RPGWatch Forums
Page 4 of 4 « First 2 3 4

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   Baldur's Gate III (https://www.rpgwatch.com/forums/forumdisplay.php?f=84)
-   -   Baldur's Gate III (https://www.rpgwatch.com/forums/showthread.php?t=42995)

Myrthos June 8th, 2019 23:51

I agree, the elemental thing was indeed very overused. I quit regularly felt that it was the only thing that mattered in combat. At a certain point, I just switched to story mode to be no longer bothered by it. It was still there, but at least it was quickly done.
I really hope they don’t think of new combos to do. It would be better to have interactive environments in the sense that you could burn a scaffold and have it collapse on top of whoever is beneath it. Or have a wall tumble down because you hit it hard. That if you decide to create a cursed fire in a forest, the trees actually start to catch fire, which causes the forest to burn, which pisses of a lot of people and you are no longer welcome in the town anymore, because you burned their forest and now they have no trees to chop and wood to make anymore, resulting in poverty. And that is all your doing….

Silver June 9th, 2019 00:22

Quote:

Originally Posted by Myrthos (Post 1061571142)
I agree, the elemental thing was indeed very overused. I quit regularly felt that it was the only thing that mattered in combat. At a certain point, I just switched to story mode to be no longer bothered by it. It was still there, but at least it was quickly done.
I really hope they don’t think of new combos to do. It would be better to have interactive environments in the sense that you could burn a scaffold and have it collapse on top of whoever is beneath it. Or have a wall tumble down because you hit it hard. That if you decide to create a cursed fire in a forest, the trees actually start to catch fire, which causes the forest to burn, which pisses of a lot of people and you are no longer welcome in the town anymore, because you burned their forest and now they have no trees to chop and wood to make anymore, resulting in poverty. And that is all your doing….

Agreed. I would like to be able to break prison bars by applying a frost spell followed by a flame spell to make them brittle. That sort of thing.

Ripper June 9th, 2019 00:27

The trouble is, to implement that sort of thing beyond a few carefully scripted encounters, it can be surprising how quickly it gives rise to overwhelming complexity in the game design.

Silver June 9th, 2019 00:34

Quote:

Originally Posted by Ripper (Post 1061571150)
The trouble is, to implement that sort of thing beyond a few carefully scripted encounters, it can be surprising how quickly it gives rise to overwhelming complexity in the game design.

You just have to protect your critical encounters/story paths. For example: this door is magically locked and requires a particular key. I can see how it would get out of hand pretty quickly through if not careful.

JDR13 June 9th, 2019 00:38

Or just use it sparingly. Make environmental interaction during combat an occasional thing rather than the norm.

Ripper June 9th, 2019 00:39

Quote:

Originally Posted by Silver (Post 1061571152)
You just have to protect your critical encounters/story paths. For example: this door is magically locked and requires a particular key. I can see how it would get out of hand pretty quickly through if not careful.

I do think, though, that once you get into the idea of every fire source having to take regard of the environment, which might involve significant C&C, and the permutations of that and all the other powers and situations, you'd get into trouble quite quickly.

Silver June 9th, 2019 10:40

Quote:

Originally Posted by Ripper (Post 1061571154)
I do think, though, that once you get into the idea of every fire source having to take regard of the environment, which might involve significant C&C, and the permutations of that and all the other powers and situations, you'd get into trouble quite quickly.

I would of said the same for Origin stories yet Larian managed to pull it off. With enough time and craziness perhaps its possible. ;)

sakichop June 11th, 2019 18:49

So decent in to avernus, the PNP module is supposed to be the prequel to BG3.

It (decent to avernus) takes place in hell, explore lawful evil and chaotic evil characters and take characters to level 13.

Really hope BG3 doesn’t have any of that and isn’t a high level adventure. I enjoy the low level struggle. Don’t like playing game in alternate planes and don’t like playing evil characters.

So needless to say this would be disappointing.

Hopefully BG3 just happens in the material plane after these events.

Maylander June 12th, 2019 09:20

Certain parts of the game will most certainly take place in Baldur's Gate. That much has already been confirmed.

As for it being low level: Not likely. It will likely start at low levels, but Illithids appear to play a central role, and they're typically high level enemies. A low level party wouldn't stand a chance.

Edit: It can still end at medium-to-high levels though (15-20, like NWN2 for example). It doesn't have to be MotB/HotU levels just because Illithids are there.

Morrandir June 12th, 2019 10:30

Well, it could be that you won't fight Illithids directly until endgame. It would be quite fitting if you mainly fight their minions instead. So I think and hope we'll play a good part of the game in low and medium level.

And my preference too would be to play on the primal plane for the most part.


All times are GMT +2. The time now is 04:12.
Page 4 of 4 « First 2 3 4

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch