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-   -   Broken Roads - Pre-Alpha Showreel (https://www.rpgwatch.com/forums/showthread.php?t=45778)

Silver August 27th, 2020 01:29

Broken Roads - Pre-Alpha Showreel
 
A pre-alpha showcase video for Broken Roads which now has a Steam page.

Quote:

loading…


We're very proud to share the progress made on Broken Roads this year, so we've put together this edit of per-alpha footage for our showing at gamescom 2020 to tie in with launching our Steam page.

More information.

Pongo August 27th, 2020 08:41

This looks like it has a lot of potential! Hopefully it will turn out well. The release date is late 2021 so there's a long way to go yet.

yemeth August 27th, 2020 14:20

Looking forward to this. Mutated Kangaroo boxing anyone?

Giovanni1983 August 27th, 2020 17:58

No idea this existed. Looks surprisingly good! Hope they can adjust the zoom level a bit but that's a personal thing

Couchpotato August 27th, 2020 18:03

Colin McComb is also the Creative Lead. That was announced back in February.:)

Carnifex August 27th, 2020 19:17

First I've read about this one, looks rather promising to me.

rjshae August 27th, 2020 22:46

Another Fallout 1 clone? I guess it's safer to copy a popular setting.

Couchpotato August 28th, 2020 00:56

Yeah almost every game in existence borrows ideas from past games and settings.:p

Wisdom August 28th, 2020 03:03

Scrolled by the title really quick and it looked like
"Broken Roads Pre-Alpha Shovelware"

mercy August 28th, 2020 16:50

Quote:

Originally Posted by Couchpotato (Post 1061613537)
Colin McComb is also the Creative Lead. That was announced back in February.:)

Oh, noooOoooo!! Then the writing is TOTALLY FCKD, because Colonitis ButtComb totally ruins games! Like he did with Numenera! :( nO, nO, No! I dispatched a ConVid-1984 assassin to deal with this humanoid wretch..

Grifman August 29th, 2020 15:30

Quote:

Originally Posted by rjshae (Post 1061613573)
Another Fallout 1 clone? I guess it's safer to copy a popular setting.

Do you say the same about every fantasy RPG?

That said, an RPG set in a post apocalyptic setting does not necessarily make it a "Fallout clone".

yemeth August 30th, 2020 04:59

So, I scheduled an extensive interview over call with the developer. Anything you guys want me to ask him?

Couchpotato August 30th, 2020 05:18

Quote:

Originally Posted by yemeth (Post 1061613863)
So, I scheduled an extensive interview over call with the developer. Anything you guys want me to ask him?

I've got a few questions if you don't mind to ask them.:)

1. What sets/makes it different from all the other Fallout clones?
2. What are your plans for release/early-release?
3. Can you give an estimate on the game length?
4. What game engine is being used to develop the game?
5. Does the game have companions? Please share some info on them if you can?

yemeth August 30th, 2020 11:19

Quote:

Originally Posted by Couchpotato (Post 1061613864)
I've got a few questions if you don't mind to ask them.:)

1. What sets/makes it different from all the other Fallout clones?
2. What are your plans for release/early-release?
3. Can you give an estimate on the game length?
4. What game engine is being used to develop the game?
5. Does the game have companions? Please share some info on them if you can?

Ayy ayy will post here once I do the interview

Pongo August 30th, 2020 12:31

Good work, look forward to reading it!

yemeth August 31st, 2020 05:14

@Couchpotato
1. What sets/makes it different from all the other Fallout clones?
Well, ‘clone’ is maybe a strong term, of course we have the Australian setting, an art style that is really our own, and of course how much effort is being put into the Moral Compass and the situations that players will face. We are not as heavy on the radiation/zombies/mutants/androids/aliens/lasers/high-tech and so on elements that you may be used to from the Fallout series, and I think there is just a different tone throughout as well.
2. What are your plans for release/early-release?
Right now there are no early access plans but we will most likely run a small closed beta for dedicated community members and testers. We might release a demo - it’s great to see more and more games getting demos in small chunks of content released first, like the old shareware days - showing off origin stories and some of the early parts of Broken Roads, but no promises right now.

3. Can you give an estimate on the game length?
25 to 35 hours on a single play through is what we’re looking at at the moment, but with a lot of emphasis on replayability and multiple quest resolutions and quest outcomes, and with four different origin stories that really do plan to many facets of the game, there is going to be lot of content here for people to approach in different ways over and over.
4. What game engine is being used to develop the game?
We're using Unity and have actually upgraded to the latest 2020 version.

5. Does the game have companions? Please share some info on them if you can?
Yes, and we going to allow up to 5 companions, all of whom are predefined characters with personalities, stories, motivations, fears, desires and of course their own moral leanings - so what you do can and most likely will affect their attitude towards you. We are not writing in complete disbanding/allowing companions to leave you, but they might not be willing to engage in certain quests, can suffer penalties if they don’t like what you’ve done (say you do something morally abhorrent, one of your better-natured companions could suffer morale penalties and find themselves with lower Initiative and thus acting later in combat for a period of time).
I want the team to develop out the characters further before we go too deep into who they are and what they’re about, but we have seven designed and mostly written already. Much more to come on that topic in the future!

henriquejr August 31st, 2020 06:49

Quote:

Originally Posted by yemeth (Post 1061613938)
@Couchpotato
1. What sets/makes it different from all the other Fallout clones?
Well, ‘clone’ is maybe a strong term, of course we have the Australian setting, an art style that is really our own, and of course how much effort is being put into the Moral Compass and the situations that players will face. We are not as heavy on the radiation/zombies/mutants/androids/aliens/lasers/high-tech and so on elements that you may be used to from the Fallout series, and I think there is just a different tone throughout as well.
2. What are your plans for release/early-release?
Right now there are no early access plans but we will most likely run a small closed beta for dedicated community members and testers. We might release a demo - it’s great to see more and more games getting demos in small chunks of content released first, like the old shareware days - showing off origin stories and some of the early parts of Broken Roads, but no promises right now.

3. Can you give an estimate on the game length?
25 to 35 hours on a single play through is what we’re looking at at the moment, but with a lot of emphasis on replayability and multiple quest resolutions and quest outcomes, and with four different origin stories that really do plan to many facets of the game, there is going to be lot of content here for people to approach in different ways over and over.
4. What game engine is being used to develop the game?
When using Unity, and of action just upgraded to the latest 2020 version.

5. Does the game have companions? Please share some info on them if you can?
Yes, and we going to allow up to 5 companions, all of whom are predefined characters with personalities, stories, motivations, fears, desires and of course their own moral leanings - so what you do can and most likely will affect their attitude towards you. We are not writing in complete disbanding/allowing companions to leave you, but they might not be willing to engage in certain quests, can suffer penalties if they don’t like what you’ve done (say you do something morally abhorrent, one of your better-natured companions could suffer morale penalties and find themselves with lower Initiative and thus acting later in combat for a period of time).
I want the team to develop out the characters further before we go too deep into who they are and what they’re about, but we have seven designed and mostly written already. Much more to come on that topic in the future!

Is this the full interview you've done with them? If it isn't, can you please share it with us?

yemeth August 31st, 2020 06:53

Quote:

Originally Posted by henriquejr (Post 1061613940)
Is this the full interview you've done with them? If it isn't, can you please share it?

Just finished a very awesome 1 hr call with the lead dev. Hopefully will be able to compile all the necessary info into a preview article for Gameffine this week itself! Will send it to RPG Watch news section!

yemeth September 5th, 2020 14:41

@henriquejr @Couchpotato @Pongo

Here's the full preview

Pongo September 5th, 2020 18:39

That was a good read, thanks Yemeth! This project sounds great. The focus on replayability and not being able to see everything in a single playthrough are big plusses for me.

henriquejr September 5th, 2020 18:51

Quote:

Originally Posted by yemeth (Post 1061614413)
@henriquejr @Couchpotato @Pongo

Here's the full preview

Hey, great article, thanks for pointing it out :thumbsup:

Don' forget to submit this article to the news' editors here (HiddenX, Silver and Myrthos) so they can publish it as a news link.

As for the possible Steampunk RPG to be revived, could this be Arcanum ? :)

Couchpotato September 5th, 2020 20:24

Quote:

Originally Posted by yemeth (Post 1061614413)
@henriquejr @Couchpotato @Pongo

Here's the full preview

Thanks for asking the questions and doing the preview.:thumbsup:

yemeth September 5th, 2020 20:47

Quote:

Originally Posted by henriquejr (Post 1061614429)
Hey, great article, thanks for pointing it out :thumbsup:

Don' forget to submit this article to the news' editors here (HiddenX, Silver and Myrthos) so they can publish it as a news link.

As for the possible Steampunk RPG to be revived, could this be Arcanum ? :)

Yes, already submitted.
As for the Steampunk RPG, it's still an idea but yeah they'd be up for it 'if' they can get the license from Activision. I don't see that happening anytime soon.


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