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-   -   XCOM: Chimera Squad - Release Date: April 24 (https://www.rpgwatch.com/forums/showthread.php?t=45004)

HiddenX April 14th, 2020 19:20

XCOM: Chimera Squad - Release Date: April 24
 
XCOM: Chimera Squad will be released on April 24:

Quote:

XCOM: Chimera Squad

XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.

After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.

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Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.

Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.

The future of City 31 depends on you.

Thanks henriquejr!

More information.

henriquejr April 14th, 2020 19:27

Now this one got me by surprise. I really didn't know Firaxis were working on a new XCOM2-based game.

Guess who's gonna buy it? Yep, you're right! :)

joxer April 14th, 2020 20:45

If timers are in and impossible to turn off, no buy from me.
If timers are in but there is an option or a mod to kill them off, instabuy.

Lucky Day April 14th, 2020 20:46

I don't see anywhere that it requires anything. It looks like its standalone.

fatknacker50 April 14th, 2020 21:01

XCOM Light looking at the price.

JDR13 April 14th, 2020 21:03

Gameplay footage here -> https://www.youtube.com/watch?v=39fh…re=emb_rel_end

I'm not sure how I feel about this to be honest. The premise of former alien soldiers being members of XCOM seems absurd to me.

Kordanor April 14th, 2020 21:05

Cool concept. Just don't like what Firaxis did to the Turn Based Formula, which is why I will be passing here.

fadedc April 14th, 2020 21:28

Wow, interesting and unexpected.

Part of the appeal of the x-com games was always the theme and mystery of them. This is going in a very different direction and won’t quite push those buttons. But the gameplay video still has promise and the breach phase part could be interesting.

Normally I’d wait and see but given the lock down, I may pick it up right away, especially as an x-com fan.

Irian April 14th, 2020 21:36

Sounds interesting.

Winterfart April 14th, 2020 21:57

Groovy!

JFarrell71 April 14th, 2020 23:15

$20 makes me think this will be pretty flimsy. This is a company that routinely charges twice that for expansions. And the screenshot of the base interface makes it look very, very cheap.

Silver April 14th, 2020 23:51

A cheap expansion like this will definitely help the devs refine the genre further. They are sure to get plenty of feedback about what people like or don't that is for sure.

henriquejr April 15th, 2020 01:58

Quote:

Originally Posted by Silver (Post 1061601956)
A cheap expansion like this will definitely help the devs refine the genre further. They are sure to get plenty of feedback about what people like or don't that is for sure.

The game isn't an expansion, it's a standalone game. You don't need XCOM2 in order to play it.

JFarrell71 April 15th, 2020 02:11

Quote:

Originally Posted by Silver (Post 1061601956)
A cheap expansion like this will definitely help the devs refine the genre further. They are sure to get plenty of feedback about what people like or don't that is for sure.

As Henrique said, not an expansion. This is more like what Ubisoft does with their Far Cry spinoffs.

gabrielarantest April 15th, 2020 03:15

Quote:

Originally Posted by joxer (Post 1061601943)
If timers are in and impossible to turn off, no buy from me.
If timers are in but there is an option or a mod to kill them off, instabuy.

Why are you talking about timers? Did anyone say anywhere that the game is going to have timers?

JFarrell71 April 15th, 2020 03:22

Quote:

Originally Posted by gabrielarantest (Post 1061601965)
Why are you talking about timers? Did anyone say anywhere that the game is going to have timers?

Afaik, no, but Xcom 2 has them, so it's not a random thing to say.

Darkheart April 15th, 2020 07:31

I still have to play XCOM 2, so I don't know how this compares, but can anybody explain if this is still turn-based or if this is some new abomination?

JDR13 April 15th, 2020 08:28

Quote:

Originally Posted by Darkheart (Post 1061601970)
I still have to play XCOM 2, so I don't know how this compares, but can anybody explain if this is still turn-based or if this is some new abomination?

Still turn-based, and I read that it's going to be individual turns based on initiative rather than group turns.

Also, the members you choose for your squad are pre-made (11 different characters), and the game takes place in one city rather than globally.

MickTheMage April 15th, 2020 09:47

Hmm, at first glance it looks like pre-made characters… I am not much fan of that, but… 9.99 - pre-ordered! ;)

Silver April 15th, 2020 10:40

@henriquejr @JFarrell71

True that. It looks like the game is paying homage to xcom apocalypse.

Darkheart April 15th, 2020 11:01

Quote:

Originally Posted by JDR13 (Post 1061601971)
Still turn-based, and I read that it's going to be individual turns based on initiative rather than group turns.

Also, the members you choose for your squad are pre-made (11 different characters), and the game takes place in one city rather than globally.

Thanks! I like initiative-based systems usually more.
Depending on how deep the premade chars are, that is also not a problem.
Since my backlog is still huge, I'm in no hurry to pick this up immediately. I'm sure it will be on sale for a tenner in the future, too.

Nereida April 15th, 2020 12:06

I'm quite fan of XCom games, but this looks off to me. I'll reserve judgement for now, not really thrilled for now.

arthureloi April 15th, 2020 12:55

Aliens teaming up with the xcom seems absurd to me. I prefer Xenonauts anyway, so this is a pass.

Feist April 15th, 2020 12:58

Almost bought it straightaway…but…ilike others have mentioned, it does look a little cheap and the design seems almost a bit "tounge in cheek" spinoff.

Most importantly, the estimated gamelength is not mentioned anywhere I can see. So, I think I'll be waiting for the reviews to appear for a couple of weeks after release before I buy (or not).

henriquejr April 15th, 2020 13:39

Quote:

Originally Posted by Feist (Post 1061601987)
Most importantly, the estimated gamelength is not mentioned anywhere I can see. So, I think I'll be waiting for the reviews to appear for a couple of weeks after release before I buy (or not).

I've read elsewhere the campaign is about 20 hours in length.

joxer April 15th, 2020 13:57

Quote:

Originally Posted by gabrielarantest (Post 1061601965)
Why are you talking about timers? Did anyone say anywhere that the game is going to have timers?

Watch the steam vid. There is a talk about so called "level of unrest" without revealing a detail how exactly does it rise towards the critical amount - by realtime timer, by ignoring, failing or abandoning missions or by something else for example RNG whatnot.

If it's designed as irritating doomsday clock ticking to put up a pressure on a player, feeling like a job deadline instead of a fun videogame, I don't want such product on my PC.
Thanks to coronavirus my job became exhausting due to some new "deadlines" related to working from home. I don't want another such job. That is unpaid.

I'm not alone needing a straight answer.
https://steamcommunity.com/app/88210…8181702660152/
Quote:

"Ticking Clock"
"Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy."

How forgiving will this ticking clock be?

zypek April 15th, 2020 15:04

I love XCOM, but I'm not sure about this one. On the other hand only €9,99 at launch :thinking:

Grifman April 15th, 2020 15:26

Quote:

Originally Posted by joxer (Post 1061601990)
If it's designed as irritating doomsday clock ticking to put up a pressure on a player, feeling like a job deadline instead of a fun videogame, I don't want such product on my PC.

Yeah, but both prior XCom games had "strategic" timers, mainly to introduce some tension and prevent the player from just laying back and building up. This would be consistent with the past two versions.

joxer April 15th, 2020 15:38

XCom2 unlike it's predecessor had tension that lasts for eternity. Or should I say, until a player breaks. Or simply decides to cancel the design crime with modding like I did.

For better understanding, a 5 minutes video about tension and release in music, but applies to any entertainment.
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fadedc April 15th, 2020 17:43

It’s definitely silly that in 5 years the aliens would go from xenophobic doomsday threat to wise cracking police officers. But if the gameplay is good I can overlook a silly plot, especially for 9.99. And being able to play the aliens does add an interesting strategic spin on Xcom.

Lucky Day April 15th, 2020 18:58

I find it interesting that once again someone is cashing in on the name XCom for spinoffs that doesn't seem entirely true to the original. Kind of what happened to Fallout and Descent - keeping the theme and the name but necessary the same experience/gameplay. I know its not released yet but I think I can say that much. Its not necessarily a bad thing, but more often than not spinoffs or lower budget sequels can hurt a franchise.

JFarrell71 April 15th, 2020 19:10

Quote:

Originally Posted by Lucky Day (Post 1061602003)
I find it interesting that once again someone is cashing in on the name XCom for spinoffs that doesn't seem entirely true to the original. Kind of what happened to Fallout and Descent - keeping the theme and the name but necessary the same experience/gameplay. I know its not released yet but I think I can say that much. Its not necessarily a bad thing, but more often than not spinoffs or lower budget sequels can hurt a franchise.

Firaxis got plenty of criticism for not having the same gameplay already with their two main Xcom releases. The only way to not fall afoul of purists is to not release anything new at all.

Grifman April 15th, 2020 20:50

Quote:

Originally Posted by Lucky Day (Post 1061602003)
I find it interesting that once again someone is cashing in on the name XCom for spinoffs that doesn't seem entirely true to the original. Kind of what happened to Fallout and Descent - keeping the theme and the name but necessary the same experience/gameplay.

I'm not sure what you are talking about here. The gameplay is pretty much the same with the exception of the new breach mechanic and initiative mechanic - still turn based, still arm with weapons and level up your soldiers with perks, still strategic map with missions and an overall mechanic that needs to be managed, still research. The only mechanic I don't see is base building.

Quote:

I know its not released yet but I think I can say that much. Its not necessarily a bad thing, but more often than not spinoffs or lower budget sequels can hurt a franchise.
And your evidence for your last statement is?

JDR13 April 15th, 2020 20:55

Quote:

Originally Posted by JFarrell71 (Post 1061602004)
Firaxis got plenty of criticism for not having the same gameplay already with their two main Xcom releases. The only way to not fall afoul of purists is to not release anything new at all.

Which was really dumb considering how old the original games are. Anyone expecting the exact same gameplay as 20+ year old games had unrealistic expectations. That's not the developer's fault.

Kordanor April 15th, 2020 20:58

Well…you can say that about Fallout 3, too.

On the other hand, I like Fallout 3, but I dislike Firaxis' take on XCom. :P

But it's not because they did it different, but because they did it in a way which I don't like.

Regarding mixing Aliens and Humans on the "good side", I don't even dislike that.

JDR13 April 15th, 2020 21:11

Yeah, that's somewhat comparable. I always thought the amount of rage over Fallout 3 was exaggerated and kind of silly.

It's not as bad with XCOM which has mostly positive reviews from both critics and gamers.

Archangel April 16th, 2020 00:24

Quote:

Originally Posted by JDR13 (Post 1061602012)
Yeah, that's somewhat comparable. I always thought the amount of rage over Fallout 3 was exaggerated and kind of silly.

It's not as bad with XCOM which has mostly positive reviews from both critics and gamers.

Fallout 3 deserved its rage.
It would be like if they made new Xcom games to play like Starcraft with resource collecting, base building, troop making and real time combat but with Xcom inspired units.

Lucky Day April 16th, 2020 00:30

UFO: Extraterrestrials too got the same flack because the inventory management system wasn't exact to X-Com and it wasn't an official X-Com game either - but that's not what I'm talking about.
Quote:

Originally Posted by Grifman (Post 1061602009)
And your evidence for your last statement is?

Its a $20 game that got almost no hype and is two weeks from release at 50% off? As another person here said, it looks like X-Com Lite. So yeah, I think I can say that much.

I'm not knocking the game (yet), I'm just concerned they're playing too loose with the franchise (name) and its ironic that this happened once before with the same title.

Grifman April 16th, 2020 01:13

Quote:

Originally Posted by Lucky Day (Post 1061602026)
Its a $20 game that got almost no hype and is two weeks from release at 50% off? As another person here said, it looks like X-Com Lite. So yeah, I think I can say that much.

Uh, I'm not disputing that it is a knock off. I am disputing this comment:

Quote:

but more often than not spinoffs or lower budget sequels can hurt a franchise.
Again, where is the evidence that "spinoffs more often than not" hurt a franchise?
For every one that I can think of hurting a franchise, I can think of one that helped or didn't hurt.

Kordanor April 16th, 2020 01:23

I feel like in the PC world there are not that many spinoffs to begin with, at least if you exclude console and mobile spinoffs.
To me only Farcry comes to mind. And Blood Dragon was amazing.
Maybe Jagged Alliance Deadly Games, the Multiplayer Spinoff to JA1, which was pretty good as well.

There is Critter Chronicles, a spinoff from Book of Unwritten Tales, which was much worse than the first and second game of the main series, but still "okish".

Colonization could be considered a Spin Off from Civilization, but that one was great (well, the first one). All the "Sim"games are essentially spin-offs from Sim City (besides Sim Tower, which technically was just bought and "Sim" stamped on top of it).
Some successful there (Sims), and some less successful (Sim Copter).

Ofc there is also the Ultima Spinoffs: Ultima Underworld, Martian Dreams and Savage Empire…and Ultima Online.


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