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Originally Posted by danutz_plusplus
(Post 1061641810)
I personally like the gameplay of Witcher 3. I also liked the combat mechanics, and the various options to make a character build. Where it did fail was the balancing of it all. They put in many options, but none are required. Even on the highest difficulty, once you get to a certain point it gets very easy and all of the option are just empty flavor.
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That's fair enough. I found the skill system to be very rigid and limiting, personally.
Combat "felt" good, definitely - with cool animations and so forth. But the actual fights were way, way too much dodging all over the place and doing one single thing to win almost all of them.
I think I defeated 95% of every single fight using Igni and nothing else. I played on Death March - and apart from the inevitable initial few hours of struggle, it was a complete pushover.
That said, I always prefer stealthy characters in single-character RPGs - so I'm naturally biased against games that don't allow for that.
I think my primary problem with the character system in W3 is that, apart from the tiny handful of spells, you have next to no active abilities.
I'm a huge fan of active abilities in RPGs - as I consider them the best "toys" you can get in terms of power progression.
But the problems with W3 mechanics, for me, go much farther than just the character system.
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And I also agree that the open world feels kind of like a very pretty empty world. I think this is because they also can't seem to make it explorable. The reward for exploration is never in finding some unique items. And the world is not designed very tightly, to be made to be explored. It's very open and in being that open, it ends up being flat.
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Yeah, the PoI encounters were simply underdeveloped and utterly boring once you've done a couple of them.
The itemization ensured that anything that wasn't a Witcher Gear "recipe" was 99% trash gear that you had no reason to care about.
Beyond that, they even opted to reward you with absolutely minimal XP for defeating enemies - so you couldn't even use that as a proper excuse to go exploring new places.
Dreadfully bad design.
CP2077 is much worse, though.
I don't mean to go on and on about it, though.
Suffice it to say that I don't think it deserved quite as much praise as it got - and I don't think fans did themselves any favors by overstating how amazing it was over and over.
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I really am curios what FromSoft will do with Elden Ring. Their world/level design is fantastic, and just made for exploration. But I think that is also because it's not open world. So I'm curious how they will match the two paradigms. Will their open world end up being like a hub world, with various close-hubs which are very high on the exploration meter. Or will they actually make an open world that feels both organic, and still constrained enough to offer exploration.
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I'll check it out :)
But we've been through my opinion of asian game design already.
Essentially, these games are too much work for too little reward for my westernized privileged tastes :)