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They have no patience, which is probably one cause they fail. RTwP requires patience, it demands patience. It is about shaping a battlefield to achieve the proper configuration to act accordingly. RTwP is waiting for the right moment, the right position, the right opportunity. Act, wait until it is right time to act again. RTwP or RT is about timing and timing is patience. UgoIgo socalled RPGs disrupts the connection to time way more. Little stuff to show patience about. |
I definitely check this out when I finally play.
I love the spacing that turn base combat provides but it can turn in to a slog if fights get too big. I’m really not a big fan of large scale fights regardless of combat system I prefer small more difficult encounters. |
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I am sorry but L2P is a perfect response to posts like yours. |
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I don't recall having to reload for criticals? They are supposed to be rare, and are not required to win fights - at least not on 'normal'… What is needed is quite a good understanding of the PF rules, so you can play tactically - I have played PF tabletop campaigns so know them well. I can imagine if you come in without this knowledge it would be a lot harder, and seem a bit arbitrary… that said, I do feel that the RNG yielded way more values below the mean than above on 1d20…although people will assure me that that's a bias and I only remember bad rolls…
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I'm not sure how TB would effect kingdom management or resting as these aren't combat situations? That's just a general point about making the whole game longer which has already been made by others more distinctly and a point that seems to be universally valid and didn't draw @Archangel 's wrath/wit. On the topic of trash mobs, I tend to stop reading posts that use the term trash mobs as it's very rarely trash mobs that are being discussed but rather someone just expressing that the game has too much combat, which will be a different threshold for each individual person - one man's trash is another man's gold and all that. Trash mobs is usually just a covert way to insult something nowadays, if something actually is trash mobs then I'd be delighted to hear why. |
Cool, but none of that invalidates his primary concern.. that TB takes longer in what he apparently already perceives to be a lengthy game.
Anyways, it's obviously a moot point since no one is forcing him to use the mod. |
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From his post it didn't seem he had a problem with TB but with game design itself. But from my experience and from many others his issues are not the problem of the game but his lack of knowledge of the game's rules. For that I gave him L2P reply. |
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That just means he is terrible at the game and needs to L2P. |
Which post. Post 17 states that the product already has dragging mechanics (rest, kindgom management) and that making it UgoIgo would introduce another dragging mechanics, building up to save and reload common habits.
Pointless to claim that adding UgoIgo could introduce save and reload if the habit is already in. Save and reload to milk probabilities is common in UgoIgo probability based products, less in RT or RTwP. |
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