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-   -   Kingmaker - Enhanced Edition & Beneath the Stolen Lands June 6th (https://www.rpgwatch.com/forums/showthread.php?t=42906)

Silver May 25th, 2019 01:21

Kingmaker - Enhanced Edition & Beneath the Stolen Lands June 6th
 
Pathfinder: Kingmaker is getting an Enhanced Edition and Beneath the Stolen Lands DLC on June 6th.

Quote:

Pathfinder: Kingmaker Enhanced Edition and Beneath the Stolen Lands DLC arriving June 6

24 May @ 4:04am - Mortheim
Dear Pathfinders,

From day one, we've set it as our goal to tirelessly improve our game based on your feedback and insight. We've pored over comments, scoured the forums and scrutinized your survey answers - and then rushed back to start fixing, polishing and expanding. Today, we are happy to announce the fruits of our labors: an Enhanced Edition of "Pathfinder: Kingmaker", free to everyone who already owns a copy of the game! Not only is it a culmination of all the previous patches and fixes. Featuring all-new classes, items and abilities, numerous quality-of-life features and multiple balance adjustments, this is the ultimate way to play the game!

The Enhanced Edition will launch on June 6. In the meantime, to let you know of all the exciting new features, we've prepared a slew of content, including teasers, dev diaries and even dev streams - the first of which will go live today! Join us on https://www.twitch.tv/owlcatgames at 7:30 PM CEST/1:30 PM EDT (US) for an in-depth look at a new prestige class!

"Pathfinder: Kingmaker - Enhanced Edition" Key Features


  • Free Upgrade for all existing players
  • Numerous gameplay-enriching content additions and dozens of quality-of-life features
  • New abilities and ways to build your character
  • A Brand-new class: Slayer
  • New items and weaponry
  • Improved balance, especially in the beginning and last two chapters of the game
  • Enhanced kingdom management system, both in terms of balance as well as usability and player comfort
  • Increased variety of random encounters on the global map
  • Thousands of fixes and improvements made since the game's initial release
Beneath the Stolen Lands
Some of our shrewder fans have already figured out that we like to release things near the end of the month. Such was our plan for "Beneath The Stolen Lands", our 3rd DLC, as well. However, after postponing it for a month from late April to late May, we've realized we now had 2 releases lined up one after the other in the space of a week. For this reason, we've decided that it would make more sense to release both the DLC and Enhanced Edition on the same day, June 6.
Just to remind you what it's going to be like:

"Beneath The Stolen Lands" Key Features

  • Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon
  • Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger!
  • Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough
  • Unlock new items to buy across multiple playthroughs. The number of item slots traders have depends on how far you have been able to descend during all of your previous forays combined
  • Enter the dungeon as your main character, alternatively you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The pre-set version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths

More information.

rune_74 May 25th, 2019 01:59

Interesting, I keep meaning to play more then a few hours of this, here is my excuse:)

purpleblob May 25th, 2019 08:12

Open beta for Enhanced Edition coming soon!

https://steamcommunity.com/games/Pat…53127993440057

So, You can now:
1. Hide Helmets, Hats, and Backpacks.
2. See EXACTLY where you picked up an item.
3. See a tooltip on the level up screen which will give you a hint on which team members already have this skill, spell, common or team feature.
4. New QoL features for Companion quests and seeing their mood.
5. New Reminder Timers for Main Quests.


AN OPEN BETA is coming soon.

skally_wag May 25th, 2019 12:18

That's awkward, On chapter 1 at the moment, do I continue as is or wait for Enhanced Edition?

Hastar May 25th, 2019 12:24

I'm really looking forward to this new DLC dungeon. I'm going to play it like Wizardry or Bard's Tale. Finally, they are releasing a DLC that has me excited. Can I make all six party members? Now that's what I call old school.

mat9813004 May 25th, 2019 12:26

A slayer class. It would be neat if this was a medieval version of Buffy the Vampire Slayer. It would be neat but it won't be. For one thing I can't make any analogy towards medieval cheerleaders.

joxer May 25th, 2019 12:40

Quote:

Originally Posted by purpleblob (Post 1061569497)
5. New Reminder Timers for Main Quests.

This decision is unbelievable. Spamming a player in the game with - advertisments. Will reminders contain nigerian prince scam mail I wonder…

All they needed to add was disable timers option and I bet everyone would love it.
In other words, whoever still didn't start the game, once you find out how annoying timers are in this game, grab any mod that makes at least kingdom management ones irrelevant.

purpleblob May 25th, 2019 13:09

Quote:

Originally Posted by skally_wag (Post 1061569504)
That's awkward, On chapter 1 at the moment, do I continue as is or wait for Enhanced Edition?

From I heard, you can use your current save in Enhanced Edition.

Quote:

Originally Posted by Hastar (Post 1061569505)
I'm really looking forward to this new DLC dungeon. I'm going to play it like Wizardry or Bard's Tale. Finally, they are releasing a DLC that has me excited. Can I make all six party members? Now that's what I call old school.

You can make full 6 party members, yes :)

Quote:

Originally Posted by joxer (Post 1061569508)
This decision is unbelievable. Spamming a player in the game with - advertisments. Will reminders contain nigerian prince scam mail I wonder…

All they needed to add was disable timers option and I bet everyone would love it.
In other words, whoever still didn't start the game, once you find out how annoying timers are in this game, grab any mod that makes at least kingdom management ones irrelevant.

Not everyone hates timers like you do, joxer, especially if it serves a good purpose like c&c.

ikbenrichard May 25th, 2019 15:21

Quote:

Originally Posted by skally_wag (Post 1061569504)
That's awkward, On chapter 1 at the moment, do I continue as is or wait for Enhanced Edition?

I do know i am gonna wait :D

gabrielarantest May 25th, 2019 15:32

"Improved balance, especially in the beginning and last two chapters of the game" - I hope they won't change the difficulty so much. I loved how hard and "unbalanced" the game was because the adventure path is supposed to be like that! You don't venture into an open world and expect that every foe has the same level as you! But I must admit that the Wild Hunt in the House at the Edge of Time were unfairly hard.

And I also like the timers in this game. It gives you a sense of emergency and realism. People seem to forget, but BG had hidden timers too for a side quest and you had no warnings at all.

Zloth May 25th, 2019 16:41

Quote:

Originally Posted by skally_wag (Post 1061569504)
That's awkward, On chapter 1 at the moment, do I continue as is or wait for Enhanced Edition?

It's all about choices! Do you use what you've learned to make a better start in the EE, or do you soldier on without distraction? Welcome to the Kingmaker meta RPG! ;)

Really, though, have they said if people currently playing will be able to convert a save to the enhanced game? Will this just be a big update to the existing game or will it show up as a new game? (The current Steam 'spring cleaning' is telling me that the two Divinity:Original Sin games are in my backlog because I haven't touched the enhanced editions.)

rjshae May 25th, 2019 17:45

At least it isn't a rouge-like dungeon.

rune_74 May 25th, 2019 18:56

Some people just need to have it all with their choices not mattering, right Joxer?

It's the give me what I want when I want it Generation…timers didn't bug me, took me by surprise when I failed the first area though.

BoboTheMighty May 25th, 2019 19:38

Quote:

Originally Posted by gabrielarantest (Post 1061569519)
"Improved balance, especially in the beginning and last two chapters of the game" - I hope they won't change the difficulty so much. I loved how hard and "unbalanced" the game was because the adventure path is supposed to be like that! You don't venture into an open world and expect that every foe has the same level as you! But I must admit that the Wild Hunt in the House at the Edge of Time were unfairly hard.

Difficult≠Challenging/good design.
Most of issues with Pathfinder "hardcore difficulty" is silly stat overbloat that absolutely makes no sense with setting/mechanics and turns the game into "cheese fest" instead.

Barghest May 25th, 2019 22:08

So…when will the turn-based version be released? :p

purpleblob May 26th, 2019 02:50

Quote:

Originally Posted by BoboTheMighty (Post 1061569543)
Difficult≠Challenging/good design.
Most of issues with Pathfinder "hardcore difficulty" is silly stat overbloat that absolutely makes no sense with setting/mechanics and turns the game into "cheese fest" instead.

Disagree on that Bobo - I've only ever played Kingmaker on normal which I still found quite challenging and it had nothing to do with stat overbloat but more to do with changing tactics (like spells/ability and position).

gabrielarantest May 26th, 2019 07:51

Quote:

Originally Posted by BoboTheMighty (Post 1061569543)
Difficult≠Challenging/good design.
Most of issues with Pathfinder "hardcore difficulty" is silly stat overbloat that absolutely makes no sense with setting/mechanics and turns the game into "cheese fest" instead.

I'm not quite sure if I follow you correctly, but you are saying that the game was difficult, poorly designed and the difficulty settings were just silly stats increase, correct?

Personally, I enjoyed the design of the encounters in the game. For instance, I saw people complaining about the spider swarm in the first chapter of the game. But when I went to that cave (and obviously got killed by the spiders) I had a lot of fun. My thoughts were "oh that makes sense, I can't kill a spider swarm with a sword". Situations like this made the game really fun for me, but some people attributed it to bad design.

And there were a lot of options to tweak in the difficulty settings, not just enemies' status. It may lack some options of course, but it offers a really deep level of customization. Besides, if you want to increase the challenge rating of an encounter in the PF tabletop game, what else is there for the DM to do besides change enemy status or the number of enemies?

skally_wag May 26th, 2019 09:53

Quote:

Originally Posted by gabrielarantest (Post 1061569571)
I'm not quite sure if I follow you correctly, but you are saying that the game was difficult, poorly designed and the difficulty settings were just silly stats increase, correct?

Personally, I enjoyed the design of the encounters in the game. For instance, I saw people complaining about the spider swarm in the first chapter of the game. But when I went to that cave (and obviously got killed by the spiders) I had a lot of fun. My thoughts were "oh that makes sense, I can't kill a spider swarm with a sword". Situations like this made the game really fun for me, but some people attributed it to bad design.

Totally agree, I thought the same, must have wasted 30 -40 fire bombs and most of those missed, but for me that's what good RPG'S is about, you shouldn't be able to walk into every location and expect to beat it.

Archangel May 26th, 2019 16:09

Quote:

Originally Posted by BoboTheMighty (Post 1061569543)
Difficult≠Challenging/good design.
Most of issues with Pathfinder "hardcore difficulty" is silly stat overbloat that absolutely makes no sense with setting/mechanics and turns the game into "cheese fest" instead.

You could lower the difficulty if the numbers on the current difficulty were not to your liking. You complaint has no merit. You can only complain about stuff like that if the easiest difficulty has such problems.

Personally I didn't see any problems with enemies have good attack, defense and saves. It forced players to buff up and approach encounters using their brain instead of just rolling through all enemies like in Pillars games. Kind of how BG games were played. I wonder if you complained in BG that enemy casters had "bloated stats" because when they cast Horror at your party, most of your characters only had like 40% chance to save successful and if they failed they would spent rest of the combat running around like headless chickens.

Andrew23 May 26th, 2019 17:21

Really like how Owlcat still gives attention and additional polish to already great game. I will replay it after this DLC for sure. No backlog can stop that happening. I hope their next game is again isometric and party based, set in Pathfinder universe.

Kos May 26th, 2019 17:39

Maybe time for another replay. Would you advise to take the DLC?

purpleblob May 27th, 2019 12:06

Quote:

Originally Posted by Kos (Post 1061569595)
Maybe time for another replay. Would you advise to take the DLC?

Depends on what you like. I enjoyed the first two DLCs (the third one isn't out yet).

Th first DLC adds new companion(s), kineticist class and tiefling race. The second DLC is about your neighbouring lord (Maegar Varn)'s adventure which was quite fun dungeon crawling experience.

Kos May 27th, 2019 13:18

Quote:

Originally Posted by purpleblob (Post 1061569632)
Depends on what you like. I enjoyed the first two DLCs (the third one isn't out yet).

Th first DLC adds new companion(s), kineticist class and tiefling race. The second DLC is about your neighbouring lord (Maegar Varn)'s adventure which was quite fun dungeon crawling experience.

Thanks! I will try them then. And actually I am quite happy to give a bit more to those guys. They did an awesome job, even if it was far from a perfect launch.

gabrielarantest May 28th, 2019 04:20

Quote:

Originally Posted by purpleblob (Post 1061569632)
Depends on what you like. I enjoyed the first two DLCs (the third one isn't out yet).

Th first DLC adds new companion(s), kineticist class and tiefling race. The second DLC is about your neighbouring lord (Maegar Varn)'s adventure which was quite fun dungeon crawling experience.

Did you really like them? I think they are OK. But I wouldn't say that they are a *must have*.

Couchpotato May 28th, 2019 04:39

For me the second DLC was my favorite. As the first and the last DLC aren't really interesting. I hope their new game when its released has better DLC like PoE.

purpleblob May 28th, 2019 06:29

Quote:

Originally Posted by gabrielarantest (Post 1061569686)
Did you really like them? I think they are OK. But I wouldn't say that they are a *must have*.

Yes, I liked them both :) I wouldn't say must have but enjoyable enough for me to recommend to others.

TheRealFluent May 28th, 2019 15:04

I don't see how they're NOT must-have. Do you really want to miss extra content for this extraordinary game? The character DLC is excellent with an interesting companion and story and Maegar Varn's DLC expands a lot on what happened to Varnhold. I wouldn't miss either of them.

joxer May 28th, 2019 15:40

No they're not musthaves.
Both are of low quality (and the third DLC will probably go even lower as it's diceroll based dungeon).
Whoever decides not to buy Pathfinder's DLC, they won't miss anything. Most who do buy all or some will comment "this sux". Compared to the actual game.

I wish instead of wasting time on those DLC owlcat started making Pathfinder 2.

Archangel May 28th, 2019 16:35

Kineticist class (+3 subclasses) is a very nice addition to the game. So are Tieflings and their variations.
And then two new companions that you get and their quests and some other minor additional content is also pretty nice. For 8$, it was worth it.

Varnhold DLC I would say is less required as it does little for the main game and it is for those that want more Pathfinder content after finishing the game once or twice.

Archangel May 28th, 2019 16:38

Third DLC.. it is hard to say if it will be good and worth the price. Lets wait for the release. They said that you will be able to access a version of that dungeon from the main game so I guess it will add more content to the game and if you want you can just play the DLC content as a kind of a stand alone rogue like mega dungeon.
I will wait for some reviews first but I am interested in trying that with a full custom party.

rjshae May 28th, 2019 18:44

Quote:

Originally Posted by wahidovic (Post 1061569739)
i spend more than 10 hours in this game and sometimes more than 10 hours

Wait, what? :S

vurt May 28th, 2019 18:54

Glad i've waited, should be fun.

How big is the map in this game, is it anywhere close to e.g Baldur's Gate 2? Maybe i should get Pillars 2 instead.. not gonna purchase both because i have such a huge backlog already.

Archangel May 28th, 2019 19:37

Quote:

Originally Posted by vurt (Post 1061569743)
Glad i've waited, should be fun.

How big is the map in this game, is it anywhere close to e.g Baldur's Gate 2? Maybe i should get Pillars 2 instead.. not gonna purchase both because i have such a huge backlog already.

It is much bigger than Bg2. P:KM is a 150+ hour game to finish..

joxer May 28th, 2019 19:52

Quote:

Originally Posted by vurt (Post 1061569743)
How big is the map in this game, is it anywhere close to e.g Baldur's Gate 2?

Different map style, but contentwise it's cca the same size.
Quote:

Originally Posted by vurt (Post 1061569743)
Maybe i should get Pillars 2 instead.. not gonna purchase both because i have such a huge backlog already.

You need to purchase both. But if there is a proper reason you won't buy both (what backlog) then Eternity 2 is not as good as it's predecessor and Pathfinder is better.

vurt May 28th, 2019 20:40

Then i'll skip Pillars 2.. First one was decent, but not on my top 10 list of best RPG's or anything.. My backlog is like 50 games that i really want to play. It just keeps getting bigger because instead of playing them i replay stuff or i spend months creating mods.

JDR13 May 28th, 2019 21:29

A bigger map doesn't make a better game. Personally, I'm starting to grow tired of so many games being 100 hours to finish. Few games can hold my attention that long anymore.

vurt May 28th, 2019 21:35

Quote:

Originally Posted by JDR13 (Post 1061569755)
A bigger map doesn't make a better game. Personally, I'm starting to grow tired of so many games being 100 hours to finish. Few games can hold my attention that long anymore.

I agree about game length but a big map doesnt need to mean a long game really, but usually it does, and it seems to be the case here. This is not a game i intend to finish to 100%, but i'll have fun anyways i'm sure. I've never finished BG2 either, but i've played it many times (probably around 6-7 times) to perhaps 70% completion..

I usually don't care too much about endings anyways, never played a game where the story grabbed me so much that i needed to see it. I get tired of games very easily, even if they are good.

wolfgrimdark May 28th, 2019 21:42

Eternity 2 is better than Eternity 1 in general. Kingmaker is a lot of fun but a far longer game than Eternity 2 IMO of course. I like both about the same, maybe Kingmaker a little out ahead of Eternity 2.

purpleblob May 28th, 2019 22:02

Now that I've played PoE2 (haven't finished it yet), I can say Kingmaker is much more fun. Unless you are extremely time poor and prefer something much simpler and easier, I'd say Kingmaker is far better option than PoE2 (IMHO). I still think PoE2 is much better than its predecessor though.

Kos May 28th, 2019 22:11

Eternity 1, I struggled to finish to be honest. I was bored reaching the middle of the game. POE2 was way better once it got all the improvements they did after launch.

Pathfinder was just awesome. I had a blast with the story but also the mechanisms in themselves. Fights and challenges were as they should be, nothing linear: easy fights mingled with hard ones and time to time a mad one.
In most the other games when you reach the end you are so powerful than the challenges become meaningless, disconnecting you from the story at the worst moment. With Kingmaker, nothing of the kind, even a stroll in the park must be prepared carefully.


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