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Kingmaker - Enhanced Edition & Beneath the Stolen Lands June 6th
Pathfinder: Kingmaker is getting an Enhanced Edition and Beneath the Stolen Lands DLC on June 6th.
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Interesting, I keep meaning to play more then a few hours of this, here is my excuse:)
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Open beta for Enhanced Edition coming soon!
https://steamcommunity.com/games/Pat…53127993440057 So, You can now: 1. Hide Helmets, Hats, and Backpacks. 2. See EXACTLY where you picked up an item. 3. See a tooltip on the level up screen which will give you a hint on which team members already have this skill, spell, common or team feature. 4. New QoL features for Companion quests and seeing their mood. 5. New Reminder Timers for Main Quests. AN OPEN BETA is coming soon. |
That's awkward, On chapter 1 at the moment, do I continue as is or wait for Enhanced Edition?
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I'm really looking forward to this new DLC dungeon. I'm going to play it like Wizardry or Bard's Tale. Finally, they are releasing a DLC that has me excited. Can I make all six party members? Now that's what I call old school.
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A slayer class. It would be neat if this was a medieval version of Buffy the Vampire Slayer. It would be neat but it won't be. For one thing I can't make any analogy towards medieval cheerleaders.
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All they needed to add was disable timers option and I bet everyone would love it. In other words, whoever still didn't start the game, once you find out how annoying timers are in this game, grab any mod that makes at least kingdom management ones irrelevant. |
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"Improved balance, especially in the beginning and last two chapters of the game" - I hope they won't change the difficulty so much. I loved how hard and "unbalanced" the game was because the adventure path is supposed to be like that! You don't venture into an open world and expect that every foe has the same level as you! But I must admit that the Wild Hunt in the House at the Edge of Time were unfairly hard.
And I also like the timers in this game. It gives you a sense of emergency and realism. People seem to forget, but BG had hidden timers too for a side quest and you had no warnings at all. |
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Really, though, have they said if people currently playing will be able to convert a save to the enhanced game? Will this just be a big update to the existing game or will it show up as a new game? (The current Steam 'spring cleaning' is telling me that the two Divinity:Original Sin games are in my backlog because I haven't touched the enhanced editions.) |
At least it isn't a rouge-like dungeon.
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Some people just need to have it all with their choices not mattering, right Joxer?
It's the give me what I want when I want it Generation…timers didn't bug me, took me by surprise when I failed the first area though. |
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Most of issues with Pathfinder "hardcore difficulty" is silly stat overbloat that absolutely makes no sense with setting/mechanics and turns the game into "cheese fest" instead. |
So…when will the turn-based version be released? :p
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Personally, I enjoyed the design of the encounters in the game. For instance, I saw people complaining about the spider swarm in the first chapter of the game. But when I went to that cave (and obviously got killed by the spiders) I had a lot of fun. My thoughts were "oh that makes sense, I can't kill a spider swarm with a sword". Situations like this made the game really fun for me, but some people attributed it to bad design. And there were a lot of options to tweak in the difficulty settings, not just enemies' status. It may lack some options of course, but it offers a really deep level of customization. Besides, if you want to increase the challenge rating of an encounter in the PF tabletop game, what else is there for the DM to do besides change enemy status or the number of enemies? |
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Personally I didn't see any problems with enemies have good attack, defense and saves. It forced players to buff up and approach encounters using their brain instead of just rolling through all enemies like in Pillars games. Kind of how BG games were played. I wonder if you complained in BG that enemy casters had "bloated stats" because when they cast Horror at your party, most of your characters only had like 40% chance to save successful and if they failed they would spent rest of the combat running around like headless chickens. |
Really like how Owlcat still gives attention and additional polish to already great game. I will replay it after this DLC for sure. No backlog can stop that happening. I hope their next game is again isometric and party based, set in Pathfinder universe.
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Maybe time for another replay. Would you advise to take the DLC?
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Th first DLC adds new companion(s), kineticist class and tiefling race. The second DLC is about your neighbouring lord (Maegar Varn)'s adventure which was quite fun dungeon crawling experience. |
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For me the second DLC was my favorite. As the first and the last DLC aren't really interesting. I hope their new game when its released has better DLC like PoE.
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I don't see how they're NOT must-have. Do you really want to miss extra content for this extraordinary game? The character DLC is excellent with an interesting companion and story and Maegar Varn's DLC expands a lot on what happened to Varnhold. I wouldn't miss either of them.
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No they're not musthaves.
Both are of low quality (and the third DLC will probably go even lower as it's diceroll based dungeon). Whoever decides not to buy Pathfinder's DLC, they won't miss anything. Most who do buy all or some will comment "this sux". Compared to the actual game. I wish instead of wasting time on those DLC owlcat started making Pathfinder 2. |
Kineticist class (+3 subclasses) is a very nice addition to the game. So are Tieflings and their variations.
And then two new companions that you get and their quests and some other minor additional content is also pretty nice. For 8$, it was worth it. Varnhold DLC I would say is less required as it does little for the main game and it is for those that want more Pathfinder content after finishing the game once or twice. |
Third DLC.. it is hard to say if it will be good and worth the price. Lets wait for the release. They said that you will be able to access a version of that dungeon from the main game so I guess it will add more content to the game and if you want you can just play the DLC content as a kind of a stand alone rogue like mega dungeon.
I will wait for some reviews first but I am interested in trying that with a full custom party. |
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Glad i've waited, should be fun.
How big is the map in this game, is it anywhere close to e.g Baldur's Gate 2? Maybe i should get Pillars 2 instead.. not gonna purchase both because i have such a huge backlog already. |
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Then i'll skip Pillars 2.. First one was decent, but not on my top 10 list of best RPG's or anything.. My backlog is like 50 games that i really want to play. It just keeps getting bigger because instead of playing them i replay stuff or i spend months creating mods.
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A bigger map doesn't make a better game. Personally, I'm starting to grow tired of so many games being 100 hours to finish. Few games can hold my attention that long anymore.
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I usually don't care too much about endings anyways, never played a game where the story grabbed me so much that i needed to see it. I get tired of games very easily, even if they are good. |
Eternity 2 is better than Eternity 1 in general. Kingmaker is a lot of fun but a far longer game than Eternity 2 IMO of course. I like both about the same, maybe Kingmaker a little out ahead of Eternity 2.
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Now that I've played PoE2 (haven't finished it yet), I can say Kingmaker is much more fun. Unless you are extremely time poor and prefer something much simpler and easier, I'd say Kingmaker is far better option than PoE2 (IMHO). I still think PoE2 is much better than its predecessor though.
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Eternity 1, I struggled to finish to be honest. I was bored reaching the middle of the game. POE2 was way better once it got all the improvements they did after launch.
Pathfinder was just awesome. I had a blast with the story but also the mechanisms in themselves. Fights and challenges were as they should be, nothing linear: easy fights mingled with hard ones and time to time a mad one. In most the other games when you reach the end you are so powerful than the challenges become meaningless, disconnecting you from the story at the worst moment. With Kingmaker, nothing of the kind, even a stroll in the park must be prepared carefully. |
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