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-   -   Kingmaker - Turn-based Combat Mod (https://www.rpgwatch.com/forums/showthread.php?t=43262)

HiddenX July 9th, 2019 20:43

Kingmaker - Turn-based Combat Mod
 
A turn-based combat mod for Pathfinder: Kingmaker is now available on Nexus:

Quote:

Turn-Based Combat Beta - Pathfinder Kingmaker

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  • It's recommended to turn off AI for better experience when using the turn-based combat feature.
  • This mod is experimental, but close to release. I have tested a ton of things, but not every things, so be cautious, please.
  • All mod features only take effect in turn-based combat, and should be auto muted when in real time.
  • There is a to-do list on the bottom that listed what I'm working on.

More information.

ds77 July 9th, 2019 20:54

I am not using any mods, but this game is amazing. The kingdom management part is a bit tedious at times, but the combat and story is top notch. I am loving this game. Go buy it! :)

Carnifex July 9th, 2019 21:19

I still need to go back and complete this game, I'll probably do that maybe in autumn, I hope this turn-based model will be available for the great old games version.

rjshae July 9th, 2019 21:27

Oh great, so instead of 90 hours of play you can stretch it out to 180.

gabrielarantest July 9th, 2019 21:45

Quote:

Originally Posted by rjshae (Post 1061574871)
Oh great, so instead of 90 hours of play you can stretch it out to 180.

Actually, it took me 380 hours to finish this game. It was fun for me, so, I don't mind stretching it. BTW, I really like the idea of this mod, I'm going to test it once it is fully released.

henriquejr July 9th, 2019 23:26

Didn't this game get an official patch with Turn-Based mode recently? Or am I confounding games here?

tekulte July 9th, 2019 23:38

Quote:

Originally Posted by henriquejr (Post 1061574882)
Didn't this game get an official patch with Turn-Based mode recently? Or am I confounding games here?

PoE2 got that patch.

henriquejr July 9th, 2019 23:42

Quote:

Originally Posted by tekulte (Post 1061574883)
PoE2 got that patch.

Ah ok. Thank you! :thumbsup:

Zloth July 10th, 2019 01:52

Quote:

All mod features only take effect in turn-based combat, and should be auto muted when in real time.
It sounds like you can switch between Turns and RTwP modes!?

purpleblob July 10th, 2019 02:21

Quote:

Originally Posted by gabrielarantest (Post 1061574873)
Actually, it took me 380 hours to finish this game. It was fun for me, so, I don't mind stretching it. BTW, I really like the idea of this mod, I'm going to test it once it is fully released.

Wow, mine only took 150ish hours lol.

Quote:

Originally Posted by Zloth (Post 1061574903)
It sounds like you can switch between Turns and RTwP modes!?

Yes, that's what I heard too. I know some people love this mod but some are so disrepectful, saying this mod "saved" the game. I think Kingmaker is great as it is and Owlcat deserves credit.

Arkadia7 July 10th, 2019 03:20

This mod is getting a lot of good comments on the nexus site. It apparently still needs some small tweaks (and the mod author seems to be willing to keep working on it which is good) but looks very promising so far!

Saxon1974 July 10th, 2019 05:02

Only concern is game is balanced for real time in mind so switching to TB could double the time to play. I like TB better though. Played this a little, find the companions annoying but other than that seems good.

gabrielarantest July 10th, 2019 05:37

Quote:

Originally Posted by purpleblob (Post 1061574907)
Wow, mine only took 150ish hours lol.

I enjoy exploring everything the game has to offer, so I'm probably an outlier.


I hope this mod is as fun as RTwP. I like both, but one thing bothers me a lot in RTwP: I'm always playing with the casters of my party. In RTwP you don't have time in battle to pay attention to the non-spellcasters. Everything happens too fast to enjoy the fighters.

Darkheart July 10th, 2019 07:03

If this mod works, I know what I will do this Autumn!

TheSHEEEP July 10th, 2019 07:41

Quote:

Originally Posted by Saxon1974 (Post 1061574912)
Only concern is game is balanced for real time in mind so switching to TB could double the time to play. I like TB better though. Played this a little, find the companions annoying but other than that seems good.

Only if they don't allow you to speed up animations.

In PoE, battle length was mostly the same in TB / RTwP (on the hardest difficulty, anyway, no idea why anyone would play it on the other easy three…) since you would constantly pause the RTwP mode anyway and TB does have the sped up animation slider.
Though it was slower in the end in some fights, because even with the sped up animations, some monsters would still move slow as fuck - waiting for a handful of slow-ass zombies to do their movement turn is painful… they should have put in a minimum movement speed for TB. Oh, well…

RTwP is really only much faster in general if the battles are so easy that you can just leave everyone on auto-attack and maybe cast the occasional spell yourself. If the combat is challenging, you need the time to give commands to everyone, and that doesn't go faster either way. Which leaves only simultaneous movement as something that is innately faster in RTwP, but sped up animations in TB usually make up for that.

mercy July 10th, 2019 10:19

If you want the King of Turn-Based games, play XPiratez. So complex that beats everything.

Zogar Sag July 10th, 2019 10:37

I simply cant imagine someone right in mind playing this game in TB mode!:S It has already enough of dragging mechanics, like Kingdom management or resting, to go now through every trash mob battle after battle in TB mode! Especially if it all depends on crit score and save game scumming - didn't get big crit - wipe, reload and sit there again for 5 min in hopes for that crit! Really, can someone find fun in this?

Arkadia7 July 10th, 2019 12:03

Quote:

Originally Posted by Zogar Sag (Post 1061574925)
I simply cant imagine someone right in mind playing this game in TB mode!:S It has already enough of dragging mechanics, like Kingdom management or resting, to go now through every trash mob battle after battle in TB mode! Especially if it all depends on crit score and save game scumming - didn't get big crit - wipe, reload and sit there again for 5 min in hopes for that crit! Really, can someone find fun in this?

There are mods to fix resting and kingdom management, and at least in the case of resting, make it a lot less frequent and easier.

As to who would want to play the game in turn based mode, well, it seems a lot of people want to, and even are saying things like "this saved the game for me!" and gushing about it, saying things like this mod is done so well that its even better than the pillars of eternity implementation of turn based combat, and so on. I will definitely play the game in turn based mode when I eventually play it.

I'm sure it will not be for those who need to rush through or are impatient, but for the patient gamer out there it seems this is a must have.

ChienAboyeur July 10th, 2019 13:10

It should have been made UgoIgo from the start as it delivers very poor RTwP.
What they delivered is closer to auto chess, which is UgoIgo at its core.

Quote:

Originally Posted by TheSHEEEP (Post 1061574917)
RTwP is really only much faster in general if the battles are so easy that you can just leave everyone on auto-attack and maybe cast the occasional spell yourself.

RTwP is inherently faster for gamers as even the best of the best can not sustain long battles. Players are a limited capacity to sustain a long chain in decision making, a capacity that jumps through the roof once going UgoIgo or PwRT.
Quote:

If the combat is challenging, you need the time to give commands to everyone, and that doesn't go faster either way.
In what way. Giving commands to everyone does not mean pausing each and every single input to place. Playing RTwP means placing inputs in RT most of the times.
Quote:

but sped up animations in TB usually make up for that.
Players do not roll dice in these products.
Rolling a die is personal, a player uses their body to generate the random number and the outcome is not immediate, for a second, a second and half, time is suspended as player'seyes are glued on the die waiting for the result.
And thereafter, the check, players must gather the result by themselves.

Rude word on this site: tension. During a roll, players are tense

Animations are a sort of way to try to emulate that suspension in time, that brief moment when players hang to a die rolling.

purpleblob July 10th, 2019 13:15

Quote:

Originally Posted by Arkadia7 (Post 1061574932)
As to who would want to play the game in turn based mode, well, it seems a lot of people want to, and even are saying things like "this saved the game for me!" and gushing about it, saying things like this mod is done so well that its even better than the pillars of eternity implementation of turn based combat, and so on. I will definitely play the game in turn based mode when I eventually play it.

I'm sure it will not be for those who need to rush through or are impatient, but for the patient gamer out there it seems this is a must have.

I don't think it's just something to do with how "impatient" the person is - I for one just prefer RTwP for the more realistic feel of the combat than chess like TB combat, and I still had "patience" to play the game for over 100 hours, I enjoyed every minutes of it.

ChienAboyeur July 10th, 2019 13:19

Quote:

Originally Posted by Arkadia7 (Post 1061574932)

I'm sure it will not be for those who need to rush through or are impatient, but for the patient gamer out there it seems this is a must have.

Watching streamers failing to play Rimworld RTwP impresses in a way they feel the game is either too slow or too fast.

They have no patience, which is probably one cause they fail.

RTwP requires patience, it demands patience. It is about shaping a battlefield to achieve the proper configuration to act accordingly.

RTwP is waiting for the right moment, the right position, the right opportunity.
Act, wait until it is right time to act again.
RTwP or RT is about timing and timing is patience.

UgoIgo socalled RPGs disrupts the connection to time way more. Little stuff to show patience about.

sakichop July 10th, 2019 18:41

I definitely check this out when I finally play.

I love the spacing that turn base combat provides but it can turn in to a slog if fights get too big.

I’m really not a big fan of large scale fights regardless of combat system I prefer small more difficult encounters.

Archangel July 10th, 2019 18:49

Quote:

Originally Posted by Zogar Sag (Post 1061574925)
I simply cant imagine someone right in mind playing this game in TB mode!:S It has already enough of dragging mechanics, like Kingdom management or resting, to go now through every trash mob battle after battle in TB mode! Especially if it all depends on crit score and save game scumming - didn't get big crit - wipe, reload and sit there again for 5 min in hopes for that crit! Really, can someone find fun in this?

This just sounds like you are really bad at the game and don't understand its mechanics.
I am sorry but L2P is a perfect response to posts like yours.

JDR13 July 10th, 2019 22:33

Quote:

Originally Posted by Archangel (Post 1061574978)
This just sounds like you are really bad at the game and don't understand its mechanics.
I am sorry but L2P is a perfect response to posts like yours.

If someone was really bad at the game, they would probably be pining for TB over RTwP.

Zogar Sag July 11th, 2019 13:13

Quote:

Originally Posted by Archangel (Post 1061574978)
This just sounds like you are really bad at the game and don't understand its mechanics.
I am sorry but L2P is a perfect response to posts like yours.

yeah, yeah, Im sooooo bad

Archangel July 11th, 2019 16:41

Quote:

Originally Posted by JDR13 (Post 1061574987)
If someone was really bad at the game, they would probably be pining for TB over RTwP.

I don't know where you got the idea that TB is easier than RTwP.

booboo July 11th, 2019 17:04

I don't recall having to reload for criticals? They are supposed to be rare, and are not required to win fights - at least not on 'normal'… What is needed is quite a good understanding of the PF rules, so you can play tactically - I have played PF tabletop campaigns so know them well. I can imagine if you come in without this knowledge it would be a lot harder, and seem a bit arbitrary… that said, I do feel that the RNG yielded way more values below the mean than above on 1d20…although people will assure me that that's a bias and I only remember bad rolls…

JDR13 July 11th, 2019 17:16

Quote:

Originally Posted by Archangel (Post 1061575065)
I don't know where you got the idea that TB is easier than RTwP.

I don't know where you get the idea that someone who prefers RTwP must be really bad at the game and not understand its mechanics.

lackblogger July 11th, 2019 17:28

Quote:

Originally Posted by JDR13 (Post 1061575069)
I don't know where you get the idea that someone who prefers RTwP must be really bad at the game and not understand its mechanics.

Because the guy made an allusion to the fact that his gameplay method, and reason for liking RTwP, revolved around reloading for crits, which, obviously (?) suggests that perhaps he's not doing something a bit more in tune with playing 'well'. The RTwP or TB aspect of his point is fairly irellevant, under either system he's doing something a bit unconventional.

JDR13 July 11th, 2019 17:45

Quote:

Originally Posted by lackblogger (Post 1061575071)
Because the guy made an allusion to the fact that his gameplay method, and reason for liking RTwP, revolved around reloading for crits, which, obviously (?) suggests that perhaps he's not doing something a bit more in tune with playing 'well'. The RTwP or TB aspect of his point is fairly irellevant, under either system he's doing something a bit unconventional.

His allusion was primarily about the additional time involved with TB on top of kingdom management and other time consuming mechanics. I can see that being a perfectly valid concern if there are a lot of trash mobs.

lackblogger July 11th, 2019 17:57

Quote:

Originally Posted by JDR13 (Post 1061575073)
His allusion was primarily about the additional time involved with TB on top of kingdom management and other time consuming mechanics. I can see that being a perfectly valid concern if there are a lot of trash mobs.

He also made that point, yes, but Archangel was responding to the crit issue, as you'll notice @booboo did as well.

I'm not sure how TB would effect kingdom management or resting as these aren't combat situations? That's just a general point about making the whole game longer which has already been made by others more distinctly and a point that seems to be universally valid and didn't draw @Archangel 's wrath/wit.

On the topic of trash mobs, I tend to stop reading posts that use the term trash mobs as it's very rarely trash mobs that are being discussed but rather someone just expressing that the game has too much combat, which will be a different threshold for each individual person - one man's trash is another man's gold and all that.

Trash mobs is usually just a covert way to insult something nowadays, if something actually is trash mobs then I'd be delighted to hear why.

JDR13 July 11th, 2019 18:07

Cool, but none of that invalidates his primary concern.. that TB takes longer in what he apparently already perceives to be a lengthy game.

Anyways, it's obviously a moot point since no one is forcing him to use the mod.

purpleblob July 12th, 2019 01:57

Quote:

Originally Posted by booboo (Post 1061575067)
I don't recall having to reload for criticals? They are supposed to be rare, and are not required to win fights - at least not on 'normal'… What is needed is quite a good understanding of the PF rules, so you can play tactically - I have played PF tabletop campaigns so know them well. I can imagine if you come in without this knowledge it would be a lot harder, and seem a bit arbitrary… that said, I do feel that the RNG yielded way more values below the mean than above on 1d20…although people will assure me that that's a bias and I only remember bad rolls…

I didn't have any PF experience but didn't find the combat too difficult to understand (but I did spend a lot of time reading all the abilities and spells), maybe because I was exposed to D&D 3/3.5 edition? :)

Archangel July 12th, 2019 10:11

Quote:

Originally Posted by JDR13 (Post 1061575073)
His allusion was primarily about the additional time involved with TB on top of kingdom management and other time consuming mechanics. I can see that being a perfectly valid concern if there are a lot of trash mobs.

His primary concern was that the game was already too slow due to needing to reload and shit.
From his post it didn't seem he had a problem with TB but with game design itself.
But from my experience and from many others his issues are not the problem of the game but his lack of knowledge of the game's rules. For that I gave him L2P reply.

booboo July 12th, 2019 11:16

Quote:

Originally Posted by purpleblob (Post 1061575147)
I didn't have any PF experience but didn't find the combat too difficult to understand (but I did spend a lot of time reading all the abilities and spells), maybe because I was exposed to D&D 3/3.5 edition? :)

Yep, PF is basically DnD 3.5++ so if you know 3.5, you're pretty much up to speed :)

ChienAboyeur July 12th, 2019 12:39

Quote:

Originally Posted by Archangel (Post 1061575161)
His primary concern was that the game was already too slow due to needing to reload and shit.

The post is in the thread and might read stating that PF is already loaded with dragging mechanics (rest, kingdom management) and that turning it UgoIgo would necessarily add another dragging cause, mounting up to the possible addition of the nefarious probability milking UgoIgo style save and reload.

Archangel July 12th, 2019 12:45

Quote:

Originally Posted by ChienAboyeur (Post 1061575179)
The post is in the thread and might read stating that PF is already loaded with dragging mechanics (rest, kingdom management) and that turning it UgoIgo would necessarily add another dragging cause, mounting up to the possible addition of the nefarious probability milking UgoIgo style save and reload.

You should read his post again. His main complaint is that he spends 5 minutes doing trash fights because he needs to reload until he gets a crit.
That just means he is terrible at the game and needs to L2P.

ChienAboyeur July 12th, 2019 13:00

Which post. Post 17 states that the product already has dragging mechanics (rest, kindgom management) and that making it UgoIgo would introduce another dragging mechanics, building up to save and reload common habits.

Pointless to claim that adding UgoIgo could introduce save and reload if the habit is already in.

Save and reload to milk probabilities is common in UgoIgo probability based products, less in RT or RTwP.


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