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-   -   JoWooD acquires Dreamcatcher (https://www.rpgwatch.com/forums/showthread.php?t=439)

GothicGothicness November 3rd, 2006 16:53

Great now the two companies can both continue their fantastic trends of releasing unfinished titles. :D

Gorath November 3rd, 2006 16:53

JoWooD acquires Dreamcatcher
 
The ad hoc minus the company infos:
Quote:

Liezen, Austria/Toronto, Kanada: JoWooD Productions Software AG (ATXPrime: JWD) announces that it has entered into an agreement to acquire Canadian based video games publisher, DreamCatcher Inc.
This acquisition will provide JoWooD with direct access to every major retailer of PC and video games in North America. In addition, JoWooD will own America's #1 publisher of Adventure games further underlining JoWooD’s commitment to strengthen and broaden its distribution capacity through a proven and established network and to deliver compelling PC and video games to consumers worldwide.
"Acquiring DreamCatcher perfectly aligns with JoWooD’s strategy to deliver high-quality computer and videogames globally. We are looking at DreamCatcher as our North American counterpart and there are numerous and important synergies waiting to be exploited by all of us" says Albert Seidl, CEO of JoWooD Productions Software AG.
"DreamCatcher is very excited about joining forces with JoWooD. There are some incredible synergies that are now in place that will enable us to build a very strong global company. JoWooD possesses a great line-up of titles, supported by some dynamic brands and we are thrilled about helping to further grow those brands in North America," comments Richard Wah Kan, President and CEO of DreamCatcher.
"We offer very strong North American assets, including a leading position in Adventure game publishing, as well as an extensive retail distribution network that we have been building since our inception over 10 years ago," he adds.
Under the terms of the agreement, DreamCatcher will become a wholly owned subsidiary of JoWooD and the company’s management team and employees will continue to operate from their office based in Toronto, Canada. The acquisition will be contemplated through a share deal whereby JoWooD will increase its sharecapital by utilizing the existing authorized capital. The newly issued shares will be formally subscribed for by the shareholders of DreamCatcher. The shareholders of Dreamcatcher will hold a 23% stake in the share capital of JoWooD after closing of the transaction. The capital increase is subject to an audit report by an expert to be appointed in accordance with Austrian applicable provisions.

DreamCatcher’s track record, its leading position in the market of Adventure games, and the experienced staff constitute the basis for the soon-to-be combined company. Following extensive business, finance, legal and tax due diligence, both companies expect a positive impact on DreamCatcher’s balance sheet once the transaction has been closed.
"DreamCatcher’s strong brands and licenses such as Painkiller, Agatha Christie, and others, significantly contributed to last year’s turnover of CAD 25 million (~ EUR 17,5 million) respectively," said Albert Seidl. With upcoming sequels from these brands as well as some additional new brands, JoWooD’s capacity and existing network throughout Europe allows JoWooD to immediately start marketing DreamCatcher’s titles.

JoWooD will now benefit from a much larger product portfolio and the ability to simultaneously release products world wide through JoWooD’s and DreamCatcher’s mature distribution networks. DreamCatcher’s line-up of console titles also complements JoWooD’s current product strategy.
In particular, JoWooD will benefit from DreamCatcher’s long-term and direct relationship to the most important retailers in the North American market, elevating JoWooD’s margins.

Given the significant increase of the combined product-portfolio, JoWooD furthermore anticipates a substantial increase in the overall business volume.
The closing of the transaction is in particular subject to anti-trust approvals in Austria and Canada.

More information.

txa1265 November 3rd, 2006 17:07

Hehe … I really love the stuff they try to do, perhaps with combined resources they can do better QA … or maybe they'll develop 'the greatest game ever (half) made!'

Danicek November 3rd, 2006 17:10

Yes, they do good titles and usually release them really unfinished. Probably they will help each other.

ToddMcF2002 November 3rd, 2006 18:57

What if each one makes half a game and they put the 2 together?

This is today's biggest joke in news.

Unregistered November 3rd, 2006 18:58

Actually Dreamcatcher releases their games a quarter finished and Jowood releases theirs half finished. I had the horror of playing Dungeon lords when it first came out when it should have still been in pre-alpha stages.

Lord Alex November 3rd, 2006 19:04

Dreamwood or Jocatcher?

Kind of like Dreamwood… fits the 16 to 20yr old Nancy Drew demographic… <yikes>

txa1265 November 3rd, 2006 19:06

Quote:

Originally Posted by ToddMcF2002 (Post 4908)
What if each one makes half a game and they put the 2 together?

It would be like Siamese twins each with one butt cheek - a doubly half-assed game :D

Quote:

Originally Posted by ToddMcF2002 (Post 4908)
This is today's biggest joke in news.

And we all get to play comedian for a few hours ;)

chamr November 3rd, 2006 19:20

Quote:

Originally Posted by txa1265 (Post 4915)
It would be like Siamese twins each with one butt cheek - a doubly half-assed game :D

:lol:

OK-- someone's got to say it:


Coming….

in 2008 (or 09 or 10)….


GOTHIC LORDS!!!

The small print:

(To be quickly followed by several patches over the course of several months that actually complete the game you already purchased. Some restrictions apply. Not valid in most states, but we're not telling you which. You'll have to find out on your own)

Dr. A November 3rd, 2006 19:35

Wow, you guys are really harsh..:lol:

Very interesting news but we'll have to wait a long time before we can see how this plays out

Pfandpirat November 3rd, 2006 19:37

Not long ago JoWood nearly went bankrupt, Gothic 3 must have sold very well when they already start buying other publishers.

chamr November 3rd, 2006 19:47

Quote:

Originally Posted by Pfandpirat (Post 4934)
Not long ago JoWood nearly went bankrupt, Gothic 3 must have sold very well when they already start buying other publishers.

I don't know about that. From the news clip, it seems it was a simple stock swap. Strictly paper. Granted, JoWood's stock has to be worth something to make the acquisition, but it's not like DC's stock price is in the stratosphere. Not to be a pessimist, but JoWood may have even rushed the purchase of DC to hedge their bets in case a disappointing showing of G3 in NA causes their stock to drop before the end of the year.

ToddMcF2002 November 3rd, 2006 19:55

Quote:

Originally Posted by chamr (Post 4922)

The small print:

(To be quickly followed by several patches over the course of several months that actually complete the game you already purchased. Some restrictions apply. Not valid in most states, but we're not telling you which. You'll have to find out on your own)

Would those restrictions be "new content not avaliable to original purchasuckers" I own the damn thing. Day 1 retail $43.99. GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR >:O >:O

txa1265 November 3rd, 2006 20:14

Quote:

Originally Posted by chamr (Post 4939)
Not to be a pessimist, but JoWood may have even rushed the purchase of DC to hedge their bets in case a disappointing showing of G3 in NA causes their stock to drop before the end of the year.

That would be very smart, actually - they're riding high with the success of Gothic 3 in Europe, and can leverage that. Dreamcatcher would have been wise to leverage their Painkiller success like that a couple of years ago. They have some decent properties, but much more work than money (like the nice adventure game Keepsake).

txa1265 November 3rd, 2006 20:16

Quote:

Originally Posted by Dr. A (Post 4932)
Very interesting news but we'll have to wait a long time before we can see how this plays out

I think that all of us wish that it would create an entity that would get more games of the types we love published. But we fear that it will just keep the status quo of poorly polished and unsupported games flowing.

Gorath November 3rd, 2006 20:34

Quote:

Originally Posted by txa1265 (Post 4948)
That would be very smart, actually - they're riding high with the success of Gothic 3 in Europe, and can leverage that. Dreamcatcher would have been wise to leverage their Painkiller success like that a couple of years ago. They have some decent properties, but much more work than money (like the nice adventure game Keepsake).

Theoretically speaking it´s a good idea to get access to TAC´s line-up because Germany is the world´s most important adventure market. These games are sold in decent numbers for full price. But practically you need a lot of creativity and know-how to market adventures. Only DTP / Anaconda has proven time and again that they can market adventures successfully. JoWooD is traditionally weak when it comes to smaller games. Furthermore - and that´s an important point - TAC often only has the North American rights. The lucrative German rights are with DTP, CDV, Flashpoint or Deep Silver.

txa1265 November 3rd, 2006 20:45

I learn more about the global game market every day ;)

xSamhainx November 3rd, 2006 21:26

Im not very good at all with this inside baseball type of talk regarding game makers/publishers whatever.

So I'll just add a loud HAR HAR HAR! BOY THEY WILL DOUBLE-SUCK NOW!

Did I do it right?

Skullguise November 3rd, 2006 21:37

Quote:

Originally Posted by Lord Alex (Post 4912)
Kind of like Dreamwood…

I woke up with one this morning.

txa1265 November 3rd, 2006 21:41

Quote:

Originally Posted by Lord Alex (Post 4912)
Dreamwood or Jocatcher?

Kind of like Dreamwood… fits the 16 to 20yr old Nancy Drew demographic… <yikes>

… Jocatcher sounds like a itch/rash product advertised by baseball player. "After a long season squatting down behind the plate, I need so Jocatcher just to walk right … "

Arma November 3rd, 2006 23:26

One small publisher buying out another … let's hope something good comes out of this before they both go down the drain and someone big takes over …

Btw, I always thought that Gothic was announced as a three-part series. Pyrahna should do something entirely new for their own sake.

Corwin November 4th, 2006 03:00

Well, after DL, I swore NEVER to buy another Dreamcatcher game. I hope PB switches publishers!!

Dhruin November 4th, 2006 04:33

Yep, me too. I would have checked out Metalheart and Painkiller but…Dreamcatcher - no go.

txa1265 November 4th, 2006 04:43

So if you got to buy DL 2x from Dreamcatcher, will the next game be something we buy 4 times?!?

Dr. A November 4th, 2006 06:07

Dungeon Lords… *shudder* i completely forgot about that…

In that case, i retract my earlier optimistic statement and would like to offer "DEAR GOD NO!! SAVE GOTHIC!!! *curls up in a fetal position, whimpering*

Unregistered November 5th, 2006 14:12

HI

I don't really understand this info/news sinde I know from varius European
Gothic 3 sites that Jowwod doesn't have any money - or at least not that much money….

This is why, according to the German Gothic 3 boards, that Jowood 'pressured' Piranha Bytes into releasing Gothic 3 way too early -
to get (a lot) of money.

Until further notice, I will remain skeptical of this/info news.

If it should be true, then I fear for The Adventure Company's fate (or or destiney). I hold it to be true that Jowood as a publisher for at least the last decade didn't hold any real interest in the adventure genre as such.

I just don't hope that Jowood only buys Dreamcatcher as a means to get
a profit on the bottom line, meaning that it will use Dreamcatcher's earnings
to cover is own financial losses.

From a strategic business perspective it is of course good news. This enables both Dreamcatcher as well as Jowood to release games at the same time - both in Europe and in the Northamerican market.

aries100 November 5th, 2006 14:25

HI :)

It is I who made the comment before this post

aries100

mogwins November 6th, 2006 05:46

Quote:

Originally Posted by xSamhainx (Post 4972)
Im not very good at all with this inside baseball type of talk regarding game makers/publishers whatever.

So I'll just add a loud HAR HAR HAR! BOY THEY WILL DOUBLE-SUCK NOW!

Did I do it right?

Spot on.

Seriously though, I hope they can get their act(s) together and support some decent developers in a decent fashion. Perhaps Satan will start skating to work too.

Jabberwocky November 6th, 2006 16:48

Hey, guess what? I saw Dungeon Lords "Collectors Edition" in the store the other day! HAR HAR HAR HAR!!!

Man, that ONE guy must be really stoked they made it just for him. :lol:

txa1265 November 6th, 2006 16:51

Quote:

Originally Posted by Jabberwocky (Post 5609)
Hey, guess what? I saw Dungeon Lords "Collectors Edition" in the store the other day! HAR HAR HAR HAR!!!

You hadn't heard about that? Yep - in January they put out the CE, and made it so that the content was *only* available iif you paid $40 *AGAIN*.

I reviewed the CE here.

Jabberwocky November 6th, 2006 17:31

I'm glad I never bought the game. Fortunately I saw the red flags go up in the forums before I had the chance!
From the previews I've read it seems that "Neverend" is about the same way.

Well, I've had word that my G3 CE is on its way from New Zealand. The only problem is I'm now hooked on Need for Speed Carbon. I have definitely noted some flaws in the game, and a tad bit more buggy than what I'm used to from the likes of EA games. Still, the game is just brilliant in many respects. If you like NFS titles, this one is the cream of the crop. :cool:

chamr November 7th, 2006 01:27

Quote:

Originally Posted by Jabberwocky (Post 5622)
I'm glad I never bought the game. Fortunately I saw the red flags go up in the forums before I had the chance!
From the previews I've read it seems that "Neverend" is about the same way.

OK, time to put my helmet on…

DL is actually a LOT of fun. If you like good, fast action, involved combat, nice monster and dungeon design and a slightly different take on character development, you'll like this one. It has some problems still with being incomplete, even in the CE. But, imho, it's definitely worth a discounted purchase of $20-$25. Plus, if you've got local LAN buddies (IP and Gamespy are too unreliable), it's a great party romp with friends.

The tricks to enjoying it are:
1) Don't expect a deep, explorative RPG - it's basically hack 'n slash with a few extras
2) Do see it for what it is: a title made by a small, overreaching developer (read: incomplete and a little unpolished)
3) Don't pay full price

Corwin November 7th, 2006 03:28

Hey, it could have been a great game. HOWEVER, the game I bought was NOT the game advertised. It was not even the game outlined on the box, or in the manual!! On top of that, it was never patched up to the game I was promised, UNLESS I shilled out another $90 (That's what games cost here). Yes, I did enjoy parts of it and I thought it had some great new ideas in it, but it was still an unfinished, bug infested mess of a pre-beta which should not have been released in the state it was in!! I do a lot of beta testing, but I don't expect to have to pay full price for the experience and then pay full price again for the finished game!!

Dhruin November 7th, 2006 05:36

Quote:

Originally Posted by chamr (Post 5694)
…and a slightly different take on character development…

If you think the combat or dungeons are great, that's fair enough -- but the character development system is unmitigated crap. Sure, I can create a "different" (and nonsensical) character, such as a Knight/Samurai/something/something but it has the depth of a rice cracker. Leaving aside the fact that half the Heraldries never worked, let's just say I wanted to specialise as a heavy fighter (no, not some bizaare combination of heavy fighter/jujitsu expert/rogue/mystical mage….just a plain 'ol heavy fighter. You get two melee combo attacks by level 5…how many skill options open up for my heavy fighter by the time I'm, say, lvl 30?

Not to mention if I had listened to Mr. Hardcore cRPG legend Bradley "I've been making these for 346 years so I know what I'm doing", I would expect more than just some action combat against random spawns in empty rooms missing the furniture.

Sorry if that had a little too much vitriol. :)

chamr November 7th, 2006 06:55

Quote:

Originally Posted by Corwin (Post 5716)
Hey, it could have been a great game. HOWEVER, the game I bought was NOT the game advertised. It was not even the game outlined on the box, or in the manual!! On top of that, it was never patched up to the game I was promised, UNLESS I shilled out another $90 (That's what games cost here). Yes, I did enjoy parts of it and I thought it had some great new ideas in it, but it was still an unfinished, bug infested mess of a pre-beta which should not have been released in the state it was in!! I do a lot of beta testing, but I don't expect to have to pay full price for the experience and then pay full price again for the finished game!!

No arguments there. :)

Quote:

Originally Posted by Dhruin
If you think the combat or dungeons are great, that's fair enough -- but the character development system is unmitigated crap. Sure, I can create a "different" (and nonsensical) character, such as a Knight/Samurai/something/something but it has the depth of a rice cracker. Leaving aside the fact that half the Heraldries never worked, let's just say I wanted to specialise as a heavy fighter (no, not some bizaare combination of heavy fighter/jujitsu expert/rogue/mystical mage….just a plain 'ol heavy fighter. You get two melee combo attacks by level 5…how many skill options open up for my heavy fighter by the time I'm, say, lvl 30?

Just because the system doesn't support your desire to specialize to that extent doesn't mean it sucks. Same for the fact that it wasn't to your tastes. I found it fun with good twists and combinations and it kept my interest while remaining simple, which was in-line with the overall design: simple. Regardless and, ironically, in spite of DW's delusional claims about the game before it came out, I found it's simplicity and straight-forwardness part of it's appeal. Kind of a stream-lined Action-RPG with very little fluff. Also, I tend toward building generalist characters, so I'm sure that contributed to my enjoyment of the DL system.

Quote:

Originally Posted by Dhruin
Not to mention if I had listened to Mr. Hardcore cRPG legend Bradley "I've been making these for 346 years so I know what I'm doing", I would expect more than just some action combat against random spawns in empty rooms missing the furniture.

Sorry if that had a little too much vitriol.

No apology necessary and, again, you'll get no argument from me there.

Let me be clear: I am most certainly not defending the biggest beefs I think the gaming public had with the game: being mis-represented as a deep rpg, being delivered half-finished and then the final insult of the CE. I'm just saying now that all that's passed, I have no problem recommending the game to my friends, with the appropriate cautions, if they can get it on the cheap. I think if you didn't get screwed like the some of us did at release, and the type of game it really is appeals to you, it's definitley worth a look.

txa1265 November 7th, 2006 11:50

Hehe … nice one chamr - good way to stir up a discussion.

I think I rated DL pretty high with a 3/5 for both the original and CD. But ultimately I had fun playig then *despite* all of the significant issues, and I did think that the dungeons were well done. I had just finished DL CE when Oblivion came out and read praise for the Oblivion dungeons and thought how much better the ones were in DL … about the *only* thing though.

But as I say in the Dark Messiah review, there is a clear separation between 'fun' and 'good' …


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