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purpleblob April 2nd, 2021 00:27

Owlcats posted a real fun April fools update - say hello to the gorgeous trickster lady! :D

https://www.kickstarter.com/projects…/posts/3146877

@Silver @HiddenX
Could you please post this newsbit for us? :)

purpleblob April 9th, 2021 01:14

Owlcat games showed off rotating camera in Wrath of the Righteous! :)

Quote:

Look around! You already know that in Pathfinder: Wrath of the Righteous you will be able to rotate the camera, and no chest will go unseen! We present you with a dev diary about how our team was working on this new feature, and the challenges they faced in the process.
https://www.youtube.com/watch?v=V4Zh26ZZs68

@HiddenX @Silver could you please post this as a newsbit?

Redglyph April 9th, 2021 21:22

Just saw this on Twitter, it's related to future closed tests:

Pathfinders! We would like to ask those players who care about our games as much as we do, to fill in this survey. It will help us a great deal in our future tests. Thank you!
https://survey.alchemer.com/s3/62802…t-Research-eng

Couchpotato May 7th, 2021 14:03

Seems we scared purpleblob away from the forum.:(

Oh well it's up to you now @Redglyph
Anyway thanks for both of your contributions.:party:

Redglyph May 7th, 2021 17:03

Quote:

Originally Posted by Couchpotato (Post 1061640123)
Seems we scared purpleblob away from the forum.:(

Oh well it's up to you now @Redglyph
Anyway thanks for both of your contributions.:party:

Well spotted.
Yes, a few weeks ago, right after her last article actually. It was pretty sad news :(
She's still on Discord.

Thanks :)

wolfgrimdark May 8th, 2021 15:54

I imagine she enjoys the enthusiasm for the game on the Discord. I am there but things move too fast for me to keep up or stay involved unless I wanted to devote more time to being in the community then I want give up.

Game is really running well although I keep going back to start to refine/test new bu8ild concepts with Wulver and Lobo.

Lobo is currently trying out the Warpriest - Feral Champion class with the scared claws and nature background. A lot of fun although trying to decide if I want the recommended strength build or switch to high dexterity with weapon finesse and Fencing Grace (which can be used to let claw attacks on the hands use dex for damage for strength - and weapon finesse lets you use dex for the to hit bonuse versus strength). The added dex means less armor, higher initiative, and could add in some rogue levels if wanted.

So many options O.o

Redglyph May 8th, 2021 17:11

Quote:

Originally Posted by wolfgrimdark (Post 1061640236)
So many options O.o

Yes, it took me a lot of time to finally create a new character. I had the initial idea of trying out arcane trickster, and looked for all the way to get the prerequisites. And finally I found that the sanctified slayer (inquisitor archetype) also had rogue abilities like sneak attack, and caster abilities - but divine spells. With the advantage of being something new to explore - I've already done eldritch scoundrel before. I'll see how that works out.

By the way, I'm still updating this thread with the mini-guides, with the 2nd beta there are new videos coming out. It's not deep but sometimes it helps.

Redglyph May 8th, 2021 18:55


wolfgrimdark May 8th, 2021 19:41

Quote:

Originally Posted by Redglyph (Post 1061640240)
Yes, it took me a lot of time to finally create a new character. I had the initial idea of trying out arcane trickster, and looked for all the way to get the prerequisites. And finally I found that the sanctified slayer (inquisitor archetype) also had rogue abilities like sneak attack, and caster abilities - but divine spells. With the advantage of being something new to explore - I've already done eldritch scoundrel before. I'll see how that works out.

By the way, I'm still updating this thread with the mini-guides, with the 2nd beta there are new videos coming out. It's not deep but sometimes it helps.

Aye, lots of experimenting.

One thing I enjoy, that somewhat limits a lot of the pure casting classes, is being out in front leading the team. Have a hard time putting my character in the back doing support or waiting to unload some powerful mage spell, even though I like magic.

Sylvan Sorcerer, which high dexterity for ranged/melee touch, with a powerful wolf at my side lets me at least be around the second row with Wolf up front. At least once I get better spells.

One reason my favorite (for both games) is the L16 Sacred Huntsman (SH) and L4 Knife Rogue is that that the SH gets good melee damage, if designed around that, and the knife Rogue is also high melee DPS.

I use daggers, which works best with the Knife Rogue (KR), dual wield with weapon and training finesse for very high dexterity (play a Tiefling for this mix). I take "fast stealth", accomplished sneak attacker, boon companion.

The SH lets me cast expeditious retreat. Combine that with fast stealth, and skills in stealth, trickery (traps), perception (which benefits from the SH wisdom and the SH trait that adds to your perception) and mobility lets me scout ahead on the map/dungeons, find traps and secret places, all at a fast speed. It allows me to often escape trouble.

Then all those team feats that you can use on your self as an Inquisitor w/out needing a teammate to have them … and you can share all that with your animal companion as well.

So the two of them can scout, do decent backstab (x3 damage), and hold their own on the front line with spells.

My Feral Warpriest is a new idea for Lobo. Will see how it works. But he also will be able to be out front. If I go the dexterity path, with finesse and 3 rogue levels, maybe 4, he can also have high stealth and trickery (go with pick pocket background so he also gets those skills as a warpriest and the +2 to initiative) and make a good scout and front line.

Anyhow that's my thinking :)

I am working on making portraits for the game now in Skyrim for him.

Redglyph May 8th, 2021 21:41

Quote:

Originally Posted by wolfgrimdark (Post 1061640253)
Then all those team feats that you can use on your self as an Inquisitor w/out needing a teammate to have them … and you can share all that with your animal companion as well.

I've always been skeptical about the team feats. Maybe that's easier to work out with animal companions. That, or doing manual level-up of one or several companions so they have the complementary feats. For now I'm using auto-level-up for them as much as possible, testing and reporting issues (especially testing in TB mode) is taking enough time already.

I'll experiment that later.

The voices are superb! And I'm really pleased to see that the models have been fleshed out, it makes a lot of difference with demons, or characters like Wenduag and Arueshalae (well, I haven't seen her in the 2nd beta yet, but I've seen screenshots).

There are still quite a lot of bugs though, I'm a bit surprised, and a bit more concerned now. I think that's because a lot of features have been put together, and that the priority so far has been put in completing the features and story, rather that hunting bugs. I hope they have switched to the debug & polish mode now ;)

EDIT: thanks for sharing your ideas! Indeed, the speed is also an important factor. I need to grab that expeditious retreat. If only I could have haste, but I think it's not for divine casters. Maybe with the mythic path, later.

wolfgrimdark May 9th, 2021 00:29

Haste is awesome but doesn't last long. Exp. Retreat last a nice amount and really speeds up movement. Mainly good for scouting, or getting away I suppose :)

I also like the voices. Also they added the start with Neno (sp?) and I so love her. My team has agreed to accompany her as her servants/companions :P Loved the whole scene with her and the cultists so much. Luckily my guy had high religion skill (being a war priest).

I think the Fencing Grace is bugged. Even though I meet the requirements for it I can't select it unless I "fiddle" by making my character to the end then going back and changing something like race or class, then going back and forth to select it.

What I don't know is if A) its a bug that I can select it all or B) I should be able to select it normally, or C) I need to select it next time I get feats.

The odd thing is that when I am at the point to select feats I can scroll all the way down to the bottom and its all "green" checks but its grayed out (also thumbs down). But if I go back and forth a few times at different points on the creation tabs it eventually shows up with a green thumbs up and can pick it - but only for claws … which makes sense since claws are not considered two handed being a natural weapon.

Anyhow going to test it by getting to level 3 to see if it shows up "normal". PITA to keep making level 3 characters though as I keep having to test things and then change builds.

I am reporting bugs as I find them but so far I have not found any big ones. Then again I have yet to make it very far as I keep changing my builds :P

EDIT: Think I know the issue. a base attack of 1 is required but Warpriest has an exception to this due to the feral claws allowed to get weapon focus with a value of zero. So once that is done seems going backwards then forwards again allows the Fencing Grace. Possibly a bug … on the other hand if they can get focus early then makes sense they could get grace as well I suppose.

Redglyph May 9th, 2021 11:24

That's a good point @wolfgrimdark, those systems are complex and have a lot of combinations. Sometimes it's not easy to know whether it's a bug or a legit consequence of the rules.

I haven't seen many blocking bugs, it's mostly QoL, animation, and the TB mode is still in bad shape. I had one party char falling through the floor once. Purple seemed to have had more problems, including issues with abilities assigned to some characters but showing on others instead. So there might still be mechanical problems with the rules similar to what you saw.

I'm trying to check as much as possible before reporting bugs, but I don't hesitate doing it when I have doubts, if they could be potentially breaking. The devs are pretty quick in sorting that out anyway. Once or twice I realized later that it was a miscomprehension from my part. I felt silly but then it was because the UI was too obscure, so at worst they know they could clarify these points :)

Don't hesitate to ask on Discord, some of the players know Pathfinder inside out there, as well as the known issues.

EDIT: you're right, haste is only one round per level. In TB mode it's fine, but in RTwP it's quickly gone. It's haste, after all ;)

Pladio May 9th, 2021 12:27

When I tested out the Prologue I reported almost everything I found. Didn't see why not :)

I prefer waiting for full release now before continuing though.
The game is too long to replay so many times for me.

wolfgrimdark May 9th, 2021 15:05

Ah I haven't tried the TB mode. I loath TB. I only got into it in BG3 because there were no other options. I love BG3 in spite of TB not because of it :P

Well I hope TB mode isn't dragging down the rest of the game but sounds like it must be. The resources being poured into adding and fixing it could be better spent polishing the core game. Leave the TB for modders to add. Too late now though so can only hope it doesn't further delay the game or cause it be released with more bugs.

Redglyph May 9th, 2021 15:16

Quote:

Originally Posted by Pladio (Post 1061640314)
When I tested out the Prologue I reported almost everything I found. Didn't see why not :)

I prefer waiting for full release now before continuing though.
The game is too long to replay so many times for me.

That's a wise choice. I'm trying not to overdo it so there's still so it won't be too repetitive when the final release is out.

Quote:

Originally Posted by wolfgrimdark (Post 1061640317)
Ah I haven't tried the TB mode. I loath TB. I only got into it in BG3 because there were no other options. I love BG3 in spite of TB not because of it :P

Well I hope TB mode isn't dragging down the rest of the game but sounds like it must be. The resources being poured into adding and fixing it could be better spent polishing the core game. Leave the TB for modders to add. Too late now though so can only hope it doesn't further delay the game or cause it be released with more bugs.

I like it but I'm not using too often because of the time it takes. It's a great tool to learn and improve combat.
I disagree somewhat. It's like many features, we may feel it's a waste of time when we don't use them, but others do. Owlcat is trying to make the experience enjoyable for different profiles.

wolfgrimdark May 9th, 2021 17:15

Yes but if you try to please too many people and add too many features you often end up pleasing no one with a mediocre game.

It's a mute point though since its there and it won't change.

Redglyph May 12th, 2021 17:29

WotR update 0.6.1 available (1.21 GB)
Quote:

Crusade
Portraits now appear in the initiative order
Fixed issue with movements on the global map (the freezes that could happen)
Fixed tooltips for the attacks
Fixed issues with mana

Companions
Fixed Arueshalae’s dream in the 4th chapter
Fixed Arueshalae’s romance in the 4th chapter
You should be able to complete Greybor’s quest in chapter 4 now
Lann no longer disappears forever after his quest in chapter 4
Daeran’s gifts now depend on your reputation with him

Zones
Fixed the freezes when gargoyles attacked hellknights
Blightmaw no longer dies upon summoning
On Colyphyr you could use the portal without the key - fixed
Pillar of skulls can speak again
Fixed a number of problems with flying islands in Alushinyrra middle/upper city
Better optimization of some locations
Various fixes of some puzzles

UI
Fixed the icons in 4:3
Fixed the UI for widescreen monitors
Fixed the pause when talking to merchants
Fixed the scrolling in combat log

Mechanics
Re-spec no longer affects mythic levels

Misc
Fixed flickering shadows

Alrik Fassbauer May 12th, 2021 18:08

I have a question.
Being far too late to all of this, I had been waiting so far because of that FAQ entry :

Quote:

Can I pay with PayPal?
PayPal will be available on the backer portal after the KS campaign ends.

Zuletzt aktualisiert: Mit, 12. Februar 2020 13:13 CET
Now I logged in into the page of the project at Owlcat … And it doesnt show me any physical editions (anymore).

My guess is that I must take these digital ones anyway, because there is nothing else left anymore.
Is that … the right interpretation ?

And, what are these listed "Add-Ons" ?

Redglyph May 12th, 2021 18:22

Quote:

Originally Posted by Alrik Fassbauer (Post 1061640726)
I have a question.
Being far too late to all of this, I had been waiting so far because of that FAQ entry :



Now I logged in into the page of the project at Owlcat … And it doesnt show me any physical editions (anymore).

My guess is that I must take these digital ones anyway, because there is nothing else left anymore.
Is that … the right interpretation ?

And, what are these listed "Add-Ons" ?

Have you pledged for any physical tier? Check their updates, they closed all that the last few months.
In doubt, email them (team@owlcatgames.com).

What add-ons?

Alrik Fassbauer May 12th, 2021 18:29

Ah ! That's it !
I missed that "closing date".

Well, on February, we had in the family still enough to do with the death of my father, and this winter was especially cold - kind of psychically freezing me as well !

Thank you, things are at least clear for me now ! :)

Quote:

Originally Posted by Redglyph (Post 1061640728)
What add-ons?

Those presented at the bottom of that page (at least in my view) :

https://wrath.owlcatgames.com/preorder/en

Redglyph May 12th, 2021 18:37

Quote:

Originally Posted by Alrik Fassbauer (Post 1061640730)
Ah ! That's it !
I missed that "closing date".

Well, on February, we had in the family still enough to do with the death of my father, and this winter was especially cold - kind of psychically freezing me as well !

Sorry to hear that :(
I've been through that and I can understand one doesn't feel like following game news.

You could still try and ask, but I doubt they can produce more than what was ordered. Who knows, perhaps they have spares?
Quote:

Those presented at the bottom of that page (at least in my view) :

https://wrath.owlcatgames.com/preorder/en
I see the two below. If you click on the title, a pop-up explains the content :)

Pathfinder: Wrath of the Righteous Extra Digital Download
You will get an additional digital download of Pathfinder: Wrath of the Righteous, a special in-game item (Arcane Signet), Forum Badge and Discord Role.

Note: Special items and equipment are designed not to break the game's balance. This applies to all in-game items in all tiers.


Pathfinder: Wrath of the Righteous Extra Premium Digital Download
You will get an additional premium digital version of Pathfinder: Wrath of the Righteous, including a digital world map and exclusive backer-only content: 4 special in-game items - Red Dragon Helmet, Hero Cloak, Unholy Signet, and Arcane Signet - and your name featured in the credits.

Note: Special items and equipment are designed not to break the game's balance. This applies to all in-game items in all tiers.

Alrik Fassbauer May 12th, 2021 18:39

M guess is that these two "Add-Ons" are "extra copies" of the game (plus bonus), nothing else.

Not "Add-ON" in the sense of "DLC".

Decades ago ;) the term "Add-On" was = what's today "DLC".

Redglyph May 12th, 2021 18:44

Quote:

Originally Posted by Alrik Fassbauer (Post 1061640733)
M guess is that these two "Add-Ons" are "extra copies" of the game (plus bonus), nothing else.

Not "Add-ON" in the sense of "DLC".

Decades ago ;) the term "Add-On" was = what's today "DLC".

That's how I understand it too.

There were other add-ons before, that's why it's called that.

Alrik Fassbauer May 12th, 2021 18:50

So, it's an quite literal translation of "adding something on[to] the rest of your order", so to say.

Redglyph May 12th, 2021 19:36

Quote:

Originally Posted by Alrik Fassbauer (Post 1061640736)
So, it's an quite literal translation of "adding something on[to] the rest of your order", so to say.

Exactly, something you add onto something else that you are supposed to own, or to have ordered. Not something you can buy independently.

I hope they can find some spare physical rewards for you, or at least some compensation. :)

Pladio May 12th, 2021 21:10

Quote:

Originally Posted by Alrik Fassbauer (Post 1061640730)
Ah ! That's it !
I missed that "closing date".

Well, on February, we had in the family still enough to do with the death of my father, and this winter was especially cold - kind of psychically freezing me as well !

Thank you, things are at least clear for me now ! :)



Those presented at the bottom of that page (at least in my view) :

https://wrath.owlcatgames.com/preorder/en

Sorry to hear about your dad Alrik. :(
Hope you have some people to support you.

Alrik Fassbauer May 13th, 2021 16:10

Yes, he died early in January, and we all have recovered by now (lots of paperwork as well).

Redglyph May 21st, 2021 14:10

0.6.2d is available (it has to be the fixed 0.6.2c they withdrew yesterday)

Quote:

Companions
  • fixed various issues with Daeran's romance in the 3rd chapter (the date)
  • fixed the issue where Daeran's romance prevented you from entering the Battlebliss arena
  • fixed the bug that occured if you attacked Trever during Sosiel's quest
  • romance with Galfrey no longer blocks your progress in chapter 3

Zones
  • fixed the issues where your characters could fall through the texture in the prologue
  • fixed the stairs in Alushinyrra's lower and upper cities, and a rooftop in the lower city where you could fall down

UI
  • fixed the tooltips getting stuck on the screen
  • fixed encyclopedia links
  • fixed the health bar near the portrait being displayed incorrectly in TBM
  • when re-training your character you couldn't select the voice again
  • in character creation tiefling heritage was selected after the skills - fixed
  • couldn't choose the Elemental Engine archetype for kineticists - fixed
  • Lorekeeper class features were not showing - fixed
  • fixed 2 pre-generated characters - a rogue and a sorceress


One more thing - regarding the mods.
Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods did you use or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.

Redglyph May 23rd, 2021 13:37

Here's a short video illustrating the crusader system for those who wonder what it's like, or who are wary because they didn't like kingdom management too much. @vanedor @JFarrell71 @TheDart, that should clarify or address the concerns you had on this :) It's still WIP, mind.

Just a little intro: at the very beginning of the video, there's a world map on which many paths have already been discovered by the player. This map is used to move the party from location to location, and to move the armies around, you can see at the bottom right a "MORTIKAI", "LEGION I", "II", "III". The first is the party, the others are armies that you can move independently, merge, and use to fight enemy armies.

Armies don't spawn on locations, and the party doesn't join armies, those are really separate in the game despite sharing the same map, but the army must sometimes clear the path for the party, which is better explained in the video.


TheDart May 23rd, 2021 14:06

Looks interesting. Not sure what to think of it, though.

The Kingdom system in the original game was both good and bad, I found.

I liked how in-depth it was in terms of events and the elaborate town upgrade system.

But I personally found it a strong disconnect in gameplay terms, because of how you were sort of motivated away from adventuring every time something happened - and the endless loading didn't help.

I also greatly missed a proper visual representation of the upgrades - which I consider a big missed opportunity.

So, while I appreciate the concept and the dedication to the Pathfinder stuff - it just didn't work for me.

In a real PnP setting, you'd be able to do both at the same time without feeling like you're being interrupted in something - because of how flexible it can be. I don't think it was a great idea to translate it into a computer game the way they did, but that's me.

Then again, I'm one of those weird people who actually really enjoyed the ship stuff in Pillars 2 that everyone else seems to hate - so what do I know.

We'll see about this one :)

Redglyph May 23rd, 2021 16:40

Quote:

Originally Posted by TheDart (Post 1061642130)
Then again, I'm one of those weird people who actually really enjoyed the ship stuff in Pillars 2 that everyone else seems to hate - so what do I know.

We'll see about this one :)

I never went that far in PoE 2. I really want to like this game, but the combat system and the class mechanics are holding me back. I've tried several times to play PoE and PoE 2 but couldn't keep my interest in the game because of that :/
I'll probably try again. At worst I could tune the difficulty all the way down to enjoy the story.

TheDart May 23rd, 2021 18:43

Quote:

Originally Posted by Redglyph (Post 1061642141)
I never went that far in PoE 2. I really want to like this game, but the combat system and the class mechanics are holding me back. I've tried several times to play PoE and PoE 2 but couldn't keep my interest in the game because of that :/
I'll probably try again. At worst I could tune the difficulty all the way down to enjoy the story.

No need to force it :)

Some games just don't click, for whatever reason.

I will say that I think PoE and PoE 2 are very, very different in terms of both gameplay and tone. PoE, in my opinion, is inferior to Kingmaker - at least in terms of combat and mechanics. In terms of story, I probably prefer PoE - but that's another matter and I haven't finished Kingmaker.

But I think PoE 2 is vastly superior - both because of the amazing multiclass system with TONS of active abilities - and because of the advanced scripting (very similar to the original Dragon Age) where you can pretty much set up your AI to fight exactly as you want to, so you hardly need to intervene if you don't feel like it.

That and simply the animations and effort put forth when it comes to music and combat flow, makes it so much more entertaining for me.

It also has a turn-based mode, but I'm not a fan of that one. It was clearly not designed around turns and certain abilities don't work as you would expect, which is a shame.

Still - a lot of people seem to enjoy the TB mode as well.

Redglyph May 23rd, 2021 19:09

Quote:

Originally Posted by TheDart (Post 1061642153)
No need to force it :)

Some games just don't click, for whatever reason.

I see the many qualities, and I liked the story, so the reason I stopped is not entirely rational and hard to explain. Either I make friends with the ruleset or I use an easy mode, but I'll definitely give it another try. If that still feels forced, then so be it :)

I agree about the TB mode. I usually like it but this game isn't designed for it.

Alrik Fassbauer May 23rd, 2021 23:12

I read somewgere in an update that the armies thing was inspired by HOMM. And I thought : "Maybe by AOW, too ?" … But that was just my thought.

wolfgrimdark May 24th, 2021 00:42

I finally learned about the gold dragon mythic path in WOTR this weekend, so at least I have a good idea how to progress on that one now. Game sure has a lot of content even for beta!

TheDart May 24th, 2021 09:27

The Mythic paths sound very, very appealing to me.

Is there a Rogue/Stealth type of Mythic path?

Pladio May 24th, 2021 09:38

Quote:

Originally Posted by TheDart (Post 1061642217)
The Mythic paths sound very, very appealing to me.

Is there a Rogue/Stealth type of Mythic path?

Yeah, it's called the Trickster.

TheDart May 24th, 2021 09:45

Quote:

Originally Posted by Pladio (Post 1061642219)
Yeah, it's called the Trickster.

Oooh, that sounds like the right kind of path.

My interest just jumped a couple of notches in the right direction :)

Redglyph May 24th, 2021 10:24

I think I'll try to Trickster path too, this time, it sounds like a lot of fun. When I saw the spell "Summon Greater Beer Elemental", the fate of my next character was sealed :lol:

Quote:

Originally Posted by Alrik Fassbauer (Post 1061642174)
I read somewgere in an update that the armies thing was inspired by HOMM. And I thought : "Maybe by AOW, too ?" … But that was just my thought.

I haven't played AOW so I can't tell the similarities, but in the presentation they only mention HOMM. It doesn't rule it out, though, they've probably played both :)

TheDart May 24th, 2021 11:32

I checked out the Trickster path by googling it, and unfortunately - it doesn't seem like "my kind" of Trickster.

Indeed, the Mythic paths seem a little odd to me - and perhaps too exaggerated for my tastes.

I was hoping more for something that would enhance a Rogue/Stealth like experience - rather than doing "big/weird stuff".

But it's certainly still an interesting feature. I'll be checking out the game for sure.

I'll probably force myself to play Kingmaker first, though - even if it's not connected to the sequel.


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