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HiddenX July 14th, 2020 20:15

Death Stranding - Review @ Techraptor
 
Techraptor checked out the genre-mix Death Stranding:

Quote:

A Heartfelt Message You Must Hear

Death Stranding was built with the intention of defying what we understand video games to be. Most action games are built on the premise of using a "stick" to beat people away. Creator Hideo Kojima has set aside the stick and handed players a rope in the hopes that they choose to tie together, rather than to break apart. His dedication to this theme is the foundation of every piece of Death Stranding, from the gameplay to the story to the social features. Players will learn the power of the rope over the stick. This game is about building connections with real people, fighting to help each other, and suffering to reduce the suffering of others. And yes, there will be a lot of walking.

These Boots Were Made for Walkin'

Many players coming into Death Stranding may think it's a literal walking simulator; this is absolutely not the case. I would loosely describe it as a third-person action-adventure game with stealth and horror elements. Kojima takes many of the mechanics and conceits we subconsciously consider to just be a "video game thing" and either tosses them aside or totally inverts them. The broad gameplay loop includes receiving an order from a terminal, deciding how to attach your packages to maintain balance, and setting out across the hell-stricken landscape to deliver. Your orders range from food and water to medicine and electronics, all of it necessary to sustain life. This sequence becomes addictive and traversing the rough terrain becomes fun in its own right.

The most basic obstacle in Death Stranding is indeed the walking. Players must carefully choose their routes to weave around small rocks and hills that are, at the beginning, a death sentence. Balancing Sam's body while he crosses this difficult terrain is an ever-present challenge. Wraith-infested areas and camps of MULEs (raiders) dot the landscape, adding to the already daunting number of things to keep in mind while delivering a package. You can stealth around the MULEs, but as I'm not fond of stealth games I chose to use non-lethal weapons to attack and round them up. The Bola Gun is a rope cannon, and firing it at MULEs ties them up in a satisfying knot and allows you to explore the region freely. Alternatively, you can attack and kill them with a wide variety of assault weapons and explosives. In the world of Death Stranding, bodies left out in the world cause a "voidout" and a game over unless they are brought to an incinerator. Besides it being a hassle, I found the idea of killing anyone to be directly in conflict with its central theme. You can also fistfight MULEs and knock them unconscious if you don't have any weapons handy.

[…]

Score: 10/10

More information.

Pongo July 14th, 2020 21:38

Sounds interesting I guess, but
Every cutscene was so enthralling that I didn't mind that they were sometimes up to 30 minutes long
30 minute cutscenes…? Don't think this is for me.

Nereida July 14th, 2020 23:37

One of the pictures in the site says "Yes, there is actual combat in Death Stranding, and the boss fights can get difficult".

The whole article is made from a defensive point of view, trying to convince readers that the game is not about walking around.

Obvious Kokima fanboy.

I'm not touching that game with a 10-meter pole.

FizzyShellfish July 14th, 2020 23:39

I read there's as much as 20 HOURS of cut scenes. I read that some cut scenes are well over one hour long. Combine that with Kojima's usual nonsense writing and his "up-his-own-ass" style?

You'd have to pay me to play this.

FizzyShellfish July 14th, 2020 23:46

I played and enjoyed the game Control. I read there were 2 sections of Kojima-written and directed content. I had never played his games but had read a lot about him, so I was curious and I sought out those optional, side content stories.

All I remember was some nonsense about forklifts and trees, and a lot of walking around in the dark with voiceover and subtitles. Those two side "stories"—or diversions or whatever—were easily the worst part of Control for me. They had nothing to do with the plot, and came across as undergrad creative writing after a lecture about Surrealism. Put simply: it sucked. It was try-hard artsy-ness for the sake of bad art. I found the sections annoying and pure wankery. How anyone could sit through 20 hours of that crap, plus another 60 hours of walking around and delivering packages is beyond me.

I like the idea of shared building and seeing what other players build without seeing the players. There's some very interesting game design in Death Stranding, no doubt. I'm sure there's some interesting gameplay at times and some jaw-dropping surreal visuals. But there's no way I could swallow that much horseshit for 60+ hours.

Plus: there's heavy product placement with Monster® Energy Drink featured prominently throughout the game.

mercy July 14th, 2020 23:46

Add all to above comments that the soundtrack is kinda SHT. At best its a 'MEH..'-background noise..

So.. is Konami crying that they let loose Kojima or not?

joxer July 14th, 2020 23:57

I have just played the game for 6 hours.
Enough for today.

What I've seen so far - I love it.

Cutscenes can be skipped if you don't want to watch them, but so far I love the horror movie bits you unlock by walking around the map in a fedex sim.
Quote:

Originally Posted by Nereida (Post 1061609563)
One of the pictures in the site says "Yes, there is actual combat in Death Stranding, and the boss fights can get difficult".

The whole article is made from a defensive point of view, trying to convince readers that the game is not about walking around.

Obvious Kokima fanboy.

I'm not touching that game with a 10-meter pole.

I have no idea what bosses look like in this game. Nor care.
I got caught by monsters and couldn't win the fight - because this opened a sidestory I guess this "fight" cannot be won.
After that I smacked a hostile then robbed his boots and nearby container because quest and those were only two fights I did in my 6 hours. I could engage more but I just stelthed/ran past trashmobs. Yet, I didn't get bored.

I can only say this.
If you want to play yet another Dark Souls game, stay away from this one.
If you want to risk your sanity however, based on earlygame, this game is perfect!
Quote:

Originally Posted by mercy (Post 1061609566)
So.. is Konami crying that they let loose Kojima or not?

Konami shifted their core business to gambling machines. Why would they cry? No lootboxes in death stranding.

Couchpotato July 15th, 2020 01:11

It's a Kojima game that's all I need to know that I wont be playing it.
Quote:

Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.
Pretentious Crap. :p

TheSHEEEP July 15th, 2020 08:54

Quote:

Originally Posted by Couchpotato (Post 1061609579)
Pretentious Crap. :p

Pretty much this.
If there was no Kojima behind it, you could easily subtract 3 points from all the ratings.
Ratings such as these are the primary reason nobody sane trusts "professional" reviewers any more, they don't rate games for what matters (gameplay) but for some perceived notion of some important story to tell or agenda to push.
The emperor's new clothes, nothing more.

Just read the author's final words on this:
Quote:

Hideo Kojima transcends not only what a video game can be, but what media as a whole can be.

Death Stranding is a game in which you will choose to suffer to lessen the suffering of others, over and over again, whether they be real human players or NPCs. It is in that suffering that you will find yourself capable of true altruism, of love, of compassion, of empathy for total strangers. You will give, and give, and give, and give and ask for nothing in return. It is in giving that we find happiness. It is in giving that we find our humanity.
"transcends what a video game can be"
You couldn't make that crap up - pretentiousness on top of pretentiousness. One gigantic jerk-off of the author's perceived notion of self-importance.
And not a single word about actual gameplay.

There's just no valid gameplay here.
"difficult boss fights" my ass - you can just walk away from them without any consequences whatsoever. Discredits the author right there as either a blind fanboy or completely incompetent at gaming.
Or you lose in them - still no consequences, you just have pick up your stuff again.
Combat exists in theory but is so absurdly easy and the AI so horrendously dumb that it must have been an afterthought when people realized "oh, crap, should we add some gameplay?".

And yes, the game is very literally a walking simulator. Don't know what else you could call a game in which the act of walking itself is actually simulated and the only existing gameplay (try not to fall over while delivering packages) together with inventory tetris (which is so annoying they even make it optional lol).

I don't doubt the game has a good story or good acting or good graphics or even a good atmosphere at times.
But it has little to nothing to offer when it comes to what games should be about - gameplay that puts the player's skills to the test.
Well, I guess you could say it tests patience…

Capt. Huggy Face July 15th, 2020 09:52

I don't know anything about the game, but I kind of liked the ad:
loading…

fatknacker50 July 15th, 2020 10:27

I thought the game was a meme… and then I saw Techraptors score :lol:

Andrew23 July 15th, 2020 10:45

Im personally glad there are developers trying to do things in different way. Im also not sure if this game is for me and I might never play it myself, but the guy seems to be following his vision he believes in. I can respect that.

mat9813004 July 15th, 2020 12:23

I can respect that. Indeed, a case could be made for this game being avant-garde art in a computer game format, and I want to like avant-garde art & music. Which probably means I don't really like them. In this case I haven't formed an opinion besides appreciating the simulacra of Norman Reedus & Lindsay Wagner and the symbolism of the babies and ghosts. Because I haven't played it and thats good enough for me.

joxer July 15th, 2020 14:07

Instead of one sentence spam…
Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
If there was no Kojima behind it, you could easily subtract 3 points from all the ratings.

No. If there was no Gullermo del Toro in the game, then you could subtract 10.
But he's in and is more creepy than the creepiest person in any existing game. Kojima has nothing to do with that creepyness.

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
they don't rate games for what matters (gameplay) but for some perceived notion of some important story to tell or agenda to push.

I got the impression Death Stranding is a stealth game. As such, because you can avoid trashmobs by crouching and hiding behind something or in the high grass, I have to say that it's gameplay style is awsome.
On the other hand I can't care less about gameplay, I'm playing a game on PC, not on tetris plastic minigame with a few buttons where a product due to hardware limits has absolutely nothing but gameplay.
In other words, if it's gameplay you want and nothing else, perhaps you should toss your PC in the trashcan and buy stuff like this:

https://sc02.alicdn.com/kf/Hbb6d750e…b0fb4fc89h.jpg

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
"transcends what a video game can be"

That sentence is plain bs and equals "immersive sim".

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
There's just no valid gameplay here.

There is.

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
"difficult boss fights" my ass - you can just walk away from them without any consequences whatsoever.

Again, I have no idea what a boss looks like in Death Stranding nor care.
Also again it's a stealth game - it's not RPG.
As it's not RPG and is stealth game, why avoiding combat would have any consequences?

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
Or you lose in them - still no consequences, you just have pick up your stuff again.

What are you talking about? If you lose an item, and I have no idea how you lost it, I guess it's impossible to lose anything earlygame as I didn't manage to lose anything… Just reload.

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
Combat exists in theory but is so absurdly easy and the AI so horrendously dumb that it must have been an afterthought when people realized "oh, crap, should we add some gameplay?".

I agree with this 100%. Why does combat exist in a stealth game in the first place? It needs to be removed completely.

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
And yes, the game is very literally a walking simulator.

No it's not.
It's tutorial apparently 15 hours long is. You will however unlock some stuff like a motorbike - is it GTA simulator then?

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
Don't know what else you could call a game in which the act of walking itself is actually simulated and the only existing gameplay (try not to fall over while delivering packages) together with inventory tetris (which is so annoying they even make it optional lol).

Hold both left and right mouse buttons while carrying packages - no fall. If that sounds too complicated, make a mod that does it instead.
Death Stranding is not No Man's Sky. There is no inventory tetris as such. There is however rebalancing stuff you're carrying which, thanks to your mousebuttons hold is completely irrelevant.

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
I don't doubt the game has a good story or good acting or good graphics or even a good atmosphere at times.

Well I doubt. Earlygame is one thing, complete game is another.

Quote:

Originally Posted by TheSHEEEP (Post 1061609604)
But it has little to nothing to offer when it comes to what games should be about - gameplay that puts the player's skills to the test.

Games should be about only two things: they need to be fun and they mustn't be boring. Are Visual Novels where all you do is picking different choices and enjoy/suffer consequences games? Of course they are.

Each player however has their different taste, some can't appreciate a game without grinding while some won't buy a game without DLC/lootboxes.
I've posted above. If Dark Souls clone is what you want, Death Stranding is a complete opposite to it. Buy something else.

Giovanni1983 July 15th, 2020 16:38

I have seen some gameplay videos of this game but I have not played it so I don't want to be unfair against it.

However, I have read many reviews that talk about it being a literal walking simulator in barren landscapes and that it's incredibly repetitive but then, 9 or 10/10. What exactly is the deal here? Anyone that has played it can shed some light?

Ripper July 15th, 2020 17:31

Quote:

Originally Posted by Giovanni1983 (Post 1061609630)
I have seen some gameplay videos of this game but I have not played it so I don't want to be unfair against it.

However, I have read many reviews that talk about it being a literal walking simulator in barren landscapes and that it's incredibly repetitive but then, 9 or 10/10. What exactly is the deal here? Anyone that has played it can shed some light?

I thought this girl gave quite a good explanation of how some people worked through the tedium, and found a rewarding experience.

https://www.youtube.com/watch?v=lKdv-IeAv2g

It certainly seems to divide opinion, and, without having played it, to me it does smack of rambling pretension. But, I'm somewhat curious to try it, in case I do I actually find what these folks are talking about.

mercy July 15th, 2020 20:38

Couple more posts in this thread will reveal this game is not a game at all, but a FEDEX tutorial for 2022, after The Plague devastated Earth.

joxer July 15th, 2020 20:53

Quote:

Originally Posted by Giovanni1983 (Post 1061609630)
I have seen some gameplay videos of this game but I have not played it so I don't want to be unfair against it.

However, I have read many reviews that talk about it being a literal walking simulator in barren landscapes and that it's incredibly repetitive but then, 9 or 10/10. What exactly is the deal here? Anyone that has played it can shed some light?

I did not watch gameplay videos so I can't tell you anything about videos.
In fact I bet if a proper player from this site made a video it'd be completely different from monetized crap.

What I can tell you is that I was walking, running, crouching and climbing for the first 6 hours of the game.
And then I've unlocked a motorbike.

I still had to climb an area not accessible with it, but that's less than 5 mins per sidequest leading there. Everything else - I'm GTA driving. Because you can put some packages on the bike it helps against being overburden and you're zooming all over the place.
A hint for those who just started and did not unlock it - make sure you repair the bike if caught by ghosts next time you hit a facility with a garage (circular elevator)!

About repetitiveness, initial main quests and so far all sidequests are delivering something from a point A to point B. Those that aren't fedex delivery are different: looting something from hostiles, constructing something or killing ghosts.

I'm not collecting random lost packages nor am clearing a map (bugs, crystals, sandalweed) - all of that looks like grind for mmo lovers so I refuse to do it. Unless a quest to gather some of course.

A note for those who played MGS5, the quest structure is similar to that game. Main quests are numbered 001-099, sidequests are numbered with 100+.

Quote:

Originally Posted by mercy (Post 1061609647)
Couple more posts in this thread will reveal this game is not a game at all, but a FEDEX tutorial for 2022, after The Plague devastated Earth.

This game is a game.
Tutorial? It does have a long tutorial, just as I've explained above.

wolfgrimdark July 15th, 2020 23:58

I had to roll my eyes. Suffering and giving and humanity … No idiot you are playing a video game. You want to really help others? Suffer for others? Give to people? Get off your ass and go into the real world and make real sacrifices for others.

Giving someone a hand in a video game so they can let their character do something is not suffering or helping humanity :P

Apologies but I found the whole article so annoying. One of those armchair preachers.

Play games and have fun but don't think you're really helping make the world a better place because of it. Oh nothing wrong with spreading some good emotions and happiness around … I get that. Just that it was so … well extreme in my mind the way the article was written. Like they thought they were actually saving humanity :P

Arkadia7 July 16th, 2020 00:47

It just is more of what I call a cultural narcissism that seems to afflict (some) younger generations today. Everything they do, even now apparently including playing a video game, has to have some greater meaning and power, as if they are doing some noble act, or something. :p

Ripper July 16th, 2020 00:56

Quote:

Originally Posted by Arkadia7 (Post 1061609674)
It just is more of what I call a cultural narcissism that seems to afflict (some) younger generations today. Everything they do, even now apparently including playing a video game, has to have some greater meaning and power, as if they are doing some noble act, or something. :p

I don't know - I think that's a bit unfair to the younglings. I think a game could potentially try to create immersion through charitable feeling, rather than through, say, conflict. I don't think that makes the person playing it believe that they're actually doing something worthy, any more than someone who plays a shooter thinks they're doing actual violence

Arkadia7 July 16th, 2020 01:19

Quote:

Originally Posted by Ripper (Post 1061609675)
I don't know - I think that's a bit unfair to the younglings. I think a game could potentially try to create immersion through charitable feeling, rather than through, say, conflict. I don't think that makes the person playing it believe that they're actually doing something worthy, any more than someone who plays a shooter thinks they're doing actual violence

It's not all young people, of course, but a big chunk. But I dunno, read Wolfgrim's excellent post, and then read what that game reviewer had to say about the game. To me, wolfgrim's post hit the bullseye.

Ripper July 16th, 2020 01:33

Quote:

Originally Posted by Arkadia7 (Post 1061609676)
It's not all young people, of course, but a big chunk. But I dunno, read Wolfgrim's excellent post, and then read what that game reviewer had to say about the game. To me, wolfgrim's post hit the bullseye.

Yes, I did read them, I just didn't really see that in the article. It just seemed to me to be describing the feelings the game produced, in the same way another review might talk about the thrill of ripping enemies limb from limb, and feeling the chaos of battle. I didn't think it was so much claiming they had done real good by playing the game, just that it had encouraged that experience in them, and they kind of felt good about it.

JDR13 July 16th, 2020 04:46

So the PC version apparently includes some crossover content from Half-Life. Almost makes me curious enough to want to play it. Almost.


https://d2skuhm0vrry40.cloudfront.ne…/75/format/jpg

danutz_plusplus July 16th, 2020 07:54

I got it on steam, and one thing you have to give it to them, at least initially, is that it's a wonderful pc port. Runs beautifully. Looks great.

I did come off as a bit pretentious at the start, but if you give yourself to it it's developing quite an interesting world and lore. But they do, at least so far as I've progressed, through a lot of mumbojumbo jargon and acronyms at you. It's hard to keep up. I'm guess you get used to it the more you play.

The gameplay part does feel quite light, it's basically terrain management while you walk around, trying to not to lose balance. I've seen that later on you also get other traversal tools like ladders and ropes.

The cinematics though, some are pretty good, but for some you do feel the length. And they also take their time with them. Similar to how a slow movie would feel. But I'm not sure I mind that much. Once you accept that this is a movie/game hybrid (more than any other cinematic game tries to be) you'll get involved.

I'll see where it takes me. So far so good. But Ghost of Tsushima is coming out on friday so I'm not sure how much longer I'll play Death Stranding compared to that, and that one is getting really glowing reviews from the fanbase.

Andrew23 July 16th, 2020 10:57

Quote:

Originally Posted by danutz_plusplus (Post 1061609716)
But Ghost of Tsushima is coming out on friday so I'm not sure how much longer I'll play Death Stranding compared to that, and that one is getting really glowing reviews from the fanbase.

Exactly :-) I am sort of curious about Death Stranding and Im sure I will eventually get to play it. But Ghost of Tsushima preorder is in place and thats what I look forward to play right now.

Andrew23 July 16th, 2020 12:09

Quote:

Originally Posted by wolfgrimdark (Post 1061609667)
I had to roll my eyes. Suffering and giving and humanity … No idiot you are playing a video game. You want to really help others? Suffer for others? Give to people? Get off your ass and go into the real world and make real sacrifices for others.

Giving someone a hand in a video game so they can let their character do something is not suffering or helping humanity :P

Apologies but I found the whole article so annoying. One of those armchair preachers.

Play games and have fun but don't think you're really helping make the world a better place because of it. Oh nothing wrong with spreading some good emotions and happiness around … I get that. Just that it was so … well extreme in my mind the way the article was written. Like they thought they were actually saving humanity :P

On one hand I kinda agree with what you are saying. But lets not pretend we have monopoly on the way how video games should be enjoyed. If other people find enjoyment and immersion in video game through suffering, sharing, giving and giving, etc. who are we to say its pretentious or wrong in any other way. Who says that people enjoying sharing and giving in video game are not sharing and giving in real life? Things that are alien to one might make perfect sense to someone else.
Just saying.

Kos July 16th, 2020 19:30

Well I am giving it a try and while I have never been a big fan of Kojima I am getting hooked on this one.

wolfgrimdark July 16th, 2020 23:56

Quote:

Originally Posted by Andrew23 (Post 1061609728)
On one hand I kinda agree with what you are saying. But lets not pretend we have monopoly on the way how video games should be enjoyed. If other people find enjoyment and immersion in video game through suffering, sharing, giving and giving, etc. who are we to say its pretentious or wrong in any other way. Who says that people enjoying sharing and giving in video game are not sharing and giving in real life? Things that are alien to one might make perfect sense to someone else.
Just saying.

Thanks and wanted to clarify as you appear to have misunderstood my post and are lumping different things together.

I never pretended to have a monopoly on how people play games … not sure where you got that impression. Nor did I ever say it was wrong for the person to be enjoying that style of game play.

I can certainly say that I personally felt the way the article was written was pretentious. It feels that way to me when I read it. Its a subjective feeling. Maybe it isn't to other people but I don't speak for how others feel I was writing on how I viewed it.

Nor did I ever say someone sharing in a video game is not sharing in real life. Maybe they are. That is unrelated. I don't know anything about the person beyond what they wrote, which I won't echo here again as it would be the same thing.

I am pretty sure I also mentioned that there was nothing wrong with spreading good emotions. It was the over the top feeling of the writing and gushing that put me off. A personal view point. Yet no where in that did I state they had no right to enjoy playing it as they wanted or any of the other things you wrote in your reply.

Just saying.

EDIT: Whether or not doing good things in a game could lead to people doing good things in real life is perhaps open to some debate. I know I studied some of that in college in my psychology seminars - how role playing in a game can lead to changes in real life behavior.

I also admit over the top stuff tends to push the wrong buttons with me in general. If it had been less intense, gushy, and so full of dramatic catchphrases I wouldn't have even bothered commenting.

Lastly it really isn't anything against the person playing but just the tone of the article itself. I simply found it annoying.

The game itself I can't speak about as I haven't played it. Two friends on discord are playing it and sharing images and the game looks beautiful. Based on their comments about game play, however, definitely not my kind of game … although not because of the helping aspects or the good-vibe but more about the walking simulator and simply the style of play doesn't appeal to me.

azsinistar July 17th, 2020 02:43

It's a Sony game, we all saw how they bought all 10's from their reviewers (Last of Us 2 in particular). This gives me pause on any review for any Sony game as all I saw here was the same thing. Not a 10 game imho, but then I also don't believe any game is ever perfect.

joxer July 17th, 2020 02:53

Quote:

Originally Posted by JDR13 (Post 1061609709)
So the PC version apparently includes some crossover content from Half-Life. Almost makes me curious enough to want to play it. Almost.

It's just easter eggs and unlockables through sidequests that are not in the log (for example do something received via e-mail and you get a valve).
Don't play the game just for that.
Quote:

Originally Posted by azsinistar (Post 1061609802)
It's a Sony game, we all saw how they bought all 10's from their reviewers (Last of Us 2 in particular). This gives me pause on any review for any Sony game as all I saw here was the same thing. Not a 10 game imho, but then I also don't believe any game is ever perfect.

Who cares about Sony's console reviews? :)
I seriously doubt this game can get 10 on PC that easy.
It has only one thing that deserves 10 and that's the creepyness factor. But as a whole package… Nah. It's too hard to avoid grind in it. Grind of different types to be precise.
Quote:

Originally Posted by wolfgrimdark (Post 1061609795)
walking simulator

If we cut away cutscenes, 90% of the game is driving simulator. For a few quests you have to walk, sure. But the rest of it? Get a bike or truck then hit the road. Oh, yeah, you have to build the road over rocky areas first or you'll be forced to walk over those… And I guess people are lazy to build so to them the game definetly is a walking simulator. :)

Hyperion July 20th, 2020 21:19

This game is different. I mean REALLY different. I don't know what else it's like.
For the first few hours of gameplay, I would describe it as a 'falling down simulator'.

It takes a while to get used to it, during which time you will want to rage quit, especially after you've seemingly walked and climbed over an impossible landscape while holding onto your valuable cargo for what seems like hours, and then 3 minutes from your destination, you get off balance, slip and then fall down a steep incline, ruining all your equipment and probably killing yourself.

And lots of cut scenes, many, and the major ones cannot be skipped as far as I know. Someone told me you can, but I swear I hit every key on my keyboard and it's not possible.

And the game is creepy, especially the BBs.

If that's sounds like something you will enjoy, go for it. I've only played maybe 3 hours, but I sort of like it now.


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