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Fort Triumph
I wanted to give the mods here a heads-up that Fort Triumph, a physics-based HoMM-meets-X-Com game, is releasing on April 16. Check the news section of the Steam page. This is by far my favorite early access project on Steam, and Ken Levine, of Bioshock and System Shock 2 fame, was an early backer. Wanted to report this as news.
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For some reason, before reading the post, I thought that some P&R stuff had been posted in thye wrong forum.
a pibbur who after reading the post thinks the game looks interesting, |
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Nothing to worry though, others alergic like me will now stay away, but some who are addicted will swarm in. |
I helped sponsor this one and I'm really looking forward to trying it out, perhaps later this spring or summer.
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Steam page here: https://store.steampowered.com/app/612570/Fort_Triumph/
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I played through the campaign, it took around 10 hours. After that I felt pretty done with the game. Games like Homm or Kings Bounty will (for me) be fun for a lot longer because of the myriads of different units and abilities and army composition. There's also the possibility to finish easy encounters in seconds or even auto-resolve, in FT I just skipped past those after a while because taking several minutes just to annihilate trash mobs didn't feel rewarding.
Fort Triump only has 4 different units that you can use, and they play the same regardless of which faction you choose. I don't regret backing it and I actually enjoyed the humor and light tone a lot, but they'll have to expand greatly on the formula to make me interested in playing more. |
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