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HiddenX June 28th, 2020 17:58

Cyberpunk 2077 - RPG Elements
 
RPG Site checked out the RPG Elements of Cyberpunk 2077:

Quote:

Cyberpunk 2077 hands-on: 8 points for RPG fans

There's a lot of questions to be answered about Cyberpunk 2077. The biggest question is, of course, if it's any good. Coming off the back of The Witcher 3, one of the most highly regarded RPGs of all time, CD Projekt RED has a lot to live up to.

The release is fast approaching, and even in the wake of another delay Night City feels so close that we can practically taste it. We've now been hands on, playing the game from character creation through four hours of story, side content and open-world exploration.

Rather than a traditional preview, we thought we'd have an internal conversation on the RPG Site team, coming up with questions we figured RPG fans might want answered from that hands-on. So, here's our hands-on impressions with the biggest RPG of 2020, Cyberpunk 2077.

[…]

Obviously Cyberpunk 2077 is based off of the Cyberpunk tabletop game, so I assume a large part of the creation mimics what one would draft as a character sheet?

As far as stats go, it's pretty simple, but I think as an RPG Site it's pretty important we talk about this one in more detail. What I want to say off the bat is that this is a fully-featured RPG. RPG fans won't be disappointed.

So, it's classic RPG stats but with a Cyberpunk twist in naming and stuff. So the stats are Body, Reflexes, Technical Ability, Intelligence and Cool. Body impacts things like health and heavy weapons, while Reflexes will be speed and rifles and stuff, for example.

As well as pumping points into these as you level up, each stat has its own set of related perks that can be unlocked. It seems like the more points you've put into a category, the more access you have to purchase perks in that category. Perks in Body might give you extra health, for instance, while perks in Reflexes might make you move quicker or make handling of Rifles more smooth. Intelligence perks seemed to be centered around hacking and stuff like that, while Cool actually had some stealth perks - presumably because keeping cool under pressure allows you to stay hidden better when you almost get spotted.

That's how it works, but obviously there's progression beyond points and stats.

[…]

More information.

Nereida June 28th, 2020 19:03

That's a bit reassuring, we'll see I guess.

As I said elsewhere, I preordered it long ago before I saw the GTA footage, so only remains waiting to wait til I can actually play it myself.

forgottenlor June 28th, 2020 20:19

It sounds similar in many way to the Fallout 4 character system, which people around here complained about to no end. The same people will probably be willing to forgive it in this game, though.

JFarrell71 June 28th, 2020 21:42

Quote:

Originally Posted by forgottenlor (Post 1061608104)
It sounds similar in many way to the Fallout 4 character system, which people around here complained about to no end. The same people will probably be willing to forgive it in this game, though.

1 - I'm sure people will indeed complain. They always do.

2 - I'm tired of people telling me I should hate this game for this or that reason

3 - Perks essentially replaced skills in Fallout 4. CP2077 has attributes with their attendant perks, AND skills. Uh oh, I guess that was me forgiving it.

Dez June 28th, 2020 22:03

Quote:

Originally Posted by JFarrell71 (Post 1061608114)
1 - I'm sure people will indeed complain. They always do.

2 - I'm tired of people telling me I should hate this game for this or that reason

3 - Perks essentially replaced skills in Fallout 4. CP2077 has attributes with their attendant perks, AND skills. Uh oh, I guess that was me forgiving it.

https://i.ytimg.com/vi/ARGC8l0tMmo/hqdefault.jpg

Capt. Huggy Face June 28th, 2020 22:18

I though the perk system is FO4 was pretty sucky.

Avantre June 28th, 2020 23:07

I just don't get what people expected in a large open world game set in the near-future: how did they think you'd be getting around the place if it wasn't going to be some sort of GTA-esque driving? Jetpacks?

wolfgrimdark June 28th, 2020 23:11

Quote:

Originally Posted by Avantre (Post 1061608120)
I just don't get what people expected in a large open world game set in the near-future: how did they think you'd be getting around the place if it wasn't going to be some sort of GTA-esque driving? Jetpacks?

Cyborg dragons.

https://live.staticflickr.com/65535/…b9ded7cd_b.jpg

Avantre June 28th, 2020 23:17

I guess air cars would be a serious option - I wonder if they actually will have driveable (pilotable?) air cars, or if they'll only be computer-driven pick-a-destination ones like the one used in the corp-background footage.

lackblogger June 28th, 2020 23:20

My expectation was:

https://farm1.staticflickr.com/15/89…f91cdd7c11.jpg

JDR13 June 28th, 2020 23:24

Quote:

Originally Posted by forgottenlor (Post 1061608104)
It sounds similar in many way to the Fallout 4 character system, which people around here complained about to no end. The same people will probably be willing to forgive it in this game, though.

It's a conspiracy! :rolleyes:

JFarrell71 June 28th, 2020 23:57

Quote:

Originally Posted by Avantre (Post 1061608123)
I guess air cars would be a serious option - I wonder if they actually will have driveable (pilotable?) air cars, or if they'll only be computer-driven pick-a-destination ones like the one used in the corp-background footage.

I believe they said at one point that there would be no pilotable flying cars, though they would exist in the world (as we see in the first trailer)

And to your earlier post, yeah. Of course you'll be driving around. It's not the developers fault that for some cars plus guns must needs equal "GTA! It's just GTA!"

Nereida June 29th, 2020 00:19

Quote:

Originally Posted by JFarrell71 (Post 1061608132)
I believe they said at one point that there would be no pilotable flying cars, though they would exist in the world (as we see in the first trailer)

And to your earlier post, yeah. Of course you'll be driving around. It's not the developers fault that for some cars plus guns must needs equal "GTA! It's just GTA!"

Yeah, those people. It-s like when there is a ball and some people in shorts kicking it around and you win by putting the ball into some rectangular nets at the ends of the field and they're "A football game! It's a football game!". Anyone knows that is a RPG since the developers introduced RPG elements even though they showed no footage of it whatsoever and all we ever saw was people in shorts kicking a ball around.

JFarrell71 June 29th, 2020 01:33

Quote:

Originally Posted by Nereida (Post 1061608135)
Yeah, those people. It-s like when there is a ball and some people in shorts kicking it around and you win by putting the ball into some rectangular nets at the ends of the field and they're "A football game! It's a football game!". Anyone knows that is a RPG since the developers introduced RPG elements even though they showed no footage of it whatsoever and all we ever saw was people in shorts kicking a ball around.

Have you even played a GTA game?

Nereida June 29th, 2020 13:11

Quote:

Originally Posted by JFarrell71 (Post 1061608142)
Have you even played a GTA game?

Ad hominem comebacks, they work in first grade. You will find nothing here. Either address the point, or don't address anything at all, I have no interest in petty disputes.

Cacheperl June 29th, 2020 13:51

I do think it is a shame that you can fly/see but not pilot flying cars. I can gues why that decision was made (complexity increase in terms of need to have a detailed city in 3 dimensions)… but it's still a shame.

A hover-car alternative would have also been nice, as a compromise. With the option for small jumps, and so on. But that would also reach limits in terms of vertical city designs, if the base grid is not flat.

Couchpotato June 29th, 2020 14:07

Quote:

Originally Posted by Cacheperl (Post 1061608165)
I do think it is a shame that you can fly/see but not pilot flying cars. I can gues why that decision was made (complexity increase in terms of need to have a detailed city in 3 dimensions)… but it's still a shame.

A hover-car alternative would have also been nice, as a compromise. With the option for small jumps, and so on. But that would also reach limits in terms of vertical city designs, if the base grid is not flat.

It's the same problem Bethesda is apparently having with Starfield given the few leaks over the last few years on reddit. It has to do with elevators and flying vehicles.

Still remember the clip how they had to make the train move in Gamebryo.

It was hilarious.:lol:

Wisdom June 29th, 2020 15:20

Quote:

Originally Posted by Couchpotato (Post 1061608168)
Still remember the clip how they had to make the train move in Gamebryo.

The train was actually an NPC hat or glove or something. Funny, creative solution to a problem the engine couldn't handle properly.

FizzyShellfish June 29th, 2020 15:41

I finally completed Witcher 3 only a couple months ago. I started and stopped it several times over the years, but never pushed through to the ending until recently.

The best and most lasting parts of W3 to me were the characters. The gameplay was fine, the RPG mechanics were serviceable. I felt like exploration was too heavily linked to the story. It worked in W3, but it mainly worked if you just followed the story.

The writing and characters were simply the best part. I loved hanging out with (most) of the characters in W3. Geralt was a strong protagonist, with the kind of semi-cynical attitude I like for a hero. Without being concept-breaking cynical. Ciri was pretty cool, though I can do without the Chosen One tropes. Many of the other characters felt fleshed out and fun in their own ways.

If I had to play W3 with a bland, customizable but personality-free main character, I doubt I'd even LIKE the game. Geralt was the heart and soul of W3. I certainly didn't play it for the action, or the character builds, or the loot, or anything else.

I just haven't seen ANYTHING from Cyberpunk that showcases interesting characters. That's what makes me lukewarm on the game—from what I've seen. I hope to be pleasantly surprised by Cyberpunk. But it's looking overly grim and violent. W3 was grim and violent, but I always had Geralt as a likable figure at the center of the game. It put the grim dark violence in a context that made me feel connected to continuing and keep playing.

W3 was a LONG game with the add-ons. Almost too long, IMO. But again— Geralt and the characters kept me playing. Without Geralt, I'm certain I'd never have finished W3.

Fingers crossed for Cyberpunk. But so far? Other than flashy graphics and the CDProjekt name… It's not looking great to me.

FizzyShellfish June 29th, 2020 15:49

So basically: CDProjekt made a great game. The game was great because of characters, voice acting and story and lore. Hugely memorable voice acting, characters and story. But the rest of the game was solid, but not great.

Now CDProjekt is making a followup game. I have seen everything from Cyberpunk except characters, voice acting, lore and story. So… what am I supposed to be excited about? They excelled in certain parts of a game, making a masterpiece in a way. And their followup game seems to feature NONE of what made W3 so great.

Morrandir June 29th, 2020 16:09

Quote:

Originally Posted by Nereida (Post 1061608135)
Yeah, those people. It-s like when there is a ball and some people in shorts kicking it around and you win by putting the ball into some rectangular nets at the ends of the field and they're "A football game! It's a football game!".

I think your analogy is too narrow.
It's more like that there's an (inflated) object and people in two teams are running around putting it into something.
It could indeed be football.
Or basketball, handball, american football, gaelic football, rugby, field hockey, ice hockey,…

Quote:

Anyone knows that is a RPG since the developers introduced RPG elements even though they showed no footage of it whatsoever and all we ever saw was people in shorts kicking a ball around.
Well, I personally just trust CDPR at this point. They haven't given me a reason not to trust them that it's going to be an RPG.
However I know that my trust might be disappointed. The game after CP77 won't be a pre-order for me then.

lackblogger June 29th, 2020 16:12

Quote:

Originally Posted by FizzyShellfish (Post 1061608183)
So basically: CDProjekt made a great game. The game was great because of characters, voice acting and story and lore. Hugely memorable voice acting, characters and story. But the rest of the game was solid, but not great.

Now CDProjekt is making a followup game. I have seen everything from Cyberpunk except characters, voice acting, lore and story. So… what am I supposed to be excited about? They excelled in certain parts of a game, making a masterpiece in a way. And their followup game seems to feature NONE of what made W3 so great.

Don't forget, the character, story and lore didn't have much to do with CDP anyway, they are all concepts drawn mostly from an existing framework. A bit like dev who makes Game of Thrones games that 'have good story at least' etc.

Cyberpunk is a different property entirely taking a completely different source material as its inspiration. If you're only enjoyment of Witcher was the elements they didn't really have to create themselves then you could be setting yourself up for disappointment if you're following a developer instead of a taste preference.

FizzyShellfish June 29th, 2020 16:51

True.

But IMO, CDProjekt version of The Witcher 3 is a better version of Geralt and company than the books. At least from what I've read… just a few stories.

Book-Witcher is scattered feeling. Geralt isn't very likable. He barely has a personality. But I have not read all the books.

FizzyShellfish June 29th, 2020 18:04

Quote:

Well, I personally just trust CDPR at this point.
I can't say I trust them necessarily. They made one great game. But from what I've seen of Cyberpunk (that name sounds so old-timey) I'll end up playing it. Will likely wait for release reviews. But Skillup (I think) on Youtube has some very positive pre-release impressions after six hours. That guy is pretty good, but he does get kind of "excited" about some games that I just don't feel… Most games don't really do much for me. I'm pretty picky. Especially when it's gonna be a 50 hour game… If I'm not really, really absorbed? I'll never finish it.

Anyway, at least mechanically, Cyberpunk looks very well done. We'll see I guess.

W3 had a magic to it via Geralt. He was just bitter, cynical and "been-there, done-that" to cut through the High Fantasy tropes and gobbledegook. It made me enjoy the tropes and gobbledegook even more! I hope the main character in Cyberpunk can have some of the same "distance" from the criminal gangs, the cops, the politicians, the citizens, etc that Geralt had. Or at least some of it. Geralt managed all that without breaking the fourth wall. He really was the "electrolyte" in the game that allowed me to suspend my disbelief and become a part of the world. Elves, Dwarves, Sorcerers, Kings, Bandits? I've seen it all, too, time and time again. Just like Geralt.

Arkadia7 June 29th, 2020 18:36

I watched the recent demo on a youtube video, and it wasn't that great.

The game looks a bit too "gangsta" if you ask me.

Also, I hate the main character guy's voice. No way in hell would I play through the whole game listening to that lame voice. So I will have to play as the female character, which I'm cool with.

But overall, that demo was somewhat "meh". Maybe it didn't show off the game properly (I hope)

Cacheperl June 29th, 2020 19:19

Quote:

Originally Posted by FizzyShellfish (Post 1061608182)
W3 was a LONG game with the add-ons. Almost too long, IMO.

I think somewhere (can't find it anymore, I think an interview with some CDP dev), they acknowledged that complaint, and said they aim for a slighty shorter, better paced main story for CP2077.

Quote:

Originally Posted by lackblogger (Post 1061608190)
Don't forget, the character, story and lore didn't have much to do with CDP anyway, they are all concepts drawn mostly from an existing framework. A bit like dev who makes Game of Thrones games that 'have good story at least' etc.

In terms of lore and worldbuilding, I agree to a large extent. CDP added a few bits and pieces but most of it was already there.
In terms of characters, the situation is similar. I'd still note that some interesting characters have been introduced by CDP. The Bloody Baron, Letho, Johnny.

In terms of the actual story covered in the game I disagree. That's not covered in the novels. Sure, the novels are a pretext for the games' story. But that's it.
Similarly, I think a Game of Thrones game could make a claim on having come up with their own, good story, depending on whether they cover the same material as the books & films.

Morrandir June 29th, 2020 20:30

Quote:

Originally Posted by FizzyShellfish (Post 1061608182)
W3 was a LONG game with the add-ons. Almost too long, IMO.

If they kept on giving me add-ons with the same quality as HoS and BaW I don't think I would have stopped till now. :D

Quote:

Originally Posted by FizzyShellfish (Post 1061608216)
I can't say I trust them necessarily. They made one great game.

I'd say that they made three games, clearly improving each time with the last game being superb.
Of course they won't be able to increase quality by the same margin again. And with CP77 the preconditions are different. I don't even expect it to be as good as TW3.
Still I trust them enough to expect that I'll at least like the game and to take the risk to have it preordered.

JDR13 June 29th, 2020 22:58

Quote:

Originally Posted by Morrandir (Post 1061608234)
I'd say that they made three games, clearly improving each time with the last game being superb.
Of course they won't be able to increase quality by the same margin again. And with CP77 the preconditions are different. I don't even expect it to be as good as TW3.

I think that's debatable. Personally, I liked all the Witcher games almost equally, and there are certain aspects in the TW1 and TW2 that were done better than they were in TW3. The third game sold more of course, but it was also more mainstream and better marketed than the prior games.

As far as the length, yeah, TW3 can be overwhelming. I think it's important to remember though that how much time it takes depends largely on the player. I bet many of those people complaining that it was too long are also the same OCD types who feel compelled to do a lot of things they don't have to do.

Cacheperl June 29th, 2020 23:25

Witcher 2 and 3, ok, different qualities in each of them. But Witcher 1… that was a large step below them. Witcher 1 was good at the time, but replaying it after a few years was really painful.

JFarrell71 June 30th, 2020 01:03

Quote:

Originally Posted by Cacheperl (Post 1061608245)
Witcher 2 and 3, ok, different qualities in each of them. But Witcher 1… that was a large step below them. Witcher 1 was good at the time, but replaying it after a few years was really painful.

It was their first game and it was 2007. Like you said, good at the time, and that's the only way it should be judged.

JDR13 June 30th, 2020 02:23

Quote:

Originally Posted by Cacheperl (Post 1061608245)
Witcher 2 and 3, ok, different qualities in each of them. But Witcher 1… that was a large step below them. Witcher 1 was good at the time, but replaying it after a few years was really painful.

If you mean production values, sure. Anything else is subjective. I still think TW1 has the best soundtrack of the three, and the alchemy system was better by far. They really dumbed-down the alchemy in the later games.

Morrandir June 30th, 2020 08:11

You're right. It's debatable and subjective.
It's still true for me personally.

Cacheperl June 30th, 2020 11:25

Quote:

Originally Posted by JDR13 (Post 1061608260)
If you mean production values, sure. Anything else is subjective. I still think TW1 has the best soundtrack of the three, and the alchemy system was better by far. They really dumbed-down the alchemy in the later games.

Ok, fair enough.

But I don't see production values so much as the problem, really (which I would understand to be anything like landscape design, graphics, voice overs, sound track).

My main problems were QoL and Gameplay. The combat system was fairly odd, and you needed to go running back and forth between areas / maps, incessantly.

And the story telling just wasn't that … I dunno … fluid?

fadedc June 30th, 2020 15:41

Personally I loved Witcher 1, though mostly due to the storytelling. Yes I did go back to replay it and found that parts hadn’t aged well, particularly the combat. But it’s still probably my favorite and has things that I wish they had kept in later games.

I had a lot more issues with W2. A lot of parts were dumbed down and I didn’t like the story or storytelling style. W3 I really liked though.

sakichop June 30th, 2020 17:31

Quote:

Originally Posted by Avantre (Post 1061608120)
I just don't get what people expected in a large open world game set in the near-future: how did they think you'd be getting around the place if it wasn't going to be some sort of GTA-esque driving? Jetpacks?

Train, taxi, subway, teleport ( who knows it’s the future.)

I don’t have a problem with vehicles for going from point A to point B. I’m just not interested in car chases, car shoot-outs, racing a gang member for pink slips, drive your car to x spot on the map in 30 seconds or fail the mission, etc.

I like racing games. I used to really enjoy crashing up my car in burnout or trying to evade cops in need for speed but I don’t like it in my other games. It never seems to be executed very well. Especially if they want to emphasize immersion. Eventually you will crash or run over someone and either no one will care or you’ll waste your time driving to the other side of town to wait for police agro to fade.

Maybe they could do what they did with horses in the Witcher and just let me press a key and the car will take me there.


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