorrectly (credit NotFox) * Fixed crazy bug that allowed negative numbers to be bet in Arena where if you bet on the loser you would win the bet amount (credit TJTheSoundBoard) * Fixed negative bet bug with tournament betting (credit TJTheSoundBoard) * Fixed issue with attacking slavers fort twice if any slave soldiers are present (credit TJTheSoundBoard) * Fixed issue with Destroying snowfolk village kicking you out of exploration screen (credit TJTheSoundBoard) * Fixed issue with Destroying Fort Kullak kicking you out of exploration screen (credit TJTheSoundBoard) * Fixed issue with Destroying Uktak Village kicking you out of exploration screen (credit TJTheSoundBoard) * Fixed Monfort Mine exploration screen name not changing when destroyed by player (credit TJTheSoundBoard) * Fixed text bug in Gorthmek new captain screen * Fixed text bug in Fort YourKingdom new captain screen * Fixed text bug in Fort Kullak new captain screen * Fixed text bug in Fort Northwatch new captain screen * Fixed issue with Krut destruction showing a blank screen (credit TJTheSoundBoard) * Fixed missing line in invasion victory screens (credit TJTheSoundBoard) * Fixed 16 man tournament option being blocked incorrectly regardless of if player can afford it (credit TJTheSoundBoard) * Fixed Goblin slavery blocked out option not appearing in throne room encounter (credit TJTheSoundBoard) * Fixed Text bug in goblin urinating on throne room floor (credit TJTheSoundBoard) * Fixed 4 references to king in celebration dialogues (credit TJTheSoundBoard) * Fixed taur races text bug in race description (credit TJTheSoundBoard) * Fixed 7 text bugs with musicians guild intro texts (credit TJTheSoundBoard) * Fixed many issues with Nairo name being mispelt in game (credit AstralMouse) * Fixed issue with Southern Nomad Mercs joining you against the demons not returning as mercs if refused * Fixed issue with Koova not being present in final fight against nomads after joining you to fight demons once (credit TJTheSoundBoard) * Fixed issue with negative southern nomad merc populations due to bug * Fixed text bug with agreeing to knight payrise * Fixed outcome of refusal/exeuction/imprisonment of knight in payrise encounter skipped (credit TJTheSoundBoard) * Fixed 2 text bugs in knight execution in payrise encounter * Fixed 2 text bugs in trio of knights desertion outcome * Fixed 7 text bugs in knight payrise rejection outcomes * Fixed 2 text bugs with soldier wage rise dismissal * Fixed 2 text bugs with soldier wage rise arrest * Fixed 7 text bugs in soldier payrise rejection outcomes * Fixed missing troop loss and deserter gain indicators in knight pay rise negative outcomes * Fixed missing +1 prisoner indicator when jailing love cultist (credit TJTheSoundBoard) * Fixed missing +1 prisoner indicator when jailing abomination (credit TJTheSoundBoard) * Fixed 2 text bugs in leader of collapsed kingdom tower suicide outcome (credit TJTheSoundBoard) * Fixed text bug on destroyed kingdom screen (credit TJTheSoundBoard) * Fixed text bug with insane mode introduction (credit AstralMouse) * Fixed text bug with Demonic intro with General (credit AstralMouse) * Fixed 3 Text bugs with Bongles the Great dialogues (credit TJTheSoundBoard) * Fixed 3 Text bugs with Gribble dialogues (credit TJTheSoundBoard) * Fixed Local gnome slug meat dialogue text bug (credit TJTheSoundBoard) * Fixed Text bug with Damar dialogue (credit TJTheSoundBoard) * Fixed Text bug with Dengier dialogue (credit TJTheSoundBoard) * Fixed 2 Text bugs with Lemour dialogues (credit TJTheSoundBoard) * Fixed Text bug with Nemak dialogue (credit TJTheSoundBoard) * Fixed Text bug with Thundil dialogue (credit TJTheSoundBoard) * Fixed Thundil building description text bug (credit TJTheSoundBoard) * Fixed Nerego Mapmakers description text bug (credit TJTheSoundBoard) * Fixed and reworked independent unit re-establish kingdom encounter text (credit TJTheSoundBoard) * Fixed text bug with independent re-establish aftermath text (credit TJTheSoundBoard) * Fixed 10 text issues with not guilty and guilty texts in throne room (credit TJTheSoundBoard) * Fixed 3 text bugs in travelling sudden death player text (credit TJTheSoundBoard) * Fixed 11 text bugs in various sudden death rules texts (credit TJTheSoundBoard) * Fixed 2 text bugs in dying father's joke throne room encounter (credit TJTheSoundBoard) * Fixed 2 text bugs in laugh before he dies joke throne room encounter (credit TJTheSoundBoard) * Fixed 2 text bugs in joke encounter response screen (credit TJTheSoundBoard) * Fixed 40 text bugs with knight quest outcomes and stories (credit TJTheSoundBoard) * Fixed 6 text bugs with silver tongue outcome (credit TJTheSoundBoard) * Fixed Assigning 3rd champion to Fort Gorthmek not leaving the champion assignment screen * Fixed 5 text bugs with Slavers for hire throne room encounter (credit TJTheSoundBoard) * Fixed 3 text bugs with Slavers hired reaction text (credit TJTheSoundBoard) * Fixed 7 text bugs with Best beard throne room encounter (credit TJTheSoundBoard) * Fixed 2 text bugs in Bluetrii seller throne room encounter (credit TJTheSoundBoard) * Fixed text bug in arms in the air throne room reaction (credit TJTheSoundBoard) * Fixed Text bug in two travelling knight encounters options (credit TJTheSoundBoard) * Fixed 5 text bugs with ugliest throne room visitor encounter (credit TJTheSoundBoard) * Fixed 4 text bugs with goblin mining venture outcome screens (credit TJTheSoundBoard) * Fixed Goblin jailing resulting in slavery (credit TJTheSoundBoard) * Fixed goblin calls you bad king instead of chosen title EVERYTHING ELSE (2 features) A good point by NotFox, when instating a hero to a fortress you can't compare or see their battlescores to know who is the best choice, now you can. * Added new indicator of battlescore of your champions when choosing who to rule a fort for you (credit NotFox) * Added new indicator of battlescore of your champions when choosing who to rule a Darkdale for you (credit NotFox) Now you can see the strength of your fort ruling candidates - https://i.imgur.com/MO0dgS5.png WHAT'S NEXT I'm currently spending most days now working through my combat update work and spending off days working on clearing bug reports. Since jumping back into combat update stuff I've added a new system for testing battles and fixed a number of bugs with my last build of the new combat update stuff, namely an issue where random units would appear in battles they weren't supposed to be in and issues with the way event text was written for events where the player was under attack. I'm slowly but surely working my way in and hopefully can keep the momentum up and start getting the combat stuff to a point where it can be partially released while I finish it off. I still estimate it to be potentially months and months of work and as it progresses these updates may slow down or stop temporarily… anything to finally get this bloody update out though. Waffling aside, I hope everyone is good, Thanks for reading and supporting the game! Cheers Huw |
Warsim 0.8.3.2 (Bugpurge update, 119 features)
Hey Everyone, Another update with fixes to some annoying grand tournament bugs, a handful of new content, and mountains of general bugfixes thanks mostly to TJ! ARENA TOURNAMENT FIXES (3 fixes) A pretty major pair of issues affecting Arena tournaments is now cleared! * Added gold gain notification when winning tournament * Fixed betting on Grand Tournament winner doesn't reward you for the win (credit Roqwer & NotFox) * Fixed issue with skipping every fight in an arena tournament breaking the arena (credit Notfox) NEW NAME SUFFIXES (3 features) More new name prefixes! * Added new name suffix 'The Fable Weaver' (+15 battlescore) (credit FableWeaver) * Added new name suffix 'the Pillar of Eternity' (+59 battlescore) * Added new name suffix 'the Pillar of Shame' (-5 battlescore) KINGDOM NAMES (1 feature) A pile of new kingdom names for yourself and other kingdoms in the world to pool from. * Added 10 new kingdom names BETTER ADVICE (6 features) A massive sweep through the Warsim advice texts to improve them. * Fixed 50+ bugs in Generic advice dialogues (credit TJTheSoundBoard) * Fixed 50+ bugs in Gargallock advice dialogues (credit TJTheSoundBoard) * Fixed 30+ bugs in High general advice dialogues (credit TJTheSoundBoard) * Fixed 30+ bugs in Spymaster advice dialogues (credit TJTheSoundBoard) * Fixed 30+ bugs in Steward advice dialogues (credit TJTheSoundBoard) * Fixed 30+ bugs in Diplomat advice dialogues (credit TJTheSoundBoard) BUGFIXES (100 features) * Fixed Staff quitting reason refers incorrectly to player as king regardless of choice of title * Fixed 'A queen will do as he does' incorrect text and rewrote it (credit TJTheSoundBoard) * Fixed Pee pee death screen correct face colour (credit TJTheSoundBoard) * Fixed 3 text bugs with juggling jester screen (credit TJTheSoundBoard) * Fixed 3 text bugs with throne room slaver (credit TJTheSoundBoard) * Fixed issues with extra line appearing when refusing bad gold from farmer (credit TJTheSoundBoard) * Fixed issues with dead knight being counted as a new live prisoner when killed during arrest (credit TJTheSoundBoard) * Fixed text bug with boys fleeing throne room (credit TJTheSoundBoard) * Fixed duplicate questing knights produced by questing knight encounter * Fixed knight isn't heard from again still grants one questing knight * Fixed 6 text bugs with visiting knight encounter * Fixed Missing indicator of questing knight when requesting a knight quest to prove themselves (credit TJTheSoundBoard) * Fixed Missing indicator of questing pair of knights in throne room (credit TJTheSoundBoard) * Fixed 2 text bugs in You are the great one throne room encounter (credit TJTheSoundBoard) * Fixed You're welcome screen text bug (credit TJTheSoundBoard) * Fixed 2 text bugs in arena victory crowd text (credit TJTheSoundBoard) * Fixed Loyal warrior tournament event not in public opinion section of end of turn report (credit TJTheSoundBoard) * Fixed text bug in empty chest terraform reward (credit TJTheSoundBoard) * Fixed text bug in gold chest terraform reward * Fixed text bug in bluetrii terraform reward * Fixed text bug in Nairo's vase text (credit TJTheSoundBoard) * Fixed 4 text bugs in Flobert's dialogues (credit TJTheSoundBoard) * Fixed screen bug when telling steward to jail all throne room visitors or stop jailing them (credit TJTheSoundBoard) * Fixed 32 text bugs in Arena pre-battle announcement text (credit TJTheSoundBoard) * Fixed 45 text bugs in Baiaa Dialogues (credit TJTheSoundBoard) * Fixed sound not resetting when kicking guards out of Nairo's party as Darkdale ruler (credit TJTheSoundBoard) * Fixed animal fight pit intro text bug (credit TJTheSoundBoard) * Fixed owned slavers fort slave soldier withdrawal screen text bug (credit TJTheSoundBoard) * Fixed 2 text bugs with Custom rebel scenario screen (credit TJTheSoundBoard) * Fixed text bug with custom bandit scenario screen (credit TJTheSoundBoard) * Fixed 4 issues with scenario screen text bugs in testing screens * Fixed 5 text bugs in Demon custom option screen (credit TJTheSoundBoard) * Fixed 2 text bugs in choose races custom screen (credit TJTheSoundBoard) * Fixed text bug in character naming screen text (credit TJTheSoundBoard) * Fixed text bug with shadow assassin intro origin text (credit TJTheSoundBoard) * Fixed 4 text bugs throne room introduction text (credit TJTheSoundBoard) * Fixed 10 text bugs in army breakdown introduction screen (credit TJTheSoundBoard) * Fixed 4 text bugs in financial breakdown introduction screen (credit TJTheSoundBoard) * Fixed text bug with died of old age origin text (credit TJTheSoundBoard) * Fixed 3 text bugs in generals greeting text (credit TJTheSoundBoard) * Fixed 2 text bugs in mad king origin intro text (credit TJTheSoundBoard) * Fixed 2 text bugs in mad king general intro text (credit TJTheSoundBoard) * Fixed 4 text bugs in rebellion origin for old age king origin (credit TJTheSoundBoard) * Fixed 3 text bugs in rebellion origin for assassinated king origin (credit TJTheSoundBoard) * Fixed 4 text bugs in rebellion origin for mad king origin (credit TJTheSoundBoard) * Fixed text bug in rebellion origin for gambler origin (credit TJTheSoundBoard) * Fixed text bug in rebellion origin for bandit king origin (credit TJTheSoundBoard) * Fixed 2 text bugs in rebellion origin for demonic ruler origin (credit TJTheSoundBoard) * Fixed text bug in rebellion origin for village elder origin (credit TJTheSoundBoard) * Fixed text bug in rebellion origin for slaver army origin (credit TJTheSoundBoard) * Fixed 5 text bugs in Faradal the Kinslayers backstory for old age king origin (credit TJTheSoundBoard) * Fixed 5 text bugs in Faradal the Kinslayers backstory for assassinated king origin (credit TJTheSoundBoard) * Fixed 3 text bugs in Faradal the Kinslayers backstory for mad king origin (credit TJTheSoundBoard) * Fixed 2 text bugs in Faradal the Kinslayers backstory for gambler king origin (credit TJTheSoundBoard) * Fixed 2 text bugs in Faradal the Kinslayers backstory for bandit king origin (credit TJTheSoundBoard) * Fixed 2 text bugs in Faradal the Kinslayers backstory for demonic origin (credit TJTheSoundBoard) * Fixed text bug in Faradal the Kinslayers backstory for village elder origin (credit TJTheSoundBoard) * Fixed 2 text bugs in Faradal the Kinslayers backstory for slaver army origin (credit TJTheSoundBoard) * Fixed 2 text bugs in Faradal the Kinslayers backstory for crown of mai origin (credit TJTheSoundBoard) * Fixed about the rebels section for slaver army origin games not showing properly (credit TJTheSoundBoard) * Fixed about Faradal the Kinslayer section for slaver army origin games not showing properly (credit TJTheSoundBoard) * Fixed text bug in Mad King's dungeon room menu option (credit TJTheSoundBoard) * Fixed 3 text bugs in mad king chamber intro (credit TJTheSoundBoard) * Fixed 20+ text bugs in mad king dialogues and variants (credit TJTheSoundBoard) * Fixed 3 text bugs in Mad king description text (credit TJTheSoundBoard) * Fixed 3 text bugs in mad king execution option menu (credit TJTheSoundBoard) * Fixed 8 text bugs in Mad king execution screens (credit TJTheSoundBoard) * Fixed text bug in gambler ruler origin intro text (credit TJTheSoundBoard) * Fixed 3 text bugs with gambler ruler generals intro text (credit TJTheSoundBoard) * Fixed 3 Text bugs and 2 incorrect title references in demonic intro (credit TJTheSoundBoard) * Fixed 10 text bugs in generals demonic origin intro texts and variants (credit TJTheSoundBoard) * Fixed 4 text bugs in Assurak Camp Master intro (credit TJTheSoundBoard) * Fixed 5 text bugs in Assurak camp master dialogues (credit TJTheSoundBoard) * Fixed 15 text bugs with assurak locals dialogues (credit TJTheSoundBoard) * Fixed 4 text bugs with peasant totem sacrifice (credit TJTheSoundBoard) * Fixed 10 text bugs with demon totem intro text (credit TJTheSoundBoard) * Fixed 10 text bugs with demon totem destruction text (credit TJTheSoundBoard) * Fixed 4 text bugs with totem sacrifice option (credit TJTheSoundBoard) * Fixed 2 text bugs with mystic hut intro screen (credit TJTheSoundBoard) * Fixed 6 text bugs in mystic hut man demonic intro (credit TJTheSoundBoard) * Fixed 5 text bugs mystic hut demonic reward text (credit TJTheSoundBoard) * Fixed 3 text bugs in non demonic mystic hut interaction * Fixed 4 text bugs with coin of fate flip outcome text * Fixed 7 text bugs in various coin of fate arrest outcome texts * Fixed 4 text bugs with demon agent brings demon outcomes * Fixed text bug with attacking territory intro * Fixed 2 text bugs with chanting pre-battle event * Fixed 2 text bugs with laughter pre-battle event * Fixed 2 text bugs with crying pre-battle event * Fixed barely civil text incorrect showed Barley civil * Fixed 11 text bugs in gibbering monk demon overlord intro text (credit TJTheSoundBoard) * Fixed 3 text bugs in gibbering monk intro text (credit TJTheSoundBoard) * Fixed 2 text bugs in gibbering monk destroyed text (credit TJTheSoundBoard) * Fixed text bug in house marked x locked screen (credit TJTheSoundBoard) * Fixed 4 text bugs in demon summoner demon overlord text (credit TJTheSoundBoard) * Fixed 4 text bugs in demon summoner normal text (credit TJTheSoundBoard) * Fixed 2 text bugs in demon summoner demon gain screen (credit TJTheSoundBoard) * Fixed text bug in demon summoning event text (credit TJTheSoundBoard) * Fixed text bug in sword from the stone intro event (credit TJTheSoundBoard) * Fixed 2 text bugs in arena burn down origin story (credit TJTheSoundBoard) EVERYTHING ELSE (6 features) * Reworked Goblin cheiftain encounter text and fixed some issues with it * Added new alternate encounter text for goblin chief throne room encounter if you have goblin slavery active * Rewrote kingdom naming screen text * Rewrote custom theme music menu option to explain it can be changed in game (credit TJTheSoundBoard) * Rewrote time limit screen (credit TJTheSoundBoard) * Made independent kingdom debug mode re-roll options show you the current race and kingdom names - New debug (399 cheat) screen allowing the re-roll of kingdoms in your world but showing them - https://i.imgur.com/4hdfdAl.png WHAT'S NEXT I've been cracking on with the combat update for quite a while now and things are going well. I'm currently in the process of creating special events for different races and groups when starting in battle. Demigods might levatate down to the battlefield, goblins might arrive and throw a volley of stones, zombies might scream and shamble forward, Draconians might shoot fire at their enemies, and witches might cast some kind of spell to weaken their opponents. There are so far about 60 different events unique to different races with plans for at least 100+ more relating to certain prefixes. Here are some screenshots of new events - Those must be some sharp pebbles - https://i.imgur.com/BuEDddU.png - How rude - https://i.imgur.com/CARKuYD.png - I ain't afraid of no many-eyed ghosts - https://i.imgur.com/J56t0kL.png - So magic is your game eh? - https://i.imgur.com/IadNy8D.png - I'd run if I saw Iron Shadow Giants on the horizon - https://i.imgur.com/3MFlli3.png It's a big pile of work but I'd very much like the game to interact specially with different prefixes and race types as I think the more it does the more unique each batch of random kingdoms you get will become. Still very early days on the combat stuff but I'm happy to be making progress into it. Cheers and hope everyone is ok! Huw |
Warsim 0.8.3.3 (Bugs Glorious Bugs, 175 features)
Hey Everyone, This is another update focused on bug squashing with a hint of some other new content and features! NEW NAME SUFFIXES (23 features) Another bunch of name suffixes to keep things fresh! 3140 of them now. * Added new name suffix 'the Fatal Weirdo' (+12 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Snaggletooth' (-3 battlescore) * Added new name suffix 'the Realm Breaker' (+71 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Bladestorm' (+56 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Fate Breaker' (+46 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Mind Weaver' (+21 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Mountain Breaker' (+15 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Face Smasher' (+29 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Eye Piercer' (+21 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Shadow Dancer' (+29 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Skull Splitter' (+31 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Cheek Slapper' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Stone Grinder' (+6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Archon of Rage' (+19 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Archon of Wrath' (+17 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Titan Chaser' (+47 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Unbridled Hatred' (+21 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Ancient Wanderer' (+55 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Star Breaker' (+42 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Life Leecher' (+10 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Pebble Tosser' (+1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the King Killer' (+42 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Tavern Wrecker' (+3 battlescore) (Credit FatalWeirdo) BRAWL PIT IMPROVEMENTS (4 features) Found some missing screens while checking the Brawl Pit's management side, now they've been added! * Added new screen for hiring Brawl Pit fighters * Added new screen for converting units into brawl pit fighters * Fixed 10 text bugs in brawl pit hire and recruitment screens * Added gold indicator to Brawl Pit screens (credit TJTheSoundBoard) New screen for troops being converted to Brawl Pit units - https://i.imgur.com/qb1RroR.png NEW NAMES (4 features) A bunch of new name suggestions * Added 3 new vampire names 'Lucius, Lanius, Vulpes' (credit TheMightyOrctaur) * Added 3 new human names 'Aaron, Aharon, Robert' (credit TheMightyOrctaur) * Added 11 new human names 'Xion, Aelorn, Alarach, Ourin, Zeljin, Kaelin, Ledren, Aakhi, Tael'Jarn, Akradon, Talin, Aengrin' (credit FatalWeirdo) * Added new demon name 'Xelor' (credit FatalWeirdo) MISSING GOLD INDICATORS (24 features) TJ pointed out several areas that lacked indication of how much gold you have, I've patched them all! * Added gold indicator to Uktak village main screen (credit TJTheSoundBoard) * Added gold indicator to Speaking to Uktak village elder (credit TJTheSoundBoard) * Added gold indicator to Grabtork the Swindler's screen (credit TJTheSoundBoard) * Added gold indicator to Dapplogk's cup game (credit TJTheSoundBoard) * Added gold indicator to Bridge troll toll screen (credit TJTheSoundBoard) * Added gold indicator to Berserker merc hire screen in Goblinwood (credit TJTheSoundBoard) * Added gold indicator to Camp of love main screen (credit TJTheSoundBoard) * Added gold indicator to Upgradable owned Fort Northwatch (credit TJTheSoundBoard) * Added gold indicator to Northwatch buying screen (credit TJTheSoundBoard) * Added gold indicator to Fort Kullak unowned main screen (credit TJTheSoundBoard) * Added gold indicator to Slaver fort master text (credit TJTheSoundBoard) * Added gold indicator to Seer of Minds (credit TJTheSoundBoard) * Added gold indicator to Black Opal Ship pay for show screen (credit TJTheSoundBoard) * Added gold indicator to Aehlan's shop (credit TJTheSoundBoard) * Added gold indicator to Goblin Hall of Heroes (credit TJTheSoundBoard) * Added gold indicator to Slum's Slaver Post (credit TJTheSoundBoard) * Added gold indicator to Blackrow Tavern Slaver (credit TJTheSoundBoard) * Added gold indicator to Burned Shacks during shadow assassin quest (credit TJTheSoundBoard) * Added gold indicator to Blackmarket Bandit Hire screen (credit TJTheSoundBoard) * Added gold indicator to Fighter's Pit main screen (credit TJTheSoundBoard) * Added gold indicator to Blackmarket Management screen (credit TJTheSoundBoard) * Added gold indicator to Second trade quarter of the Artifact market (credit TJTheSoundBoard) * Added gold indicator to Adventurer's quarter of the Artifact Market (credit TJTheSoundBoard) * Added gold indicator to Darkdale jester's society (credit TJTheSoundBoard) BUGFIXES (115 features) Another horrendous list of bugs that have been fixed… I've never seen such bugreporting dedication as TJ, it's been hard work but with each of these updates large swathes of the game are being fixed up so I'm glad to be doing it. * Fixed 2 text bugs in national tradedy generals intro (credit TJTheSoundBoard) * Fixed 3 text bugs in slaver army origin intro text (credit TJTheSoundBoard) * Fixed text bug in pleading general text (credit TJTheSoundBoard) * Fixed 2 text bugs in arena champion origin story intro text (credit TJTheSoundBoard) * Fixed 6 text bugs in slave revolt origin intro text (credit TJTheSoundBoard) * Fixed Ex-slave revolt text indicator issue (credit TJTheSoundBoard) * Fixed text bug in Slave revolt generals text (credit TJTheSoundBoard) * Fixed Text bug in crown of mai intro (credit TJTheSoundBoard) * Fixed Text bug in growing up screen in crown of mai origin (credit TJTheSoundBoard) * Fixed 2 text bugs in Mountain of Mai discovery (credit TJTheSoundBoard) * Fixed 3 text bugs in mountain climb text (credit TJTheSoundBoard) * Fixed 2 text bugs in hidden cavern discovery text (credit TJTheSoundBoard) * Fixed 2 text bugs and 2 incorrect gender references in Crown of Mai final screen (credit TJTheSoundBoard) * Fixed 3 text bugs in generals crown of mai screen (credit TJTheSoundBoard) * Fixed issue with slaver wall upgrade text skipping too fast (credit TJTheSoundBoard) * Fixed 3 text bugs in fight pit upgrade screen (credit TJTheSoundBoard) * Fixed 25 text bugs in goblinwood jail dialogues (credit TJTheSoundBoard) * Fixed 28 text bugs in goblinwood drum school dialogues (credit TJTheSoundBoard) * Fixed 89 text bugs in fort gorthmek dialogues (credit TJTheSoundBoard) * Fixed 2 text bugs with demon horde rising dialogue (credit TJTheSoundBoard) * Fixed 5 text bugs with demon worshipper dialogues (credit TJTheSoundBoard) * Fixed 2 text bugs in Drylands nomads demon camp (credit TJTheSoundBoard) * Fixed 8 text bugs with Koova the Demon dialogues (credit TJTheSoundBoard) * Fixed text bug in nomad pike screen (credit TJTheSoundBoard) * Fixed Diplomat faction relation screen shows incorrect skin colour for demonic diplomat (credit TJTheSoundBoard) * Fixed text bug in steward has no reports screen (credit TJTheSoundBoard) * Fixed text bug in steward report screen (credit TJTheSoundBoard) * Fixed generals face not red as demon general during attack screen (credit TJTheSoundBoard) * Fixed generals face not red as demon general when you are being attacked (credit TJTheSoundBoard) * Fixed 2 text bugs in demon rising event text (credit TJTheSoundBoard) * Fixed 3 text bugs in pest group rising text (credit TJTheSoundBoard) * Fixed 7 text bugs in demon horde description screen (credit TJTheSoundBoard) * Fixed missing line and text colour issues for demon horde description screen (credit TJTheSoundBoard) * Fixed 2 text bugs in Blackmarket goblin ruler trade deal acceptance (credit TJTheSoundBoard) * Fixed incorrectly labelled demon battlescore in ingame battlescore wiki (credit TJTheSoundBoard) * Fixed 4 text bugs in Blackmarket slums intro text (credit TJTheSoundBoard) * Fixed 299 (+100k peasants) cheat code not adding 100k but setting total to 100k (credit TJTheSoundBoard) * Fixed Text bug in main menu merc companies option (credit TJTheSoundBoard) * Fixed Text bug in main menu other kingdoms option (credit TJTheSoundBoard) * Fixed 15 text bugs with tutorial text main menu option display (credit TJTheSoundBoard) * Fixed 3 text bugs in Mad King's revenge end of turn event * Fixed 2 text bugs in Blackmarket slums 10k donation (credit TJTheSoundBoard) * Fixed incorrect reference to ruler being a king regardless of chosen title in Blackmarket 10k donation screen (credit TJTheSoundBoard) * Fixed 3 text bugs in patch of sand farrad desert (credit TJTheSoundBoard) * Fixed 3 text bugs with main screen for Blackmarket docked ship 'Queen's revenge' (credit TJTheSoundBoard) * Fixed text bug in Queen's revenge menu option in Blackmarket (credit TJTheSoundBoard) * Fixed Laughing Lion ships orb not being labelled clearly as a chaos orb (credit TJTheSoundBoard) * Fixed 3 text bugs in Jackdaw Blackmarket ship main text (credit TJTheSoundBoard) * Fixed 2 text bugs in Long Serpent ship main text (credit TJTheSoundBoard) * Fixed text bug in Witchers joining you end of turn event (credit TJTheSoundBoard) * Fixed 2 text bugs in soldiers fleeing from demon horde event text (credit TJTheSoundBoard) * Fixed 2 text bugs in group of peasants flee to join bandit horde event (credit TJTheSoundBoard) * Fixed 2 text bugs in all your peasants flee to join bandit horde event (credit TJTheSoundBoard) * Fixed text bug in group of peasants has become demon worshippers event (credit TJTheSoundBoard) * Fixed 2 text bugs in demon army rising end of turn event when you're a demon servant (credit TJTheSoundBoard) * Fixed text bug in demon army rising end of turn event (credit TJTheSoundBoard) * Fixed text bug in noble donates troops to the Rebels event (credit TJTheSoundBoard) * Fixed text bug in Roving band of outlaws join the Rebels event (credit TJTheSoundBoard) * Fixed text bug with Assurak camp new peasants text (credit TJTheSoundBoard) * Fixed text bug in militia disband end of turn event (credit TJTheSoundBoard) * Fixed text bug in demon ritual conversion event (credit TJTheSoundBoard) * Fixed text bug in bandit group capturing new territory event (credit TJTheSoundBoard) * Fixed text bug in rival warchief bandit battle event text (credit TJTheSoundBoard) * Fixed text bug with Darkdale instant vassal screen (credit TJTheSoundBoard) * Fixed 3 text bugs in Smallhaven elder greeting text (credit TJTheSoundBoard) * Fixed 4 text bugs in gift tree description text (credit TJTheSoundBoard) * Fixed 2 text bugs in gift tree item getting screen (credit TJTheSoundBoard) * Fixed 2 text bugs in gift tree gold gain screen (credit TJTheSoundBoard) * Fixed 200 text bugs in Gibbering Monk actions (credit TJTheSoundBoard) * Fixed Text bug in Gibbering Monk forehead encounter (credit TJTheSoundBoard) * Fixed 4 text bugs in stealing Gibbering Monk's basket (credit TJTheSoundBoard) * Fixed 4 text bugs with wagon man trading company intro text (credit TJTheSoundBoard) * Fixed text bug in wagon man trade end text (credit TJTheSoundBoard) * Fixed text bug in wagon man trade start text (credit TJTheSoundBoard) * Fixed text bug in wagon man dialogue intro screen (credit TJTheSoundBoard) * Fixed text bug in wagon man who are you dialogue (credit TJTheSoundBoard) * Fixed text bug with wagon man dialogue option (credit TJTheSoundBoard) * Fixed text bug with wagon man hat dialogue (credit TJTheSoundBoard) * Fixed text colour issue with executing demon worshipper (credit TJTheSoundBoard) * Fixed 2 text bugs in league of darkness formation screen (credit TJTheSoundBoard) * Fixed 2 text bugs in league of good formation screen (credit TJTheSoundBoard) * Fixed 8 text bugs in Blackmarket slums goblin watchtower (credit TJTheSoundBoard) * Fixed text bug in slums watchtower text (credit TJTheSoundBoard) * Fixed text bug in Dockrow Watchtower text (credit TJTheSoundBoard) * Fixed 8 text bugs in Dockrow goblin watchtower text (credit TJTheSoundBoard) * Fixed 5 text bugs in Skug slaver intro (credit TJTheSoundBoard) * Fixed text bug in slaver's post location option (credit TJTheSoundBoard) * Fixed 4 text bugs in slaver's post intro text (credit TJTheSoundBoard) * Fixed 6 text bugs in magic theatre main screen (credit TJTheSoundBoard) * Fixed option to upgrade animal fight pit not x'ed out when unable to afford (credit TJTheSoundBoard) * Fixed 3 text bugs with owned animal fight pit main text (credit TJTheSoundBoard) * Fixed 3 text bugs with unowned animal fight pit main text (credit TJTheSoundBoard) * Fixed 3 text bugs with slaver's fort slave selling (credit TJTheSoundBoard) * Fixed 5 text bugs with slaver's fort slave soldier selling (credit TJTheSoundBoard) * Fixed 4 text bugs in slums donation screen (credit TJTheSoundBoard) * Fixed 2 text bugs in Dragon's kneecap drink buying texts (credit TJTheSoundBoard) * Fixed 5 text bugs in Dragon's Kneecap intro text (credit TJTheSoundBoard) * Fixed 2 text bugs in Dragon's Kneecap century festival intro text (credit TJTheSoundBoard) * Fixed missing screen for giving soiled drunk man new clothes (credit 5H0) * Fixed missing screen for laughing at soiled clothes man (credit 5H0) * Fixed missing screen for drunk removed from court (credit 5H0) * Fixed 7 text bugs in soiled drunk man texts (credit 5H0) * Fixed 30 incorrect references to the Blackmarket in Brawl and Fighter's Pit dialogues (credit TJTheSoundBoard) * Fixed 120 text bugs in Brawl Pit and Fighter's Pit dialogues (credit TJTheSoundBoard) * Fixed bug with marie elena bluetrii qunantities (credit TheBlindSaiyan) * Fixed missing sound effect for buying bluetrii from Marie Elena * Fixed missing screen for marie elena buying * Fixed 2 text bugs in not enough gold to buy fruit from marie elena * Fixed missing screen when asking about quantity purchase requirements on marie elena * Fixed missing screen for nothing for sale on marie elena * Fixed issue with parade end of turn text missing a space (credit EH0) * Fixed buying Monfort from throne room doesn't send miners to Smallhaven (credit TJTheSoundBoard) * Fixed monster stalking the land no militia to protect people event not appearing in the public opinion section of turn report * Fixed camp of love hire option not blocked out when you can't afford it * Fixed text bug in Skug Intro text EVERYTHING ELSE (5 features) A handful of other stuff * Added new screen and sound effect for building slaver fort walls upgrade * Added new screen and sound effect for building slaver fort second wall upgrade * Reworked slums how much gold needed option (credit TJTheSoundBoard) * Made it much easier to find the Black Opal ship available to see the show * Tweaked Black Opal ship graphic WHAT'S NEXT I'm working on the sounds for the Combat updates battle approach system and have done the vast majority at this point. Will soon be writing up my next batch of events and writing up a new system I've got concepts of for allowing lots of dynamic pre-battle events. Cheers Huw |
Hey everyone,
I recently went looking through steam data and was blown away when I realised just how many countries Warsim is being played in. Considering how niche it is what I found was amazing. So perhaps unsurprisingly the biggest country for Warsim copies sold is the USA accounting for more than half of all copies (Thanks mates!) The top 10 countries for Warsim sales are: USA - 11.6K copies UK - 7.3K copies Canada - 1.5k copies Germany - 1.3k copies Australia - 935 copies Sweden - 403 copies France - 381 copies Netherlands - 327 copies Poland - 369 copies Finland - 259 copies Already mind blowing! What really blows my mind is how many different countries and regions there are where there are active Warsim players. Each of the below countries Warsim has sold between 1-250 copies Honduras, Morocco, Ghana, Guadeloupe, Montenegro, Mongolia, Bolivia, Algeria, Albania, El Salvador, Egypt, Kyrgyzstan, Cambodia, Moldova, Gibraltar, Guatemala, Bangladesh, Oman, Venezuela, Palestine, French Polynesia, Nepal, Trinidad and Tobago, Panama, Andorra, Macedonia, New Caledonia, Cyprus, Jamacia, Sri Lanka, Lebanon, Jersey, Kazakhstan, Brunei, Macau, Pakistan, Qatar, Guernsey, Bosnia and Herzegovina, Georgia, Paraguay, Jordan, Malta, Peru, Costa Rica, Isle of Man, Guam, Bahrain, Puerto Rico, Colombia, Dominican Republic, Luxembourg, Belarus, Uruguay, Saudi Arabia, United Arab Emirates, Kuwait, Faroe Islands, Vietnam, Latvia, Taiwan, Serbia, Bulgaria, Slovakia, Croatia, India, Lithuania, Hong Kong, Israel, Malaysia, Indonesia, Chile, Ukraine, Thailand, Mexico, South Africa, Greece, Argentina, South Korea, Estonia, Phillipines, Iceland, Turkey, Hungary, Portugal, Czechia, Romania, Japan, Singapore, China, Switzerland, Belgium, Ireland, Italy, Brazil, New Zealand, Spain, Austria, Russia, and Norway… And breathe. Here's a map with all countries Warsim has sold copies in marked in blue - https://i.imgur.com/XUNwq4g.png The fact that the game is even played by one person from anywhere already makes me feel complete. Thank you all wherever you are, for playing and supporting the game, it means a lot to this small little indie dev in Wales. All the best Huw |
Hey Everyone,
So another update, I've been working a fair bit on some combat stuff but in the mean time between bug reports and suggestions I've been building up what has now turned into another update so here it is! NORTHWATCH BAN (1 feature) It's no secret that the bandits of Fort Northwatch in the North love the Thickblood Tavern, so much so that if you attack it part of the Northwatch garrison will march down and get involved sometimes. Well now thanks to a tip by TJ the fort won't be so friendly to you if you've destroyed their beloved tavern. Your options go from being able to explore the fort, buy it, watch fights, and learn more, to just being able to attack or leave. * Added alternate screen for Fort Northwatch if you've destroyed the Thickblood Tavern (credit TJ) The new screen for an unhappy Fort Northwatch https://i.imgur.com/5kyMntX.png NEW GOLD INDICATORS (6 features) Always new places gold should be reported, now we've got another big bunch sorted! Cheers TJ. * Added current gold indicator to staff hiring main menus (credit TJ) * Added current gold indicator to spymaster for hire screens (credit TJ) * Added current gold indicator to jester for hire screens (credit TJ) * Added current gold indicator to general for hire screens (credit TJ) * Added current gold indicator to steward for hire screens (credit TJ) * Added current gold indicator to diplomat for hire screens (credit TJ) The new hiring screen with it's new gold indication https://i.imgur.com/DNEscxU.png SOUND REDUCTION EFFORTS (5 features) It's no secret that some of Warsim's sound effects can be a bit loud or too quiet, thanks to some recent reports I've jumped on some of the culprits and plan to do more in the future to better equalise these sounds. * Reduced volume of Drunk Crowd sfx (credit 71) * Reduced volume of Forge Sound 1 sfx (credit 71) * Reduced volume of Forge Sound 2 sfx (credit 71) * Reduced volume of Witch laugh sfx (credit 71) * Reduced volume of War laugh sfx (credit 71) NEW NAME SUFFIXES (32 features) More suggestions, more possible hero titles! We had a ton of new suggestions so I've split them into two sets, one for standalone name suffixes like below, and another section for suffixes that can be further randomised to create even more possible suffixes. * Added new name suffix 'the Gut Puncher' (+7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Flesh Tearer' (+13 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Gob Hucker' (+3 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Swordbreaker' (+19 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Face Collector' (+25 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Scorched-Face' (-2 battlescore) (Credit Pathfinder) * Added new name suffix 'the Biter' (+8 battlescore) (Credit Pathfinder) * Added new name suffix 'the Easy Walker' (+5 battlescore) (Credit Pathfinder) * Added new name suffix 'the Door Kicker' (+5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Shin Kicker' (+6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Nose Taker' (+11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Soul Taker' (+37 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Stunty' (+2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Beast Hunter' (+35 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Blood Weaver' (+49 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Big Flame of Shame' (-5 battlescore)(Credit Strooper) * Added new name suffix 'the Bumbling Baffoon' (-6 battlescore)(Credit Strooper) * Added new name suffix 'the Murderer of Justice' (+22 battlescore)(Credit Strooper) * Added new name suffix 'of Tiny Hands' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'of Sweaty Hands' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'of Brittle Bones' (-7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Naive Fool' (+6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Walking Dead' (-11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Spineless Coward' (-11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Unfortunate One' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Sock Thief' (+1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Mouth Spitter' (+1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Stick Collector' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Nipple Slicer' (+9 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Dung Diver' (-9 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Feces Smearer' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Cur' (-2 battlescore) (Credit TJ) NAME SUFFIXES THAT CAN BE FURTHER GENERATED (65 features) These name suffixes can work as both standalone, or can be further expanded by the game. For example Turgo the Sly could also be Turgo the Sly Warlord which would be a higher battlescore suffix. * Added new name suffix 'the Accursed' (-7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Sly' (+11 battlescore) (Credit Pathfinder) * Added new name suffix 'the Pig-Snout' (+1 battlescore) (Credit Pathfinder) * Added new name suffix 'the Humble' (+5 battlescore) (Credit Pathfinder) * Added new name suffix 'the Bloodmancer' (+50 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Buttercup' (+1 battlescore) (Credit Strooper) * Added new name suffix 'the Foolinator' (-1 battlescore) (Credit Strooper) * Added new name suffix 'the Exterminator' (+32 battlescore) (Credit Strooper) * Added new name suffix 'the Air-Headed.-3 battlescore) (Credit TheMightyOrctaur) * Added new name suffix 'the Exhausted' (-5 battlescore) (Credit Defender) * Added new name suffix 'the Fatigued' (-4 battlescore) (Credit Defender) * Added new name suffix 'the Weary' (-2 battlescore) (Credit Defender) * Added new name suffix 'the Sluggish' (-4 battlescore) (Credit Defender) * Added new name suffix 'the Lumbering' (-1 battlescore) (Credit Defender) * Added new name suffix 'the Blundering' (-6 battlescore) (Credit Defender) * Added new name suffix 'the Ponderous' (+3 battlescore) (Credit Defender) * Added new name suffix 'the Incompetent' (-10 battlescore) (Credit Defender) * Added new name suffix 'the Bungling' (-3 battlescore) (Credit Defender) * Added new name suffix 'the Unbalanced' (-2 battlescore) (Credit Defender) * Added new name suffix 'the Unskilled' (-1 battlescore) (Credit Defender) * Added new name suffix 'the Amateur' (-1 battlescore) (Credit Defender) * Added new name suffix 'the Uneducated' (-2 battlescore) (Credit Defender) * Added new name suffix 'the Dumb' (-4 battlescore) (Credit Defender) * Added new name suffix 'the Daft' (-1 battlescore) (Credit Defender) * Added new name suffix 'the Dolt' (-2 battlescore) (Credit Defender) * Added new name suffix 'the Stupid' (-5 battlescore) (Credit Defender) * Added new name suffix 'the Unintelligent' (-5 battlescore) (Credit Defender) * Added new name suffix 'the Obtuse' (-2 battlescore) (Credit Defender) * Added new name suffix 'the Asinine' (-4 battlescore) (Credit Defender) * Added new name suffix 'the Yellowbellied' (-2 battlescore) (Credit Sirc) * Added new name suffix 'the Limbless' (-15 battlescore) (Credit Sirc) * Added new name suffix 'the Unsmart' (-4 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Meek' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Fumbling Idiot' (-10 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Crosseyed' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Uninvited' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Repentant' (+5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bloated' (-4 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Frostbitten' (-7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Ill-Fated' (-10 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Reprobate' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Mournful' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Grim' (+11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Asthmatic' (-4 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Dingus' (-3 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Dongus' (-4 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Stooge' (-5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Frightened' (-7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Enslaved' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Teary-Eyed' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bird-Brain' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Brain Damaged' (-11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Loaf' (-3 battlescore) (Credit TJ) * Added new name suffix 'the Oaf' (-7 battlescore) (Credit TJ) * Added new name suffix 'the Flippant' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Cocky' (+2 battlescore) (Credit TJ) * Added new name suffix 'the Frivolous' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Superficial' (-2 battlescore) (Credit TJ) * Added new name suffix 'the Insolent' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Blood-Fearing' (-4 battlescore) (Credit Pathfinder) * Added new name suffix 'the Humpback' (-2 battlescore) (Credit Pathfinder) * Added new name suffix 'the Dumpling' (+1 battlescore) (Credit Pathfinder) * Added new name suffix 'the Nobhead' (-1 battlescore) (Credit Pathfinder) * Added new name suffix 'the Meat' (+5 battlescore) (Credit Pathfinder) * Added new name suffix 'the Tomato' (+1 battlescore) (Credit Pathfinder) BUGFIXES (74 features) The never-ending mass of bugs cleared and fixed continues, as always I'm glad to be able to have this trawl and polish the game as best as I can thanks to these excellent player reports. * Fixed debug mode 25 (hard mode resources but no background difficulty) not working (credit Greifenstolz) * Fixed debug mode 26 (solid mode resources but no background difficulty) not working (credit Greifenstolz) * Fixed 80+ text bugs in Arasuk villager dialogues (Credit TJ) * Fixed 50+ text bugs in Arena patron dialogues (Credit TJ) * Fixed text bug in Ruined lands demon attack screen (credit TJ) * Fixed 15 text bugs in Blackmarket Central District intro events (credit TJ) * Fixed text bug in paying gold in throne room (credit TJ) * Fixed text bug with peasant collapses throne room reaction (credit TJ) * Fixed 5 text bugs with independent kingdom unit throne room visit reaction texts (credit TJ) * Fixed Bug with bandit hire text in Blackmarket (credit TheBlindSaiyan) * Fixed 4 text bugs in wagon man can't trade screen (credit TJ) * Fixed 5 text bugs in wagon man trade deal offer screen (credit TJ) * Fixed text bug in map of the Near North purchase screen (credit TJ) * Fixed 2 text bugs with masterless peasants looking for work encounter (credit TJ) * Fixed 2 text bugs in desperate peasants joining encounter (credit TJ) * Fixed 2 text bugs in masterless peasants leader talks to you encounter (credit TJ) * Fixed text bug when depositing gold into the Royal Bank (credit TJ) * Fixed text bug when withdrawing gold from the Royal Bank (credit TJ) * Fixed 5 text bugs for bank loan main screen (credit TJ) * Fixed 3 text bugs in bank vault intro screen (credit TJ) * Fixed 5 text bugs in Wild North map purchase screen (credit TJ) * Fixed 6 text bugs in Far North map purchase screen (credit TJ) * Fixed 3 text bugs in Parched Lands map purchase screen (credit TJ) * Fixed 5 text bugs in Oasis map purchase screen (credit TJ) * Fixed 4 text bugs in Drylands Map purchase screen (credit TJ) * Fixed 3 text bugs in South Coast map purchase screen (credit TJ) * Fixed incorrect reference to Denland in the cartographer's guildhall (credit TJ) * Fixed 4 text bugs in Denland map purchase screen (credit TJ) * Fixed 4 text bugs in Songwood map purchase screen (credit TJ) * Fixed 4 text bugs in Wildwood map purchase screen (credit TJ) * Fixed 4 text bugs in Darkmarsh map purchase screen (credit TJ) * Fixed 5 text bugs in Farrad Desert map purchase screen (credit TJ) * Fixed 4 text bugs in Lost Jungle map purchase screen (credit TJ) * Fixed 4 text bugs in Dunelands map purchase screen (credit TJ) * Fixed incorrect reference to Dunelands in the cartographer's guildhall (credit TJ) * Fixed 2 text bugs in masterless soldiers looking for worth encounter (credit TJ) * Fixed 2 text bugs in desperate warriors encounter (credit TJ) * Fixed 3 text bugs in masterless soldiers needing a new master encounter (credit TJ) * Fixed 2 text bugs with wandering knight flees encounter (credit TJ) * Fixed text bug with pair of lost knight encounter (credit TJ) * Fixed 3 text bugs in strange stone exploration chance encounter (credit TJ) * Fixed 6 text bugs in wizard vs bandits encounter (credit TJ) * Fixed 4 text bugs in champion discovery encounter (credit TJ) * Fixed 8 text bugs with foreign ruler encounter (credit TJ) * Fixed 4 text bugs in Sinking Sandhole screen (credit TJ) * Fixed 4 text bugs in trio of wandering knights encounter (credit TJ) * Fixed text bug in whispering winds encounter (credit TJ) * Fixed text bug in grumbling rocks encounter (credit TJ) * Fixed text bug in rotten head encounter (credit TJ) * Fixed 8 text bugs in Old man denland stone pilgrim encounter (credit TJ) * Fixed 2 text bugs in pathwalking denland pilgrim encounter (credit TJ) * Fixed 3 text bugs in young lad skipping to denland stone encounter (credit TJ) * Fixed 6 text bugs in gift tree visitor gives directions encounter (credit TJ) * Fixed 4 text bugs in gift tree visitor encounter (credit TJ) * Fixed 2 text bugs in monster description screens (credit TJ) * Fixed 5 text bugs in slavers fort revolt screen (credit TJ) * Fixed 3 text bugs in Northern Fort Ruin main screen (credit TJ) * Fixed text bug in North Fort rebuild year one screen (credit TJ) * Fixed text bug in North fort rebuild year two screen (credit TJ) * Fixed 2 text bugs in North fort rebuild year three screen (credit TJ) * Fixed 3 text bugs in North Fort rebuild year four screen (credit TJ) * Fixed 4 text bugs in North fort rebuild year five screen (credit TJ) * Fixed 4 text bugs in North fort with no leader main screen (credit TJ) * Fixed 4 text bugs in internal bandit gang event (credit TJ) * Fixed royal bank destruction not cancelling loan interest gain (Credit u/Darkmark8910) * Fixed 17 text bugs with harvest turn report notifications (credit TJ) * Fixed 6 text bugs in Blackmarket leader end of turn assassination event (credit TJ) * Fixed 6 text bugs in Blackmarket leader end of turn unknown causes death event (credit TJ) * Fixed 6 text bugs in Blackmarket leader end of turn fallen from high place event (credit TJ) * Fixed 6 text bugs in Blackmarket leader end of turn death from old age event (credit TJ) * Fixed 6 text bugs in Blackmarket leader end of turn leader ship duel event (credit TJ) * Fixed 18 text bugs in end of turn finance reports (credit TJ) * Fixed 20 text bugs in Scrote of the Green-Skins dialogues (credit TJ) * Fixed talking to scrote once you have a tribute from Shallowrock cancels the tribute (credit TJ) EVERYTHING ELSE (2 features) Some slight changes and new things thanks to our new patreon patron! * Added 4 new names thanks to Patreon patron Thorhallur * Added new patron name to Grolok's Third Stump (Thanks for the support mate!) WHAT'S NEXT So I've finally finished the 100th encounter for the battle intro system, all the race related battle intro events are now complete and have their own sound effects sorted out. I'm looking into considering race prefixes next and making sure the events make sense as best I can (ie no intro event where an enemy kingdom charge in screaming if they are Mouthless Trolls) There's still tons more to do but it's progressing nicely. I've built several systems that will be used in the battle intro events and once I'm fully finished with it all I'm going to get on with making a plan for the rest of my combat update workload. Here are some of the new encounters: The arrival of some demi-gods https://i.imgur.com/YjxRZSX.png A horrible Cthuul kingdom https://i.imgur.com/KuBLWQm.png Some Bogeymen arriving https://i.imgur.com/Dihx2X1.png Good old gnomes, the sound effect for this is hilarious too https://i.imgur.com/YZrWKMe.png Cheers Huw |
Warsim 0.8.3.5 (The Overwhelmingly Positive Update, 500 features)
Hey Everyone, So after 3 years in early access Warsim has hit Overwhelmingly Positive on steam. A fantastic milestone that is purely thanks to the players and the community. As a thank you I've spent the last few weeks working on a 500 feature update for the 500 reviews that got us the Overwhelmingly Positive tag. It's a mix of content but the main and crowning feature is the Great Gnome Casino! Thanks again everyone, this is literally a dream come true! <3 Here it is! - https://i.imgur.com/3rQy0AT.png In celebration I'm also launching a 35% discount on Warsim for the next two weeks on both steam and itch.io! THE GREAT GNOME CASINO (82 features) For those of you who have discovered the nested away little gnome village in the south, have you ever wished to gamble away your gold on their beloved local games, Biggleroll and Gnome Insult Battling? Well now you can, following a new dialogue informing either the ruler of the village or the owner of the village tavern you can introduce the concept of gambling to them. Come back the following year and you will find things have changed! * Added new dialogue with Bongles the Great that starts the Gnome Casino event * Added new dialogue with Gribble the Drink that starts and alternate intro to the Gnome Casino event * Added casino invite event * Added village casino first arrival event * Added secret code '69' that can be entered in main gnome village screen to automatically start the first arrival event and transform the village * Added secret code '69' that when entered on the new casino screen will automatically add all 3 types of visitors to the village at once (Nomads/Vampires/Coastmen) * Added ability for Drylands Nomads faction (if alive and not demonic) have 50% chance of being present at casino each year * Added ability for Coastmen from Shaian have 50% chance of being present at casino each year * Added ability for Baiaa Vampires (if alive and if Baiaa door open) have 50% chance of being present at casino each year * Added new location 'Bongles' Palace' * Added new design and set of dialogues for Bongles the Great in Casino Village * Added viewable golden bongles statue * Added viewable door to bongles secret room * Added alternate no bet table for 'Boggleroll' * Added dialogue for Bongles' Servant at the table * Added new location Gribble's Palace and Casino * Added new random event 'Nomad vs Vampire' when entering Gribble's Palace (Only if nomads and vampires are both present) * Added new bar section of Gribble's Palace * Added new bartender of Gribble's called 'Tipsy Twee' * Added ability to speak to random patron of Gribbles (10 total dialogues) * Added gambling room section to Gribble's Palace * Added random number of gold added to casino vault each year 0-30k gold * Added cap of 100k gold before casino wealth grows no more * Added 10 gold per play Biggleroll gambling table * Added 25 gold per play Biggleroll gambling table * Added 50 gold per play Biggleroll gambling table * Added 100 gold per play Biggleroll gambling table * Added ability to speak to random gambler (10 total dialogues) * Added High stakes room section of Gribble's Palace * Added vampire visitor gnome complaint event (only if vampires are present) * Added vampire afraid of high STAKES room event (only if vampires are present) * Added 1000 gold per play High Stakes Biggleroll gambling table * Added 5000 gold per play High stakes Biggleroll gambling table * Added ability to view Cave Monster's Remains display * Added Nomad comments on Cave Monster's Remains event (only if nomads are present) * Added ability to speak to random high stakes gambler (10 total dialogues) * Added visitors centre section of Gribble's Palace * Added 4 dialogues with Visitor Centre gnome * Added abillity to ask which groups are present in the village (vampires/nomads/coastmen) * Added new set of dialogues for Gribble the Drink * Added alternate text for local brewery in Casino village * Added alternate blood graffiti version of local brewery in Casino village (if vampires are present) * Added alternate dialogues for Dink the Slug Watcher in Casino village * Added alternate text for water hole in casino village (if Nomads are present) * Added random number of Gnome Insult Arena betting gold added each year 0-3k * Added cap of 6k gold where Gnome Insult Arena betting gold stops growing * Added ability to bet on Gnome Insult Arena battles * Increased minimum insult battles held each year from 2 to 4 * Increased max insult battles held each year from 20 to 25 * Added screen for winning gnome insult battle bets * Added screen for losing gnome insult battle bets * Added screen for friendship ending draw in insult battle bet * Added new district 'Backslums' to Gnome Casino * Added new location 'Backslums Flophouse' * Added new location 'Drip Soup Stand' * Added new character with 8 dialogues 'Gromble-Grimble' * Added new tavern 'Binky's Drinky Hole' * Added ability to speak to Binky the Bartender * Added ability to speak to a random patron of Binky's (15 total dialogues) * Added ability to play free Biggleroll in Binky's * Added ability to look out hole in the wall at Binky's * Added random gnome peering event at Binky's * Added hissing vampire event at Binky's (if vampires are present) * Added ability to buy 'Imported Salty Ale' for 10 gold at Binky's (if coastmen are present) * Added ability to speak to a random coastman tourist at Binky's (10 dialogues total) (if coastmen are present) * Added ability to listen to a coastal singer (if coastmen are present) * Added new location 'Gnomish Brawl Hole' * Added new alternate screen for Gnomish Brawl Hole (if Nomads are present) * Added ability to watch gnome fist fights (with new unique fist graphic) * Added ability to hire gnome battle victor as a champion (if you have free slots) * Added ability for gnome battle victor to refuse joining you * Added ability for gnome battle victor to accept and join you for free * Added ability for gnome battle victor to offer to join you for a random fee of gold * Added new location 'Crumbling Slum Shacks' * Added ability to give 1 gold coin for a random dialogue with a beggar gnome (10 total dialogues) * Added ability to speak to the Hatless gnome * Added The drained gnome to the Backslums (if vampires are present) * Added ability to speak to random local gnomes (15 total dialogues) * Added ability to destroy the village with a new screen * Added screen for looting village's vault * Added screen for looting village with vault empty (if you won all the casino's gold first) * Added new screen for visiting destroyed village Bongles' reward - https://i.imgur.com/Q6d3God.png The new village - https://i.imgur.com/Ug9cgOH.png Gribble's Palace and Casino - https://i.imgur.com/YfDwsK9.png One of the Gambling Rooms - https://i.imgur.com/yEP4LiH.png The Backslums, a horrible consequence of the expansion - https://i.imgur.com/OmXOd3a.png A hatless gnome? The Horror! - https://i.imgur.com/vyzlqDX.png KICK THEM OUT (4 features) Ever entered your throne room, seen a line of 100 visitors and walked straight out… Well now you can just kick them out instead. If you want to kick out all but 10 visitors, you can do so. Thanks to a suggestion by LeMachinga on our discord I've added the option to remove a custom amount of visitors at any time from the 4th option in the throne room. * Added ability to kick out any number of visitors (credit LeMachinga) * Added new screen for no longer allowing visitors * Added new screen for re-allowing visitors * Added new menu for managing visitors Get outta here! - https://i.imgur.com/MgDWeR5.png SOUND IMPROVEMENT EFFORTS (100 features) After getting a few reports of some sounds that were either too loud or too quiet, I decided to put a pair of headphones on and force myself to listen to all 400+ sound effects in the game and judge for myself. Just under a quarter of all sound effects have been tweaked, and in some cases completely re-recorded. * Reduced volume of Sigh Sound 1 sfx (credit 71) * Reduced volume of and tweaked Sigh Sound 3 sfx (credit 71) * Reduced volume of and tweaked Bgax Open the Gate sfx (credit 71) * Reduced volume of Breaking Orb sfx * Reduced volume of Breaking Mutliple Orbs sfx * Reduced volume of Bring the Beast sfx * Reduced volume of and tweaked Burp sfx * Increased volume of Warsim Calm Theme Music * Reduced volume of and tweaked Cat Hiss sfx * Reduced volume of and tweaked Slave Chains Broken sfx * Reduced volume of Child Laugh 1 sfx * Reduced volume of and tweaked Coin Drop sfx (credit 71) * Reduced volume of Coughing sfx * Increased volume of Obscure Court Fanfare Sound * Reduced volume of Fight Punch 1 sfx (credit 71) * Reduced volume of and tweaked Fight Punch 2 sfx (credit 71) * Reduced volume of and tweaked Fight Punch 4 sfx (credit 71) * Reduced volume of Fight Punch 5 sfx (credit 71) * Reduced volume of Crazy laugh sfx * Reduced volume of and tweaked Destroy Building sfx * Completely rerecorded Court Fight sfx * Completely rerecorded Heart Stab & Heaven Path doom sfx * Reduced volume of Dragged Wood 1 sfx (credit 71) * Reduced volume of Dragged Wood 2 sfx (credit 71) * Reduced volume of Drink 5 sfx * Reduced volume of Drunk Crowd sfx * Reduced volume of eating time sfx * Reduced volume of Evil deep laugh sfx (credit 71) * Tweaked Goblin Death sfx * Reduced volume of Goblin Parade sfx * Reduced volume of and tweaked Goblin Hit Head sfx * Reduced volume of and tweaked Goblin Puke sfx * Reduced volume of and tweaked Goblin Langauge Trainer sfx * Reduced Goblin Taunt sfx * Reduced volume of and tweaked Goblin Grunt Death sfx * Reduced volume of Happy Goblin sfx * Reduced volume of Harpy screech sfx * Reduced volume of and tweaked Laugh Man 5 sfx * Reduced volume of and tweaked Laugh Man 6 sfx * Reduced volume of Laugh Run sfx * Reduced volume of Lightning sfx * Reduced volume of Lightning Chant sfx * Reduced volume of and tweaked the Long Serpent Lightning Chant sfx * Reduced volume of Mad sfx * Reduced volume of and tweaked Long May You Reign sfx * Reduced volume of Warsim main theme music soundtracks * Tweaked Man Death 6 sfx * Reduced volume of Man Death 5 sfx * Reduced volume of Man Stab sfx * Reduced volume of Marching sfx * Reduced volume of and tweaked Mass Death sfx * Reduced volume of and tweaked Monster Fight Bite sfx * Reduced volume of and tweaked Monster Fight Bite Hard sfx * Reduced volume of and tweaked Monster Fight Big Stab sfx * Reduced volume of Monster Fight tower hit sfx * Reduced volume of Monster Munch Orb sfx * Reduced volume of Monster Munch Orb Die sfx * Reduced volume of and tweaked Monster Raow sfx * Reduced volume of Nairo's Party sfx * Reduced volume of Neck Snap sfx * Reduced volume of Paper Ball sfx * Reduced volume of Pass Out sfx * Reduced volume of Pigman Rising sfx * Reduced volume of and tweaked Prospecting in Mine sfx * Reduced volume of Puke Coins sfx * Reduced volume of and tweaked Puke Man sfx * Reduced volume of and tweaked Punched sfx * Reduced volume of Real evil laugh sfx * Reduced volume of Rocket sfx * Reduced volume of Secret Place Theme sfx * Tweaked Sigh 5 sfx * Reduced volume of Slap 1 sfx * Reduced volume of and tweaked Slap 2 sfx * Reduced volume of and tweaked Slap 3 sfx * Reduced volume of Slap 4 sfx * Reduced volume of and tweaked Sanctuary destruction sfx * Reduced volume of Stargazers Song sfx * Reduced volume of Taking Orb sfx * Reduced volume of Talent Stone sfx * Reduced volume of Trainer Death sfx * Reduced volume of and tweaked Trap Door Group Demons sfx * Reduced volume of and tweaked Trumpet sfx * Reduced volume of and tweaked Trumpet 2 sfx * Reduced volume of Trumpet fail sfx * Tweaked two laughing goblins sfx * Reduced volume of and tweaked Warcry 1 sfx * Reduced volume of and tweaked Warcry 2 sfx * Reduced volume of Wardrums 1 sfx * Reduced volume of Wardrums 2 sfx * Reduced volume of Warlaugh sfx * Reduced volume of Warsim Punk sfx * Reduced volume of and tweaked Watchtower destruction sfx * Reduced volume of Wild Cries sfx * Reduced volume of Wild Shouting sfx * Reduced volume of and tweaked Witch Laugh sfx * Reduced volume of and tweaked Wood Break sfx * Increased volume of Gnome Yay sfx * Reduced volume of and tweaked Yeah sfx * Increased volume of Arena Crowd sfx (Credit 71) * Increased volume of Blackmarket Muffled and Smallhaven Sfx (credit 71) MORE ITEMS YOU SAY? (63 features) Did anyone ask for more loot? Probably not but here it is anyway… I'm really liking the look of that rag soaked in orc sweat… remarkably it's only worth 1 gold. * Added 63 new loot items to the game (found in random loot chests/destroying buildings/given as rewards etc) THE GREAT GNOME CHOIR (2 features) Ever wanted to conduct a choir of gnomes? Probably not… but now you can. If you know where the hidden gnome village is, there is now the ability conduct a choir in the local tavern there! Why? Good question… * Added ability to conduct gnome choir in hidden gnome village (10 different gnome voice tones) * Added dynamic graphic changing with whichever gnome is making sound The great gnome choir - https://i.imgur.com/ar092Bm.png NEW NAME SUFFIXES (32 features) Another big batch of new possible name suffixes characters of the world can have, thanks for the suggestions guys! * Added new name suffix 'the Dog Kicker' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Mouse Stomper' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Absurd Stranger' (+5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bizarre Wanderer' (+5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Skin Flaker' (+11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Webbed Hands' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Itchy Feet' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'Itchfoot' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'of Weak Shins' (-7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Snitch' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bumbling Idiot' (-11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Quivering Fool' (-9 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Stumbling Nitwit' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Thick Bonehead' (+2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Rat Tosser' (+3 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Gate-Crasher' (+15 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Pyromaniac' (+11 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Slayer of Champions' (+55 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Blazing Demon' (+42 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Breaker of Demons' (+54 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bane of Order' (+25 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of Death' (+56 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of Famine' (+33 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of War' (+55 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of Skulls' (+49 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of the Damned' (+51 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of Demons' (+60 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Herald of the Night' (+50 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Skullcarver' (+31 battlescore) * Added new name suffix 'the Procrastinator' (+0 battlescore) (Credit TJ) * Added new name suffix 'the Victim' (-1 battlescore) (Credit Pathfinder) * Added new name suffix 'Frail Spine' (-12 battlescore) (Credit FatalWeirdo) NAME SUFFIXES THAT CAN BE FURTHER RANDOMISED (53 features) Alongside the above names these are names I've identified could also have extra things added to them, so these names can be further randomised and expanded. * Added new name suffix 'the Cretin' (-3 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Dumb-Dumb' (-8 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Deranged' (+10 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Irrational' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Unreasonable' (+1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Crooked' (+4 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Harebrained' (-3 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Inane' (-7 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Fractured' (-8 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Inebriated' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Balding' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Sulky' (-6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Overconfident' (-5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Pink Eyed' (-8 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Eunuch' (-3 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Dove' (+5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Submissive' (-15 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Laughable' (-10 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Amnesiac' (-4 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Demented' (+6 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Ridiculous' (-8 battlescore) (Credit LeMachinga) * Added new name suffix 'the Ruffian' (+5 battlescore) (Credit LeMachinga) * Added new name suffix 'the Skilled' (+27 battlescore) (Credit LeMachinga) * Added new name suffix 'the Renegade' (+14 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Starved' (-16 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bygone' (-5 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Bleedheart' (-1 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Forsworn' (+19 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Trifling' (-3 battlescore) (Credit TJ) * Added new name suffix 'the Fetid' (-5 battlescore) (Credit TJ) * Added new name suffix 'the Decaying' (-9 battlescore) (Credit TJ) * Added new name suffix 'the Decayed' (-11 battlescore) (Credit TJ) * Added new name suffix 'the Tainted' (-2 battlescore) (Credit TJ) * Added new name suffix 'the Impure' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Tarnished' (-6 battlescore) (Credit TJ) * Added new name suffix 'the Injured' (-7 battlescore) (Credit TJ) * Added new name suffix 'the Invalid' (-9 battlescore) (Credit TJ) * Added new name suffix 'the Coddled' (-8 battlescore) (Credit TJ) * Added new name suffix 'the Sheltered' (-7 battlescore) (Credit TJ) * Added new name suffix 'the Irredeemable' (-3 battlescore) (Credit TJ) * Added new name suffix 'the Narrow-Minded' (-2 battlescore) (Credit TJ) * Added new name suffix 'the Decadent' (-4 battlescore) (Credit TJ) * Added new name suffix 'the Lazy' (-2 battlescore) (Credit TJ) * Added new name suffix 'the Truent' (+1 battlescore) (Credit TJ) * Added new name suffix 'the Late' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Indolent' (-2 battlescore) (Credit TJ) * Added new name suffix 'the Slothful' (-3 battlescore) (Credit TJ) * Added new name suffix 'the Inactive' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Apathetic' (-1 battlescore) (Credit TJ) * Added new name suffix 'the Small Boned' (-2 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Smooth Brained' (-9 battlescore) (Credit FatalWeirdo) * Added new name suffix 'the Arseface' (+1 battlescore) (Credit Pathfinder) * Added new name suffix 'the Careless' (-3 battlescore) (Credit Pathfinder) NEW KINGDOM TYPE (2 features) I came across another lordly title 'Herzog' that I hadn't used, which makes this Warsim's 146th Lord/King title set up that kingdoms can get. After that Pathfinder had a cool new suggestion so we've now got 147 kingdom types! * Added new kingdom type 'Territory' with ruler 'Overlord' and lord 'Herzog' available for civ level 4 and above * Added new kingdom type 'Council' with ruler 'Archmage' and lord 'High Mage' avaialble for civ level 6 and above (credit Pathfinder) NEW GOLD INDICATORS (20 features) More reports of places that should have shown how much gold you have and haven't been, sorted! Cheers again TJ. * Added current gold indicator to Helmsmith (credit TJ) * Added current gold indicator to Rat Racing (credit TJ) * Added current gold indicator to Unowned shallowrock mine (credit TJ) * Added current gold indicator to Owned shallowrock mine if prospecting available (credit TJ) * Added current gold indicator to Training Ground (credit TJ) * Added current gold indicator to Barracks (credit TJ) * Added current gold indicator to Grand Barracks (credit TJ) * Added current gold indicator to Owned Hlok mine if prospecting available (credit TJ) * Added current gold indicator to Unowned Monfort Mine (credit TJ) * Added current gold indicator to Owned Monfort Mine if prospecting available (credit TJ) * Added current gold indicator to Blackmarket Pickpocket Den (credit TJ) * Added current gold indicator to Garralds City Tours (credit TJ) * Added current gold indicator to Rihhm Terraforming screen (credit TJ) * Added current gold indicator to Snail Racing Circuit (credit TJ) * Added current gold indicator to Snail Racing Normal (credit TJ) * Added current gold indicator to Nomad Camp if mercs available for hire (credit TJ) * Added current gold indicator to Artifact Market Champion (credit TJ) * Added current gold indicator to Goblinwood Warrior's District if goblin berserk mercs available (credit TJ) * Added current gold indicator to Vampire Bat Racing (credit TJ) * Added current gold indicator when hiring champions from brawl fights (credit TJ) BUGFIXES (143 features) A mountain of bugfixes that could be an update in it's own right, bit by bit they're all getting dealt with. * Fixed 4 text bugs in Monfort Mine tribute screen (credit TJ) * Fixed 4 text bugs in Monfort mine tribute cancel screen (credit TJ) * Fixed text bug in Monfort Mine main description (credit TJ) * Fixed 2 text bugs in monfort mine speak to master of mine menu option (credit TJ) * Fixed 3 text bugs in Monfort mine leader main dialogue screen (credit TJ) * Fixed 18 text bugs in Monfort mine dialogues (credit TJ) * Fixed 4 text bugs in buying Monfort mine screen (credit TJ) * Fixed 2 text bugs in unable to afford monfort mine buy attempt screen (credit TJ) * Fixed text bug in ex-miners join smallhaven screen (credit TJ) * Fixed 2 text bugs on smallhaven attack screen (credit TJ) * Fixed 6 text bugs in troop send screen options (credit TJ) * Fixed 2 text bugs in Rihhm post raid (credit TJ) * Fixed 3 text bugs in Rihhm post enaslavement (credit TJ) * Fixed 2 text bugs in Rihhm post burned down (credit TJ) * Fixed 6 text bugs in Ruined Watchtower main screen (credit TJ) * Fixed 2 text bugs in militia troop hire screen (credit TJ) * Fixed text bug for hiring troops from militia when the hire fee is free (credit TJ) * Fixed 8 text bugs in Drylands nomads camp screen (credit TJ) * Fixed text bug in knight hire screen (credit TJ) * Fixed 4 text bugs in holy order of the roses description (credit TJ) * Fixed hidden vampire maze library room incorrect door label (credit TheBlindSaiyan) * Fixed 15 text bugs in the dice game '12' * Fixed 6 text bugs in eastern trade post main screen (credit TJ) * Fixed 12 text bugs Darkdale Noble district gate entrance event (credit TJ) * Fixed 15 text bugs in arena owner main dialogue screen (credit TJ) * Fixed text bug in Arena is yours screen (credit TJ) * Fixed 2 text bugs in pit to little arena upgrade option screen (credit TJ) * Fixed 2 text bugs in little arena to arena upgrade option screen (credit TJ) * Fixed 2 text bugs in arena to grand arena upgrade option screen (credit TJ) * Fixed 2 text bugs in grand arena to colossal arena upgrade option screen (credit TJ) * Fixed 3 text bugs in 2nd arena upgrade paid for screen (credit TJ) * Fixed 4 text bugs in 3rd arena upgrade paid for screen (credit TJ) * Fixed 4 text bugs in final arena upgrade paid for screen (credit TJ) * Fixed broken symbol in foreign kingdom signs in throne room (credit TJ) * Fixed 3 text bugs in Central District sudden death event (credit TJ) * Fixed 3 text bugs in scorpion fighting pit entry paid intro (credit TJ) * Fixed text bug in scorpion pit betting choice screen (credit TJ) * Fixed text bug in scorpion pit bet amount screen (credit TJ) * Fixed 2 text bugs in scorpion pit post bet screen (credit TJ) * Added alternate text for intro of owned scorpion pit (credit TJ) * Fixed text bug in taxes and subsidies main law screen (credit TJ) * Fixed 5 text bugs in declaring gambling tax screen (credit TJ) * Fixed 6 text bugs in cancelling gambling tax screen (credit TJ) * Fixed Text bug in bank tax law screen rejected as you destroyed bank (credit TJ) * Fixed 6 text bugs in declaring banking tax (credit TJ) * Fixed 6 text bugs in cancelling banking tax (credit TJ) * Fixed 6 text bugs in declaring land tax (credit TJ) * Fixed 6 text bugs in cancelling land tax (credit TJ) * Fixed 7 text bugs in declaring arena subs (credit TJ) * Fixed 6 text bugs in cancelling arena subs (credit TJ) * Fixed 6 text bugs in cancelling militia subs (credit TJ) * Fixed 7 text bugs in declaring militia subs (credit TJ) * Fixed 3 text bugs in declaring tax tax (credit TJ) * Fixed 5 text bugs in cancelling tax tax (credit TJ) * Fixed 2 text bugs in recruitment and training laws main screen (credit TJ) * Fixed 4 text bugs in declaring free enlistment (credit TJ) * Fixed 4 text bugs in declaring forceful enlistment (credit TJ) * Fixed 3 text bugs in declaring no enlistment (credit TJ) * Fixed 2 text bugs on militia ban (credit TJ) * Fixed 2 text bugs on revoking militia ban (credit TJ) * Fixed 2 text bugs in cancelling peasant training (credit TJ) * Fixed 2 text bugs in allowing peasant training (credit TJ) * Fixed 5 text bugs if allowing peasant training but no knights (credit TJ) * Fixed 4 text bugs in cancelling goblin scourge (credit TJ) * Fixed 4 text bugs in allowing goblin scourge (credit TJ) * Fixed 5 text bugs in ending goblin slavery law screen (credit TJ) * Fixed 4 text bugs in allowing goblin slavery law screen (credit TJ) * Fixed 5 text bugs in goblin celebration ended (credit TJ) * Fixed 5 text bugs in goblin celebration declared (credit TJ) * Fixed 3 text bugs in outlawing mercs screen (credit TJ) * Fixed 2 text bugs in cancelling merc ban screen (credit TJ) * Fixed 3 text bugs in outlawed mercs main merc screen (credit TJ) * Fixed broken graphic colour in outlawed mercs main merc screen (credit TJ) * Fixed 2 text bugs on merc company outlaw attack victory screen (credit TJ) * Fixed missing land gain indicator when invading merc companies (credit TJ) * Fixed 2 text bugs with large merc group law (credit TJ) * Fixed 2 text bugs with regular merc group law (credit TJ) * Fixed 2 text bugs with small merc group law (credit TJ) * Fixed 2 text bugs in alms for the poor declaration (credit TJ) * Fixed 2 text bugs in cancelling alms for the poor (credit TJ) * Fixed 3 text bugs in love cult hire law screen (credit TJ) * Fixed 2 text bugs in firing the love cult in law screen (credit TJ) * Fixed 2 text bugs with current slave count display in laws screen (credit TJ) * Fixed text bug in freeing slaves screen (credit TJ) * Fixed text bug in freeing slave soldiers screen (credit TJ) * Fixed 3 text bugs in reopening prison law (credit TJ) * Fixed 3 text bugs in closing prison law (credit TJ) * Fixed 5 text bugs in mass execution law screen (credit TJ) * Fixed 4 text bugs in mass execution cancellation law screen (credit TJ) * Fixed 3 text bugs in rehab law screen (credit TJ) * Fixed 4 text bugs in cancelling rehab law screen (credit TJ) * Fixed 3 text bugs in overzealous arrests screen (credit TJ) * Fixed 4 text bug in cancelling overzealous arrests (credit TJ) * Fixed unable to fire gold road guardians (credit TJ) * Fixed 4 text bugs in bandit scourge screen (credit TJ) * Fixed 4 text bugs in cancelling bandit scourge screen (credit TJ) * Fixed 5 text bugs in longer harvests (credit TJ) * Fixed 4 text bugs in cancelling longer harvests (credit TJ) * Fixed 2 text bugs in forgive outlaws (credit TJ) * Fixed 2 text bugs in ban outlaws (credit TJ) * Fixed text bug in hats manitory law blocked (credit TJ) * Fixed 2 text bugs in hats manditory law (credit TJ) * Fixed 2 text bugs on changing current year law (credit TJ) * Fixed text bug with year change reaction screen (credit TJ) * Fixed 5 text bugs in pillage law declaration screen (credit TJ) * Fixed 3 text bugs in pillage law cancellation screen (credit TJ) * Fixed 2 text bugs in curfew declaration screen (credit TJ) * Fixed 2 text bugs in curfew cancellation screen (credit TJ) * Fixed 4 text bugs in breathing tax declaration screen (credit TJ) * Fixed 4 text bugs in breathing tax cancellation screen (credit TJ) * Fixed 4 text bugs in walking tax declaration screen (credit TJ) * Fixed 4 text bugs in walking tax cancellation screen (credit TJ) * Fixed mushroom trip events being skipped (credit Sigvuld) * Fixed 6 text bugs in slave kingdom law (credit TJ) * Fixed 4 text bugs in slaver kingdom law cancelled (credit TJ) * Fixed colour issues with text of name unity law (credit TJ) * Fixed 3 text bugs with name unity declaration (credit TJ) * Fixed 6 text bugs in Blackrow drunk man encounter (credit TJ) * Fixed colour issues with text of Blackrow drunk man encounter (credit TJ) * Fixed 4 text bugs with Darkdale Tavernside Houses main screen (credit TJ) * Fixed 3 text bugs when buying Darkdale Tavernside Houses (credit TJ) * Fixed 2 text bugs with extravagant Darkdale Houses (credit TJ) * Fixed 2 text bugs when buying extravagant Darkdale Houses (credit TJ) * Fixed 4 text bugs with Motley fancy Darkdale houses screen (credit TJ) * Fixed 2 text bugs when buying Motley fancy Darkdale houses (credit TJ) * Fixed text bug with Unowned Darkdale treasury (credit TJ) * Fixed text bug with Owned Darkdale treasury (credit TJ) * Fixed text bug with Looted Darkdale treasury (credit TJ) * Fixed 6 text bugs in Darkdale Marble Houses screens (credit TJ) * Fixed 3 text bugs in Buying Darkdale Marble Houses (credit TJ) * Fixed Text bug in Darkdale Noble District main text (credit TJ) * Fixed Text bug in Darkdale Market District main text (credit TJ) * Fixed Text bug in Darkdale Folk District main text (credit TJ) * Fixed 3 text bugs in Negon's Hovels (credit TJ) * Fixed 2 text bugs when buying Negon's Hovels (credit TJ) * Fixed 3 text bugs in Marketview estates (credit TJ) * Fixed 3 text bugs when buying Marketview estates (credit TJ) * Fixed 7 text bugs in hiring from Northwatch screen (credit TJ) * Fixed 4 text bugs in Strange Northern Stone Screen (credit TJ) * Fixed 2 text bugs in who shall challenge the Grand Champion screen (credit TJ) * Fixed 9 text bugs in anointment screen (credit TJ) * Fixed 3 text bugs in post anoint screen (credit TJ) * Fixed anoint option not x'd out if player can't afford it (credit TJ) EVERYTHING ELSE (1 feature) Little extra that didn't fit anywhere, TJ pointed out that destroying the Love Cult camp didn't get any loot, well now it does, and there's even a love heart on the box. * Added new special loot chest to love cult camp if destroyed (credit TJ) The new loot - https://i.imgur.com/0nAcanL.png WHAT'S NEXT Now that this is out of the way I'm continuing on with the Combat update stuff. I will also be keeping on top of bug reports and best I can. Cheers Huw |
Warsim 0.8.3.6 (The Quality of Life Update, 119 features)
Hey Everyone, The last week and a half has been amazing, since the Overwhelmingly Positive update we've had a ton of new amazing reviews and nearly 1000 new Warsim players! To everyone new, Welcome :) This update is a pretty broad one, lots of little fixes and quality of life additions. I'm still working through a mix of bug reports and backlogged suggestions while also working through the combat update plans. NAME SUFFIX SYSTEM EXPANDED (3 features) For a long time certain name suffixes have been able to have addons added to them 'Garbald the Sad' could also be 'Garbald the Sad Knight' or 'Garbald the Sad Raider' modified by Warsim's in-game suffix add on system. Unlike adding new name suffixes, adding new suffix addons was a harder process done only within the games code. I set out to completely replace that system and have it fully moddable and accessible just like the suffix system is, so now in a new text file called 'Name Suffix Addon.txt' in the main Warsim Data folder you can find all of the possible addons followed by the battlescore bonus they provide. While expanding this system I added a ton of new addon parts which has led to over a quarter of a million new possible random name suffix combinations. You'll see these as hirable champions, staff members, enemy rulers etc. This system is even more exciting for me because unlike the 3000ish current name suffixes, all of these will be random and unpredictable combinations that will even catch me offguard. Being caught offguard with random content in a game I've spent 5 years making and know like the back of my hand is always a bonus! * Added new moddable system for name suffix addons * Added 265 new name suffix addons (was 57 now 322 total) (With 1199 total modifiable name suffixes this means there are 386'078 possible random name suffix combinations now) * Made name suffix addon system 2x more likely to be used when generating names Some of the random names created by the new system - https://i.imgur.com/nwb460p.png MILITIA GROWTH (2 features) A good point was made on our discord by Paul-2020 about not being able to see Militia unit growth, I've now added mention of it to the end of turn report. * Added ability to see how many peasants have joined the milita each year in end of turn report (credit Paul-2020) * Added alternate text for militia recruiting a single peasant in end of turn report New end of turn report notice - https://i.imgur.com/MzqqNlH.png NEW KINGDOM TITLES (5 features) Some new titles for kingdoms and their rulers and lords that can spawn in your world, thanks for the suggestions guys! * Added 2 new rare king titles 'The Sleeping God' and 'The Dead God' 1 in 1000 chance of appearing as a king title (credit Pathfinder) * Added new kingdom type 'Pact' with ruler 'Grand Master' and lord 'Pact Maker' avaialble for civ level 3 and above (credit Pathfinder) * Added new kingdom type 'Alliance' with ruler 'Overseer' and lord 'Guardian' avaialble for civ level 4 and above (credit Pathfinder) * Added new kingdom type 'Tyranny' with ruler 'Tyrant' and lord 'Underling' avaialble for civ level 3 and above (credit 5HO) * Added new kingdom type 'Cult' with ruler 'Great One' and lord 'Worshipper' available for civ level 3 and above (credit Pathfinder) SUDDEN DEATH IMPROVED (4 features) A few fixes to the games text and now a much better option to forfeit the game with it's own screen, thanks Prof Nonagon for pointing it out! * Fixed 10 text bugs in sudden death game text * Added indicators of gold changed and gained for opponent when winning and losing sudden death * Added new screen for forfeiting sudden death game * Fixed forfeiting sudden death game made the bet money disappear (credit Prof Nonagon) ATTACK SCREEN IMPROVEMENTS (5 features) A couple of improvements to the attack screen where you choose who to fight, including the ability to now change your mind and attack someone else or no one. * Added ability to back out of an attack in the raid/invade/skirmish screen of main combat (credit Vlyn) * Fixed bug with trying to attack nonexistent undead horde skipping your turn in combat * Fixed bug with trying to attack goblin horde when not active skipping your turn in combat * Fixed combat phase skipping bug * Removed redundant error messages for attacking dead factions in combat screen New option on attack screens - https://i.imgur.com/uh90VfX.png DOMAIN NAMES IMPROVED (2 features) I'm not talking about .com's here, there's a rare chance that a kingdom of gnomes could end up being called "Dibble's Domain" however this system was bugged and resulted in a lot of these 'Domain' names not coming out as intended. After a surpring number of 'fixes' not actually fixing it I managed to get it all sorted. I don't see these names too often in game as there's a 1 in 60 odds of them appearing in the 5 kingdoms you get per game. I've decided to make it a much higher 1 in 6 odds so you'll be seeing these a little more often. * Fixed issue with 'domain' based kingdom names generating brokenly ie "'s Domain" * Made domain based names 10x more common TROOP TREE IMPROVEMENTS (3 features) When vieiwing the troop tree of independent kingdoms you will now be able to compare them with your own and see more information. * Reworked troop tree screen in independent kingdom diplomacy * Added the option to compare your default 3 troop tiers with independent kingdoms in diplomacy (u/videovillain) * Added colour changing breakdown depending on if troops in the same tier are greater, worse, or the same as eachother A troop tree with units all worse than your default units - https://i.imgur.com/bpxXXyW.png A troop tree with units all better - https://i.imgur.com/FZuQ4Su.png A mixed troop tree - https://i.imgur.com/OEAcT3C.png GOLD INDICATORS (8 features) Several locations that didn't have indicators of your total gold now have them, cheers TJ! * Added gold indicator to helmsmith (credit TJ) * Added gold indicator to elixir needed throne room encounter (credit TJ) * Added gold indicator to joke response throne room screen (credit TJ) * Added gold indicator to hiring throne room bard (credit TJ) * Added gold indicator to hiring throne room jester (credit TJ) * Added gold indicator to blue man in blue house aftermath screen (Credit TJ) * Added gold indicator to grand champion main screen (Credit TJ) * Added gold indicator to combat academy main screen BUGFIXES (65 features) A big pile of bugfixes again, as usual mostly thanks to TJ and other player reports, thank you guys! * Fixed 3 text bugs in demon ending final option screen * Fixed 9 text bugs on overlords arrival in the realm * Fixed 4 text bugs in final demon ending screen * Fixed Smallhaven sounds not ending if player has music disabled and leaves the village (credit 71) * Fixed issue with 3 prospective stewards for hire cost showing only first steward for hires price in the option (credit u/alexwilson) * Fixed missing screen for giving slaves or peasants to vampires at Baiaa intro * Fixed missing screen for offering gold for entry to Baiaa * Fixed missing screen for attacking Baiaa at entry * Fixed monfort mine prospecting success doesn't reopen the mine (credit Walker) * Fixed 6 text bugs with Blackmarket Crier throne room encounter * Fixed 12 text bugs with tournament bet success screens (credit TJ) * Fixed 3 text bugs in Animal Fight Pit capture screen (credit TJ) * Fixed 5 text bugs with animal fight pit owned text (credit TJ) * Fixed 'You brings you over a nice ale' text bug in Nairo's party (Credit BlindIRL) * Fixed 3 text bugs with fort rule change in owned forts (credit TJ) * Fixed 3 text bugs in Fort Northwatch purchase screen (credit TJ) * Fixed 4 text bugs in hiring hero to rule Northwatch (credit TJ) * Fixed 6 text bugs with offer to buy Northwatch screen (credit TJ) * Fixed text colour issues for Grand Galleon text (credit TJ) * Fixed 2 text bugs in Monument of Kings main screen (credit TJ) * Fixed 2 text bugs in Monument of Kings destruction screen (credit TJ) * Fixed Missing line in monument of kings screen (credit TJ) * Fixed 4 text bugs in Monument of Kings ruins screen (credit TJ) * Fixed 4 text bugs with Krut, Erak, Rebels, and Bandit Horde ruling Monfort Mine main screen (credit TJ) * Fixed bugged screen appearing if you hire 0 knights from the order (credit TJ) * Fixed 7 text bugs in Northern Hall intro screen (credit TJ) * Fixed 2 text bugs in Historian's guild intro (credit TJ) * Fixed 2 text bugs in Century fest celebratory Historian's Guild Intro (credit TJ) * Fixed 3 text bugs in Noreg's Western History introduction (credit TJ) * Fixed 4 text bugs in Noreg's Denland breakdown (credit TJ) * Fixed 12 text bugs in Noreg's Songwood breakdown (credit TJ) * Fixed 5 text bugs in Noreg's Wildwood breakdown (credit TJ) * Fixed 11 text bugs in Noreg's Darkmarsh breakdown (credit TJ) * Fixed 12 text bugs in Noreg's second lesson introduction (credit TJ) * Fixed 14 text bugs in Noreg's second lesson (credit TJ) * Fixed 9 text bugs in Noreg's breakdown of the western empires rivals (credit TJ) * Fixed 12 text bugs in Noreg's introduction to the Northern Clans (credit TJ) * Fixed 15 text bugs in Noreg's north west war introduction (credit TJ) * Fixed Currently fighting rebellion being shown in knight order hall when fighting bandit horde (Credit TheBlindSaiyan) * Fixed 8 text bugs in Noreg's third lesson introduction (credit TJ) * Fixed 26 text bugs in Noreg's Third lesson (credit TJ) * Fixed 32 text bugs in Noreg's Fourth lesson (credit TJ) * Fixed 8 text bugs with Orcish Grunter bard in throne room (credit TJ) * Fixed 6 text bugs in musicians guild bard origin story text (credit TJ) * Fixed 2 text bugs in throne room bard name reveal screen (credit TJ) * Fixed 2 text bugs in repeatedly asking a bard names in throne room screen (credit TJ) * Fixed 8 text bugs in Undead Horde defeat screen (credit TJ) * Fixed 3 text bugs with heroic tale spread end of turn event (credit TJ) * Fixed 3 text bugs with bandit horde merge meeting end of turn event (credit TJ) * Fixed 4 text bugs in Baiaa battle introduction (credit TJ) * Fixed 2 text bugs in Upper District of Baiaa ruins (credit TJ) * Fixed 3 text bugs in ruins of the Shadow Council of Baiaa screen (credit TJ) * Fixed text bug in Nasarak House ruins in Baiaa (credit TJ) * Fixed text bug in Lemour House ruins in Baiaa (credit TJ) * Fixed text bug in Damar House ruins in Baiaa (credit TJ) * Fixed text bug in Dengeir House ruins in Baiaa (credit TJ) * Fixed 2 text bugs in Shadow District of Baiaa ruins (credit TJ) * Fixed missing text for Shadow District ruins (credit TJ) * Fixed 3 text bugs in ruins of the Shade's Bloom Tavern in Baiaa (credit TJ) * Fixed 2 text bugs in the Bloodworks ruins (credit TJ) * Fixed 2 text bugs in the Bloodforge ruins (credit TJ) * Fixed text bug in Thundil Tavern ruins (credit TJ) * Fixed 3 text bugs in Lower District of Baiaa ruins (credit TJ) * Fixed missing text for Lower Distrcit ruins (credit TJ) * Fixed 2 text bugs with Blood Pits of Baiaa (credit TJ) EVERYTHING ELSE (22 feature) A ton of new tweaks and additions here that couldn't be put anywhere else. Including 42 new kingdom names, a new sound effect, a new random event when exploring and lots more. * Added chance to discover barren land while exploring the realm (credit Le Machinga & TJ) * Added the ability to free slaves and slave soldiers from other laws screen (Credit LeMachinga) * Added new sound effect for taking Mushrooms (credit ERH) * Added 42 new kingdom names 'Daskin, Deathhold, Deadguard, Jarnhold, Jomorica, Ithldaar, Zandoth, Piliv, Nilmar, Killdor, Korkovia, Norgrod, Grivania, Narkold, Morik, Nafkar, Rhefaria, Zhekovia, Bondaria, Shandaria, Yanerth, Yaneth, Dreolara, Drurn, Treon, Baeneth, Zeira, Zeiria, Zagneron, Duna, Honkoria, Koria, Stroth, Lorehold, Etania, Marth, Cyrnios, Yosson, Riveran, Lelantis, Varth, Thagua, Niri' * Added 13 new human names 'Gelt, Gelthar, Gekle, Gelthor, Gelrik, Gelnan, Gelrolf, Gelth, Vlyn, Vlynt, Vlyntar, Vlyr, Vlyrgo' * Added new option to request re-entry to goblinwood when banished if you have unbanned goblin slavery (credit Dorkmancer) * Added new tracker of total battlescore of all units to the view troop count screen (credit Vlyn) * Added new tracker of total battlescore of alL additional units to the view troop count screen (credit Vlyn) * Reworked throne room jester hire text to clarify the gold fee is per year * Reworked throne room bard hire text to clarify the gold fee is per year * Added Baiaa tag to Big Red Canyon if Baiaa is discovered (credit TJ) * Added -4 public opinion drop for destroying the gnome village (Credit TJ) * Added new loot item gained when destroying musicians guild (Credit TJ) * Made it so that you cannot summon gnome insult warrior entertainers to the throne room if the gnome village is destroyed (credit TJ) * Made it so that putting the orb in the mad man's wall prevents bandits from retaking the Blackmarket from you (credit TJ) * Added if no recruitment law active militia recruit up to +3 peasants per land you have (credit TJ) * Made it so Slum gold collector appears in throne room 3x more if public opinion is high but much less the lower public opinion is (Credit TJ) * Changed requirements for Koova's Warning throne room encounter from between 900-1000 demon horde demons to between 750-1499 (credit TJ) * Made banning goblin slavery cancel Goblin Scourge if active (credit TJ) * Made it so you cannot enact goblin scourge while goblin slavery is banned (credit TJ) * Increased Arena Gladiator battlescore from 145 to 155 * Rewrote Nasarak House ruins text to clear up and explain the lack of visible ruins (Credit TJ) New total strength of all units section of troop report - https://i.imgur.com/srzM20S.png Discovering new barren land while exploring the realm - https://i.imgur.com/lx0vt27.png New re-entry option after being banished from Goblinwood - https://i.imgur.com/sLSjc6r.png Bgax letting you back in - https://i.imgur.com/GpTdpGE.png WHAT'S NEXT So I've recently fixed a big bug with my current combat update prototype, I'm now going to be looking to move forward and get more progress on the other events and mechanics of the new combat stuff in the background. At the same time I'm going to keep on top of bug reports and try and continue pumping out updates. Cheers and hope everyone is doing good Huw |
I really would like to play this but I'm waiting until the official release after Early Access. Smashing work you're doing, though, thanks for making what seems like an incredibly cool game! :)
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@TheRealmFluent,
Hey I appreciate the comment, and that's totally fair with the early access stuff. I have a few overhauls to work on and then I will be pushing it out of early access. All in all if you are interested in the game though, it's not the typical early access build in that the game is 100% playable and includes all of the advertised content on it's steam page. Of the 100+ explorable areas there's a single region of 10 that aren't yet added but beyond that it's a full and playable game. But totally valid to wait either way. I hope when you do eventually get the chance you enjoy the game :) |
Thanks Wastelanderr. I grabbed the game just now. Not sure when I'll get to it but I look forward to playing it!
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Hey mate that's awesome, thank you for the support. I hope you enjoy it mate :)
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I've been keeping an eye on this one for quite some time, and I'm another that doesn't do the early access route, but rest assured that I will be playing this at some point.
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@Carnifex, Cheers mate I appreciate the support :)
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Warsim 0.8.3.7 (The Birthday Update, 260 features)
Hey Everyone, So tomorrow (monday) is my 26th Birthday. A few weeks ago in preparation for this I figured it would be nice if I did a little 26 feature update to celebrate, but ended up instead aiming for 260 features, which has had been a ton of work. I decided to focus the main effort of the update on the complete rework of the second region of the Eastern lands, known as the Lost Jungle. Until now in my opinion it's one of the worst regions for having basically nothing worth doing there, so I've tried to change that. LOST JUNGLE OVERHAUL The new lost jungle - https://i.imgur.com/uSQDMOl.png RANDOMLY GENERATED PROTOFOLK VILLAGES (44 features) The crowning gem of the region are the up to two villages of Protofolk (cavemen) people who can occupy the region. These randomly generated tribes can be made up many different types that all have different effects and functions. You may find a tribe of hostile Protofolk who battle monsters in a central monster pit, or a tribe of dumb Protofolk who paint everything blue… Or maybe no tribes at all, just ruins. * Added chance of 2 randomly generated protofolk tribes spawning in the region in conflict with eachother * Added chance of single randomly generated protofolk tribe spawning in the region * Added chance of two tribal village ruins spawning in the region (5 different ruin types) * Added Blue village type (everything is blue, including the inhabitants) * Added Warlike village type (aggressive and armed) * Added Monster village type (monster pit and lots of monsters kept as pets) * Added Explorer village type (lots of exploration and external objects) * Added Fire village type (lots of fires and burning) * Added ability to give bluetrii fruit to blue type tribe for entry * Added village leader personality type 'Hostile' (will be aggressive and attack you if you try to enter the village) * Added village leader personality type 'Curious' (will be friendly and inquisitivE) * Added village leader personality type 'Stupid' (will react stupidly) * Added village leader personality type 'Scared' (will hide from you) * Added village leader personality type 'Strange' (will do some… strange things) * Added ability to attack the protofolk villages (if victorious +1 loot item) * Added 5 different introduction interactions with leaders of villages * Added visitable Chief's Hut with 5 different graphical layouts depending on village type * Added 35 different possible dialogues with village elder depending on village type * Added fire pit location in village * Added giant fire pit location in fire villages * Added 10 dialogues for villagers of fire tribes * Added 10 dialogues for villagers of explorer tribes * Added 10 dialogues for villagers of blue tribes * Added 10 dialogues for villagers of warlike tribes * Added 10 dialogues for villagers of monster tribes * Added Chimchogre statue location in village * Added Blue Chimchogre statue variant in blue villages * Added Blue statue location in blue villages * Added Blue Dye pit location in blue villages * Added Forbidden pile location in blue villages * Added Pile of sharp sticks location in warlike village * Added Skull pile location in warlike village * Added Wardrum location in warlike village * Added Fire Hole location in fire village * Added Pile of wood location in fire village * Added Flaming Totem location in fire village * Added Monster Pit (with watchable monster fights) location in monster village * Added Monster cages location in monster village * Added Broken Monster Cage location in monster village * Added Hut of smart location in explorer village * Added Region map wall in explorer village * Added Special Object Pile location in explorer village * Added Big Brain tribe member with 6 dialogues * Added 20 new protofolk names A monster pit filled village - https://i.imgur.com/uz9uxNC.png Oh you're the village leader nice to meet y… Um… gross - https://i.imgur.com/8FQzVua.png A scared blue village - https://i.imgur.com/9SfNjLx.png THE MIGHTY CHIMCHOGRE GUARDIANS (13 features) The Protofolk aren't the only living things in the region, meet the Chimchogres, a bunch of Chinchilla-like Ogres who are worshipped as gods and who have a treasure for any who can answer their riddles. * Added new location Chimchogre caverns * Added Chimchogre introduction if there is at least one Protofolk tribe alive in the region * Added alternate introduction if there are no protofolk tribes in the region * Added the ability to sacrifice slaves or peasants to meet them if they aren't there * Added Chimchogre riddle minigame * Added Trove of randomly generated loot items if riddles done correctly * Added ability to attack Chimchogres * Added ability to take on both Chimchogres as champions if riddles done correctly * Added ability to poke Chimchogre champions in your staff and champions screen if hired * Added screen for visiting Chimchogre caverns after losing the riddle minigame * Added screen for visiting Chimchogre caverns after attacking the Chimchogres * Added screen for visiting Chimchogre caverns after hiring the chimchogres * Added screen for visiting Chimchogre caverns after beating the riddle but not hiring the chimchogres A pair of Chimchogres - https://i.imgur.com/bgJQaTc.png JUNGLE TOTEM (2 features) Replacing some empty random crap that sat in the same slot, the Jungle totem is a new location with an interesting event when visited. * Added new location Jungle totem * Added unique event when visiting Jungle totem STARMETAL REWORKED (8 features) The Starmetal meteorite used to be a static visitable location, but now if you have the right tools you can mine it up and use it for a number of different things! * Added the ability to mine Starmetal Meteorite if you have the better mining tools kingdom upgrade * Added ability to sell mined Starmetal for 20k gold * Added ability to turn mined Starmetal into special armour that gives one of your champions +300 battlescore * Added ability to turn mined Starmetal into a horrible statue that gives 1/2 chance of -1 public opinion per year * Added ability to turn mined Starmetal into a great statue that gives 1/2 chance of +1 public opinion per year * Added ability to revisit the crater left by the meteorite if you mine and sell/turn to armour to the starmetal * Added ability to revisit horrible statue anytime as it replaces Meteor * Added ability to revisit great statue anytime as it replaces Meteor Mineable Starmetal - https://i.imgur.com/Q8I7SOG.png TRAP FILLED CAVERN (15 features) No one knows who set the traps, but the trap filled cavern is crawling with loot waiting to be plucked out by your brave explorers, just expect a few less explorers by the end of it. * Added new location 'Trap filled cavern' * Added ability to send peasants to explore trap filled cavern (1/6 odds of success) * Added ability to send soldiers to explore trap filled cavern (1/3 odds of success) * Added ability to send knights to explore trap filled cavern (2/3 odds of success) * Added squashing wall trap outcome * Added dart volley wall outcome * Added axe trap outcome * Added blade wall outcome * Added lucky explorer outcome * Added obvious trap outcome * Added close call outcome * Added many triggers outcome * Added near death outcome * Added screen for empty trap filled cavern * Added random number of loot items available in trap filled cavern from game start Alright, who's heading in? - https://i.imgur.com/9u1U8KI.png A fantastic reward for a risky venture - https://i.imgur.com/DaaFrsY.png JUNGLE TEMPLE REWORKED (9 features) The jungle temple, for any who previously discovered it, was an unfinished puzzle that didn't work and led to a number of people trying to solve it (sorry guys). I've now reworked everything and made a new solvable puzzle with an interesting set of rewards, good luck! * Added 2 new rooms to the jungle temple * Reworked the jungle temple graphic and layout * Added new poem to central jungle temple room * Added secret puzzle to the jungle temple * Added hidden room unlocked if puzzle done correctly * Added second little puzzle to secret room * Added special sequence if second puzzle is completed * Added reward if second puzzle is completed * Added new giant object unlocked in Lost Jungle region if certain things happen One of the new rooms - https://i.imgur.com/89vPTlk.png OLD IMPERIAL RUIN (5 features) The Lost Jungle was said to be hold the ruins of an old empire within but previously only held an Old Pillair, now there's a visitable ruin with a number of locations to see. * Added new location 'Old Imperial Ruin' with several internal locations to explore * Added reworked version of the Old Pillar inside the Old Imperial Ruin * Added Ruined Statue to the Old Imperial Ruin * Added Ruined Tower to the Old Imperial Ruin * Added Strange Carving to the Old Imperial Ruin EVERYTHING ELSE Beyond the Lost Jungle there were also plenty of bug fixes, new features, and new content to get us to that big old 260 number, so here they are. MUSHROOM MEN REWORKED (3 features) Warsim discord member LeMachinga sent in a very interesting set of redesign concepts for the current Mushroom men face generator. I looked over them and compared and his version was in my opinion, better than the default. So I set out to rework the mushroom faces to fit his design, and in the process beefed up the generator to have an extra 1.44 billion new faces. As a thanks for his contribution to the mushroom men design, one of the random possible mushroom man character names is Mushinga, a reference to LeMachinga. Thanks mate! :) * Redesigned mushroom men faces based on LeMachinga's version of them (credit LeMachinga) * Added 1.44 billion new mushroom men faces (was 1.63 billion, now 3.07 billion) * Added new mushroom man name 'Mushinga' (reference to LeMachinga) The new mushy boys - https://i.imgur.com/LMsZ4Bv.png THRONE ROOM MANAGEMENT IMPROVED (3 features) After a discord discussion between LeMachinga and LeechGirl the idea to allow a maximum number of visitors to the throne room was raised. It's a great suggestion and adds to our recent option to send away a custom number of visitors. Now players can set any limit they want and each year if the number of visitors exceeds this they will be sent away. * Added new ability to set a maximum limit of visitors to the throne room (credit LeMachinga) * Added screen for setting a maximum visitor limit higher than current visitors resulting in some being kicked out * Relabelled the '4) Send away some or all of the throne room visitors' to '4) Manage the number of visitors' to fit better New orders - https://i.imgur.com/jOjGfrv.png NEW GOLD INDICATORS (13 features) I always think there can't be more places to spend money that don't have an indicator of how much gold you have, and every day TJ proves otherwise. * Added gold indicator to Thickblood Tavern owner dialogue screen (credit TJ) * Added gold indicator to Blackmarket Bandit Houses diplomacy menu * Added gold indicator to Rebels Diplomacy (credit TJ) * Added gold indicator to Bandit Horde diplomacy (credit TJ) * Added gold indicator to Krut Diplomacy (credit TJ) * Added gold indicator to Erak Diplomacy (credit TJ) * Added gold indicator to Minor Bandit Gang Diplomacy (credit TJ) * Added gold indicator to Deserters diplomacy (credit TJ) * Added gold indicator to Outlaw pest group diplomacy (credit TJ) * Added gold indicator to Slave Revolt Diplomacy (credit TJ) * Added gold indicator to knight anointing screen (credit TJ) * Added gold indicator to Naraan pearl picker poem screen (credit TJ) * Added gold indicator to Foreign merc hire screen (credit TJ) * Added gold indicator to Merc hire menu (credit TJ) * Added gold indicator to Demon Summoner (credit TJ) * Added gold indicator to monster trainer hire screen (credit TJ) SLAVE TRAINING PEN UPGRADE (1 feature) A great suggestion by TJ, Now if you have the Slave Training Pen kingdom upgrade they will be able to turn Slave Soldiers into Slaves. Previously you could only do it the other way around but now if you want to convert the force entirely to units that help with the farming rather than your army, you can. * Added ability to convert slave soldiers into slaves using the slave pen upgrade (credit TJ) NAME SUFFIXES THAT CAN BE FURTHER RANDOMISED (37 features) Another bunch of suffixes that can be randomised, each of these can have 322 extra modifiers on them. With our 37 new name suffixes and 322 modifiers that means there are 11914 new proc gen name suffixes possible! * Added new name suffix 'the Awakened' (+13 battlescore) (Credit General Wrangel) * Added new name suffix 'the Nervous' (-3 battlescore) (Credit General Wrangel) * Added new name suffix 'the Spiritual' (+2 battlescore) (Credit General Wrangel) * Added new name suffix 'the Mushroom' (+5 battlescore) (Credit General Wrangel) * Added new name suffix 'the Scarlet' (+6 battlescore) (Credit General Wrangel) * Added new name suffix 'the Unwavering' (+18 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Wavering' (-3 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Miser' (-1 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Ascetic' (+5 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Porky' (-6 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Podgy' (-4 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Hefty' (+5 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Thin-Boned' (-2 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Flimsy' (-5 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Insubstantial' (-2 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Lanky' (+4 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Meager' (-2 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Shrivelled' (-7 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Atrophied' (-11 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Wizened' (+7 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Withered' (-9 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Foul-Smelling' (+1 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Discourteous' (+1 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Unsightly' (+2 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Spiteful' (-1 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Heinous' (+1 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Cynic' (-2 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Shocked' (-3 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Encumbered' (-2 battlescore) (Credit fatalweirdo) * Added new name suffix 'the Cow' (+2 battlescore) (Credit Pathfinder) * Added new name suffix 'the Goose' (+1 battlescore) (Credit Pathfinder) * Added new name suffix 'the Bleeding' (-6 battlescore) (Credit Pathfinder) * Added new name suffix 'the Chicken' (+2 battlescore) (Credit Pathfinder) * Added new name suffix 'the Cross-eyed' (-3 battlescore) (Credit Pathfinder) * Added new name suffix 'the Imposter' (-2 battlescore) (Credit Pathfinder) * Added new name suffix 'the Mudblood' (No battlescore change) (Credit Pathfinder) * Made 'the Repugnant' name suffix able to be expanded on NEW LOOT (52 features) With all the new locations where you can get loot, why not add another huge trove of it to keep things ever fresh! * Added 'a mercury filled crystal sphere' random loot item (worth 170 gold) * Added 'a gold line sphere marked with the borders of distant realm' random loot item (worth 120 gold) * Added 'a tiny spear made by an unknown people' random loot item (worth 50 gold) * Added 'a rusty arrow' random loot item (worth 2 gold) * Added 'a silver arrow' random loot item (worth 30 gold) * Added 'a melted arrow' random loot item (worth 2 gold) * Added 'a crystal arrow' random loot item (worth 45 gold) * Added 'a mouldy wooden arrow' random loot item (worth 1 gold) * Added 'a wooden practice arrow' random loot item (worth 2 gold) * Added 'a poison tipped silver arrow' random loot item (worth 41 gold) * Added 'an iron arrow' random loot item (worth 5 gold) * Added 'a gold arrow' random loot item (worth 60 gold) * Added 'a diamond arrow' random loot item (worth 85 gold) * Added 'a cursed arrow' random loot item (worth 15 gold) * Added 'an old tome written in a lost language' random loot item (worth 55 gold) * Added 'a rusty iron helm' random loot item (worth 5 gold) * Added 'a rusty iron horned helm' random loot item (worth 6 gold) * Added 'a masterwork iron helm' random loot item (worth 45 gold) * Added 'a steel helm' random loot item (worth 40 gold) * Added 'a masterwork steel helm' random loot item (worth 120 gold) * Added 'a steel helm adorned with strange symbols' random loot item (worth 115 gold) * Added 'a steel helm in the shape of a lion's head' random loot item (worth 105 gold) * Added 'a steel helm with dragon wings protruding from the side' random loot item (worth 110 gold) * Added 'a strange red stone that seems to be beating like a heart' random loot item (worth 60 gold) * Added 'a skull with 7 horns growing out of it' random loot item (worth 140 gold) * Added 'a pile of musty smelling clothing rags' random loot item (worth 2 gold) * Added 'a soiled rag shirt' random loot item (worth 1 gold) * Added 'a soiled pair of breeches' random loot item (worth 1 gold) * Added 'a pair of silk gloves with skulls embroidered into the knuckles' random loot item (worth 75 gold) * Added 'a helm made from clam shells' random loot item (worth 50 gold) * Added 'a steel helm with antlers mounted atop it' random loot item (worth 85 gold) * Added 'a jar of powderred moths' random loot item (worth 12 gold) * Added 'a jar of moth wings' random loot item (worth 15 gold) * Added 'a single harpies wing' random loot item (worth 75 gold) * Added 'a jar of butterfly wings' random loot item (worth 17 gold) * Added 'a jar of dragonfly wings' random loot item (worth 16 gold) * Added 'a helmet adorned with 4 boar tusks' random loot item (worth 80 gold) * Added 'a wooden bowl with a smiling face carved into it' random loot item (worth 2 gold) * Added 'a wooden bowl with a sword and shield carved into it' random loot item (worth 3 gold) * Added 'a rusty pitchfork' random loot item (worth 2 gold) * Added 'a bent pitchfork' random loot item (worth 1 gold) * Added 'a jewel encrusted pitchfork' random loot item (worth 95 gold) * Added 'a fine bronze torc' random loot item (worth 22 gold) * Added 'a masterwork bronze torc' random loot item (worth 55 gold) * Added 'a broken axe head' random loot item (worth 2 gold) * Added 'a broken steel blade handle' random loot item (worth 2 gold) * Added 'a broken iron blade handle' random loot item (worth 1 gold) * Added 'a severed giant's hand' random loot item (worth 120 gold) * Added 'a steel helmet with a mushroom growing out of the top' random loot item (worth 49 gold) * Added 'a skull with an arrow in it' random loot item (worth 15 gold) * Added 'a fingersized iron blade' random loot item (worth 30 gold) * Added 'a solid gold piece of cake' random loot item (worth 180 gold) (credit Cat) HERO ORIGIN STORIES (5 features) Another bunch of possible origin stories for the heroes and champions of your world! * Added 'Bear cave' hero origin story (credit Cat) * Added 'Taunting pirates' hero origin story * Added 'Monk' hero origin story * Added 'Arena regular' hero origin story * Added 'Scrubbing' hero origin story BUGFIXES (30 features) Always more bugs… there are always more bugs… at least these are fixed. * Fixed cannot leave merc group resettle screen unless you give land to all groups (Credit u/Smilge) * Fixed custom public opinon report showing references to pillage report instead of public opinion (Credit Grimes) * Fixed no longer accurate demon advice from diplomat (Credit Grimes) * Fixed issue with royal bank loan repayed but still showing interest gain each year (Credit u/Llevus and u/Darkmark8910) * Fixed bug with 'Pole Militia' name suffix * Fixed bug with 'Pole Militia' mercenary and bandit unit type * Fixed missing line when refusing to hang peasants in diplomacy with weird personality kingdom rulers * Fixed Text bug in third year history guild intro (credit TJ) * Fixed 19 text bugs in third year of history lesson one (credit TJ) * Fixed 37 Text bugs in third year of history lesson two (credit TJ) * Fixed 40 Text bugs in third year of history lesson three (credit TJ) * Fixed 45 Text bugs in third year of history lesson four (credit TJ) * Fixed almighty dung throne room letter text bug * Fixed dying and reloading setting throne room visitors to -1 (credit i720rebelz) * Fixed the stole item drunk aftermath text bug * Fixed incorrect title reference in the stop this madness event (Credit beetlebootboot) * Fixed text bug in waking up with an item drunk aftermath * Fixed text bug in merc group attack option text * Fixed not being able to attack slave revolt with a merc group (Credit CorvoJavidan) * Fixed text bug in Swordsman's Companion sword view screen options (credit u/MAXLARD) * Fixed 8 text bugs in generic exploration screens * Fixed text bug with slaver fort walls upgrade (credit TJ) * Fixed text bug with prison upgrade screen showing 2000 max prisoners instead of 1500 (credit TheBlindSaiyan) * Fixed Harlaw mining troops not going to Smallhaven when mine is bought (credit TJ) * Fixed Blackmarket Central district mercenaries hire not reducing number of mercs for hire, but instead reducing prisoners (credit TJ) * Fixed attacking Blackmarket after refusing rock paper scissors not working (credit TJ) * Fixed issue with banning spiked knuckles in brawl pit (credit TJ) * Fixed 11 text bugs with Goblin dancer text (Credit TJ) * Fixed 9 text bugs with final year of history guild intro (Credit TJ) * Fixed 59 text bugs in final year of history guild classes (Credit TJ) * Fixed Ozymandias statue graphic bug EVERYTHING ELSE (16 feature) All the loose stuff I couldn't fit anywhere else. * Having goblin celebration active now stops peasants complaining about goblins throne room encounters (credit Leechgirl) * Added 40 new name suffix addons (these new 40 will turn the current 1190 moddable prefixes into 47.6k new possibilities * Added the ability to see how many troops in total can be hired from independent kingdoms (Credit TJ) * Renamed 'free' race prefix for freed slave races to 'freed' (credit AlonzoMuncyRPG) * Added indicator of the effect of the Sentinel's Obsidian Greatsword (credit etanoixev) * Added system that once you've banned goblin slavery and received the goblin joining bonus you cannot get it again until it's reset randomly 1/10 chance per year (credit TJ) * Added new pop up when disabling Bluetrii use before battle explaining how to turn it back on (credit u/StarSpangledDonner) * Added unique independent kingdom diplomacy blurb if all kingdoms are dead (credit TJ) * Added unique independent kingdom diplomacy blurb if all kingdoms are at war with you (credit TJ) * Added unique independent kingdom diplomacy blurb if all kingdoms are allied to you (credit TJ) * Added system to detect blank and bugged relations files and delete them to prevent crashes (credit Znander) * Rewrote text for loading a save file without a relations file * Added new special pre battle text for mercs attacking slave revolt * Removed redundant code in central district merc screen * Added indicator of units you have in rocky cave gnome cavern main screen * Made Ozymandias statue have two screens instead of one Good old Blorktorn - https://i.imgur.com/HvnFShV.png WHAT'S NEXT I'm taking a week off for my birthday (milking it I know), when I come back it'll be combat update as usual. Thank you all for being such a fantastic and supportive community. All the comments, the reviews, encouragement and support has been and still is lifechanging for me. I'm humbled to be able to survive on making this game and to take on board all the great feedback I get to make the game better than it would ever be alone. Thank you all so much, I'll see you in a week! <3 Cheers Huw |
Hey Everyone,
So it's been quite some time since the last release and that feels terribly uncomfortable for me if I'm being honest, but it's been for the greater good of getting this combat update progressed. In the last month the combat update has gone from about 15% done to 28% done and I'm gearing up for getting it to the point where I could potentially pre-release it to be tested and played by everyone which will be exciting. As for this update, this is a collection of all sorts of side things worked on alongside this month. The majority of this stuff has come from discussion in the community forums/discord/subreddit and bug reports. Thanks everyone who lurks or is active in the community and those who've recently discovered Warsim, it's always very motivational to see all the activity and discussion! CUSTOM GAME SETTINGS REWORKED (21 features) The custom game option is meant to allow players to start a game that is customised and tweaked to their liking, but in many ways this custom game system was lacking. I've reorganised it a bit and added a bunch of new features such as, the ability to tweak the arena, and to start the game owning Darkdale, Blackmarket, and the Arena. As well as lots more customisation with the bandit horde and bandit gangs. * Rewrote main text for custom game mode options * Added new category system for custom game mode options * Rewrote demon horde custom settings text * Added indicator of total adventurer groups chosen on the main faction settings screen * Made minor bandits and bandit horde settings separate * Added ability to have large minor bandit gangs * Added ability to have kingdom-like minor bandit gangs * Added ability to have minor bandit empires * Added ability to have bandit horde huge (5x default troops) * Added ability to have bandit horde empire (9x default troops) * Added ability to have bandit horde small (half usual troops and size) * Added 30 to the max bandits that can spawn per territory for minor bandit gangs at game start * Added 8 to the max warlords that can spawn per territory for minor bandit gangs at game start * Added new option for even bigger demon horde spawn (2500 demons at game start) * Added indicators of how many demons each option of demon horde size includes * Removed goblin settings bug option allowing rebels to be disabled * Fixed troop multiplication issue if you chose large bandit horde option multiple times * Added the ability to start the game owning the arena (credit Zar) * Added the ability to set the size of the arena at game start (credit Zar) * Added the ability to start game owning Darkdale (credit Zar) * Added the ability to start game owning Blackmarket (credit Zar) The new main custom screen and it's new categories - https://imgur.com/Ohro3Qd The new faction settings - https://imgur.com/pxCTi5a The new bandit horde screen - https://imgur.com/QHiNgfe Minor bandits custom screen - https://imgur.com/y9Uxoub New options for the arena - https://imgur.com/I5t1lSn Blackmarket and Darkdale options - https://imgur.com/jcKe4vX BANDIT HORDE FRIENDSHIP (11 features) When you have a truce and a good relationship with the Bandit Horde, why not see some benefits of it. Now the bandits may occasionally send you gifts, but much more so if you have a higher relation. Gifts could include, a cut of gold from a raid, some goblin slaves, a new bandit hero as your champion, and more! * Added chance of Bandit Horde sending you a gift if you have a truce with them * Added a tiered system with much higher odds of gifts depending on how high your relation with them is (10 tiers) * Added 'Token of your friendship with the horde' gift * Added 'Diplomacy instead of Headchopping' gift * Added 'Enjoy the gold or else' gift * Added 'A cut of a raid' gift * Added 'Goblin slave raid' gift * Added 'Captured knight' gift * Added 'Bandit welps come of age' gift * Added 'Random loot item' gift * Added 'Bandit warlord joins as champion' gift Bandit Goblin Slaves - https://imgur.com/DUulXCU A cut of a bandit raid - https://imgur.com/aQtwPIC Bandit hero for you - https://imgur.com/5XTYRnE Bandit Welps - https://imgur.com/VO2lJ09 FRIEND OF THE MERRY MEN (6 features) When bandit gangs form, there are many types of bandit they could be. Most are better are recruiting, or more vicious, or steal more, but Merry Men and Honest Men are your more Robin Hood types. TJ suggested having them be recruitable if you had 100 public opinion. Now you'll have the option and if they do join you, there's a chance the leader will offer to join you as a champion. * Added ability to attempt to recruit minor bandit gang if they are Merry Men or Honest Men and you have 100 public opinion (credit TJ) * Added 3 acceptance screens for gang joining you * Added 3 refusal screens for gang rejecting the offer * Added chance of bandit gang leader offering to join you as a champion if you have free slots * Added chance of bandit gang leader joining you as a knight * Added chance of bandit gang leader leaving to roam the world New option for merry men - https://imgur.com/cgruTJT They joined me! - https://imgur.com/w0YooiS ADVENTURER GROUP REPORTS (4 features) I still have a lot of work to do with adventurer groups but this has fixed quite a few issues and made sure adventurer groups actions are visible in game once again. * Made any adventurer group events involving your own troops now always shop up in your reports * Fixed 2 text bugs with Blackmarket event with adventurer's groups * Fixed adventurer group bug that can cause negative soldiers as event kills soldiers instead of knights even if player has no soldiers * Fixed adventurer group events not being visible in new turn report system HIGH SCORE REWORK (5 features) A new rework of the high score system, now when the game ends your score total will give you a title. From worst to best they are: Dirt Farmer, Sub-Peasant, Peasant-Like, Failed Lord, Mediocre, Unworthy, Barely Worthy, Lord, High-Lord, Royal, High-Royal, Mighty Ruler, Paragon of Power, All-Powerful, God of the Realm. * Added breakdown of how points are calculated to the final game score screen * Reworked system of final score to be lower overall * Reworked end score to give you a title (of 15 possible titles) * Added alternate text for each of the 15 titles * Added bank gold to be counted in end of game point tracker for high score New high score system - https://imgur.com/zaDVtPn MAIN GAME SCREEN INFORMATION (2 features) Thanks to a discussion on the Warsim discord you now get a clear indication of visitors and exploration chances from the main screen without having to go in to check * Added indicator of total throne room visitors on the main game menu (credit Neceros) * Added indicator of total exploration changes on the main game menu (credit Neceros) The new main screen notifications - https://imgur.com/S1UVoWF BRAWL PIT UPGRADE COST CHANGES (2 features) After a discussion with Themastaman it was made clear that 40k of upgrades and sometimes less than 500 gold per turn in profit isn't a good mix at all. I've reduced the prices by a fair bit to make it a bit more balance. * Reduced cost of Brawl Pit size upgrade from 10k to 5k (credit Themastaman) * Reduced cost of Brawl Pit Aesthetic upgrade from 10k to 2.5k (credit Themastaman) REBUILD DARKDALE DEBUG OPTION (1 feature) Entering the cheat 399 will add a new menu to the main screen, in this debug menu the last option (22) allows you to respawn darkdale if it's destroyed. * Added ability to rebuild darkdale in the debug menu GOLD INDICATORS (5 features) All of these are places that you can pay for things but couldn't see how much gold you had, thanks for the reports guys! * Added gold indicator to Soldiers celebrating throne room encounter (credit Minty) * Added gold indicator to Social Policies law screen if applicable (credit TJ) * Added gold indicator to gold coin beggar Blackmarket slums encounter (credit TJ) * Added gold indicator to knightly order founding screen (credit TJ) * Added gold indicator to Combat Academy screen if upgradable (credit Neceros) BUGFIXES (34 features) I hate bugs, but I love thick bug fix lists! * Fixed Dapplogk's cup game incorrectly showing gold gained instead of lost (credit Neceros) * Fixed diplomat skill check screen showing incorrect numbers * Fixed sound issue with buying scorpion fighting pit (credit TJ) * Fixed Blorktorn statue room unexitable bug (credit TJ) * Fixed double gold indicator (credit Minty) * Fixed minor bandit gangs able to set up dens in the Blackmarket even when it's ruined (credit u/Smilge) * Fixed minor bandit gangs able to hire mercs from Blackmarket even when it's ruined (credit u/Smilge) * Fixed Blackmarket Sudden Death Gambler sound bug (credit TJ) * Fixed ending goblin celebration removes less relation than enacting it gives with goblin clans leading to relation exploit (credit Prof. Nonagon) * Fixed Assurak Conversion ritual incorrectly showing 0 cultists converted * Fixed issue with unowned combat academy showing grand champion training even if you sent a personal champion instead (credit Charles) * Fixed issue with Blackmarket recapture end of turn event missing a line * Fixed troop count disappearing from fighting cave beast screen after first fight (credit TJ) * Fixed 11 text bugs in Southern History Exam (credit TJ) * Fixed 4 text bugs in Southern Exam passing screen (Credit TJ) * Fixed text bug with stupid leader vassalisation acceptance (credit TJ) * Fixed coin of fate special event for peace not resetting sound properly (credit TJ) * Fixed text bug with trying to speak to smugglers of smuggler's camp (Credit TJ) * Fixed 2 text bugs with looting smuggler's camp (credit TJ) * Fixed leaving the completed smuggler's camp screen text bug (credit TJ) * Fixed text bug with toll paid screen with bridge troll (Credit TJ) * Fixed 19 text bugs in Golden Lily Pad Tavern dialogues (credit TJ) * Fixed 14 text bugs with green ale drinking texts (credit TJ) * Fixed vomit hole text in 3 taverns (credit TJ) * Fixed text bug with watered down ale (credit TJ) * Fixed 3 text bugs with using vomit hole (credit TJ) * Fixed 14 text bugs in sudden death dice game (credit TJ) * Fixed 5 text bugs in goblin sudden death intro (credit TJ) * Fixed 9 text bugs in Lone Arrow tavern intro text (credit TJ) * Fixed text bug in extra strong ale event (credit TJ) * Fixed text bug in weak ale event (Credit TJ) * Fixed recruiters not included in wage estimates when changing knights wages (Credit Nico) * Fixed bug with bar fight starting over spilled milk text * Fixed 11 text bugs with dice game twelve EVERYTHING ELSE (4 feature) Some loose stuff that I couldn't fit anywhere else! * Added indicator of exact relation change with krut and erak when starting or ending goblin celebration * Removed duplicate name suffix 'Corpseeater' (credit TJ) * Added new 69420 combination reaction for the secret door in the Blackmarket (credit Themastaman) * Removed jarring sound from the monster fighting pit (credit Themastaman) WHAT'S NEXT I'm returning to combat update stuff next week and am going to start looking at the fundementals of having the new combat system merged into the game with the current standard combat. I'm expecting some issues but if I can get it to work I could potentially get this early combat rework released much earlier than previously planned. This will be exactly what I've been sharing in combat update screenshots and posts but not much more than that. Once It's released I'm looking forward to the feedback and of course from then on any combat update work won't be hidden away but will be released like regular updates. I'm giving myself 2 weeks to get this combat merge done but it could be longer depending on how things go. I'm excited about the idea of it though! Thanks for reading and I hope everyone is doing well :) Huw |
Hey guys, for anyone who has been following this thread and is interested in Warsim but hasn't pulled the trigger yet the game is 40% off ($4.79 US, £3.29 UK, 3.89 EURO) for the Steam Summer Sale!
I'm happy to answer any questions but if you're on the fence now is the time :) Steam page - https://store.steampowered.com/app/6…Aslona/?beta=0 Itch.io page - https://huw2k8.itch.io/warsim |
Warsim 0.8.3.9 (The Arena Remastered Update, 114 features)
The Arena was once the heart of the games one on one combat, but in the time since it's addition years ago, brawling/scorpion pit fights and more have been added, and all of them have been displayed a lot better than the Arena, despite the Arena being a huge centre piece. This has always bothered me but I've never had the chance to do anything about it and so have been saving a list of ideas and suggestions for the Arena for a while. I ended up here by mistake as I was working on some Arena bugs and got so deep in I figured… well, I'm here now, might as well overhaul it. There are tons of different features and additions in this update and it's taken a lot of work, but I'm very happy to be able to finally show it, I hope you guys enjoy! :) THE ARENA REMASTERED (53 features) I went through the Arenas entire system and rewrote a lot of it, there are now 100s of new fight moves, scores of new sound effects and events, and a lot more randomisation and chaos. * Added new improved move by move fight system for the Arena * Made the move by move fight system the default option (no more entire fight at once) * Added the ability to enable the old Arena all at once system * Added display of HP for Arena fighters * Added coloured changes to HP for health getting lower * Added notification display of HP loss * Added new system with sound effect for Overkill (if death is -15 hp or more) * Added new system with sound effect for Extreme Overkill (if death is -100 hp or more) * Added new dynamic system with 30 different tweaks to the old arena HP system to allow for more variation * Added system to make it 5x more likely for much weaker units to win fights they ordinarily would not (Example Soldier vs Peasant previously would be 99 wins for soldier, 1 for peasant, it's now 95 for soldier, 5 for peasant via my tests) * Added new system for Pacifist units in the Arena (they will no longer fight) * Added 8 moves for pacifist fighters * Added 10 new sound effects for light stabs/slashes * Added 30 new sound effects for hard/normal stabs/slashes * Added 4 new sound effects for blocking * Added 3 new sound effects for blocking and then returning with a stab * Added 5 new sound effects for Arena crowd * Added 6 new sound effects for parrying * Added 3 new sound effects for for kicking * Added 3 new sound effects for kicking and knocking opponent to floor * Added 2 new sound effects for Arena spike pit * Added 3 new sound effects for Double stab * Added 5 new sound effects for body falling over * Added 6 new sound effects for Arena Interfearance (Bottles/Arrows/Fire) * Added 20 new moves for Blind fighters in the Arena * Added 16 new moves for Good strikes * Added 16 new moves for Blocking and Hitting * Added 16 new moves for Light Hit * Added 16 new moves for Very Light Hit * Added 16 new moves for Missing Wide * Added 16 new moves for Missing close * Added 16 new moves for Head Hit * Added 16 new moves for Kicking * Added 16 new moves for Hard Strike * Added 16 new moves for Parry/Parry and Hit * Added 5 new moves for Arena Interfearance variants * Added new 'Gnome throw' event where a gnome is thrown at one of the fighters (with sfx) * Added 32 new kill move encounters * Added 16 new moves for Stabbing * Added 16 new moves for Double Strike * Added 10 generic non fight events * Added 15 crowd cheering events * Added 3 special blind fighter crowd cheering events * Added new random insult system with 70 insults Arena fighters may shout at eachother * Added 10 new trip and fall events * Added new critical hit system (1 in 40 chance a move will be a crit) * Added fighters with 'Lucky' in their name get double odds of crit * Added critical hit (5x normal move damage) * Added super critical (15x rarer) (10x normal move damage) * Added new screen for post fight * Added 15 new texts to display in post fight screen for defeated fighter * Added 5 new texts to display in post fight screen for victorious fighter * Added 5 new texts to display in post fight for victious fighter if it's a champion challenge A crit in action - https://i.imgur.com/5kGYGKK.png A funny insult - https://i.imgur.com/Yd98If2.png A blind fighter - https://i.imgur.com/iQycaLx.png SLAVE GAUNTLET (4 features) While working through my old Arena plans I saw a suggestion for a slave gauntlet by UltimateBlade from the Audiogames forums, It looked like a cool idea so why not. Now as long as you own the Arena and have 8 slave soldiers you can host a tournament for their freedom, and your profit. It will differ from normal tournaments in the way that you can't bet, and that it makes you money instead of costing it. This could be yet another avenue for profit for an unscrupulous evil ruler, or a slave baron. * Added a new tournament type 'Slave Gauntlet' (Only if you own the Arena and if you have 8 slave soldiers) (credit UltimateBlade from Audiogames) * Added new scenes and text for Slave Gauntlet * Added -1 public opinion drop for running a slave gauntlet * Added between 100-1500 gold profit for hosting a slave gauntlet in your Arena The start of a slave gauntlet - https://i.imgur.com/NiZfKk6.png The fighters are ready - https://i.imgur.com/YCE0t00.png Slave gauntlet winner - https://i.imgur.com/62fWMqZ.png Slave gauntlet income - https://i.imgur.com/7eeQtY9.png THE EXECUTION OF A CHAMPION (27 features) A nice suggestion from Anarcho-Raoism on our discord for executing champions got me thinking, so I present to you a new system with lots of outcomes and randomisation! * Added the option to execute a grand champion (Credit Anarcho-raoism) * Added 15 different reactions from arena owner (if not owned by you) depending on their personality * Added begging for exile outcome (includes option to exile instead of execute) * Added take my gold outcome (includes of option to accept gold and exile instead of execute) * Added crying champion outcome * Added stone cold expression outcome * Added laughing at death outcome * Added suicide outcome * Added Last stand outcome * Added chance of random 0-2 public opinion loss when executing champion * Added +3 public opinion loss if champion has 30+ wins * Added +2 public opinion loss if champion has 15+ wins * Added +1 public opinion loss if champion has 5+ wins * Added lesser public opinion loss for exile * Added new blurb for hall of fame beheaded champions * Added new blurb for hall of fame exiled champions * Added new blurb for hall of fame suicide champions * Added new blurb for hall of fame last stand champions * Added 1/30 odds of Arena being destroyed in peasant riot in aftermath of execution * Added 1/30 odds of small riot happening * Added 1/30 odds of small protest happening * Added odds of protest/riot/destruction much higher if public opinion is very low * Added odds of protest/riot/destruction 25% less likely if public opinion is above 50 * Added odds of protest/riot/destruction are more likely if champion has lots of wins * Added 5 different comments from Arena owner if unowned arena is destroyed * Added option to choose who replaces champion if you own the arena * Added champion challenge notification for when the champion is dead and you don't own the arena The new eighth option - https://i.imgur.com/hc7zKeH.png Arena owners reaction to execution of his champion - https://i.imgur.com/vzdMN5t.png A champion not taking it so seriously - https://i.imgur.com/sAf7HBr.png A begging champion - https://i.imgur.com/HdYuOCF.png An executed champion - https://i.imgur.com/8hyYLuo.png An executed champion in the hall of fame - https://i.imgur.com/nS6Oeeh.png What happens when a champion is removed - https://i.imgur.com/kTK0kEw.png A champion begging for freedom - https://i.imgur.com/DdRcenx.png Free money - https://i.imgur.com/nRZqTsX.png A grim ending to the encounter - https://i.imgur.com/Sie7xx0.png And the aftermath of that - https://i.imgur.com/g69SPME.png A LIMITED OCCURANCE (7 features) Infinite fights per year was a bit excessive, and also allowed the cherry picking of when to bet and when not to. Now each year there will be a limited number of fights in the Arena depending on the size of the Arena. This won't be very noticable at the higher level of Arenas unless you are an arena fanatic. * Added new limit of total number of fights in the Arena * Added 5 fights per year limit to smallest Arena type 'Fight Pit' * Added 10 fights per year limit to second smallest Arena type 'Little Arena' * Added 15 fights per year limit to standard Arena type 'Arena' * Added 20 fights per year limit to 'Grand Arena' * Added 30 fights per year limit to 'Colossal Arena' * Added new secret code '69' which sets total fights to 99 (enter on arena main screen) 15 Fights to go - https://i.imgur.com/CIYvaxJ.png No fights left - https://i.imgur.com/zmREysy.png OTHER ARENA TWEAKS (6 features) While working on this big arena feature addition I ended up adding and fixing things in other areas too, the one I'm most excited for is the hall of fame changes. Now when a champion dies in a normal fight, if he is added to the hall of fame, the hall of fame entry will track who it was that killed him. Previous the entries didn't have this information and still worked ok, but with this information it adds another element to the hall of fame, maybe the number one champion of all time was defeated by the number 8, perhaps some of the hall of famers were defeated by champions who themselves were defeated too quickly to enter the hall of fame themselves but are forever immortalised as the ones who defeated the greatest champions. It's a minor change but in my opinion it's quite a big improvement to the hall of fame and I'm super excited to see the new hall of fame stories develop while I'm playing. * Added arena hall of fame entries now show you who defeated them * Fixed issue with arena 32 man tournament second stage graphic * Fixed text bug with public opinion loss for grand champion arrest * Added missing menu option for housing upgrades in arena * Removed irrelevant warning texts for bribing grand champion to fight * Added new screen for bribing grand champion but there isn't a grand champion Active hall of fame - https://i.imgur.com/gagfhOj.png COLOURFUL SCORPIONS (10 features) After a suggestion by our discord member 14Patrik, scorpions now have varying colours, Good idea mate! * Added new colour system for scorpion pit scorpions (credit 14Patrik) * Added white colour for Albino scorpions * Added Grey colour for ancient scorpions * Added purple colour for enchanted scorpions * Added green colour for questionable (goblin) scorpions * Added dark grey colour for black scorpions * Added red colour for red scorpions * Added grey colour for old scorpions * Added white colour for white scorpions * Added green colour for healthy scorpions Two shots of colourful scorpions in action - https://i.imgur.com/smCu5yL.png https://i.imgur.com/uxCWTSy.png DUMBLE-PACK (2 features) The scourers of the Artifact Market may know of the artifact 'The Staff of Dumble' a staff that if given to a champion who bears the name 'Dumble' it will double their strength. The issue with this is there are only 4 Dumble-esque names in game and the odds of them occuring are super slim among the 1776 other human names that could be chosen. The artifact was always made to be a practically impossible one to pull off, but to help a little I've quadrupled the amount of Dumble-esque names in game, good luck! * Added 12 new human names 'Dumblesquek, Dumbledink, Dumbledonk, Dumbledork, Dumbletwoo, Dumbledimp, Dumbledok, Dumbledoop, Dumbledonk, Dumbletork, Dumbledee, Dumbledwep' (credit NotFox) * Added ability to give the dumble staff to a dumble champion directly from the arena menu BUGFIXES (3 features) A handful of bugs based on helpful reports from players. Thanks guys :) * Fixed text bug with demon advice (credit Fatalweirdo) * Fixed trap door upgrade being incorrectly refered to as throne room upgrade (credit Matt1211) * Fixed mystery slaver never giving demons (credit KoningKrush) EVERYTHING ELSE (2 features) A few changes unrelated to everything else * Made 'press space bar to skip' option now say 'Hold space bar to skip' (credit Adrive) * Made 777 on Warsim main menu open up an Arena Fight tester WHAT'S NEXT I'm getting back into the combat stuff again as this update was meant to be a short break to get back into coding after my computer broke down for a week. Huw |
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