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Cyberpunk 2077 - RPG Elements
RPG Site checked out the RPG Elements of Cyberpunk 2077:
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That's a bit reassuring, we'll see I guess.
As I said elsewhere, I preordered it long ago before I saw the GTA footage, so only remains waiting to wait til I can actually play it myself. |
It sounds similar in many way to the Fallout 4 character system, which people around here complained about to no end. The same people will probably be willing to forgive it in this game, though.
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2 - I'm tired of people telling me I should hate this game for this or that reason 3 - Perks essentially replaced skills in Fallout 4. CP2077 has attributes with their attendant perks, AND skills. Uh oh, I guess that was me forgiving it. |
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I though the perk system is FO4 was pretty sucky.
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I just don't get what people expected in a large open world game set in the near-future: how did they think you'd be getting around the place if it wasn't going to be some sort of GTA-esque driving? Jetpacks?
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https://live.staticflickr.com/65535/…b9ded7cd_b.jpg |
I guess air cars would be a serious option - I wonder if they actually will have driveable (pilotable?) air cars, or if they'll only be computer-driven pick-a-destination ones like the one used in the corp-background footage.
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And to your earlier post, yeah. Of course you'll be driving around. It's not the developers fault that for some cars plus guns must needs equal "GTA! It's just GTA!" |
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I do think it is a shame that you can fly/see but not pilot flying cars. I can gues why that decision was made (complexity increase in terms of need to have a detailed city in 3 dimensions)… but it's still a shame.
A hover-car alternative would have also been nice, as a compromise. With the option for small jumps, and so on. But that would also reach limits in terms of vertical city designs, if the base grid is not flat. |
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Still remember the clip how they had to make the train move in Gamebryo. It was hilarious.:lol: |
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I finally completed Witcher 3 only a couple months ago. I started and stopped it several times over the years, but never pushed through to the ending until recently.
The best and most lasting parts of W3 to me were the characters. The gameplay was fine, the RPG mechanics were serviceable. I felt like exploration was too heavily linked to the story. It worked in W3, but it mainly worked if you just followed the story. The writing and characters were simply the best part. I loved hanging out with (most) of the characters in W3. Geralt was a strong protagonist, with the kind of semi-cynical attitude I like for a hero. Without being concept-breaking cynical. Ciri was pretty cool, though I can do without the Chosen One tropes. Many of the other characters felt fleshed out and fun in their own ways. If I had to play W3 with a bland, customizable but personality-free main character, I doubt I'd even LIKE the game. Geralt was the heart and soul of W3. I certainly didn't play it for the action, or the character builds, or the loot, or anything else. I just haven't seen ANYTHING from Cyberpunk that showcases interesting characters. That's what makes me lukewarm on the game—from what I've seen. I hope to be pleasantly surprised by Cyberpunk. But it's looking overly grim and violent. W3 was grim and violent, but I always had Geralt as a likable figure at the center of the game. It put the grim dark violence in a context that made me feel connected to continuing and keep playing. W3 was a LONG game with the add-ons. Almost too long, IMO. But again— Geralt and the characters kept me playing. Without Geralt, I'm certain I'd never have finished W3. Fingers crossed for Cyberpunk. But so far? Other than flashy graphics and the CDProjekt name… It's not looking great to me. |
So basically: CDProjekt made a great game. The game was great because of characters, voice acting and story and lore. Hugely memorable voice acting, characters and story. But the rest of the game was solid, but not great.
Now CDProjekt is making a followup game. I have seen everything from Cyberpunk except characters, voice acting, lore and story. So… what am I supposed to be excited about? They excelled in certain parts of a game, making a masterpiece in a way. And their followup game seems to feature NONE of what made W3 so great. |
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It's more like that there's an (inflated) object and people in two teams are running around putting it into something. It could indeed be football. Or basketball, handball, american football, gaelic football, rugby, field hockey, ice hockey,… Quote:
However I know that my trust might be disappointed. The game after CP77 won't be a pre-order for me then. |
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Cyberpunk is a different property entirely taking a completely different source material as its inspiration. If you're only enjoyment of Witcher was the elements they didn't really have to create themselves then you could be setting yourself up for disappointment if you're following a developer instead of a taste preference. |
True.
But IMO, CDProjekt version of The Witcher 3 is a better version of Geralt and company than the books. At least from what I've read… just a few stories. Book-Witcher is scattered feeling. Geralt isn't very likable. He barely has a personality. But I have not read all the books. |
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Anyway, at least mechanically, Cyberpunk looks very well done. We'll see I guess. W3 had a magic to it via Geralt. He was just bitter, cynical and "been-there, done-that" to cut through the High Fantasy tropes and gobbledegook. It made me enjoy the tropes and gobbledegook even more! I hope the main character in Cyberpunk can have some of the same "distance" from the criminal gangs, the cops, the politicians, the citizens, etc that Geralt had. Or at least some of it. Geralt managed all that without breaking the fourth wall. He really was the "electrolyte" in the game that allowed me to suspend my disbelief and become a part of the world. Elves, Dwarves, Sorcerers, Kings, Bandits? I've seen it all, too, time and time again. Just like Geralt. |
I watched the recent demo on a youtube video, and it wasn't that great.
The game looks a bit too "gangsta" if you ask me. Also, I hate the main character guy's voice. No way in hell would I play through the whole game listening to that lame voice. So I will have to play as the female character, which I'm cool with. But overall, that demo was somewhat "meh". Maybe it didn't show off the game properly (I hope) |
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In terms of characters, the situation is similar. I'd still note that some interesting characters have been introduced by CDP. The Bloody Baron, Letho, Johnny. In terms of the actual story covered in the game I disagree. That's not covered in the novels. Sure, the novels are a pretext for the games' story. But that's it. Similarly, I think a Game of Thrones game could make a claim on having come up with their own, good story, depending on whether they cover the same material as the books & films. |
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Of course they won't be able to increase quality by the same margin again. And with CP77 the preconditions are different. I don't even expect it to be as good as TW3. Still I trust them enough to expect that I'll at least like the game and to take the risk to have it preordered. |
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As far as the length, yeah, TW3 can be overwhelming. I think it's important to remember though that how much time it takes depends largely on the player. I bet many of those people complaining that it was too long are also the same OCD types who feel compelled to do a lot of things they don't have to do. |
Witcher 2 and 3, ok, different qualities in each of them. But Witcher 1… that was a large step below them. Witcher 1 was good at the time, but replaying it after a few years was really painful.
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You're right. It's debatable and subjective.
It's still true for me personally. |
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But I don't see production values so much as the problem, really (which I would understand to be anything like landscape design, graphics, voice overs, sound track). My main problems were QoL and Gameplay. The combat system was fairly odd, and you needed to go running back and forth between areas / maps, incessantly. And the story telling just wasn't that … I dunno … fluid? |
Personally I loved Witcher 1, though mostly due to the storytelling. Yes I did go back to replay it and found that parts hadn’t aged well, particularly the combat. But it’s still probably my favorite and has things that I wish they had kept in later games.
I had a lot more issues with W2. A lot of parts were dumbed down and I didn’t like the story or storytelling style. W3 I really liked though. |
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I don’t have a problem with vehicles for going from point A to point B. I’m just not interested in car chases, car shoot-outs, racing a gang member for pink slips, drive your car to x spot on the map in 30 seconds or fail the mission, etc. I like racing games. I used to really enjoy crashing up my car in burnout or trying to evade cops in need for speed but I don’t like it in my other games. It never seems to be executed very well. Especially if they want to emphasize immersion. Eventually you will crash or run over someone and either no one will care or you’ll waste your time driving to the other side of town to wait for police agro to fade. Maybe they could do what they did with horses in the Witcher and just let me press a key and the car will take me there. |
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