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Kingmaker - Turn-based Combat Mod
A turn-based combat mod for Pathfinder: Kingmaker is now available on Nexus:
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I am not using any mods, but this game is amazing. The kingdom management part is a bit tedious at times, but the combat and story is top notch. I am loving this game. Go buy it! :)
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I still need to go back and complete this game, I'll probably do that maybe in autumn, I hope this turn-based model will be available for the great old games version.
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Oh great, so instead of 90 hours of play you can stretch it out to 180.
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Didn't this game get an official patch with Turn-Based mode recently? Or am I confounding games here?
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This mod is getting a lot of good comments on the nexus site. It apparently still needs some small tweaks (and the mod author seems to be willing to keep working on it which is good) but looks very promising so far!
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Only concern is game is balanced for real time in mind so switching to TB could double the time to play. I like TB better though. Played this a little, find the companions annoying but other than that seems good.
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I hope this mod is as fun as RTwP. I like both, but one thing bothers me a lot in RTwP: I'm always playing with the casters of my party. In RTwP you don't have time in battle to pay attention to the non-spellcasters. Everything happens too fast to enjoy the fighters. |
If this mod works, I know what I will do this Autumn!
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In PoE, battle length was mostly the same in TB / RTwP (on the hardest difficulty, anyway, no idea why anyone would play it on the other easy three…) since you would constantly pause the RTwP mode anyway and TB does have the sped up animation slider. Though it was slower in the end in some fights, because even with the sped up animations, some monsters would still move slow as fuck - waiting for a handful of slow-ass zombies to do their movement turn is painful… they should have put in a minimum movement speed for TB. Oh, well… RTwP is really only much faster in general if the battles are so easy that you can just leave everyone on auto-attack and maybe cast the occasional spell yourself. If the combat is challenging, you need the time to give commands to everyone, and that doesn't go faster either way. Which leaves only simultaneous movement as something that is innately faster in RTwP, but sped up animations in TB usually make up for that. |
If you want the King of Turn-Based games, play XPiratez. So complex that beats everything.
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I simply cant imagine someone right in mind playing this game in TB mode!:S It has already enough of dragging mechanics, like Kingdom management or resting, to go now through every trash mob battle after battle in TB mode! Especially if it all depends on crit score and save game scumming - didn't get big crit - wipe, reload and sit there again for 5 min in hopes for that crit! Really, can someone find fun in this?
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As to who would want to play the game in turn based mode, well, it seems a lot of people want to, and even are saying things like "this saved the game for me!" and gushing about it, saying things like this mod is done so well that its even better than the pillars of eternity implementation of turn based combat, and so on. I will definitely play the game in turn based mode when I eventually play it. I'm sure it will not be for those who need to rush through or are impatient, but for the patient gamer out there it seems this is a must have. |
It should have been made UgoIgo from the start as it delivers very poor RTwP.
What they delivered is closer to auto chess, which is UgoIgo at its core. Quote:
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Rolling a die is personal, a player uses their body to generate the random number and the outcome is not immediate, for a second, a second and half, time is suspended as player'seyes are glued on the die waiting for the result. And thereafter, the check, players must gather the result by themselves. Rude word on this site: tension. During a roll, players are tense Animations are a sort of way to try to emulate that suspension in time, that brief moment when players hang to a die rolling. |
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They have no patience, which is probably one cause they fail. RTwP requires patience, it demands patience. It is about shaping a battlefield to achieve the proper configuration to act accordingly. RTwP is waiting for the right moment, the right position, the right opportunity. Act, wait until it is right time to act again. RTwP or RT is about timing and timing is patience. UgoIgo socalled RPGs disrupts the connection to time way more. Little stuff to show patience about. |
I definitely check this out when I finally play.
I love the spacing that turn base combat provides but it can turn in to a slog if fights get too big. I’m really not a big fan of large scale fights regardless of combat system I prefer small more difficult encounters. |
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I am sorry but L2P is a perfect response to posts like yours. |
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I don't recall having to reload for criticals? They are supposed to be rare, and are not required to win fights - at least not on 'normal'… What is needed is quite a good understanding of the PF rules, so you can play tactically - I have played PF tabletop campaigns so know them well. I can imagine if you come in without this knowledge it would be a lot harder, and seem a bit arbitrary… that said, I do feel that the RNG yielded way more values below the mean than above on 1d20…although people will assure me that that's a bias and I only remember bad rolls…
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I'm not sure how TB would effect kingdom management or resting as these aren't combat situations? That's just a general point about making the whole game longer which has already been made by others more distinctly and a point that seems to be universally valid and didn't draw @Archangel 's wrath/wit. On the topic of trash mobs, I tend to stop reading posts that use the term trash mobs as it's very rarely trash mobs that are being discussed but rather someone just expressing that the game has too much combat, which will be a different threshold for each individual person - one man's trash is another man's gold and all that. Trash mobs is usually just a covert way to insult something nowadays, if something actually is trash mobs then I'd be delighted to hear why. |
Cool, but none of that invalidates his primary concern.. that TB takes longer in what he apparently already perceives to be a lengthy game.
Anyways, it's obviously a moot point since no one is forcing him to use the mod. |
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From his post it didn't seem he had a problem with TB but with game design itself. But from my experience and from many others his issues are not the problem of the game but his lack of knowledge of the game's rules. For that I gave him L2P reply. |
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That just means he is terrible at the game and needs to L2P. |
Which post. Post 17 states that the product already has dragging mechanics (rest, kindgom management) and that making it UgoIgo would introduce another dragging mechanics, building up to save and reload common habits.
Pointless to claim that adding UgoIgo could introduce save and reload if the habit is already in. Save and reload to milk probabilities is common in UgoIgo probability based products, less in RT or RTwP. |
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