RPGWatch Forums
Page 1 of 6 1 2 3 Last »

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Baldur's Gate 3 - Gameplay and Impressions (https://www.rpgwatch.com/forums/showthread.php?t=44707)

Silver February 27th, 2020 23:37

Baldur's Gate 3 - Gameplay and Impressions
 
Swen played Baldur's Gate 3 at PAX East. Some impressions from various outlets.

Quote:

loading…


loading…


loading…


More information.

Winterfart February 27th, 2020 23:47

That was laborious.

danutz_plusplus February 28th, 2020 00:01

Looks promising, but it looks very much like Divinity Original Sin. I hope they manage to differentiate it even more from DOS. There's also quite a big jump from Baldur's Gate 1/2 to 3. They're saying it will launch into early access in a short while. So I'm a bit worried that it will probably not suffer major changes graphically, either in art style or rendering techniques.

JDR13 February 28th, 2020 00:02

Am I the only one who feels this is almost just a reskinned D:OS 2?

It doesn't look bad or anything, but it's not distinct enough imo. They even copied the origin stories approach.

mercy February 28th, 2020 00:06

Baldur's Hate 3: Divinity Original Junk, a failed system.

Lolozaur February 28th, 2020 00:10

not impressive, and that dialogue type is RETARDED

Philistine February 28th, 2020 00:13

Re-using the DivintyOS engine was probably part of their pitch to get the gig by keeping development costs lower.

Silver February 28th, 2020 00:24

Given its pre-alpha and you are going to want to iterate on content sooner rather than later then yeah its going to be re-using some Divinity stuff for now. Things will be amended and changed during development for sure as systems get refined.

Having said that I am hyped for Baldur's Gate 3 again. Loved what they are doing with stealth with its Commandos inspiration and that they are using a camp system. Spells and abilities are in and useful. Full party wipes are a thing which is all good. Seems like real DND to me.

Swen really sold it for me when he killed someone by throwing his boot.

Drithius February 28th, 2020 00:24

Those who think they want Baldur's Gate III should play Pathfinder Kingmaker. Those who want Divinity 3 can play this.

joxer February 28th, 2020 00:27

Quote:

Originally Posted by Silver (Post 1061597697)
Swen really sold it for me when he killed someone by throwing his boot.

This. I want that game.

HiddenX February 28th, 2020 00:32

Quote:

Originally Posted by Drithius (Post 1061597698)
Those who think they want Baldur's Gate III should play Pathfinder Kingmaker. Those who want Divinity 3 can play this.

I'll play both :)

NFLed February 28th, 2020 00:40

Good videos, and the game looks pretty good overall.

I only somewhat enjoyed DOS2 and stopped playing after 40-or-so hours, which is a lot but unfortunately I got bored with it. I'm not much of a fan of turn-based combat so seeing that BG3 is not real-time-with-pause is unfortunate, but not damning.

I like the D&D combat system so hopefully I will enjoy this more than DOS2, and I like seeing the dice rolls here during conversations. I like the slow progression mentioned, as leveling up a billion times during a game significantly reduces the emotional impact of that for me. Stealth seems interesting here.

Much of my enjoyment will depend upon the engagement I have in the story, characters, and environment, so I'll just have to wait for reviews on that.

Ferris_bg February 28th, 2020 00:58

They can't beat BG2 even if they invest 20 years in the making of this game. Larian simply miss fundamental things.

Andrew23 February 28th, 2020 01:07

I dont think that using engine from DOS is bad thing. Its rather logical step. Im glad its isometric, party based, tb game. For me the critical part will be encounter design, story and atmosphere.

Stingray February 28th, 2020 01:08

Quote:

Originally Posted by Drithius (Post 1061597698)
Those who think they want Baldur's Gate III should play Pathfinder Kingmaker. Those who want Divinity 3 can play this.

Anyone with solid taste should want both, and play both.

henriquejr February 28th, 2020 01:27

Quote:

Originally Posted by Silver (Post 1061597697)
Swen really sold it for me when he killed someone by throwing his boot.

Yes, me too. But in the Worldwide Reveal Video I didn't like when a given enemy (a halfling?) wasted his full round doing nothing useful besides getting up and down a ladder (you can watch it from 59min10sec to 59min35sec). Okay, the game is still being developed and things gonna change but they shouldn't forget to improve the enemy AI behavior.

ToddMcF2002 February 28th, 2020 01:29

Quote:

Originally Posted by Ferris_bg (Post 1061597705)
They can't beat BG2 even if they invest 20 years in the making of this game. Larian simply miss fundamental things.

Not everyone loved BG2 to that extent. I played the whole series plus expansions and I thought the relative lack of exploration (vs. BG1) was a let down. BG2, to me is a great game but it felt a bit too much like a series of intense combat trials vs. an adventure. I don't see any reason that Larian can't build a great game here.

Zogar Sag February 28th, 2020 01:33

Well, as expected for now it looks like Divinity 3, but somehow I liked what I saw and they told that it will improve more away from Divinity looks with time, so lets hope for the best. I liked characters for as few as we saw, im worry only about long dragging tb battles, which could become repetitive and boring with time and I will lose the will to continue to play, as it happens with many games of late.

Stealth mechanics looked great and all that verticality thing also (I still haven't played D:OS 2), lets hope they could avoid their usual "jokes" (though throwing boots was already there) and make great game with great story for once!
Will it be Baldurs Gate? Im still not sure…

Drithius February 28th, 2020 01:34

Quote:

Originally Posted by Stingray (Post 1061597707)
Anyone with solid taste should want both, and play both.

That's a matter of taste entirely. I am personally not a fan of Larian's game design style whatsoever and turning BG into (artistically) D:OS 3 certainly doesn't help allay fears with their direction. It's certainly not a game I'll be buying anywhere close to day one, preferring to wait and see long after the original launch takes place for real, non-hyped reviews.

Dez February 28th, 2020 01:38

I backed both orginal sins and a big lure of those games was ultima type experience. Turn based combat was fun and all, but I didn't back those games because of it. For me Baldur's gates' combat being turn based is a definitely a letdown, but I can live with it if rest of the game delivers and since it is d&d, the system should transform quite well to turn based system. The feel of combat is just so different compared to orginal games combat system…

Well I try to keep an open mind :)

Moorkh February 28th, 2020 02:02

This looks like a very promising RPG.
But BG3? Not sure if I see the connection to BG1&2, there, though - it feels more like a D:OS3.
Pretty sure they should avoid character close-ups, given the art assets they seem to have.

redman5427 February 28th, 2020 02:15

i love the character portraits, origin stories, opening trailer. It feels more like Dragon Age:Origins which I'm all for. Yeah for turned based!

The graphics and interface look like Divinity Sin 2. I don't care. Give me a great story and interaction between characters and memorable characters.

FizzyShellfish February 28th, 2020 02:21

Looks good to me.

JFarrell71 February 28th, 2020 02:34

Quote:

Originally Posted by Moorkh (Post 1061597714)
But BG3? Not sure if I see the connection to BG1&2, there, though - it feels more like a D:OS3.

What do you (and others) mean when you say this? Surely you didn't think a game in 2020 would have sprite art on prerendered backgrounds. What would make it "feel" like Baldur's Gate?

FizzyShellfish February 28th, 2020 02:36

One thing I've always missed from CRPGs… smaller spaces. I played D&D back in the early 80s and in my head, a dungeon was often a tight, cramped environment. CRPGs came out and even taverns are these huge, cavernous spaces. I don't know how they could handle this in a video game. But fighting in close quarters is almost always ignored. Yeah, it restricts things. But too many video game fights and exploration happens in these enormous, open spaces.

Just an observation.

dpc76 February 28th, 2020 02:38

It looks like Dragon Age meets D:OS!! I'm in love!!!! The story/dialogue style of Dragon Age with the combat of D:OS is a dream pairing for me.

As someone who enjoyed Baldur's Gate but finds RTwP combat kind of tedious, the fact that this is turn-based makes this a full price purchase for me. Maybe even an early access purchase. I'm officially excited for this

Zogar Sag February 28th, 2020 02:47

Quote:

Originally Posted by JFarrell71 (Post 1061597719)
What do you (and others) mean when you say this? Surely you didn't think a game in 2020 would have sprite art on prerendered backgrounds. What would make it "feel" like Baldur's Gate?

Cant say for others, but for me it was atmosphere of both Baldurs Gate games, which made them special, the feeling of adventure and wast magical world all around - people, who made these games knew how to make it. Did Larian can make it too, Im not sure, I dont feel atmosphere of their games, they are more like tb combat simulators with some okish story added to it.
And that's why Im afraid their game will be BG only in its name, but in reality it will be Divinity OS 3 DnD version :-/

Zogar Sag February 28th, 2020 02:59

And to be honest it even didn't looked like DnD combat that much - throwing boots at enemies, sure, it is so Larian! Seems like it will be burning barrels all over again.

Arkadia7 February 28th, 2020 03:04

lol "Divinity Sin 3 - D&D version" that's pretty good. :biggrin:

I agree that this looks much more like Divinity Sin (the Dark edition) married with Dragon Age Origins, than bears much resemblance to Baldur's Gate. But I'm cool with that. Since I thought both of those games were great, that sounds good to me! Heck, I always figured BG 3 is just a marketing gimmick, and this is typical on how they sell movie sequels these days, and games that are well known and famous.

Anyway, I think it looks intriguing, but a bit rough, and I'm glad they said they will be working on it, and hopefully they will polish it and fine tune it to the point where it has a more distinct feel to it than it does presently.

The D&D movie-like trailer was awesome though, and that must have cost a pretty penny.

ChaosTheory February 28th, 2020 03:05

I think Baldur's Sin 3 looks great, but I enjoyed D:OS 2, so… Really missed the D&D system as well. *thumbs-up, Larian*

Moorkh February 28th, 2020 03:13

Quote:

Originally Posted by JFarrell71 (Post 1061597719)
What do you (and others) mean when you say this? Surely you didn't think a game in 2020 would have sprite art on prerendered backgrounds. What would make it "feel" like Baldur's Gate?

Literally what I wrote. Granted, I wouldn't expect a 2020 title to necessarily keep to the technical limitations of 1999 - though maybe dare to look back, recognise what made BG special, art-wise, and inject it into a 2020 game?
However, apart from sharing a name a broad (barely recognisable) fantasy setting, as well as borrowing from the same tradition of p&p rules, I don't see what connects this part 3 to its supposed predecessors. What do you feel connects it?

gabrielarantest February 28th, 2020 04:00

So I was right. The dragon scene is from the game and it is a super production. From the looks of it, this game is going to be awesome. Yeah, it looks like more of a Neverwinter Night 3 (or a mix of Dragon Age, XCOM, DOS, and D&D games) than BG3, but who cares?

FizzyShellfish February 28th, 2020 05:04

Also: I'm hoping for more small battles. D:OS2 ended up being one giant, 30+ minute fight after another. Not every encounter needs to be so sprawling and epic.

I'd also like to see more resource management with regard to powers. Casting high level spells in every fight from morning to night gets boring. I'd like to go back to the D&D concept of limited spells and abilities, and part of the game is to know when to use them, and when to save them for later. Pillars of Eternity 2 was disappointing this way, too. Every fight used every spell. Takes the planning and again—resource management—out of the equation. Which to me is ESSENTIAL to the D&D experience. Risk and reward.

rune_74 February 28th, 2020 05:09

Looks completely awesome….I'm in.

Corwin February 28th, 2020 05:15

We'll know we're in a BG game once those immortal words are uttered: "You must gather your party together before venturing forth"!! :)

rune_74 February 28th, 2020 05:17

Quote:

Originally Posted by Corwin (Post 1061597734)
We'll know we're in a BG game once those immortal words are uttered: "You must gather your party together before venturing forth"!! :)

Hah yes….that always annoyed me….when you catch yourself mimicking hehhe

gabrielarantest February 28th, 2020 05:38

In case someone wishes to see the full presentation, here it is: https://www.youtube.com/watch?time_c…ture=emb_title

mat9813004 February 28th, 2020 06:05

Quote:

Originally Posted by redman5427 (Post 1061597716)
i love the character portraits, origin stories, opening trailer. It feels more like Dragon Age:Origins which I'm all for. Yeah for turned based!

The graphics and interface look like Divinity Sin 2. I don't care. Give me a great story and interaction between characters and memorable characters.

Sniff. I might cry. That, that is all I really want.

Darkheart February 28th, 2020 07:37

Yes, this has components and mechanics from D:OS. Is anybody surprised? I'm just thankful to get a (most likely) good D&D game with turn-based combat. What more do you want?

When they first talked about the game everybody was fearing a 3D-first person-ARPG. I like what I have seen much more than that.

JFarrell71 February 28th, 2020 07:43

Quote:

Originally Posted by Moorkh (Post 1061597727)
Literally what I wrote. Granted, I wouldn't expect a 2020 title to necessarily keep to the technical limitations of 1999 - though maybe dare to look back, recognise what made BG special, art-wise, and inject it into a 2020 game?
However, apart from sharing a name a broad (barely recognisable) fantasy setting, as well as borrowing from the same tradition of p&p rules, I don't see what connects this part 3 to its supposed predecessors. What do you feel connects it?

The setting and the rules, which is all that needs to connect it. How was Pillars of Eternity 2 connected to Pillars of Eternity? How was Oblivion or Skyrim connected to the game before it? Putting in Minsc or references to the Bhaalspawn is just fan service shit.

The graphics of Baldur's Gate 2 were great. It had very good art direction. But the means by which those graphics were created didn't make that game special. Other games used similar graphics technology and weren't special in the slightest (Lionheart, for example). it's a ridiculous expectation. Wishing/hoping that BG3 has good art direction, character design, effects and so on, those are reasonable expectations.


All times are GMT +2. The time now is 01:13.
Page 1 of 6 1 2 3 Last »

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch