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February 17th, 2020 00:26 |
The Lays of Althas: Sundered Order - Landscape Texture Improvements
The Lays of Althas: Sundered Order has a new update about landscape texture improvements.
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Talking to our "Environment Artist" Kevin Eriksen about the new created shaders for the game.
Posted by gsyoung on Feb 12th, 2020
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Hello there, "Kept you waiting huh?" like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.
https://media.indiedb.com/images/mem…/profile/2.jpg
This is just a test map but I got to talk our "Environment Artist" Kevin Eriksen created the shaders he stated "I created the old shader 3 or so years ago, and it just doesn't live up to modern standards of performance and graphical fidelity. This time around I've focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.
https://media.indiedb.com/images/mem…/profile/3.jpg
When also asked a simplified explanation he said If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run , So old material = ugly old car that runs bad." Well I guess from the photos our "car" is running like new!
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Thanks Farflame!
More information.
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