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-   -   Divinity: Fallen Heroes announced (https://www.rpgwatch.com/forums/showthread.php?t=42442)

Lolozaur March 27th, 2019 17:24

Divinity: Fallen Heroes announced
 
Larian Studios and Logic Artists (Expeditions series) has announced Divinity: Fallen Heroes, a new tactical game with RPG elements set in the universe of Divinity: Original Sin II. It will be released for “multiple platforms” in 2019.

Divinity: Fallen Heroes is a new tactical game oozing with RPG elements, set in the universe of critically acclaimed RPG Divinity: Original Sin II. Command The Lady Vengeance, and lead its crew through over 60 hand-crafted missions where your actions and choices define the story.
Fallen Heroes marries rich tactical gameplay with RPG choices and consequences, and introduces a wealth of new features and mechanics to the Divinity: Original Sin II engine. Delve deeper than ever-before into the rich, fantasy world of Rivellon as you command your troops aboard the Lady Vengeance. Explore new lands and wield new weapons and skills. Build your squad and vanquish never-before seen corners of Rivellon. Divinity: Fallen Heroes features two player cooperative play as well as a single player mode.
With the fate of the races in your hands, it’s up to you to lead the Lizards, Elves, Dwarves, Undead, Demons and Humans. Recruit hero and veteran units and dispatch squads armed with both magic and steel. Each decision will have to be carefully weighed as your leadership will be tested and your choices judged.
Key Features

Recruit troops, research new gear, and level up heroes aboard The Lady Vengeance.
Gunpower comes to Divinity. Lock’n’load with an arsenal of guns and rifles, but don’t forget to use swords and sorcery when necessary.
Interactive elements bring a new twist to the tactics genre. Toy with Oil, Fire, Ice, Water and Poison elements, joined also by the new Sulfurium element.
Play in either single player or coop, with tactical combat featuring simultaneous turns!

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Kordanor March 27th, 2019 18:18

Just received the email as well. Pretty cool.
I like what Logic Artists did (especially with their first game though) and I like the DOS2 stuff, so this is a great combination.

joxer March 27th, 2019 18:36

Instabuy for me.
Here's hope the blend is good enough to slap Ubisoft for not delivering on HoMM franchise.

The question when will I find time to play it still remains. Time is not on my side…

azarhal March 27th, 2019 18:39

Quote:

Originally Posted by joxer (Post 1061562537)
Instabuy for me.

I heard rumors it might be a mobile game… ;)

joxer March 27th, 2019 18:42

Seriously doubt Larian or LogicA care about phones.

you March 27th, 2019 18:51

One day (not too many years from today); the phone of tomorrow will be more powerful than the gaming computer of today. Only question is if they will allow it to run on the phone.

Quote:

Originally Posted by joxer (Post 1061562542)
Seriously doubt Larian or LogicA care about phones.


you March 27th, 2019 19:01

I have no clue what type of game this is - is it a story lite rpg adventure using D:OS-2 engine or something totally different ?

azarhal March 27th, 2019 19:09

Quote:

Originally Posted by you (Post 1061562547)
I have no clue what type of game this is - is it a story lite rpg adventure using D:OS-2 engine or something totally different ?

People are saying it's similar to X-COM in concept but in Divinity Original Sin 2 engine and using the game characters.

Alrik Fassbauer March 27th, 2019 19:34

Reminds me a bit of "Blackguards", also a game in which "evil is the new good".

Couchpotato March 27th, 2019 19:35

So a Divinity game similar to Expeditions then? Hope it sells better.^^

Guess Expeditions: Rome is put on hold to make this game instead?

Kordanor March 27th, 2019 20:12

Quote:

Originally Posted by Couchpotato (Post 1061562553)
So a Divinity game similar to Expeditions then? Hope it sells better.^^

Pretty much.

From the KS update:

Quote:

we toyed with the idea of mixing D:OS tactical turn-based combat with Dragon Commander’s decision-making elements.
Quote:

Last year, we gave the D:OS2 engine to Danish studio Logic Artists and asked them to see where it’d take them. Their brief was to develop a game in which your narrative choices affect which missions you can play-- and where your performance during these missions would affect subsequent narrative options.

The result was truly awesome. Thus, some time later this year, there will be a new stand-alone Divinity game featuring all our favourite characters, tactical turn-based combat, and plenty of difficult decisions to make.

lackblogger March 27th, 2019 21:47

Quote:

Originally Posted by Couchpotato (Post 1061562553)
So a Divinity game similar to Expeditions then?

LOL. Those two games share about as much in common as Skyrim compares to Tetris. As much as I love Larian, I have no faith at all in Logic Artists, so I'm on the fence entirely until this one releases.

Carnifex March 28th, 2019 01:54

I'll be curious to see what this actually turns out to be. One to keep an eye on!

purpleblob March 28th, 2019 02:19

Personally, I enjoyed Expeditions: Viking more than D:OS1&2… so I'd say it's a good news :P

E: Viking had fair share of its issues but it wasn't a shit/crap game by any means, it just needed more time in the oven and perhaps the devs needed more experience.

Silver March 28th, 2019 02:48

I think that Swen is taking a page out of Iron Towers book here. Divinity: Fallen Heroes sounds akin to Dungeon Rats where as D:OS 2 is akin to Age of Decadence.

Carnifex March 28th, 2019 14:51

Like Purple, I also enjoyed both of the Expedition games far more than I did the second offering of Original Sin. Both Conquistadors and Vikings are well worth playing, although I do prefer the first game.


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