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-   -   Pathfinder: Wrath of the Righteous - Kickstarter Live! (https://www.rpgwatch.com/forums/showthread.php?t=44570)

purpleblob February 6th, 2020 06:05

Quote:

Originally Posted by gabrielarantest (Post 1061595115)
As you may already know, I am a big fan of OwlCat. But I am not thrilled about these stretch goals. I want to see a turn-based option!

There is a mod for that and PoE2 included that as an option, how hard can it be devs??? :fingerscrossed:

Devs already mentioned no TB mod at least until the contents are all done.

Couchpotato February 6th, 2020 06:10

Quote:

Originally Posted by purpleblob (Post 1061595120)
Devs already mentioned no TB mod at least until the contents are all done.

Yep read my last reply. It's just the usual turn-based bias again.

I'm fine with RTwP as many turn-based RPGs are available to play already. Just look at all the SRPG's and Tactical RPG's on Steam. I'm not kidding a dime a dozen lately.

gabrielarantest February 6th, 2020 07:04

Quote:

Originally Posted by purpleblob (Post 1061595120)
Devs already mentioned no TB mod at least until the contents are all done.

Quote:

Originally Posted by Couchpotato (Post 1061595121)
Yep read my last reply. It's just the usual turn-based bias again.

I'm fine with RTwP as many turn-based RPGs are available to play already. Just look at all the SRPG's and Tactical RPG's on Steam. I'm not kidding a dime a dozen lately.

I see. I didn't know that, thanks for the update.

RTwP is fine by me too. And I get that their main focus should be to improve the game as it is.

However, I was talking about stretching goals. And since they are considering a TB mode later in the development, why not include it as a stretch goal? I rather see that stretch goal than another companion or another weird class from the PF supplementary material (and believe me, there are a lot of them).

bjon045 February 6th, 2020 07:44

Quote:

Originally Posted by gabrielarantest (Post 1061595122)
I rather see that stretch goal than another companion or another weird class from the PF supplementary material (and believe me, there are a lot of them).

Fair enough, but there are also a lot of people who would prefer additional classes and companions over a turn based mod. The game is still missing many of the core prestige classes, for instance Arcane Archer and Chronicler. Arcane Archer is one of the most popular prestige classes in Pathfinder so I am sure it will be added in due course.

Couchpotato February 6th, 2020 08:11

Look on the bright-side they might release a turn-based mode at a later date. Anyway some modder will probably make another mod just because they hate RTwP.:)

Andrew23 February 6th, 2020 09:14

Yesterday I just downloaded TB mod for kingmaker and I have intention to make next playthrough this way. Had just few minutes to try it, but it seems well done actually. I also prefer TB, by the way and wouldnt mind official support for that.

purpleblob February 6th, 2020 09:19

I always seem to get crucified/singled out for this but hey - RTwP for the win!!!

And I love Owlcats for keeping it as RTwP!!

Couchpotato February 6th, 2020 09:22

Quote:

Originally Posted by purpleblob (Post 1061595132)
I always seem to get crucified/singled out for this but hey - RTwP for the win!!!

And I love Owlcats for keeping it as RTwP!!

I agree.:highfive:

Still remember feeling let down when Torment: Tides of Numenera went turn-based.

Andrew23 February 6th, 2020 10:38

I am fully aware official TB mode is not planned and I still backed it and I still consider it my most anticipated game in development. So, yeah … :-)

TomRon February 6th, 2020 11:16

Quote:

Originally Posted by Andrew23 (Post 1061595134)
I am fully aware official TB mode is not planned and I still backed it and I still consider it my most anticipated game in development. So, yeah … :-)

I prefer turn based and haven't even played Kingmaker yet. I STILL plan to back this solely on the word of the Watch.

Archangel February 6th, 2020 12:06

They don't need to implement TB to support it officially. Think how Firaxis handled Long War 2 for their Xcom 2.

Silver February 6th, 2020 12:24

Quote:

Originally Posted by gabrielarantest (Post 1061595114)
Actually, that is not true, BG has timers.
See the link: https://forums.beamdog.com/discussio…-timers#latest

Specifically, I remember a timer that would kill your character. Something about a poison, or something like that… I just remember dying, not knowing why and getting pissed.

Also there is a soft timer to get to the Nashkel mines. Some party members will up and leave if you dilly dally too long.

gabrielarantest February 7th, 2020 07:09

Quote:

Originally Posted by bjon045 (Post 1061595123)
Fair enough, but there are also a lot of people who would prefer additional classes and companions over a turn based mod. The game is still missing many of the core prestige classes, for instance Arcane Archer and Chronicler. Arcane Archer is one of the most popular prestige classes in Pathfinder so I am sure it will be added in due course.

Don't be selfish, just one stretch goal :p

Joking aside, I beg to differ. The game already has enough classes IMO, even more in this second game. Adding just another class wouldn't make that much of a difference - unless your favorite class is missing - whereas adding a TB option would make a lot of difference for those that prefer TB. And I believe we have more people craving for a TB mode than for some specific class. At least that is what I saw on the internet.

Just FYI, that's just my take, and I also like RTwP. PF:K was just a masterpiece.

gabrielarantest February 7th, 2020 07:13

Quote:

Originally Posted by Archangel (Post 1061595136)
They don't need to implement TB to support it officially. Think how Firaxis handled Long War 2 for their Xcom 2.

Well, yes. But wouldn't it be nicer official support?

purpleblob February 7th, 2020 07:41

Mounted combat funded - devs should be working on next update!!

I'm surprised how popular Mounted combat stretch goal was.

you February 7th, 2020 11:54

Anyone think this will reach 2 million ?

purpleblob February 7th, 2020 12:06

Quote:

Originally Posted by you (Post 1061595286)
Anyone think this will reach 2 million ?

I think its possible. There's still 30+ days left.

ChienAboyeur February 7th, 2020 13:45

Paid to win formula with cosmetic items offered depending on pledges.

Reads like social goals are some way to cope with backers increasing their pledges to move the stretch goal campaign forward.
When pledges might be reduced, the publicity through social media sticks.

Quote:

Originally Posted by TomRon (Post 1061595135)
I prefer turn based and haven't even played Kingmaker yet. I STILL plan to back this solely on the word of the Watch.

The more backers, the better this vid product is going to be for streaming and streamers.

JFarrell71 February 7th, 2020 16:31

Quote:

Originally Posted by Couchpotato (Post 1061595133)
I agree.:highfive:

Still remember feeling let down when Torment: Tides of Numenera went turn-based.

Hardly mattered in that game when you fight maybe 8-10 times in the entire game. It also made sense because it allowed them to incorporate a bunch of non-combat options into the combat.

Turn based combat in Kingmaker would be a slog.

Couchpotato February 7th, 2020 16:48

Quote:

Originally Posted by JFarrell71 (Post 1061595296)
Hardly mattered in that game when you fight maybe 8-10 times in the entire game. It also made sense because it allowed them to incorporate a bunch of non-combat options into the combat.

Turn based combat in Kingmaker would be a slog.

Never said otherwise just felt that way when it was announced after being funded. If I recall it was a poll backers voted on. Yet like you said combat wasn't necessary.
Quote:

Originally Posted by you (Post 1061595286)
Anyone think this will reach 2 million ?

Quote:

Originally Posted by purpleblob (Post 1061595287)
I think its possible. There's still 30+ days left.

My forecast is probably $3 million…what it's possible.:biggrin:

Carnifex February 7th, 2020 20:44

I prefer turn-based myself, but I can certainly live with how Owlcat implements real time with pause.

Cacheperl February 7th, 2020 21:22

Pause: With the Realtime

:D :D :-/

Mordegar February 7th, 2020 21:47

If they had more Payment Options for Kickstarter, they could probably make a lot more Money from foreign Country Backers, especially from the EU.

Couchpotato February 7th, 2020 21:51

Quote:

Originally Posted by Cacheperl (Post 1061595325)
Pause: With the Realtime

:D :D :-/

Nah not once have I paused an RPG with RTwP.

That's for noobs with no skills.

Real gamer's play action games.:biggrin:

purpleblob February 7th, 2020 22:09

Quote:

Originally Posted by Mordegar (Post 1061595331)
If they had more Payment Options for Kickstarter, they could probably make a lot more Money from foreign Country Backers, especially from the EU.

I think Paypal will be available through Owlcat website once the KS is finished.

Carnifex February 7th, 2020 22:37

Some of these current campaigns go far beyond the initial kick starter start/finish dates, I suspect they'll have long-term payments options in place sooner rather than later. I was pleased to see them succeed so very quickly!!

Kos February 7th, 2020 22:47

I prefer TB myself like in PoE 2 but the RTwP implemented in the first game was totally fine and did not bother me at all.

Svartie February 7th, 2020 23:35

I played the first one with the TB mod and it felt like the way it was meant to be. I could always deactivate it on the spot not to waste time with the trivial fights. I hope for such an option.

ChienAboyeur February 8th, 2020 13:52

They should have made this one UgoIgo, allowing them to release half a decent UgoIgo combat based vid product instead of releasing a poor vid product under the label of RTwP.

rjshae February 12th, 2020 05:43

Maybe a stickied kickstarter thread would be useful?


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