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Stoneshard - Trollslayer Progress Update
A progress update for Stoneshard dubbed Trollslayer promises to be available April 14th.
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If you play the warrior or archer class, this is an acceptably fun game. I tried as a mage and found it brutally difficult. The lack of save anywhere absolutely killed it for me eventually, but I got about 40 hours out of it trying to create a mage character that could survive the 3rd contract. I came close but never succeeded. I can't recommend it, but I wouldn't be surprised if melee/archer combat enthusiasts would enjoy the game. Those classes both start with massive bonuses to damage that a mage just doesn't get.
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Wow! Somebody posted fast enough that I hadn't moved on yet. Congrats! You win a follow-up post. Not sure it's really a prize though… I like three dot sentences… for real… |
With my mage I could never beat the Prologue Boss. :D Nice game, tho. Needs balancing, as any other EA product. Especially will be fun with the character generator. Nice to see Geomancy, Pyromancy and that eyecandy pixel graphics!!
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I got this on the day of "release" and had some decent fun with it, but it's still barely something you can call a game. Can only play 4 preset characters with no customization options (name, gender, class etc can't be chosen) and a lot of the talent trees that seem like fun are locked.
Still, what I played looked good, so I'll likely give it another go when it can actually call itself a game. |
I'm reading these and wonder why this is surprising to some of you, early access does not mean completed.
I also take issue with rogue likes are for people who can't tell a story. Sure they aren't as deep usually as a static rpg with set encounters etc, but I would say they are as good as a lot of the open world games out there. Remember , this isn't the finished product, mentioning "release" like it wasn't ready seems a bit off. What exists in reality is a work in progress sheesh. |
I put in a few dozen hours. Great game in the making.
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I just can't stop reading the name as stones-hard.
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If your game is generated on the fly, it is really hard to tell a cohesive story. This is just common sense. I don't think Stoneshard is bad. Currently it is too tough on mages and other classes are much, much easier. It is early access true, but then again only 25% of games that hit early access reach release…well that is old data. I couldn't find newer data to still back that up. It may have gone up a bit.
I wouldn't recommend it today for people who like to play mages, but I hope to recommend it by the time it releases. The tutorial, which isn't proc-gen is pretty decent, so there's hope that the end game will tell an acceptable story. Bottom line: I've played it 40 hours so have a more informed opinion than someone who doesn't own the game. I've also supported the developer whereas other people have not. |
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Well I like the charm of the pixel art and indie aspect of the game and the risk / reward of extending your runs. It held my interest for quite a while. I’ll probably wait for the caravan implementation before giving it another go
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I like what I see so far, but I'll wait til it's done cooking
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Yep, I have played for a bit but don't like to put much time into any early access games until complete so as to not ruin it for me. Bottom line the game was always marketed as a roguelite, don't go in expecting something it isn't.
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