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Outward very early impressions
So, have the flu and this game came out today and that gives me something to do.
1. Character graphics are ugly for $40 game. 2. Combat is typical action type: roll around like Geralt and then swing your weapon as you come out of the roll. Magic is cool-down based and is very slow compared to melee. I haven't found ranged weapons yet but they exist as I've found several arrows. 3. You are a survivor of a shipwreck that happened about 1/2 mile from your home town. 4. You are a pariah of your village, but most people will still help you out. 5. Quest givers don't have exclamations above their heads, you will need to talk to everyone. There seem to be actual directions instead of quest markers. 6. Tons of crafting recipes so far and manual crafting is possible. |
Do you like it?
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Sounds interesting, I'm considering to buy it as well. Trying to skim some more info on it.
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Refunded for now.
Was really looking forward to this but I think if you go the souls-combat route you really have to nail it.. and outward simply doesn't. It's not Conan Exiles level of clunkiness but coming directly from Sekiro, Outward feels really, really bad. If combat gets patched to be a little more responsive and feel a bit more impactful I'll gladly re-buy it in the future. |
Combat is more like in risen/elex than souls games. there is a tutorial at the menu which is made really nice, takes around 30 minutes but explains everything; i played little so far but dont know if i will like all this survival stuff in the long run.
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Didn't buy as so far noone claims it's fun playing solo. Till it happens (or not):
https://steamcommunity.com/app/79426…0325123921086/ Quote:
--- https://steamcommunity.com/app/79426…85838063629501 Quote:
'nut mentioned uglyness… The game was made with Unity which explains it. Seen some very odd bug reports, for example someone says normal tent isn't working but luxury tent does. Whatever that means. Skipped all threads on steam that discuss combat, don't care about that, sorry. |
I dont like it so far, feels like a cheap mmo.
-inventory is a mess -you dont appear on the map -written replies arent the same as spoken replies many times which is fucking retarded -world is huge but empty and you need to walk/run alot |
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I agree on the points you mention, but I would put the fact that you don't appear on the map as a plus. I, personally, like it that way. Some other minuses: - AI can be a bit stupid at times (enemies running into walls when running away from you, for example) - Game looks like it is from last generation and my 1060 would crush it but no, it drops frames sometimes and on ultra settings it dips below 60fps at times. Dropping it to very high keeps it above 60 fps 99% of the time with no visible drawbacks, but micro-stutter is present at some moments. - I don't know how death works in the game. I "died" in a cave but was respawned with full health and all equipment in the same cave. That doesn't seem punishing enough for me. Maybe I'm missing something, but I feel it hasn't been explained well. For the pluses: - No map markers. There is compass but you only get told what to do and where to do it. - Food/water/sleep needs seem to be balanced well, at least to my taste. You won't die if you forget dinner but will be punished if you skip lunch and go adventuring without food. - Although the game doesn't look all that good, the art style is appealing to me. - Darkness is darkness. You need lantern or a torch in caves. Good thing is that you can put a lantern on your backpack and have both hands free for weapons (but you'l need a good backpack). - Backpack mechanic is quite fun - backpack slow you down in combat and you can drop it at any time (very quickly, there is a button specifically for that). Just remember to pick it up after the fight is over. I haven't played enough of the game to judge the character development or the story. Skills seem fun from what I've seen in the tutorial and there are combos (cast a fire rune of some kind and have bonus damage for fire spells while you are in the rune's radius). Overall it's enjoyable but needs polish. It seems rushed to me, but it seems like 90% of the game is done. That is my impression from playing for two hours so take it with a grain of salt. |
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My 1080ti runs the game without a hitch. Buttery smooth. Game is promising, really seems like something I'll like as I play more. I enjoy the Gothic-esque beginning where you have barely anything and need to survive. World seems fun to explore and large and you get a compass but no map markers, which is really cool. It seems to be exactly what I was hoping for.
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Well, the game has little hidden treasures here and there, which I love. However, there is a ton of walking/running with nothing at all going on. It is also easy to avoid most combat and that's a good thing because melee combat sucks ass in this game. The economy is pretty brutal too and the game absolutely doesn't want you to collect loot. 65-80 pounds of gear is max, so this is much more survival game than rpg from that aspect.
I find the game just interesting enough not to quit. |
I'm just wondering how you are supposed to collect any loot at all, once you wear heavy armor.
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Better/upgradable backpacks probably; btw when does it save, i dont see any sign on the screen.
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No GOG release, sad. That, and the fact that there's no swimming/jumping and the aforementioned respawn make me hold off my purchase for now.
It looks promising otherwise, so hopefully they can tweak further and add more features down the line. As for the respawn, is it very noticeable? Does everything respawn in full, or is it more of a gradual subtle respawn (like in Gothic 3)? I am okay with it if it makes sense in the game world… Clearing a cave from monsters doesn't mean no others can take up residence in it at a later stage, of course, but it should be subtle enough. And rare enemies should not respawn at the same rates as "regular" critters. Also, is there (a lot of) real estate options to set up shop, or is there only the one you start with? |
Its good that the major choice is about 2h into the game so replaying would be easy but the beginning is boring; one save slot sucks big time specially when its automatic. you have no idea how tough a monster is when you see it, and many have range spells/attacks whatever, so if you run from it, it hits you from 1km away lol.
Also i have stutter in the open areas, really annoying; ill wait for a few months of patching and maybe some trainer to remove all this food/sleep/drink crap. And yeah no jumping trololol, you cant climb a 5 cm ledge. |
The game's checkpoints system smells like Assassin Creed clone.
https://www.pcgamer.com/you-never-di…tory-stronger/ Quote:
Yes, Outward is tagged as survival game on Steam so there is some logic to have such checkpoint/respawnMC system, but cmon, the game is not Ark nor Rust. Wasn't some recent thread pointing out that survival elements are watering down RPG aspects in hybrids? |
Respawns are indeed weird. For instance, I died in a trog cave and I respawned right next to the quest goal and got rewarded a very nice weapon for dying. I did not find this weapon on another toon that completed the dungeon w/o a death.
Oftentimes, I will die outside and be dragged by a town member to the gates. Sometimes I have my backpack, but not always. When you lose your backpack, it will often be nearby your respawn point but sometimes it is where you fell. Graphics look like Morrowind with the GE mod They're old but okay. The real problem with the game is the price point. It should be $20 not $40. I'd suggest picking it up once it inevitably falls to that price. The game won't be sustainable at $40. However, the dungeons that I've visited have been pretty good. They're just aren't enough of them. Loot is fine though you really shouldn't be picking up every little thing. Most used weapons and armor are worth 5-6 coins, so pickup lighter stuff instead. Food items are light and sell for a couple silver each. If you mine a gem those sell for really good coin. Crafting shines! It is the make or break for playing the game imo. If you like crafting stuff, the balance is near perfect. You never have all you want, but generally enough to make it. I try to save my poisons/traps/elemental effects for tough fights I can't avoid. I generally learn this by respawning. |
Probably the best early review from Steam. I had fun reading it, describes game major aspects as a partial playthrough - here's hope professionals learn from this style:
https://steamcommunity.com/id/zackri…mended/794260/ Quote:
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Well that seemed like a knowledgeable review. Game sounds wretched
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