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Pillars of Eternity II - Review
PCGamer Radio checked out Pillars of Eternity II - Deadfire:
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It's a rave: "This is an incredible story, incredible RPG, and it is huge"
But he likes the turn-based combat better than the RTwP: "So much more focused and strategized" |
I think saying it's an incredible story is a bit of an overstatement, but it's still a good story. To me, the only downfall of PoE2 was RtWP, and they fixed that.
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Christ can't there be one news-bit on the watch were someone doesn't complain about RTwP? Guess I'll have to step up my campaign against Turn-based RPGs then.
https://imgs.xkcd.com/comics/duty_calls.png The day every RPG goes TB again is the day I quit gaming.:p |
I'm actually playing through PoE2 right now in turn-based mode, and I definitely prefer that to the RTwP in the original PoE. It's much easier for me to keep track of what's going on. Combat has a tactical flavor, where in the original PoE it felt more like managing a set of cooldown timers.
RTwP combat isn't a deal-breaker for me, but I'm enjoying the gradual return of turn-based combat in the wake of XCOM. |
Sorry @Couchpotato, I have my opinions, and you shall endure them.
No hard feelings though, I respect your inferior taste. :p |
We need a TB option so the people who can't handle RTwP can enjoy these games too. ;)
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A great game in-spite of them adding the mind-bendingly dull and tedious TB combat mode :P
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Pillars of Eternal copy/paste islands. Regardless of playmode.
Btw, isn't it bad taste to use the WTF gimmick? Considering that was TotalBiscuit's, who died just recently? |
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I spent 220 hours with PoE2 while bulk of that time was spent on 2 playtroughs, one in RTwP and one TB and finished neither yet. In TB I enjoyed combat much more, but it couldnt improve other shortcomings, most visible being lacking ruleset and totally uninspiring main plot.
Although Im more fond of TB combat, I spent over 300 hours with vanilla Kingmaker and finished it in one breath. For me the main question is not TB or RtWP, but implementation of ruleset and quality of execution. |
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Doubt we'll see another Pillar's of Eternity game anyway as as sales flopped for part two, and obsidian is hiring for a modern unannounced Microsoft funded RPG. Turn-based only probably wouldn't have saved the franchise either. |
Are the megabosses easier in TB mode?
I beat all of the megabosses on the second highest difficulty but I had to cheese my way through them. |
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In the end you learn to manipulate a bit the turn order to try to guarantee that all your members can move in between the time the bombs are laid out and the time they detonate, together with some widespread fanning out so with luck some of the members won't have to move at all makes the fight doable, but it's never a guarantee that it will work. It makes it into a highly strategical and at times frustrating fight. To me it is by far the toughest encounter in the whole game, as it took me a good amount tries to get it down while for example, I got the Sigilmaster down on the first try, and the others within the first five attempts, give or take, which were mostly to get familiar with their mechanics and combat phases. |
I also thought the TB mode in PoE was vastly superior.
The problem was that the game was still designed like a RTwP game, meaning endless trash encounters that simply don't warrant the possibilities given to you by TB. Those encounters you can just auto-pilot through in RTwP, but in TB, they take a very long time despite offering no challenge at all, even on the highest difficulty. Really just highlights what a crappy design trash encounters are. |
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I agree. There's nothing wrong with lesser encounters. Not every encounter can be against some epic foe.
In reality, it just highlights one of the drawbacks of TB combat. Combat simply takes too long for some people. I got burned out on Divinty: OS because of the combat despite really liking most other aspects of the game. Every encounter was…just…so….fucking…..long. I hear D:OS II is even worse in that way, and I've seen a lot of people say they quit because of it. |
I think it's matter of whether you're having fun with it or not. I never had a problem with something fun I already paid for lasting longer, especially if I can choose my pace and time to consume those hours of fun. It'd be different if I was chained to the computer playing without sleeping or eating til the game is completed.
I guess I get the concept, since I always get bored of Bethesda games because of how long they are and how redundant combat gets, topped by the fact that dungeons get repopped and as a completionist it annoys the hell out of me that I can't 100% the game, but there's no respawns in games like Pillars of Eternity or Original Sin, so to me it's hard to understand how something that someone hand placed there with their hard work to provide loot, experience and fun can be boring as long as you're getting loot, experience and fun out of it. Plus honestly, in Original Sin at least for me most fights were over in the first couple turns, just mater of setting up a couple of nice combos. |
Turn-based finally. Kidnapping the developers families and threatening them to be burned at the stake - good witch-burney medieval-style - apparently had its effect. UI is nicely designed and that blonde "shopkeeper" girl character is really well made, as are the 3D maps. This looks to be a nice game, so I have to try it out. Let's see, how it supports low resolutions and IS IT good enough for me to HACK THE FCKNG FONTS? And Make them BIG..
So regards graphics, 3D characters, UI, I respect the developers, they did an amazing job. Only if the developers earn my respect.. Only games that are good enough.. receive my Big Font MOD blessings. |
Regarding trash encounters, could you not toggle turn-based on and off? I never bothered trying TB after quitting towards the end of the normal, real-time game.
Kingmaker turn-based mod allowed you to toggle the combat mode on and off, even mid-combat. |
Ugh, I still need to play the first one. Every time I do I get sidetracked. Ghost of Tsushima is the guilty party this time.
While I really enjoy TB combat I’m one of the people JDR13 mentioned that didn’t finish DOS 1 or 2 despite really liking them. The fights were just too long and I ran out of steam about midway. I actually like the approach the POE took in letting you slow down the combat to half speed. I do wish they had more speed options beyond just 1/2 though. Oddly enough the older I get the more I move toward action combat over RTWP or TB. Seems like it should be the other way around. |
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I think if the story had been better I wouldn't have felt the same way. |
There are console commands to switch between the modes mid-game: "SetTacticalMode RoundBased" and "SetTacticalMode Disabled".
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I've enjoyed what I've played of Pillars of Eternity 1, but often the combat was a clusterfuck of special effects and creatures getting in each other's way. I almost always put it in slow mode (unless it's a complete walkover).
With a system that allows stuff like explicit engagement/disengagement, concentric area effect circles, and other tactical features, RTWP doesn't seem the best suited. Quote:
I like the idea of walking through easy encounters in real-time, and slowing down to TB where it's warranted (or for more interesting fights). I'm surprised they didn't include an easily accessible toggle. |
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Spoke too soon. This game keeps close to the Wretched Trainwreck "Quality" of Pillows of Trashpit I., is ridiculously convoluted, BORING walls of text, SHT writing, boring stupid narration, boring and lame cutscenes and LONG LOADING TIMES. WTF?????! Even just getting to the first FCKN combat scene was agonizing..
REFUNDED!! A V O I D W A R E !! |
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Waiting a while before I try this again. Got bored from wandering the sea map trying to fill in the blank spots. A few of the encounters were pretty fun though, and I'd like to try those in turn-based mode.
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@JFarrell71 and @JDR13
I'm not sure if it's mercy, but I think he's the one here who has been expressing beliefs in conspiracy theories (NWO)? That rarely is the sign of someone with balanced opinions. Edit: Yeah, it is amusing how some people think it is better to write curse words half obfuscated, as if it somehow becomes less bad. |
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