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MechWarrior 5: Mercenaries - PC Gamer Review
MechWarrior 5: Mercenaries has been reviewed positively by PC Gamer.
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More information. |
Well… other reviews are less positive. Anyway i won't consider this game for at least a year….
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Well it seems some reviews are mentioning lenght (too long), complexity and high difficulty as negatives. So perhaps this game is actually good, just not for pipsqueaks?
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Played for a few hours and it takes a while to get used to the controls. One other problem is you can tell it still needs more optimizing with the upcoming patches.
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Oh, I remember playing MW4 back then with a HOTAS. Felt good.
I hope the new one will also be nicely playable with one - planned to get a new one for other games anyway. |
I like what I have seen in Let's play vids. The merc concept is the best Mechwarrior thingy anyway. Still waiting my year until it is patched and hits Steam.
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I'm with many others, not even considering taking a glance at this until it is available via Steam or great old games, and after a few more hundred updates have landed.
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From what I have seen in the videos this is gonna be fantastic!!
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Not waiting a year. Nope. Installing now.
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I was going to get this, but now I'm going to wait for some more impressions first. The thing that puts me off is the battlefields being procedurally generated. This is the first I'd heard about that, and it comes as a surprise and not in a good way. |
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The vast majority of levels in past MW games were so bland and boring even mediocre procedurally generated cities/villages/whatever would likely be ahead of that. It was always just a bunch of random seeming buildings on an empty landscape. For cover and to reduce them to rubble. This really isn't the kind of game that would require a carefully crafted Dishonored-like approach to level design. |
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I'd say the complexity is lower than usual. MW2 let you customise your mechs a lot more. I have vague memories of loading enough weapons onto a mech to instantly explode when firing. That sort of user error is not possible in MW5, which is all about the variants with their set weapon mounts. Small Energy, Large Missile, etc. You can still put ammo and heatsinks anywhere, though. But along with the variants you also see Rare mechs, which I think are just mechs that are in perfect condition, and also Heroic mechs which are quite overpowered. For example, I can't remember using a Cicada by choice in any Mechwarrior but the heroic variant I picked up is fantastic with double heatsinks, as much armor as a mech 10T heavier and can still run extremely fast. I'd never have used the Cicada, otherwise. Same thing happened with the Firestarter where the heroic variant comes with 4 flamers, 4 machine guns and just cannot seem to generate any heat at all. I just use it for burning down buildings and shooting tanks. I feel like to Mechwarrior fans the heroics will be very entertaining because they're pretty much cheating the weight limits. Quote:
But, yeah… The generation of the maps isn't too bad. There's enough elevation to make walls and force you to find a way into the base, etc. It's not just totally flat. You do always seem to get out of the dropship facing away from your nav points. Quote:
"The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for MechWarrior 5: Mercenaries." |
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Mostly some graphic and texture problems like blurred images and jagged lines. You can check out it's reddit thread as Epic has no forums to discus this problem like Steam. The official website also only has an e-mail for support.:( |
New patch is out and it's almost 8+ GB. Fixes my graphic problem with the tutorial.
Link - https://mw5mercs.com/news/2019/12/17-mw5-mercs-hot-fix Quote:
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Positives:
- Great, fun combat simulation - I mean… it's Mechwarrior afterall - Destroy everything, walk through buildings - Loot and pillage to improve your mechs Neutral: - The ability to walk through your ship / mech-bay is a nice idea, but completely pointless. - Can't judge the campaign yet. Negatives: - Lance AI (they have a death wish). I guess the same is true for enemies, who in some scenarios can even be sniped by exploiting out-of-range hits with your AC. - Some enemy reinforcements seem to spawn… out of thin air? Come on, at least spawn them outside my viewing range. Or consistently stick to using drop ships for close spawns. - I would have liked to be able to configure things more freely. Both mechs (fixed weapon slots reduce the number of configurations you can try) and pilots (who level up based on skills used only, automatically). |
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Old thread but only one about the game.
Anyhow the game received some new DLC this week after being released on Steam. loading… |
Cool, installed this on my series x just because it was just added to gamepass….going to give it a whirl.
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