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-   -   Phoenix Point - Year One Edition on December 3 (https://www.rpgwatch.com/forums/showthread.php?t=46240)

HiddenX November 8th, 2020 22:19

Phoenix Point - Year One Edition on December 3
 
Henriquejr spotted that the Year One Edition of Phoenix Point will be released one week earlier on December 3:

Quote:

Phoenix Point: Year One Edition Moves To December 3rd

Year One Edition to release one week earlier than planned

Phoenix Point, the turn-based strategy game from X-COM creator Julian Gollop and Snapshot Games, announced that the upcoming "Year One Edition", which collects the game with all previously released DLC and digital extras, will now release for Windows PC and Mac on December 3rd, 2020. This is one week earlier from its previously announced date of December 10th. Phoenix Point: Year One Edition will be available from most PC digital retailers, including Steam.

Snapshot Games Head of Marketing, Eric Neigher said: "We know a lot of fans have been eagerly waiting for Year One Edition since we announced it earlier this year, and that's why we are extremely pleased to be able to bring it to them a week earlier than we had planned."

Phoenix Point: Year One Edition includes all previously released content: 3 DLC Packs ("Blood & Titanium", "Legacy of the Ancients", and the "Living Weapons Pack") and a slew of updates, upgrades, fixes, and new content suggested by the community.

"Year One Edition is the best, most complete version of Phoenix Point yet released, and we're excited for players to dive into new campaigns with new challenges," said Julian Gollop, CEO of Snapshot Games and Lead Designer for Phoenix Point. "The team has worked extremely hard to get Year One Edition ready to go, and we know players are going to appreciate that hard work when they play the game."

More information.

Kordanor November 8th, 2020 22:34

Nice. December will be busy, especially with Cyberpunk I guess.

JFarrell71 November 8th, 2020 23:10

I keep checking in on this one. The community seems to be consistently unhappy with the game, though, and the DLC have received a luckwarm reception. I like X-Com a lot and remain interested in a good similar game with different particulars, but I'm not sure this is it.

henriquejr November 8th, 2020 23:18

A non-delaying, non-postponing announcement, finally :)

screeg November 9th, 2020 18:38

As recently as September 2020, RPS is saying Phoenix Point has gamebreaking bugs and "unbelievably long waits while the AI figures out the right move for its twenty different enemies."

SSIGuy November 9th, 2020 20:03

Played this on Epic not long after it came out… not very impressed. It wasn't exactly bad but it wasn't good enough to keep me playing. I know it's been patched a fair bit since then… though it wasn't bugs that stopped me from playing. I found the gameplay just not very engaging. It felt like a bit of a slog and I stopped after only 4 or 5 hours.

fadedc November 9th, 2020 21:37

Quote:

Originally Posted by SSIGuy (Post 1061620545)
Played this on Epic not long after it came out… not very impressed. It wasn't exactly bad but it wasn't good enough to keep me playing. I know it's been patched a fair bit since then… though it wasn't bugs that stopped me from playing. I found the gameplay just not very engaging. It felt like a bit of a slog and I stopped after only 4 or 5 hours.

Same, I don’t remember if I ran into bugs but I just didn’t enjoy the game that much. Some of the patch notes I read sound like they have improved on a lot of aspects and made it more interesting though. But I haven’t actually tried it again yet.

Capt. Huggy Face November 10th, 2020 16:29

Felt like a good Early Access game soon after launch. I preferred a couple mechanics over Firaxis' XCOM. Give it another couple years, if they keep working on it, and it might be a better game.

screeg November 10th, 2020 17:36

I suspect the Epic exclusive did them more harm than good. They were guaranteed to have their costs covered and make some kind of profit, but IMO, it's very doubtful this game would have bombed in any case.
Now a year later, when the game finally gets a broad release, there's no community built up around it and the hype dried up long ago.
Seems like they could have had a big hit but by taking the safe road they ended up with mediocre sales of a mediocre game.

Couchpotato November 10th, 2020 18:36

How much has the game improved since it's release? I only ask since I played the game on it's initial release on the Epic Store, and it felt meh at best with a lot of bugs.

mercy November 12th, 2020 21:57

So Dec 3. means they will probably patch this super-version with Steam user feedback by.. April 2021?

Archangel November 14th, 2020 12:38

Quote:

Originally Posted by Couchpotato (Post 1061620617)
How much has the game improved since it's release? I only ask since I played the game on it's initial release on the Epic Store, and it felt meh at best with a lot of bugs.

It is at least 2x better now and Year One will also have some cool new additions.
I will recommend that you try tutorial with Year One version.

Couchpotato November 18th, 2020 17:06

Quote:

Originally Posted by Archangel (Post 1061621018)
It is at least 2x better now and Year One will also have some cool new additions.
I will recommend that you try tutorial with Year One version.

Thanks for the reply. Good to see your still around and posting.

I'll try the tutorial again then.

SpoonFULL November 18th, 2020 20:17

If you are a backer and did not claim your Epic key, then you should receive an email asking you to choose a key for your preferred platform for the year one edition, and this includes Steam and GoG. Good news!

Couchpotato November 18th, 2020 20:26

Quote:

Originally Posted by SpoonFULL (Post 1061621452)
If you are a backer and did not claim your Epic key, then you should receive an email asking you to choose a key for your preferred platform for the year one edition, and this includes Steam and GoG. Good news!

That is good news. To bad I claimed the Epic key on it's release.:(

JDR13 November 18th, 2020 20:48

I remember being interested in this during development, but all the negative comments and reviews have kept me away. Maybe I'll check it out when it hits Steam if it seems it really has improved that much.

henriquejr November 18th, 2020 21:27

Quote:

Originally Posted by SpoonFULL (Post 1061621452)
If you are a backer and did not claim your Epic key, then you should receive an email asking you to choose a key for your preferred platform for the year one edition, and this includes Steam and GoG. Good news!

Hmmm, I received this email from SnapShot Games just yesterday:

"Thanks for backing us.
Because you backed Phoenix Point before March 12, 2019, you are entitled to a free key for Phoenix Point: Year One Edition on your platform of choice. For now, please take our one-question survey below, so we can get you the key in time for launch on Thursday, December 3!

Also note: you are additionally entitled to keys for DLCs 3, 4, and 5 when they release. We will deliver your keys to those via the platform you choose on the survey, when they become available
"

Thing is, I received another survey e-mail when the game was about to be released on Epic Games Store, and on that occasion I opted for the Epic game key. Since I backed the game before the date above mentioned, perhaps I'm also entitled to a Steam key, don't know…

I filled the survey and this time (for the Year One Edition version), I opted for Steam as gaming platform hoping there will still be some kind of mod community willing to make mods for this game (and since I know the Steam is way more mod-friendly than Epic, so….)

Silver November 18th, 2020 22:51

I got the email myself today. I'm choosing a GOG key and I'm just hoping this is a game worth playing. I've had to wait long enough.

Archangel November 18th, 2020 23:41

Quote:

Originally Posted by Silver (Post 1061621480)
I got the email myself today. I'm choosing a GOG key and I'm just hoping this is a game worth playing. I've had to wait long enough.

It is very good now. They got a council of players to guide them somewhat so it is better because of that.

Zloth November 25th, 2020 04:23

Still more DLC to come so I wish-listed the game. (Plus, I played both Troubleshooter and BattleTech to death this year. I've had about all the action points I can take!)

Pladio November 25th, 2020 13:27

I think the initial release was not ready to be played, but it showed a lot of potential. I'll be waiting until Christmas holidays and then give it another try.

I think it was fun until some enemies showed up which were unbeatable, and these were removed a while back.

I'll be interested to see how the game plays now.

TomRon November 26th, 2020 14:25

I played and finished the game on release, although it certainly was rough around the edges. Some abilities were totally gamebreaking, but on the other hand that was the only way to deal with the enemies Pladio mentioned.

Still had fun though, but more so in the early game.

Kordanor December 4th, 2020 20:40

So game is released now, and 50% off. Includes 2 Expansions as far as I can tell. So for 25€ this seems to be a great deal. Only looked into the game very briefly. I like the mechanics but…I am not a fan of being able to save in-combat basically making any difficulty setting somewhat obsolete.

Kordanor December 4th, 2020 21:00

its actually quite interesting: I posted about the possibility to save everywhere and my problems with it on steam. I am not surprised by seeing people saying "then don't use it".
But I am surprised by actually nobody else complaining about it.
https://steamcommunity.com/app/83977…3452366144907/

JDR13 December 5th, 2020 00:17

Quote:

Originally Posted by Kordanor (Post 1061623312)
its actually quite interesting: I posted about the possibility to save everywhere and my problems with it on steam. I am not surprised by seeing people saying "then don't use it".
But I am surprised by actually nobody else complaining about it.
https://steamcommunity.com/app/83977…3452366144907/

It could be that some of the battles are long and then it becomes a convenience issue. People don't want to have to start over if they suddenly need to quit out of the game because of RL.

Kordanor December 5th, 2020 00:26

Quote:

Originally Posted by JDR13 (Post 1061623344)
It could be that some of the battles are long and then it becomes a convenience issue. People don't want to have to start over if they suddenly need to quit out of the game because of RL.

That would actually be a valid point if thats the case.
Actually hasn't been brought up yet. Thread is mostly about insulting how stupid I am for now having enough self confidence forcing myself to artificial restrictions. ^^

Archangel December 5th, 2020 12:01

Quote:

Originally Posted by Kordanor (Post 1061623312)
its actually quite interesting: I posted about the possibility to save everywhere and my problems with it on steam. I am not surprised by seeing people saying "then don't use it".
But I am surprised by actually nobody else complaining about it.
https://steamcommunity.com/app/83977…3452366144907/

We did complain about it, devs said due to how their saves work they cannot implement hardcore difficulty yet. But they will in some future.


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