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This reminds me on good old days when I couldn't wait for Septic Yogurt. :)
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Hrm…pretty sure DOS2 didn't scale much if at all…googled for it and only found a mod which enabled scaling, implicating that it's not in the game.
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It's possible he meant the exponential-like scaling of numbers (damage etc) in the game as the level of items/skills increase, but that's a completely different issue from level-scaling. |
So they're getting rid of spells per day and switching to…cooldowns?
That will go well with ( ye) ol' timers. ;) I don't mind it, rest is rarely well implemented. |
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How could Awesome button combat be even more awesome? https://i.gifer.com/I2KL.gif Add some exploding barrels. |
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If they are doing 5e D&D, you have to have spell slots. It's one of the main features of 5e since so many classes can use spells early on. :wall:
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Yep, without spellslots I'd have a hard time calling it D&D.
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And BG1/2 was really poor with this( rest)…at worst, you'd wake up to some annoying trash mobs easily dispatched, repeat. Cooldowns at least prevent overuse of high level abilities that can trivialize even challenging encounters( usually gamebreaking/OP in these games)…I mean you could literally just memorize sequencers, rest, repeat, and obliterate everything using just one mage. They also tend to work better with gameplay flow/exploration. |
There are other fun things Swen wants to change:
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