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I'm fine with RTwP as many turn-based RPGs are available to play already. Just look at all the SRPG's and Tactical RPG's on Steam. I'm not kidding a dime a dozen lately. |
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RTwP is fine by me too. And I get that their main focus should be to improve the game as it is. However, I was talking about stretching goals. And since they are considering a TB mode later in the development, why not include it as a stretch goal? I rather see that stretch goal than another companion or another weird class from the PF supplementary material (and believe me, there are a lot of them). |
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Look on the bright-side they might release a turn-based mode at a later date. Anyway some modder will probably make another mod just because they hate RTwP.:)
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Yesterday I just downloaded TB mod for kingmaker and I have intention to make next playthrough this way. Had just few minutes to try it, but it seems well done actually. I also prefer TB, by the way and wouldnt mind official support for that.
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I always seem to get crucified/singled out for this but hey - RTwP for the win!!!
And I love Owlcats for keeping it as RTwP!! |
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Still remember feeling let down when Torment: Tides of Numenera went turn-based. |
I am fully aware official TB mode is not planned and I still backed it and I still consider it my most anticipated game in development. So, yeah … :-)
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They don't need to implement TB to support it officially. Think how Firaxis handled Long War 2 for their Xcom 2.
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Joking aside, I beg to differ. The game already has enough classes IMO, even more in this second game. Adding just another class wouldn't make that much of a difference - unless your favorite class is missing - whereas adding a TB option would make a lot of difference for those that prefer TB. And I believe we have more people craving for a TB mode than for some specific class. At least that is what I saw on the internet. Just FYI, that's just my take, and I also like RTwP. PF:K was just a masterpiece. |
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Mounted combat funded - devs should be working on next update!!
I'm surprised how popular Mounted combat stretch goal was. |
Anyone think this will reach 2 million ?
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Paid to win formula with cosmetic items offered depending on pledges.
Reads like social goals are some way to cope with backers increasing their pledges to move the stretch goal campaign forward. When pledges might be reduced, the publicity through social media sticks. Quote:
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Turn based combat in Kingmaker would be a slog. |
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I prefer turn-based myself, but I can certainly live with how Owlcat implements real time with pause.
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Pause: With the Realtime
:D :D :-/ |
If they had more Payment Options for Kickstarter, they could probably make a lot more Money from foreign Country Backers, especially from the EU.
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That's for noobs with no skills. Real gamer's play action games.:biggrin: |
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Some of these current campaigns go far beyond the initial kick starter start/finish dates, I suspect they'll have long-term payments options in place sooner rather than later. I was pleased to see them succeed so very quickly!!
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I prefer TB myself like in PoE 2 but the RTwP implemented in the first game was totally fine and did not bother me at all.
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I played the first one with the TB mod and it felt like the way it was meant to be. I could always deactivate it on the spot not to waste time with the trivial fights. I hope for such an option.
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They should have made this one UgoIgo, allowing them to release half a decent UgoIgo combat based vid product instead of releasing a poor vid product under the label of RTwP.
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Maybe a stickied kickstarter thread would be useful?
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