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Starpoint Gemini 3 - Dev Diary #2: Game Engine Improvements
Hey RPG Watchers! :)
The long awaited second part of our dev diary is finally out and we wanted to share it with you! In this part we get a little bit nerdy. We talk in more detail about our proprietary WhaleX engine and how some aspects of the games are improved with it. Yes, yes, we know, the explosions in our spin-off SPG Warlords were “meh” to most players, but you’ll be happy to hear that explosions in the upcoming Starpoint Gemini 3 are bigger, visually more appealing and helluvalot stronger! There’s also some depth added to clouds you find while traveling and lighting improvements. Our world and material editors also got improvements – and are now one! The best we left for last. We are aware that the control scheme in SPG2 and SPGW was a little bit… clunky. That’s why SPG3 has seen a lot of improvements in the ship control area. Lateral, vertical and backwards longitudinal movement was finally added to the mix, as well as improved camera control. “But, guys!”, we hear you ask, “When will you show the gameplay?” Soon! Very soon! :) You can check out the full Dev Diary which goes in a lot more details on our Steam page: https://steamcommunity.com/games/977…94147071469242 Have any questions? Don't hesitate to ask us! |
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