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In that post it was more because I realized as I was writing out the reply that much to my surprise I was starting to enjoy TB combat in BG3 more than expected … and I felt compelled to at least indicate I no longer dislike it as much as I once had. So I was somewhat thinking and writing as my thoughts evolved … I should have edited it to make it more to the point. I get the same comments at work, i.e. my emails are too long :) |
I really liked the preview, even if I don't fully agree on all points.
In particular, Larian has its own style, and while it's entertaining, I don't believe it's an evolution of the genre, even less an 'elevation'. They put more priority on the playfulness, sometimes on the verge of buffonery, and the style is much lighter and more down-to-earth. Or something like that. It's hard to take the story too seriously, and while there's a main story, it's usually drowned in the vast world and all the secondary or unrelated quests. The combat mechanics of D:OS games is also fun and doesn't like to close doors. Like the world, it's very open to experimentation. Obviously Larian is also experimenting, with huge AoE effects, different types of armour… I feel it's still not entirely mature but that's just my opinion, and that's how innovation works anyway. So there's still place for more mature, more story-centric (or better-written story as the author rightly puts it), more classical or "serious" CRPG games. But Larian may have helped boost the popularity, and that's all good. What is not good however, is that they chose to implement the D&D rules, and a D&D setting. And of all possibilities, a Baldur's Gate sequel. They could only fail at each of those, it's just not compatible with their DNA. It won't matter to many people who are not fan of either of those, but it certainly feels very wrong to some others. I'm not even talking of people who will handle DM sessions, believing it's supporting the 5th Edition. I think the sane approach is to try and ignore the name "Baldur's Gate", to forget any mention of D&D 5th Edition, and to just enjoy the game for what it is: a fun and rich game in Larian's tradition. They did modulate their style a bit though, it's slightly more serious, but not entirely, ridicule is still sprouting here and there. And it's definitely nothing like NWN, PoE and Pathfinder, so both genres are safe on their own, separate path. Quote:
PS: I suppose those who haven't been around long enough should deduce that Yemeth in these forums is the author of the review linked by the OP? :p |
TB vs RTwP arguments are, imo, mostly pointless. It's a personal opinion. I love TB and don't enjoy RTwP and can list all kinds of reasons why, but ultimately most (or more likely - all) of them are subjective. There's no real objective measure that makes one better than another.
It's like the old Mac vs PC arguments or newer iOS vs Android arguments… or hell, even Coke vs Pepsi. They all get the job done… the only real question is which you prefer for your own biased, insane reasons. =) |
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I really enjoyed the conversations with and between the companions, and the narrator's descriptions. Not to mention the voice acting! |
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My answer: It is in the email. Maybe you'd get that kind of thing a lot also ? |
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I get what your saying but I have to defend RTwP when I see detractors calling it a relic, or even suggesting it's not needed in modern RPGs. It's all lighthearted fun in the end. Anyway I can stomach the TB combat but not the implementation of the rule-set and the damn dice. Like I said before I'm going to mod them out or cheat like hell on it's release. |
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I manage policy for admissions at a University, as well as do all the data management, reporting, and tracking. Often my emails are long as I have to explain a lot of nuances about the policy or data. Too short they don't understand the nuances. Too long they don't read. Now and then I get the balance right. I often say, however, it's in the email below :) |
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I like getting feedback on my every single RPG article here. And yes, I also agree about the fact that BG3 should not be treated as a sequel. But considering this is a very early version of the game and many things are about to change, I'm pretty open to the idea |
Also, the original BG has a lot of humor sprinkled throughout as well. While the main story tries to put on a serious face, if you explore you'll note that many NPCs have something stupid or quirky to say. There are even moments of self-awareness here and there. Obviously it's not in your face all the time and more subtle. In that sense, Larian is a good (even though they like to break the 4th wall in their games often) and so far I'm liking the darker story (even though most of the companions are meh). Let's see what Act 2 brings.
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I know for a fact Obsidian tried a few years back to make another NeverWinter, but WoTc/Atari back then decided not to fund the project for MMO games instead.:( |
Wolfgrimdark, I liked your long winded comment, and read it all happily!
Weighing in on the TB versus RtwP argument… I liked TB with Xcom! I will probably like it with BG3, and I liked it in Solasta (played through twice so far lol). Theoretically I prefer RtwP simply because it is more realistic (within the boundaries dictated by the universe in which is it created / internal consistency), and like Grim said: often quicker lol! "Your turn sir! oh no stop! I wanted to move first and hit you before you hit me!!" TB is very gentlemanly, unless of course your initiative is low! But ultimately TB or RtwP choices don't have to impact on the quality of a game to any significant effect if they are implemented properly. For example if combat mechanics mean you miss a lot, TB can be not as much fun, compared with RtwP! And it is easy to overlook a lot of combat mechanics and options in RtwP for a maverick fire and forget approach with characters running AI scripts. I really want to develop my own game mechanics as so often games really suck with internal consistency and believability! (The old style HP system in D&D was based upon characters becoming better at avoiding and mitigating damage as they level up, not that their physiology of their bodies actually changed to be tougher like so many games seem to portray!!) |
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Someone said that there is nothing evolutionary about BG3 so far, but I would argue that is fine! If you just make a good game with updated UI and graphics and solid mechanics, multiple choices, who cares if it is revolutionary if it is just a bloody good game to play! Its often about getting the all the game mechanics balanced nicely! And I suspect someone like Larian with a good track record and plenty of experience is a solid choice for doing that! Solasta has done a great job for a new company starting out too (tactical adventures)! But who would bet on a nobody just starting out? |
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Without the success of those two games I doubt Larian would have been chosen. Quote:
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I don't think we have anything to worry about with Larian's humor when it comes to BG III. They're obviously not applying their usual style here. That said, BG and especially BG II were a lot darker than the typical Larian game, so I can understand why people were concerned. |
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