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-   -   The Lays of Althas: Sundered Order - Landscape Texture Improvements (https://www.rpgwatch.com/forums/showthread.php?t=44636)

Silver February 17th, 2020 00:26

The Lays of Althas: Sundered Order - Landscape Texture Improvements
 
The Lays of Althas: Sundered Order has a new update about landscape texture improvements.

Quote:

Talking to our "Environment Artist" Kevin Eriksen about the new created shaders for the game.

Posted by gsyoung on Feb 12th, 2020

Quote:

Hello there, "Kept you waiting huh?" like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.

https://media.indiedb.com/images/mem…/profile/2.jpg

This is just a test map but I got to talk our "Environment Artist" Kevin Eriksen created the shaders he stated "I created the old shader 3 or so years ago, and it just doesn't live up to modern standards of performance and graphical fidelity. This time around I've focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.

https://media.indiedb.com/images/mem…/profile/3.jpg

When also asked a simplified explanation he said If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run , So old material = ugly old car that runs bad." Well I guess from the photos our "car" is running like new!

[…]

Thanks Farflame!


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