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Pathfinder: Wrath of the Righteous - First Look
PCGamesN offer a first look at Pathfinder: Wrath of the Righteous by showing some screenshots ahead of the Kickstarter on February 4th at 08:00 PST / 11:00 EST / 16:00 GMT.
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I'm playing through Pathfinder: Kingmaker for the first time right now with the extremely well-done turn-based mod enabled and I am loving it. Obviously this wasn't the original intented way to play but it is really fun this way (albeit a bit slower). I recommend people check it out… AND unless Owlcat has said otherwise, we should make our desires know for an integrated turn-based mode or option for the Kickstarter. So let's make some NOISE!
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Nah I'm fine with RTwP as many turn-based RPGs are available to play already.
I'd say the option for both like PoE II is the better way to go. Anyway this has my money on day one. |
Not mine. At least until they say timers are gone.
If timers are back, I'll patiently wait for a mod before buying. |
I hope they will fix the problems with the original Pathfinder and finish the game properly. Nothing like feeling like quitting a game after 60 hours of playthrough because the developers either didn't know how to wrap it up, or just rushed it to cash in.
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I'm fine with RTwP as well and I have my wallet ready for Kickstarter launching on Feb 4 :)
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Thx god for Owlcat, cant wait for this. Wouldnt mind tb combat myself, but I can live with RTwP. Will support them on Kickstarter for sure.
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I'm fine with options but if they made it TB only I wouldn't touch it with a 10 foot pole. I had forgotten how much I loath TB games until I played DDOS2. It all came flooding back during that game. I enjoyed the other content in it so struggled to finish it but in the end the TB did me in and I quit at the 95% mark after a crash made me loose a 2 hours of combat … that would have been bearable if it had been RTwP.
I know people love TB but I simply can't see the appeal myself. It just drags on and on and on. So many interesting games being released and I go to review only to find out its TB. I had just looked at Dragonfall as someone had been promoting it here then discovered it was TB. There seems to be plenty of those games coming out so I don't see the reason to ruin another game with it unless its an option. |
I'll be checking out the pitch when the project launches, thanks for the reminder!
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I've been playing and turn based mode in this game would bore me senseless. Turn based combat works better, imo, when a) it's a shorter freaking game and b) there are more set pieces and very few if any random encounters/minor encounters. There are many fights that I just want to, and do, breeze through. But during the big fights, I have plenty of turn by turn control by just pausing the game.
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I'll get the game no matter what, but I'd also be very happy with a turn based mode (or even if it was 100% turn based, but I know that would upset a lot of others).
I haven't played the Kingmaker turn based mod, but my understanding is that you can turn it on and off with a key press. So if you have one of the million pointless trash fights you can just do it real time, but for hard fights you can do them in turn based. Really though in a good turn based game or mode you need to take into account that fights are slower and cut them down a bit. I know PoE did that, but I also haven't tried that yet so I don't know how successful it was. |
wolfgrimdark: I agree with you completely. In some aspects, turning every part of a CRPG into an emulation of a TTRPG is pointless and in some ways not-useful and not-fun. Tabletop (TT) has ways to hand-wave boring stuff and time slogs, but that's impossible to implement in CRPGs.
D:OS2 got to me also. Combats would all get so, so long that I started metagaming them without realizing it. If stuff started looking like it wasn't going my way, I'd quit and reload. Because it's just not worth it to play for another 45 minutes only to fail. You start to see patterns, and I'd rather just reload versus play until everyone's dead. And as the game goes on, I got more and more sensitive to it. So it became a different sort of save-scumming. I got off the first island and did a bunch of content on the second area the quit. Everything else about the game I loved, loved, loved. But when simple random stealth-attacks by six undead would turn into a half hour (minimum) battle, I realized this wasn't for me and playing another 80 hours this way would just drive me crazy. It also made my play style more and more conservative. Because I'd be less likely to take chances on different techniques and combos of skills because the stakes (real life time) were too high. One or two characters down? How far into the battle am I? Would it just be quicker to reload and try something different, even though the battle's only 1/4 of the way through? Making decisions like that in a game—simply to preserve real life gaming time—became too tiring and meta for me. |
I've no doubt that this second Kickstarter will outshine the first in terms of backers. Chomping at the bit to support them.
Re: turnbased - the game runs absolutely perfectly in tbm, as per the mod. And you can toggle it on and off. Personally, I like the option to strategize a harder encounter, rather than zerging towards an enemy (which will get you killed on harder difficulties). Quote:
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I for one would be quite happy with TB, even as a mod (but preferably built-in). I only discovered the mod very late in the original game but was immensely happy with it. Pathfinder is a very combat heavy game and I like it much better if I can implement proper tactics and not pause every split-second to see what happened.
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Any claims that the game is still "buggy" are simply bogus. Hopefully the poster you were replying to was referring to the state of the game at launch, and in that case…fair enough. It's amazing how far they've come. I would expect the next game to be polished at release. The bottom line with PF:K is that anyone who calls themselves a classic RPG fan and hasn't played PF:K should either get on it, or stop calling themselves one. |
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I prefer TB mainly because it allows you to keep proper spacing. RTWP always seems to end in a big clusterf**k. Also in TB if enemies do attack one character I feel like I have a chance to recover , but I don’t in turn based. For instance in POEE if all enemies got to my thief as she was scouting ahead she was guaranteed to die. Having said that I’m ok with either. |
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Also, a new interview:
https://www.pcgamesn.com/pathfinder-…eous/interview Quote:
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This was the best part for me as I love companions in games! Quote:
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