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-   -   Kingmaker - Beta Test for Turn-Based Option (https://www.rpgwatch.com/forums/showthread.php?t=45576)

HiddenX July 20th, 2020 22:06

Kingmaker - Beta Test for Turn-Based Option
 
Gabrielarantest spotted the beta test annoucement for Pathfinder: Kingmaker 2.1:

Quote:

Beta Test for Pathfinder: Kingmaker Update 2.1 is now Live!

Pathfinders,

It is less than a month until the release of Pathfinder: Kingmaker Definitive Edition for PC and consoles. With this update comes turn-based mode and a number of fixes. In preparation for this, we are launching a beta for 2.1! In this test, you will be able to play in the turn-based mode. We have put a lot of work into it and now we are ready to present it to you. We hope that you will love it and share your thoughts about it.

If you find any bugs you can report them using the in-game bug report feature by pressing F11. You can use the same tool to provide feedback to us - just choose the "Suggestion" option under the text window.

You can find how to join the beta-test here.

Patch notes are here.

More information.

gabrielarantest July 20th, 2020 23:49

Eager to test the TB option :)

JDR13 July 21st, 2020 02:27

You'd think they would have started this a little sooner.

JDR13 July 21st, 2020 04:24

Quote:

Originally Posted by Couchpotato (Post 1061610149)
My guess was it wasn't the original focus. The TB portion was only added later on in the campaign. I remember them mentioning it's based off the older Kingmaker mod.

I meant the beta testing. The update and console release is only a little more than three weeks from now.

Drithius July 21st, 2020 04:59

Realistically, it doesn't need much testing.
  1. Their internal mechanics already closely mimic rounds, turns, and other PnP contrivances.
  2. They have a template to follow in the TB mod, should any confusion arise.

It'll be fun to replay with this patch, but the mod is a lot to live up to considering that it worked 100% perfectly in my experience.

JDR13 July 21st, 2020 05:43

I'll be sticking with RTwP myself. It's already a pretty long game as it is.

Couchpotato July 21st, 2020 05:45

Me to as I prefer playing RTwP but I might try TB on my second play-through.:nod:

Drithius July 21st, 2020 05:52

I mean you can toggle the mod on and off. And you should be able to do the same for the patch-based mode as well. There's little reason to stick with RTwP 100% of the time unless you're playing on the easiest difficulty possible. Turn-based is a blessing when the sheer chaos of real-time and higher difficulties collide. But to each their own.

JDR13 July 21st, 2020 05:57

I forgot that it was a toggle in this game, but I doubt I'd use it very often or at all. To me, it would seem jarring to suddenly go from one to the other.

DR490N July 21st, 2020 07:37

Good turn-based combat = fast turn-based combat. And the key to that is interruptible animations, for instance with a mouse click. Some wargames do it like that, and it's faster than RTS games.

And also : faster kills ! RTwP have plenty of mobs with large hit points, heroes with low damage weapons, or low hit chances, and long attack phases or cool downs, so that you can see what happens. This needs to be changed. In a word : deadlier combat.

Andrew23 July 21st, 2020 09:08

Im not testing anything. But when this is out and working, I will give Kingmaker another playthrough. Looking forward.

purpleblob July 21st, 2020 10:00

It's a great news for those who want to play Kingmaker in TB mode! For me, nothing changes since I enjoy RTwP more :)

Morrandir July 21st, 2020 11:13

Quote:

Originally Posted by Drithius (Post 1061610153)
Realistically, it doesn't need much testing.

One of the most common miscalculation in software development. ;)

TheSHEEEP July 21st, 2020 12:04

Quote:

Originally Posted by Drithius (Post 1061610153)
Realistically, it doesn't need much testing.

You sound like half the CEOs I had the "pleasure" to work with as a developer…

mercy July 21st, 2020 12:52

Quote:

Originally Posted by TheSHEEEP (Post 1061610172)
You sound like half the CEOs I had the "pleasure" to work with as a developer…

Precisely!!!

Morrandir July 21st, 2020 13:25

Quote:

Originally Posted by TheSHEEEP (Post 1061610172)
You sound like half the CEOs I had the "pleasure" to work with as a developer…

It's even worse with features. "This feature can't take longer than 1 day to implement. Don't we have it similar in this other product? So it's actually already there!"

tekulte July 21st, 2020 14:11

Just fyi, the TB beta totally screws up most of the mods I use, including Call of the Wild, Cheat Menu, Bag of Tricks, and many others.

It's not surprising at all, just disappointing. Still tried it anyway, and was not overly impressed when compared to the mod. The interface is a tad spiffier, but other than that, it's fine for anyone who hasn't used the TB mod.

Greygore July 21st, 2020 14:36

Not a fan of TB myself, but I wish all games would have both TB and RTwP as an option. Looking at you BG3

Carnifex July 21st, 2020 16:43

I've never gotten back to completing my first play-through of this game, so now I'll simply wait until the turn-based option is fully implemented, and has been tested beyond the exhaustive point.

rjshae July 21st, 2020 17:09

I'm holding of on a restart until this is ready. Looking forward to it for the big boss battles.

Pineapple Ferguson July 21st, 2020 20:09

IMO, the game is so much better with turn-based seeing that the rules are designed for that rather than RTS type gameplay. I get that some people think it's slow and boring, but I think those people aren't really interested in trying all the cool tactics and abilities that are available by playing the game the way in which the rules are designed. RTwP always just feels like a frantic zerg fest which I find far more boring than, say x-com type gameplay.

While PoE2 was still ultimately kind of a shitty game, it sure did look pretty, and the combat was improved significantly with turn-based.

mercy July 22nd, 2020 14:00

I just remembered I tried to play the turn-based mod on this game, but this one needs a really big monitor, because the UI design - though nice - is bad SHT, for low resolutions. Oh! And (IIRC) game-begin was boring as hell with stupid and annoyingly grating narrator voices.

Couchpotato July 27th, 2020 08:39

Paizo did a new twitch stream showing off the TB & playing the game with a controller.

Link - https://www.twitch.tv/videos/686562879

Drithius July 27th, 2020 16:21

Cool, so it looks like:
  1. Yes, you can switch back and forth from turn-based to RTwP
  2. There are tabs to keep track of 5ft move, standard move, standard action, swift action, and free action. I'm going to assume you can explicitly toggle one of these tabs to limit your character's options accordingly.

All in all, I'll be looking forward to trying out this UI after a playthrough of Wasteland 3.

rune_74 July 27th, 2020 16:37

Quote:

Originally Posted by mercy (Post 1061610229)
I just remembered I tried to play the turn-based mod on this game, but this one needs a really big monitor, because the UI design - though nice - is bad SHT, for low resolutions. Oh! And (IIRC) game-begin was boring as hell with stupid and annoyingly grating narrator voices.

Why are you playing it at low resolutions?


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