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Baldur's Gate 3 - Pre-Patch Announcement
Larian is about to push an update that changes the story, and makes previous saves incompatible.
This link (unlike Steam's), shows the correct procedure for all platforms, for those who want to ignore the patch and continue playing with their saved games -> link. Thanks for the info, Redglyph! More information. |
I wonder how big the changes are to the story. I'm still playing the EA a little in my spare time, but I won't be starting any new games or playing any content past the first map.
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It would be interesting if they could bring a few of their "good" companions, to try other combinations.
I suppose that either way, it'll be a big download again.. |
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Not that I want to stick with good alignment, any other new companion would be interesting to discover. |
None of them have alignment but I know in getting to know them only Gale and the warlock guy seemed really on the side of good.
Shadowheart can be nice at times but considering the evil goddess she worships I don't really consider her good. Based on likes/dislikes the rest tend to respond to negative actions with likes a lot. Cruelty, selfishness, things like that. Still they were never that one dimensional to me. I found things to like and dislike in all of them. Shadowheart has a soft spot for animals which I really like. The vampire guy can be rather vulnerable at times and went through a lot of abuse, and was feeding on animals not people … even if he tends to enjoy some cruel deeds. So mixed somewhat. I thought they did a good job with all of them really. Some good unique personalities with multiple layers. |
Also saw this in the Solasta Q&A session but I believe it applies to BG3 as well in regards to "horrible" dice rolls and my own statements that its human nature to focus on the bad not the good, or to expect something good after a bunch of bad, so its more a perception issue than a reality.
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None of the other companions have any indication of alignment outside of their reactions. I have no issue with that. I get that D&D fans are used to being told what someone's alignment is, but I'm fine with how Larian is handling that so far. I also hope they don't cave and make them more friendly just because a few snowflakes feel they're too abrasive. :) |
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Same with the dice rolls they made them extremely hard on the first release. Quote:
Attachment 3633 Thanks go to Redglyph for sharing the image. |
There's nothing hard about the dice rolls. Some people are simply complaining because they're accustomed to having things slanted in their favor.
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Lets see this was quoted right from the last interview.
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Yes, you just said that in your last post. :)
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Just adding some reference before someone says snarky shit about how I'm wrong again once again. As that seems to be the trend with certain posters on this site.:cool:
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Also from the last IGN interview, regarding "hard" dice roll:
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It's weird that Swen contradicts himself like that, but I think referring to the dice rolls as hard was just a poor choice of words on his part.
As he says in the latter paragraph, it's pure RNG. There's nothing easy or hard about that, it's completely random. Like he said, some people are just getting pissed because of having bad luck sometimes, but that's how RNG works. It can seem like it's working against you but it's not. |
I like it that the followers aren't always kissing my characters ass. It was a bit odd at first after so many games where followers are more like thralls to the player. But I enjoyed it. The Geth woman, she was loads of fun. I confess my Drow Rogue had a lot of fun antagonizing her.
And I am surprised they said they only put in neutral or evil characters as Gale and the warlock dude both seem on the good side. But I suppose neutral could work since they both did something you could argue wasn't very good. Still both tend to like it when you make "good" choices or decisions. Anyhow curious to see how the patch goes. Course people on the forums are complaining about losing their characters. There is a way to not update but then they complained that the way it was done was too difficult and they should have done it in reverse. Not unexpected though since we all know you can't please everyone. |
Btw, everytime there's one of those "more info" links on announcement posts like this, the link just takes me to the very thread I was already on. Instead of a source, like I would assume would be the result.
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Wondering if I should buy the game before they make changes to the story. Perhaps it will appear on Steams Autumn sale.
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You can never be sure about RNG… |
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Like in having success with a 20% chance is harder than having success with a 80% chance. |
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(Oxford Dictionary, "hard") 9. facts/evidence [only before noun] definitely true and based on information that can be proved - Is there any hard evidence either way? - The newspaper story is based on hard facts. Quote:
I'm not sure I'd put Gale on the good side, he's pretty selfish-neutral, no? ;) But definitely not evil (except if you fail his miserable revive protocol). Quote:
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Either way, I hope they don't make any changes unless they're in the form of having more difficulty options. |
I wonder when this will arrive? "soon/around the corner" is not very specific ;-)
I finally buckled and played the EA for about 28 hours. I have mixed feelings about it. Overall, positive, but still doesn't really 'feel' like a BG game - there are still too many DOS moments, exploding traps, gas clouds, steam and icy/flaming/poisonous/acid surfaces. And blood. So much blood…where does it all come from? Cut someone and they seem to squirt out 20 liters of the stuff (which can still be modified etc). All of which I *loathed* in DOS2 - much as I enjoyed the base game. They have even changed how spells work from 5E to pretty much 'force' (inflict?) these on you. Cast a firebolt - it does less damages, but now sets surfaces on fire (in base 5E you can firebolt a person, and it won't impact people near them). Ray of frost causes freezing patch (which everyone slips on, repeatedly). I really don't like that. Hopefully they'll be convinced to tone down all of that before the final release. Also, the pathing is way worse than DOS2 - characters constantly run through known traps/areas (like acid), path oddly to get places. Sure this will improve with time though. I am enjoying the characters and story as well as the environment. Another odd immersion breaker - I can be standing anywhere out of combat, and 'sleep for the night"…which magically seems to move my party to our beautiful camp (there is no story device for this and it is really silly). I didn't realise there was a very low level cap at 4 for EA - otherwise I would have stopped playing. So spent several hours accumulating XP that I couldn't use - and I pushed, because level 5 is the first big power break in 5E. Wizards get level 3 spells, fighters, a second attack etc. I think I've had enough and will wait until several updates down the line. |
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The biggest immersion breaker to me is the voice acting for some of the enemies. How is it that every monster can suddenly speak Common perfectly? Not only that, but a lot of them have English accents which is just dumb. The goblins sound like they just immigrated from the UK. |
People love to complain about RNG. Go over to the Steam forums on Battle Brothers. People cry all the time about their luck in BB. I have played that game for 1700 hours and the rolls are truly random. You just remember the bad ones that get your favorite mercenary killed.
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I'd be curious to see a poll on those AoE, I'm not sure many people really enjoy them so much. If only that was a bit more subtle. Quote:
But they're also using the camp for other purposes, so I think we can definitely forget about any change ;) Quote:
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*scratch sound*
Narrator: “They needed more time.“ |
Wanna bet it's released next year? I'm game if you are. Only say this as Act one of three is mostly done. Early info suggests they will release a new act every 5-6 months.
So something will have to wrong or Larian pulls a Josh Sawyer to release in 2022. (That's inside humor about endless patching classes for perfection) |
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Said I'd finished…but went back, and ended up running into 2 minotaurs with my 4th level party…*crit*stomp*gore*smash*…2 dead. I was unlucky with my rolls admittedly, but they do an average of 25/26 if they charge and gore and they get advantage every round ('reckless'…sure, you get advantage too, but they have 76 hp…I guess you are meant to be level 5) |
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I hope it's a week-end type of corner, for the update, or perhaps the corner of the month ;) We'll see. |
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My guess is ~60% for a release in 2021, and ~35% for a release in 2022. So I suggest we make a bet: If it's released in 2021, you get 1 something from me, if it gets released in 2022, I get 2 somethings from you. |
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Darn! *quickly fixes stupid error*
But why 100%? It's 95% for 2021/2022. (I'm leaving the final 5% for 2023 or an apokalypse.) |
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As for that bet I'm confident as Larian isn't a small indie studio milking Early Access for 5+ years. The have multiple studios with 100's of employees now on a worldwide scale. The basics of the game are done it's content, bug fixes and tech work now. |
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Normally I don't sink that much time into combat but since I knew there wasn't going to be any more content for a while I focused on tactics and got pretty good all things considered. |
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