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The second patch was released today.:)
Wasteland 3 - Patch 1.1.0 Now Live - Steam Spoiler – Patch Notes |
I just passed the 30 hour mark. Took care of Valor, still have te other two to take care and then I guess there will be a finalle. I guess I've spent more hours with side quests than the main one.
I like the game, I like the combat, but it all feels a little bit unballanced and disjointed. The type of mood/setting/humour didn't allow me to feel immersed in the game. But I enjoy TB combat and progression systems, so I didn't lose interest inthe game yet. I'm playing on normal difficulty and it feels a little bit easy. Maybe because I level up fast and got equipment near the beggining that I'm not finding any better until now. The level up makes all the characters the same, except for their specialization. You'll invest in their main weapon skills and other skill (for example, lockpicking, mechanic, etc). The attributes… Priority to coordination to get extra APs. Then awareness/strength/speed. OTOH, the quick progression actually helped to keep interested in a game that otherwis wouldn't keep me interested. The loop of wanting to try a new perk, a new weapon/armor, etc helps to keep interest, but unless they can keep this going on until the end, I can see how too much too soon might leave half the game without this hook to keep interest. I already have maxed out most attributers and relevant skills and I'm still only finding weapons and armor worse than what I already got 20 hours ago. But still have mods to try, as i level up the weapon/armor mod skills. Also, I'm not young already, so I guess I don't have the same energy and concentration levels as before, when most of my game playing is at night, when I'm tired from work and it's late, finally daughter is sleeping and I can play 1 hour or 3, not getting all the hours of sleep I should get. So that means I'm less patient and not needing to be too challenged when I just want to relax and enjoy. But i can tottaly understand why pople might be disappointed with the easy combat, even in higher difficulty settings. And talking about patience, those loading times are really annoying. It's been some time since loading screens were an issue for me. I use a fast SSD and the game always takes 43 seconds to load. No matter if a city or a small location. And when I know i have to go to a town map, load a location, get the reward for finishing a mission, load the town map again and then load the main map again… I usually end up cutting short my playing session with this game then and there. If I had to rate game now, before finishing it, I would give it a 7 out of 10. |
I've been playing it on hard and the difficulty seems pretty good there. There are some pretty tough fights where I have to use everything at my disposal, although advancement is pretty fast too so I imagine you could always try to outlevel them. But even some fights that I technically outlevel can be challenging.
I haven't found the thing about offense winning the fight in the first round to be true. At least on hard enemies can have a lot of hp and there are often many of them. I might kill one or two a round but when there are 10 you have to consider defense and survival too. On the other hand, I also haven't found it true that enemies wipe you out beyond the point of recovery on their turn. Yes damage can be high and enemies can often do surprising things where suddenly half your party is down. But combat healing and revival is also much stronger and easier in this game than in WL2. You can very easily recover from a bad turn and get everyone back on their feet and while you can't keep doing that forever, it does add an interesting level of tactics to the game, even if it does have a very gamey feel to it. |
It's been a few days now since I finished the game, and all my thoughts have settled. When I think about the game, one image comes to mind, time and time again. I try to focus to think of other things, but I can't, it's always the same image, blocking every other thought I have about the game. Every. Single. One.
https://i.imgur.com/dn2IYyg.jpg |
I finished it yesterday and have to say I wonder how some people claim it's an 80 hour game? If you play the battles extremely slow perhaps, otherwise nope. I played on the "Normal" difficulty (Wastelander) and found it too easy, would have chosen Ranger if I could be bothered to restart but that will have to wait for the next playthrough. I did activate Friendly Fire though, it just feels too stupid to have your teammates in your cone of fire without hurting them.
I finished around the 40 hour mark I believe, I restarted once but it was early. Steam says 51 hours but I probably left in on once in a while while doing other stuff too. The biggest improvement over WL2 is the character building and the battles, many more special abilities and perks makes it a much more interesting experience and all weapon types feel viable with the right build. I liked the story and dialogues as well. I also liked that all skill checks were definite and not save scumming compatible. I agree with Couch that WL2 felt like a bigger game, and judging by the time it took me to complete that one it is (I have 100hours logged on WL2 and 56hours on WL2 Directors Cut, I believe I only have one single playthrough on DC). All in all I really enjoyed the game and I really can't see how anyone would consider 1,5$ per hour of enjoyment a hard sell (assuming you do one playthrough), but opinions obviously vary. I WOULD have liked it to be longer, but didn't feel cheated either. The loading screen? Damn annoying when going somewhere in the city after the point were you're not exploring it anymore, but 30 seconds every now and then never bothered me. I only reloaded a couple of times, if you're a real scummer this game would have taken those 80 hours without problem. You reckon that's how some reviewers managed it? ;) An absolute recommendation from me but with room for improvement for sure. |
Well it was inevitable.:biggrin:
Wasteland 3 - Accolades Trailer loading… Quote:
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Even the thumbnail of the accolade trailer has the loading screen splash art. You end up growing fond of it it.
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Well the problem itself is the Unity engine. Basically how it loads the assets for the next area. To bad no one has figured out a way to make Unity similar to AnvilNext 2.0.
Open simulated worlds with very few load screens.:) |
I'm glad I didn't preorder this. :)
Not bashing the game. I'm definitely getting it eventually, and I think it's going to be significantly improved after more patching, but it obviously wasn't fully ready to be released when it was. |
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